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-rw-r--r--devtools/create_lure/create_lure_dat.cpp1961
1 files changed, 1961 insertions, 0 deletions
diff --git a/devtools/create_lure/create_lure_dat.cpp b/devtools/create_lure/create_lure_dat.cpp
new file mode 100644
index 0000000000..c53a6bf81d
--- /dev/null
+++ b/devtools/create_lure/create_lure_dat.cpp
@@ -0,0 +1,1961 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * This is a utility for extracting needed resource data from different language
+ * version of the Lure of the Temptress lure.exe executable files into a new file
+ * lure.dat - this file is required for the ScummVM Lure of the Temptress module
+ * to work properly
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+// HACK to allow building with the SDL backend on MinGW
+// see bug #1800764 "TOOLS: MinGW tools building broken"
+#ifdef main
+#undef main
+#endif // main
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "create_lure_dat.h"
+
+using namespace Common;
+
+File outputFile, lureExe;
+Common::Language language;
+uint16 dataSegment;
+
+#define NUM_BYTES_VALIDATE 1024
+#define ENGLISH_FILE_CHECKSUM 0xFD70
+#define ITALIAN_FILE_CHECKSUM 0x109AD
+#define FRENCH_FILE_CHECKSUM 0xD38C
+#define GERMAN_FILE_CHECKSUM 0xD143
+#define SPANISH_FILE_CHECKSUM 0xFFDA
+
+Common::Language processedLanguages[100];
+int langIndex = 0;
+uint16 animOffsets[MAX_NUM_ANIM_RECORDS];
+int animIndex = 0;
+uint16 actionOffsets[MAX_NUM_ACTION_RECORDS];
+int actionIndex = 0;
+
+#define TALK_NUM_ENTRIES 28
+#define MAX_TALK_LISTS 300
+
+uint16 talkOffsets[MAX_TALK_LISTS];
+int talkOffsetIndex = 0;
+
+#define NUM_LANGUAGES 5
+struct AnimListRecord {
+ uint16 languages[NUM_LANGUAGES];
+};
+
+AnimListRecord animDataList[] = {
+ {{0x1830, 0x1830, 0x1830, 0x1830, 0x1830}}, // Copy protection header
+ {{0x1839, 0x1839, 0x1839, 0x1839, 0x1839}}, // Copy protection wording header
+ {{0x1842, 0x1842, 0x1842, 0x1842, 0x1842}}, // Copy protection numbers
+ {{0x184B, 0x184B, 0x184B, 0x184B, 0x184B}}, // Restart/Restore buttons
+ {{0x55C0, 0x5680, 0x56A0, 0x56D0, 0x56a0}}, // Player midswing animation
+ {{0x55C9, 0x5689, 0x56A9, 0x56D9, 0x56a9}}, // Player mid-level defend
+ {{0x55D2, 0x5692, 0x56B2, 0x56E2, 0x56b2}}, // Player high-level strike
+ {{0x55DB, 0x569B, 0x56BB, 0x56EB, 0x56bb}}, // Player high-level defend
+ {{0x55E4, 0x56A4, 0x56C4, 0x56F4, 0x56c4}}, // Player low-level strike
+ {{0x55ED, 0x56AD, 0x56CD, 0x56FD, 0x56cd}}, // Player low-level defend
+ {{0x55F6, 0x56B6, 0x56D6, 0x5706, 0x56d6}}, // Player fight animation
+ {{0x55FF, 0x56BF, 0x56DF, 0x570F, 0x56df}}, // Pig fight animation
