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-rw-r--r--common/array.h2
-rw-r--r--common/coroutines.cpp4
-rw-r--r--common/cosinetables.cpp2
-rw-r--r--common/gui_options.h2
-rw-r--r--common/quicktime.h2
-rw-r--r--common/savefile.h4
-rw-r--r--common/sinetables.cpp2
-rw-r--r--common/zlib.h2
8 files changed, 10 insertions, 10 deletions
diff --git a/common/array.h b/common/array.h
index a2c3023362..ca89523a0b 100644
--- a/common/array.h
+++ b/common/array.h
@@ -332,7 +332,7 @@ protected:
// Copy a part of the new data to the position inside the
// initialized space.
copy(first, first + (_size - idx), pos);
-
+
// Copy a part of the new data to the position inside the
// uninitialized space.
uninitialized_copy(first + (_size - idx), last, _storage + _size);
diff --git a/common/coroutines.cpp b/common/coroutines.cpp
index 7209ea3024..849b881177 100644
--- a/common/coroutines.cpp
+++ b/common/coroutines.cpp
@@ -717,12 +717,12 @@ void CoroutineScheduler::pulseEvent(uint32 pidEvent) {
EVENT *evt = getEvent(pidEvent);
if (!evt)
return;
-
+
// Set the event as signalled and pulsing
evt->signalled = true;
evt->pulsing = true;
- // If there's an active process, and it's not the first in the queue, then reschedule all
+ // If there's an active process, and it's not the first in the queue, then reschedule all
// the other prcoesses in the queue to run again this frame
if (pCurrent && pCurrent != active->pNext)
rescheduleAll();
diff --git a/common/cosinetables.cpp b/common/cosinetables.cpp
index bf158e904f..fe8f454e14 100644
--- a/common/cosinetables.cpp
+++ b/common/cosinetables.cpp
@@ -36,7 +36,7 @@ CosineTable::CosineTable(int bitPrecision) {
double freq = 2 * M_PI / m;
_table = new float[m];
- // Table contains cos(2*pi*x/n) for 0<=x<=n/4,
+ // Table contains cos(2*pi*x/n) for 0<=x<=n/4,
// followed by its reverse
for (int i = 0; i <= m / 4; i++)
_table[i] = cos(i * freq);
diff --git a/common/gui_options.h b/common/gui_options.h
index 9da19b1c3e..447fff43ed 100644
--- a/common/gui_options.h
+++ b/common/gui_options.h
@@ -55,7 +55,7 @@
#define GUIO_RENDERPC9821 "\037"
#define GUIO_RENDERPC9801 "\040"
-// Special GUIO flags for the AdvancedDetector's caching of game specific
+// Special GUIO flags for the AdvancedDetector's caching of game specific
// options.
#define GUIO_GAMEOPTIONS1 "\041"
#define GUIO_GAMEOPTIONS2 "\042"
diff --git a/common/quicktime.h b/common/quicktime.h
index 08ca35ad51..641718e13a 100644
--- a/common/quicktime.h
+++ b/common/quicktime.h
@@ -168,7 +168,7 @@ protected:
Rational _scaleFactorX;
Rational _scaleFactorY;
Array<Track *> _tracks;
-
+
void init();
private:
diff --git a/common/savefile.h b/common/savefile.h
index da787289ee..19536da54f 100644
--- a/common/savefile.h
+++ b/common/savefile.h
@@ -109,12 +109,12 @@ public:
*
* Saved games are compressed by default, and engines are expected to
* always write compressed saves.
- *
+ *
* A notable exception is if uncompressed files are needed for
* compatibility with games not supported by ScummVM, such as character
* exports from the Quest for Glory series. QfG5 is a 3D game and won't be
* supported by ScummVM.
- *
+ *
* @param name the name of the savefile
* @param compress toggles whether to compress the resulting save file
* (default) or not.
diff --git a/common/sinetables.cpp b/common/sinetables.cpp
index a4467383cc..a6ec99469d 100644
--- a/common/sinetables.cpp
+++ b/common/sinetables.cpp
@@ -36,7 +36,7 @@ SineTable::SineTable(int bitPrecision) {
double freq = 2 * M_PI / m;
_table = new float[m];
- // Table contains sin(2*pi*x/n) for 0<=x<=n/4,
+ // Table contains sin(2*pi*x/n) for 0<=x<=n/4,
// followed by its reverse
for (int i = 0; i <= m / 4; i++)
_table[i] = sin(i * freq);
diff --git a/common/zlib.h b/common/zlib.h
index b2d321d502..6a840f5fdc 100644
--- a/common/zlib.h
+++ b/common/zlib.h
@@ -114,7 +114,7 @@ bool inflateZlibInstallShield(byte *dst, uint dstLen, const byte *src, uint srcL
* returned).
*
* @param toBeWrapped the stream to be wrapped (if it is in gzip-format)
- * @param knownSize a supplied length of the compressed data (if not available directly)
+ * @param knownSize a supplied length of the compressed data (if not available directly)
*/
SeekableReadStream *wrapCompressedReadStream(SeekableReadStream *toBeWrapped, uint32 knownSize = 0);