diff options
Diffstat (limited to 'common/savefile.h')
-rw-r--r-- | common/savefile.h | 77 |
1 files changed, 60 insertions, 17 deletions
diff --git a/common/savefile.h b/common/savefile.h index b0c4d31f53..eb7e6f946e 100644 --- a/common/savefile.h +++ b/common/savefile.h @@ -28,6 +28,7 @@ #include "common/stream.h" #include "common/str-array.h" #include "common/error.h" +#include "common/ptr.h" namespace Common { @@ -44,8 +45,21 @@ typedef SeekableReadStream InSaveFile; * That typically means "save games", but also includes things like the * IQ points in Indy3. */ -typedef WriteStream OutSaveFile; +class OutSaveFile: public WriteStream { +protected: + ScopedPtr<WriteStream> _wrapped; +public: + OutSaveFile(WriteStream *w); + virtual ~OutSaveFile(); + + virtual bool err() const; + virtual void clearErr(); + virtual void finalize(); + virtual bool flush(); + virtual uint32 write(const void *dataPtr, uint32 dataSize); + virtual int32 pos() const; +}; /** * The SaveFileManager is serving as a factory for InSaveFile @@ -56,6 +70,12 @@ typedef WriteStream OutSaveFile; * i.e. typically save states, but also configuration files and similar * things. * + * Savefile names represent SaveFiles. These names are case insensitive, that + * means a name of "Kq1.000" represents the same savefile as "kq1.000". In + * addition, SaveFileManager does not allow for names which contain path + * separators like '/' or '\'. This is because we do not support directories + * in SaveFileManager. + * * While not declared as a singleton, it is effectively used as such, * with OSystem::getSavefileManager returning a pointer to the single * SaveFileManager instances to be used. @@ -115,52 +135,75 @@ public: * exports from the Quest for Glory series. QfG5 is a 3D game and won't be * supported by ScummVM. * - * @param name the name of the savefile - * @param compress toggles whether to compress the resulting save file - * (default) or not. - * @return pointer to an OutSaveFile, or NULL if an error occurred. + * @param name The name of the savefile. + * @param compress Toggles whether to compress the resulting save file + * (default) or not. + * @return Pointer to an OutSaveFile, or NULL if an error occurred. */ virtual OutSaveFile *openForSaving(const String &name, bool compress = true) = 0; /** * Open the file with the specified name in the given directory for loading. - * @param name the name of the savefile - * @return pointer to an InSaveFile, or NULL if an error occurred. + * + * @param name The name of the savefile. + * @return Pointer to an InSaveFile, or NULL if an error occurred. */ virtual InSaveFile *openForLoading(const String &name) = 0; /** + * Open the file with the specified name in the given directory for loading. + * In contrast to openForLoading(), it returns raw file instead of unpacked. + * + * @param name The name of the savefile. + * @return Pointer to an InSaveFile, or NULL if an error occurred. + */ + virtual InSaveFile *openRawFile(const String &name) = 0; + + /** * Removes the given savefile from the system. - * @param name the name of the savefile to be removed. + * + * @param name The name of the savefile to be removed. * @return true if no error occurred, false otherwise. */ virtual bool removeSavefile(const String &name) = 0; /** * Renames the given savefile. - * @param oldName Old name. - * @param newName New name. + * + * @param oldName Old name. + * @param newName New name. * @return true if no error occurred. false otherwise. */ virtual bool renameSavefile(const String &oldName, const String &newName); /** * Copy the given savefile. - * @param oldName Old name. - * @param newName New name. + * + * @param oldName Old name. + * @param newName New name. * @return true if no error occurred. false otherwise. */ virtual bool copySavefile(const String &oldName, const String &newName); /** - * Request a list of available savegames with a given DOS-style pattern, - * also known as "glob" in the POSIX world. Refer to the Common::matchString() - * function to learn about the precise pattern format. - * @param pattern Pattern to match. Wildcards like * or ? are available. - * @return list of strings for all present file names. + * List available savegames matching a given pattern. + * + * Our pattern format is based on DOS paterns, also known as "glob" in the + * POSIX world. Please refer to the Common::matchString() function to learn + * about the precise pattern format. + * + * @param pattern Pattern to match. Wildcards like * or ? are available. + * @return List of strings for all present file names. * @see Common::matchString() */ virtual StringArray listSavefiles(const String &pattern) = 0; + + /** + * Refreshes the save files list (because some new files could've been added) + * and remembers the "locked" files list. These files could not be used + * for saving or loading because they are being synced by CloudManager. + */ + virtual void updateSavefilesList(StringArray &lockedFiles) = 0; }; } // End of namespace Common |