+ {{0x5608, 0x56C8, 0x56E8, 0x5718, 0x56e8}}, // Pig fight animation
+ {{0x5611, 0x56D1, 0x56F1, 0x5721, 0x56f1}}, // Player mid-level strike
+ {{0x561A, 0x56DA, 0x56FA, 0x572A, 0x56FA}}, // Pig upper block
+ {{0x5623, 0x56E3, 0x5703, 0x5733, 0x5703}}, // Pig fight animation
+ {{0x562C, 0x56EC, 0x570C, 0x573C, 0x570c}}, // Misc fight animation
+ {{0x5635, 0x56F5, 0x5715, 0x5745, 0x5715}}, // Pig fight animation
+ {{0x563E, 0x56FE, 0x571E, 0x574E, 0x571e}}, // Player recoiling from hit
+ {{0x5647, 0x5707, 0x5727, 0x5757, 0x5727}}, // Pig recoiling from hit
+ {{0x5650, 0x5710, 0x5730, 0x5760, 0x5730}}, // Pig dies
+ {{0x5810, 0x58D0, 0x58F0, 0x5920, 0x58f0}}, // Voice bubble
+ {{0x5915, 0x59D5, 0x59F5, 0x5a25, 0x59f5}}, // Blacksmith hammering
+ {{0x59E4, 0x5AA4, 0x5AC4, 0x5af4, 0x5ac4}}, // Ewan's standard animation
+ {{0x59ED, 0x5AAD, 0x5ACD, 0x5afd, 0x5acd}}, // Ewan's alternate animation
+ {{0x59FF, 0x5ABF, 0x5ADF, 0x5b0f, 0x5adf}}, // Dragon breathing fire
+ {{0x5A08, 0x5AC8, 0x5AE8, 0x5b18, 0x5af1}}, // Dragon breathing fire 2
+ {{0x5A11, 0x5AD1, 0x5AF1, 0x5b21, 0x5af1}}, // Dragon breathing fire 3
+ {{0x5A1A, 0x5ADA, 0x5AFA, 0x5b2a, 0x5afa}}, // Player turning winch in room #48
+ {{0x5A59, 0x5B19, 0x5B39, 0x5b69, 0x5b39}}, // Player pulling lever in room #48
+ {{0x5A62, 0x5B22, 0x5B42, 0x5b72, 0x5b42}}, // Minnow pulling lever in room #48
+ {{0x5AAA, 0x5B6A, 0x5B8A, 0x5bba, 0x5b8a}}, // Goewin mixing potion
+ {{0x5C80, 0x5D40, 0x5D60, 0x5d90, 0x5d60}}, // Player standard animation
+ {{0x5C95, 0x5D55, 0x5D75, 0x5da5, 0x5d75}}, // Player operating rack
+ {{0x5CAA, 0x5D6A, 0x5D8A, 0x5dba, 0x5d8a}}, // Selena animation
+ {{0x5CE9, 0x5DA9, 0x5DC9, 0x5df9, 0x5dc9}}, // Blacksmith default
+ {{0x5D28, 0x5DE8, 0x5E08, 0x5e38, 0x5e08}}, // Goewin animation
+ {{0, 0, 0, 0}}
+};
+
+void errorExit(const char *msg) {
+ printf("%s\n", msg);
+ exit(1);
+}
+
+void add_anim_record(uint16 offset) {
+ for (int ctr = 0; ctr < animIndex; ++ctr)
+ if (animOffsets[ctr] == offset) return;
+ if (animIndex == MAX_NUM_ANIM_RECORDS) {
+ printf("Animation record offset table size exceeded\n");
+ exit(1);
+ }
+
+ if (animIndex == 0) {
+ // First call to the method, so add the fixed list for the current
+ // language in at the start, so they'll be at fixed indexes
+ int index = 0;
+ if (language == IT_ITA) index = 1;
+ else if (language == FR_FRA) index = 2;
+ else if (language == DE_DEU) index = 3;
+ else if (language == ES_ESP) index = 4;
+ else if (language != EN_ANY) errorExit("add_anim_record: Unknown language");
+
+ AnimListRecord *p = &animDataList[0];
+ while (p->languages[index] != 0) {
+ animOffsets[animIndex++] = p->languages[index];
