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-rw-r--r--common/events.h22
-rw-r--r--common/keyboard.h5
-rw-r--r--common/list.h5
-rw-r--r--common/queue.h71
4 files changed, 102 insertions, 1 deletions
diff --git a/common/events.h b/common/events.h
index d0cb740692..3e4fdbf5ef 100644
--- a/common/events.h
+++ b/common/events.h
@@ -27,6 +27,7 @@
#define COMMON_EVENTS_H
#include "common/keyboard.h"
+#include "common/queue.h"
#include "common/rect.h"
#include "common/system.h"
#include "common/noncopyable.h"
@@ -58,6 +59,9 @@ enum EventType {
EVENT_MBUTTONDOWN = 13,
EVENT_MBUTTONUP = 14,
+ EVENT_MAINMENU = 15,
+ EVENT_RTL = 16,
+
EVENT_QUIT = 10,
EVENT_SCREEN_CHANGED = 11,
/**
@@ -142,6 +146,11 @@ public:
*/
virtual bool pollEvent(Common::Event &event) = 0;
+ /**
+ * Pushes a "fake" event of the specified type into the event queue
+ */
+ virtual void pushEvent(Common::Event event) = 0;
+
/** Register random source so it can be serialized in game test purposes **/
virtual void registerRandomSource(Common::RandomSource &rnd, const char *name) = 0;
@@ -166,6 +175,16 @@ public:
*/
virtual int shouldQuit() const = 0;
+ /**
+ * Should we return to the launcher?
+ */
+ virtual int shouldRTL() const = 0;
+
+ /**
+ * We have returned to the launcher, and the _shouldRTL should be reset to false
+ */
+ virtual void resetRTL() = 0;
+
// Optional: check whether a given key is currently pressed ????
//virtual bool isKeyPressed(int keycode) = 0;
@@ -173,6 +192,9 @@ public:
// TODO: Consider removing OSystem::getScreenChangeID and
// replacing it by a generic getScreenChangeID method here
+protected:
+
+ Common::Queue<Common::Event> artificialEventQueue;
};
} // End of namespace Common
diff --git a/common/keyboard.h b/common/keyboard.h
index 93579cbed6..fbbc289a3b 100644
--- a/common/keyboard.h
+++ b/common/keyboard.h
@@ -178,7 +178,10 @@ enum KeyCode {
KEYCODE_MENU = 319,
KEYCODE_POWER = 320, // Power Macintosh power key
KEYCODE_EURO = 321, // Some european keyboards
- KEYCODE_UNDO = 322 // Atari keyboard has Undo
+ KEYCODE_UNDO = 322, // Atari keyboard has Undo
+
+ // Global Main Menu key
+ KEYCODE_MAINMENU = KEYCODE_F6
};
/**
diff --git a/common/list.h b/common/list.h
index c4e7b47644..0372d217b7 100644
--- a/common/list.h
+++ b/common/list.h
@@ -209,6 +209,11 @@ public:
++i;
}
+ void pop_front() {
+ iterator i = begin();
+ i = erase(i);
+ }
+
List<t_T> &operator=(const List<t_T> &list) {
if (this != &list) {
diff --git a/common/queue.h b/common/queue.h
new file mode 100644
index 0000000000..51d56ed54b
--- /dev/null
+++ b/common/queue.h
@@ -0,0 +1,71 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/gsoc2008-rtl/common/stack.h $
+ * $Id$
+ */
+
+#ifndef COMMON_QUEUE_H
+#define COMMON_QUEUE_H
+
+#include "common/scummsys.h"
+#include "common/list.h"
+
+namespace Common {
+
+/**
+ * Variable size Queue class, implemented using our Array class.
+ */
+template<class T>
+class Queue {
+protected:
+ List<T> _queue;
+public:
+ Queue<T>() {}
+ Queue<T>(const List<T> &queueContent) : _queue(queueContent) {}
+
+ bool empty() const {
+ return _queue.empty();
+ }
+ void clear() {
+ _queue.clear();
+ }
+ void push(const T &x) {
+ _queue.push_back(x);
+ }
+ T back() const {
+ return _queue.reverse_begin().operator*();
+ }
+ T front() const {
+ return _queue.begin().operator*();
+ }
+ T pop() {
+ T tmp = front();
+ _queue.pop_front();
+ return tmp;
+ }
+ int size() const {
+ return _queue.size();
+ }
+};
+
+} // End of namespace Common
+
+#endif