diff options
Diffstat (limited to 'common/savefile.h')
| -rw-r--r-- | common/savefile.h | 17 | 
1 files changed, 2 insertions, 15 deletions
| diff --git a/common/savefile.h b/common/savefile.h index f30ddfc160..d44f946d48 100644 --- a/common/savefile.h +++ b/common/savefile.h @@ -39,27 +39,14 @@ namespace Common {   * That typically means "save games", but also includes things like the   * IQ points in Indy3.   */ -class InSaveFile : public SeekableReadStream {}; +typedef SeekableReadStream InSaveFile;  /**   * A class which allows game engines to save game state data.   * That typically means "save games", but also includes things like the   * IQ points in Indy3.   */ -class OutSaveFile : public WriteStream { -public: -	/** -	 * Close this savefile, to be called right before destruction of this -	 * savefile. The idea is that this ways, I/O errors that occur -	 * during closing/flushing of the file can still be handled by the -	 * game engine. -	 * -	 * By default, this just flushes the stream. -	 */ -	virtual void finalize() { -		flush(); -	} -}; +typedef WriteStream OutSaveFile;  /** | 