+ ++p;
+ }
+ }
+
+ animOffsets[animIndex++] = offset;
+}
+
+void add_action_list(uint16 offset) {
+ for (int ctr = 0; ctr < actionIndex; ++ctr)
+ if (actionOffsets[ctr] == offset) return;
+ if (actionIndex == MAX_NUM_ACTION_RECORDS) {
+ printf("Action record offset table size exceeded\n");
+ exit(1);
+ }
+ actionOffsets[actionIndex++] = offset;
+}
+
+void read_basic_palette(byte *&data, uint16 &totalSize) {
+ totalSize = PALETTE_SIZE;
+ uint32 segmentStart = 0xC0A7;
+ if (language == IT_ITA) segmentStart = 0xC107;
+ else if (language == FR_FRA) segmentStart = 0xC4B7;
+ else if (language == DE_DEU) segmentStart = 0xC517;
+ else if (language == ES_ESP) segmentStart = 0xC177;
+ else if (language != EN_ANY) errorExit("read_basic_palette: Unknown language");
+
+ lureExe.seek(segmentStart);
+ data = (byte *) malloc(totalSize);
+ lureExe.read(data, totalSize);
+}
+
+#define ALT_PALETTE_1 0x1757
+#define ALT_PALETTE_1_SIZE 180
+#define ALT_PALETTE_2 0x180B
+#define ALT_PALETTE_2_SIZE 24
+
+void read_replacement_palette(byte *&data, uint16 &totalSize) {
+ totalSize = ALT_PALETTE_1_SIZE + ALT_PALETTE_2_SIZE;
+ data = (byte *) malloc(totalSize);
+
+ lureExe.seek(dataSegment + ALT_PALETTE_1);
+ lureExe.read(data, ALT_PALETTE_1_SIZE);
+ lureExe.seek(dataSegment + ALT_PALETTE_2);
+ lureExe.read(data + ALT_PALETTE_1_SIZE, ALT_PALETTE_2_SIZE);
+}
+
+void read_dialog_data(byte *&data, uint16 &totalSize) {
+ uint32 segmentStart = 0x1dcb0;
+ if (language == IT_ITA) segmentStart = 0x1ddd0;
+ else if (language == FR_FRA) segmentStart = 0x1e1a0;
+ else if (language == DE_DEU) segmentStart = 0x1e230;
+ else if (language == ES_ESP) segmentStart = 0x1de60;
+ else if (language != EN_ANY) errorExit("read_dialog_data: Unknown language");
+
+ totalSize = DIALOG_SIZE;
+ lureExe.seek(segmentStart);
+ data = (byte *) malloc(totalSize);
+ lureExe.read(data, totalSize);
+}
+
+void read_talk_dialog_data(byte *&data, uint16 &totalSize) {
+ uint32 segmentStart = 0x1de00;
+ if (language == IT_ITA) segmentStart = 0x1df20;
+ else if (language == FR_FRA) segmentStart = 0x1e2f0;
+ else if (language == DE_DEU) segmentStart = 0x1e380;
+ else if (language == ES_ESP) segmentStart = 0x1dfb0;
+ else if (language != EN_ANY) errorExit("read_talk_dialog_data: Unknown language");
+
+ totalSize = TALK_DIALOG_SIZE;
+ lureExe.seek(segmentStart);
+ data = (byte *) malloc(totalSize);
+ lureExe.read(data, totalSize);
+}
+
+void read_room_data(byte *&data, uint16 &totalSize) {
+ data = (byte *) malloc(MAX_DATA_SIZE);
+ memset(data, 0, MAX_DATA_SIZE);
+
+ uint16 *offsetPtr = (uint16 *) data;
+ uint16 offset = (ROOM_NUM_ENTRIES + 1) * sizeof(uint16);
