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-rw-r--r--common/util.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/common/util.h b/common/util.h
index a96c7a60c6..bccb17c6da 100644
--- a/common/util.h
+++ b/common/util.h
@@ -134,7 +134,7 @@ enum Language {
struct LanguageDescription {
const char *code;
- //const char *unixLocale;
+ const char *unixLocale;
const char *description;
Language id;
};
@@ -144,13 +144,11 @@ extern const LanguageDescription g_languages[];
/** Convert a string containing a language name into a Language enum value. */
extern Language parseLanguage(const String &str);
+extern Language parseLanguageFromLocale(const char *locale);
extern const char *getLanguageCode(Language id);
+extern const char *getLanguageLocale(Language id);
extern const char *getLanguageDescription(Language id);
-// locale <-> Language conversion is disabled, since it is not used currently
-/*extern const char *getLanguageLocale(Language id);
-extern Language parseLanguageFromLocale(const char *locale);*/
-
/**
* List of game platforms. Specifying a platform for a target can be used to
* give the game engines a hint for which platform the game data file are.