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-rw-r--r--common/serializer.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/common/serializer.h b/common/serializer.h
index e8db40923a..18fb38563b 100644
--- a/common/serializer.h
+++ b/common/serializer.h
@@ -34,7 +34,7 @@ namespace Common {
template<typename T> \
void syncAs ## SUFFIX(T &val, Version minVersion = 0, Version maxVersion = kLastVersion) { \
if (_version < minVersion || _version > maxVersion) \
- return; \
+ return; \
if (_loadStream) \
val = static_cast<T>(_loadStream->read ## SUFFIX()); \
else { \
@@ -178,7 +178,7 @@ public:
*/
void skip(uint32 size, Version minVersion = 0, Version maxVersion = kLastVersion) {
if (_version < minVersion || _version > maxVersion)
- return; // Ignore anything which is not supposed to be present in this save game version
+ return; // Ignore anything which is not supposed to be present in this save game version
_bytesSynced += size;
if (isLoading())
@@ -194,7 +194,7 @@ public:
*/
void syncBytes(byte *buf, uint32 size, Version minVersion = 0, Version maxVersion = kLastVersion) {
if (_version < minVersion || _version > maxVersion)
- return; // Ignore anything which is not supposed to be present in this save game version
+ return; // Ignore anything which is not supposed to be present in this save game version
if (isLoading())
_loadStream->read(buf, size);
@@ -217,7 +217,7 @@ public:
*/
bool matchBytes(const char *magic, byte size, Version minVersion = 0, Version maxVersion = kLastVersion) {
if (_version < minVersion || _version > maxVersion)
- return true; // Ignore anything which is not supposed to be present in this save game version
+ return true; // Ignore anything which is not supposed to be present in this save game version
bool match;
if (isSaving()) {
@@ -238,7 +238,7 @@ public:
*/
void syncString(String &str, Version minVersion = 0, Version maxVersion = kLastVersion) {
if (_version < minVersion || _version > maxVersion)
- return; // Ignore anything which is not supposed to be present in this save game version
+ return; // Ignore anything which is not supposed to be present in this save game version
if (isLoading()) {
char c;