+ uint16 pixelOffset;
+ RoomResource buffer;
+ RoomHeaderEntry headerEntry;
+ RoomRectIn bounds;
+
+ uint16 dataStart = 0xbf40;
+ uint16 walkAreaOffset = 0x2eb1;
+ switch (language) {
+ case EN_ANY:
+ break;
+ case IT_ITA:
+ dataStart = 0xc000;
+ walkAreaOffset = 0x2ec0;
+ break;
+ case FR_FRA:
+ dataStart = 0xc020;
+ walkAreaOffset = 0x2ed0;
+ break;
+ case DE_DEU:
+ dataStart = 0xc050;
+ walkAreaOffset = 0x2edf;
+ break;
+ case ES_ESP:
+ dataStart = 0xc020;
+ walkAreaOffset = 0x2ecb;
+ break;
+ default:
+ errorExit("read_room_data: Unknown language");
+ }
+
+ for (int index = 0; index < ROOM_NUM_ENTRIES; ++index) {
+
+ lureExe.seek(dataSegment + dataStart + index * 9);
+ lureExe.read(&headerEntry, sizeof(RoomHeaderEntry));
+
+ if ((FROM_LE_16(headerEntry.offset) != 0) &&
+ (FROM_LE_16(headerEntry.offset) != 0xffff) &&
+ (FROM_LE_16(headerEntry.roomNumber) != 0)) {
+ // Store offset of room entry
+ *offsetPtr++ = TO_LE_16(offset);
+
+ // Copy over basic room details
+ lureExe.seek(dataSegment + FROM_LE_16(headerEntry.offset));
+ lureExe.read(&buffer, sizeof(RoomResource));
+ RoomResourceOutput *rec = (RoomResourceOutput *) (data + offset);
+ rec->hdrFlags = headerEntry.hdrFlags;
+ rec->actions = FROM_LE_32(buffer.actions);
+ rec->roomNumber = index;
+ rec->descId = headerEntry.descId;
+ rec->numLayers = buffer.numLayers;
+ memcpy(rec->layers, buffer.layers, 8);
+ rec->sequenceOffset = buffer.sequenceOffset;
+ rec->clippingXStart = TO_LE_16(FROM_LE_16(buffer.clippingXStart) - 0x80);
+ rec->clippingXEnd = (FROM_LE_16(buffer.clippingXEnd) == 0) ? 0 :
+ TO_LE_16(FROM_LE_16(buffer.clippingXEnd) - 0x80);
+ rec->exitTime = FROM_LE_32(buffer.exitTime);
+ rec->areaFlag = buffer.areaFlag;
+ rec->numExits = 0;
+
+ offset += sizeof(RoomResourceOutput);
+
+ // Copy over room exits
+ for (int foo = 0; ; ++foo) {
+ RoomResourceExit1 *p = (RoomResourceExit1 *) (data + offset);
+ lureExe.read(p, sizeof(RoomResourceExit1));
+ if (FROM_LE_16(p->xs) == 0xffff) break;
+
+ if (++rec->numExits == 255)
+ errorExit("Too many rooms read in");
+
+ p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
+ p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
+ p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
+ p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
+
+ offset += sizeof(RoomResourceExit1);
+ RoomResourceExit2 *p2 = (RoomResourceExit2 *) (data + offset);
+
+ if (FROM_LE_16(p->sequenceOffset) == 0xffff) {
+ lureExe.read(p2, sizeof(RoomResourceExit2));
+ p2->newRoomX = TO_LE_16(FROM_LE_16(p2->newRoomX) - 0x80);
+ p2->newRoomY = TO_LE_16(FROM_LE_16(p2->newRoomY) - 0x80);
+ } else {
+ p2->newRoom = 0;
+ p2->direction = 0;
+ p2->newRoomX = 0;
+ p2->newRoomY = 0;
+ }
+
+ offset += sizeof(RoomResourceExit2);
+ }
+
+ // Handle the random destination walk bounds for the room
+
+ lureExe.seek(dataSegment + walkAreaOffset +
+ buffer.walkBoundsIndex * sizeof(RoomRectIn));
+ lureExe.read(&bounds, sizeof(RoomRectIn));
+ rec->walkBounds.xs = TO_LE_16(FROM_LE_16(bounds.xs) - 0x80);
+ rec->walkBounds.xe = TO_LE_16(FROM_LE_16(bounds.xe) - 0x80);
+ rec->walkBounds.ys = TO_LE_16(FROM_LE_16(bounds.ys) - 0x80);
+ rec->walkBounds.ye = TO_LE_16(FROM_LE_16(bounds.ye) - 0x80);
+
+ // If the room has a default pixel blocks list, add the references
+ if (buffer.pixelListOffset != 0) {
+ lureExe.seek(dataSegment + FROM_LE_16(buffer.pixelListOffset));
+ pixelOffset = lureExe.readWord();
+ while (pixelOffset != 0) {
+ add_anim_record(pixelOffset);
+ pixelOffset = lureExe.readWord();
+ }
+ }
+ }
+ }
+
+ WRITE_LE_UINT16(offsetPtr, 0xffff);
+ totalSize = offset;
+}
+
+uint16 englishTickProcOffsets[] = {
+ 0x41BD, 0x4f82, 0x5e44, 0x625e, 0x6571, 0x7207, 0x7c14, 0x7c24, 0x7efa, 0x7f02,
+ 0x7F37, 0x7f3a, 0x7f54, 0x7f69, 0x7fa1, 0x8009, 0x80c6, 0x813f, 0x8180, 0x81b3,
+ 0x81f3, 0x820e, 0x8241, 0x82a0, 0x85ce, 0x862d, 0x865A, 0x86FA, 0x86FF, 0x871E,
+ 0x873D, 0x8742, 0x8747, 0x87B3, 0x87EC, 0x882A, 0x8ABD, 0x982D, 0x98B6,
+ 0xffff
+};
+
+uint16 italianTickProcOffsets[] = {
+ 0x4205, 0x4fca, 0x5e8c, 0x62a6, 0x65b9, 0x724f, 0x7c5c, 0x7c6c, 0x7f58, 0x7f60,
+ 0x7f95, 0x7f98, 0x7fb2, 0x7fc7, 0x7fff, 0x8067, 0x8124, 0x819d, 0x81de, 0x8211,
+ 0x8251, 0x826c, 0x829f, 0x82fe, 0x862c, 0x868b, 0x86b8, 0x8758, 0x875D, 0x877C,
+ 0x879B, 0x87a0, 0x87a5, 0x8811, 0x884a, 0x8888, 0x8b20, 0x988f, 0x9918,
+ 0xffff
+};
+
+uint16 frenchTickProcOffsets[] = {
+ 0x457b, 0x5340, 0x6202, 0x661c, 0x692f, 0x75fb, 0x8008, 0x8018, 0x82f8, 0x8300,
+ 0x8335, 0x8338, 0x8352, 0x8367, 0x839f, 0x8407, 0x84c4, 0x853d, 0x857e, 0x85b1,
+ 0x85f1, 0x860c, 0x863f, 0x869e, 0x89cf, 0x8a2e, 0x8a5b, 0x8afb, 0x8b00, 0x8b1f,
+ 0x8b3e, 0x8b43, 0x8b48, 0x8bb4, 0x8bed, 0x8c26, 0x8ebe, 0x9c41, 0x9cca,
+ 0xffff
+};
+
+uint16 germanTickProcOffsets[] = {
+ 0x4543, 0x5308, 0x61ca, 0x65e4, 0x68fa, 0x7591, 0x7f9e, 0x7fae, 0x8358, 0x8360,
+ 0x8395, 0x8398, 0x83b2, 0x83c7, 0x83ff, 0x8467, 0x8524, 0x859d, 0x85de, 0x8611,
+ 0x8651, 0x866c, 0x869f, 0x86fe, 0x8a2c, 0x8a8b, 0x8ab8, 0x8b58, 0x8b5d, 0x8b7c,
+ 0x8b9b, 0x8ba0, 0x8ba5, 0x8c11, 0x8c4a, 0x8c83, 0x8f1a, 0x9c9b, 0x9d24,
+ 0xffff
+};
+
+uint16 spanishTickProcOffsets[] = {
+ 0x4247, 0x500c, 0x5ece, 0x62e8, 0x65fb, 0x7291, 0x7c9e, 0x7cae, 0x7fbe, 0x7fc6,
+ 0x7ffb, 0x7ffe, 0x8018, 0x802d, 0x8065, 0x80cd, 0x818a, 0x8203, 0x8244, 0x8277,
+ 0x82b7, 0x82d2, 0x8305, 0x8364, 0x8692, 0x86f1, 0x871e, 0x87be, 0x87c3, 0x87e2,
+ 0x8801, 0x8806, 0x880b, 0x8877, 0x88b0, 0x88ee, 0x8b86, 0x98f5, 0x997e,
+ 0xffff
+};
+
+
+uint16 englishOffsets[4] = {0x5d98, 0x5eb8, 0x623e, 0x63b1};
+uint16 italianOffsets[4] = {0x5e58, 0x5f78, 0x62fe, 0x6471};
+uint16 frenchOffsets[4] = {0x5e78, 0x5f98, 0x631e, 0x6491};
+uint16 germanOffsets[4] = {0x5ea8, 0x5fc8, 0x634e, 0x64c1};
+uint16 spanishOffsets[4] = {0x5e78, 0x5f98, 0x631e, 0x6491};
+
+uint16 englishLoadOffsets[] = {0x3afe, 0x41BD, 0x7167, 0x7172, 0x8617, 0x88ac, 0};
+uint16 italianLoadOffsets[] = {0x3b46, 0x4205, 0x71af, 0x71ba, 0x8675, 0x890a, 0};
+uint16 frenchLoadOffsets[] = {0x3ebc, 0x457B, 0x755b, 0x7566, 0x8a18, 0x8ca8, 0};
+uint16 germanLoadOffsets[] = {0x3e84, 0x4543, 0x74f1, 0x74fc, 0x8a75, 0x8d05, 0};
+uint16 spanishLoadOffsets[] = {0x3b88, 0x4247, 0x71f1, 0x71fc, 0x86db, 0x8970, 0};
+
+void read_hotspot_data(byte *&data, uint16 &totalSize) {
+ uint16 startId[4] = {0x3e8, 0x408, 0x2710, 0x7530};
+ int walkNumEntries = 0;
+ int walkCtr;
+ int numEntries;
+ HotspotWalkToRecord rec;
+ HotspotWalkToRecord *walkList;
+ HotspotHeaderEntry entryHeader;
+ HotspotResource entry;
+ uint16 dataSize;
+ HotspotResourceOutput *r;
+ CurrentActionInput action;
+
+ // Set up list pointers for various languages
+ uint16 *offsets = &englishOffsets[0];
+ uint16 *procList = &englishTickProcOffsets[0];
+ uint16 *loadOffsets = &englishLoadOffsets[0];
+ uint16 walkToOffset = 0xBC4B;
+ switch (language) {
+ case EN_ANY:
+ break;
+ case IT_ITA:
+ offsets = &italianOffsets[0];
+ procList = &italianTickProcOffsets[0];
+ walkToOffset = 0xBD0B;
+ loadOffsets = &italianLoadOffsets[0];
+ break;
+ case FR_FRA:
+ offsets = &frenchOffsets[0];
+ procList = &frenchTickProcOffsets[0];
+ walkToOffset = 0xBD2B;
+ loadOffsets = &frenchLoadOffsets[0];
+ break;
+ case DE_DEU:
+ offsets = &germanOffsets[0];
+ procList = &germanTickProcOffsets[0];
+ walkToOffset = 0xBD5B;
+ loadOffsets = &germanLoadOffsets[0];
+ break;
+ case ES_ESP:
+ offsets = &spanishOffsets[0];
+ procList = &spanishTickProcOffsets[0];
+ walkToOffset = 0xBD2B;
+ loadOffsets = &spanishLoadOffsets[0];
+ break;
+ default:
+ errorExit("read_hotspot_data: Unknown language");
+ break;
+ }
+
+ // Allocate enough space for output hotspot list
+ data = (byte *) malloc(MAX_HOTSPOTS * sizeof(HotspotResourceOutput));
+
+ // Determine number of hotspot walk to entries
+
+ lureExe.seek(dataSegment + walkToOffset);
+ do {
+ ++walkNumEntries;
+ lureExe.read(&rec, sizeof(HotspotWalkToRecord));
+ } while (TO_LE_16(rec.hotspotId) != 0);
+ --walkNumEntries;
+
+ dataSize = walkNumEntries * sizeof(HotspotWalkToRecord);
+ walkList = (HotspotWalkToRecord *) malloc(dataSize);
+ lureExe.seek(dataSegment + walkToOffset);
+ lureExe.read(walkList, sizeof(HotspotWalkToRecord) * walkNumEntries);
+
+ // Main code for creating the hotspot list
+
+ r = (HotspotResourceOutput *) data;
+ numEntries = 0;
+
+ for (int tableNum = 0; tableNum < 4; ++tableNum) {
+ uint16 hotspotIndex = 0;
+ for (;;) {
+ uint16 currentHotspotId = startId[tableNum] + hotspotIndex;
+
+ lureExe.seek(dataSegment + offsets[tableNum] + hotspotIndex * 9);
+ lureExe.read(&entryHeader, sizeof(HotspotHeaderEntry));
+ if (FROM_LE_16(entryHeader.offset) == 0xffff) break;
+ if (FROM_LE_16(entryHeader.offset) == 0) {
+ ++hotspotIndex;
+ continue;
+ }
+
+ memset(r, 0, sizeof(HotspotResourceOutput));
+ r->hotspotId = TO_LE_16(startId[tableNum] + hotspotIndex);
+ r->nameId = entryHeader.resourceId;
+ r->descId = entryHeader.descId;
+ r->descId2 = entryHeader.descId2;
+ r->hdrFlags = entryHeader.hdrFlags;
+
+ // Get the hotspot data
+ lureExe.seek(dataSegment + entryHeader.offset);
+ lureExe.read(&entry, sizeof(HotspotResource));
+
+ r->actions = entry.actions;
+ r->roomNumber = entry.roomNumber;
+ r->startX = TO_LE_16(FROM_LE_16(entry.startX) - 0x80);
+ r->startY = TO_LE_16(FROM_LE_16(entry.startY) - 0x80);
+
+ r->width = entry.width;
+ r->height = entry.height;
+ r->widthCopy = entry.widthCopy;
+ r->heightCopy = entry.heightCopy;
+ r->yCorrection = entry.yCorrection;
+ r->talkX = entry.talkX;
+ r->talkY = entry.talkY;
+ r->characterMode = entry.characterMode;
+ r->delayCtr = entry.delayCtr;
+ r->tickSequenceOffset = entry.tickSequenceOffset;
+
+ r->layer = entry.layer;
+ r->colorOffset = entry.colorOffset;
+ r->hotspotScriptOffset = entry.hotspotScriptOffset;
+ r->talkScriptOffset = entry.talkScriptOffset;
+ r->flags = entry.flags;
+
+ // Handle any necessary translation of script load offsets
+
+ r->scriptLoadFlag = entry.scriptLoadFlag;
+ if (r->scriptLoadFlag || (tableNum == 3))
+ // Load offset is in script segment, so leave as is
+ r->loadOffset = entry.loadOffset;
+ else {
+ // Translate load offset to an index
+ int loadIndex = 0;
+ while ((loadOffsets[loadIndex] != FROM_LE_16(entry.loadOffset)) &&
+ (loadOffsets[loadIndex] != 0))
+ ++loadIndex;
+
+ if (loadOffsets[loadIndex] == 0) {
+ printf("Unknown load offset encountered for hotspot %xh offset %xh\n",
+ startId[tableNum] + hotspotIndex,
+ FROM_LE_16(entry.loadOffset));
+ exit(1);
+ }
+
+ r->loadOffset = TO_LE_16(loadIndex + 1);
+ }
+
+ if (tableNum == 3) {
+ r->tickProcId = 0;
+ } else {
+ // Scan through the proc list for the correct offset
+ int procIndex = 0;
+ while ((procList[procIndex] != FROM_LE_16(entry.tickProcOffset)) &&
+ (procList[procIndex] != 0xffff))
+ ++procIndex;
+
+ if (procList[procIndex] == 0xffff) {
+ if ((FROM_LE_16(entry.tickProcOffset) != 0xe00) &&
+ (FROM_LE_16(entry.tickProcOffset) != 2))
+// printf("Could not find a tick proc handler for hotspot %xh offset %xh\n",
+// startId[tableNum] + hotspotIndex,
+printf("%xh,\n",
+ FROM_LE_16(entry.tickProcOffset));
+ r->tickProcId = 0;
+ }
+ else
+ r->tickProcId = TO_LE_16(procIndex + 1);
+ }
+
+ // WORKAROUND: Special check for the tinderbox hotspot to set it's room number correctly - the original
+ // game used this as a backup against people trying to hack the copy protection
+ if (currentHotspotId == 0x271C)
+ r->roomNumber = TO_LE_16(28);
+
+ // WORKAROUND: Sets a null handler for a hotspot that has an invalid tick proc offset
+ if (currentHotspotId == 0x46b) r->tickProcId = 1;
+
+ // Find the walk-to coordinates for the hotspot
+ uint16 findId = FROM_LE_16(r->hotspotId);
+ walkCtr = 0;
+ while (walkCtr < walkNumEntries) {
+ uint16 id = FROM_LE_16(walkList[walkCtr].hotspotId);
+ if (id == findId)
+ break;
+ ++walkCtr;
+ }
+
+ if (walkCtr == walkNumEntries) {
+ r->walkX = 0;
+ r->walkY = 0;
+ } else {
+ r->walkX = TO_LE_16(FROM_LE_16(walkList[walkCtr].x) - 0x80);
+ uint16 y = FROM_LE_16(walkList[walkCtr].y);
+
+ // WORKAROUND: Edwina's walk-to position is actually inside the table, which meant that walking over
+ // to her could fail, depending on your start position. This increments it into the clear
+ int tempY = (int16) (y & 0x7fff) - 0x80;
+ if (currentHotspotId == 0x442)
+ tempY += 8;
+ r->walkY = TO_LE_16((y & 0x8000) | (uint16) tempY);
+ }
+
+ // Use the offset of the animation data as a dummy Id for the data
+ r->animRecordId = entry.animOffset;
+ r->tickTimeout = entry.tickTimeout;
+ add_anim_record(FROM_LE_16(entry.animOffset));
+
+ // Add in the actions offset table
+ r->actionsOffset = entry.actionsOffset;
+ if (FROM_LE_16(entry.actionsOffset) != 0)
+ add_action_list(FROM_LE_16(entry.actionsOffset));
+
+ if (FROM_LE_16(r->hotspotId) >= 0x408) {
+ // Hotspot is not an NPC
+ r->npcSchedule = 0;
+ } else {
+ // Check for an NPC schedule
+ lureExe.seek(dataSegment + entryHeader.offset + 0x63);
+ lureExe.read(&action, sizeof(CurrentActionInput));
+
+ if (action.action != 2)
+ r->npcSchedule = 0;
+ else {
+ r->npcSchedule = get_sequence_index(FROM_LE_16(action.dataOffset));
+ }
+ }
+
+ ++hotspotIndex;
+ ++r;
+ ++numEntries;
+
+ if (numEntries == MAX_HOTSPOTS) {
+ printf("Ran out of stack spaces for hotspot copying\n");
+ exit(1);
+ }
+ }
+ }
+
+ r->hotspotId = TO_LE_16(0xffff);
+ totalSize = numEntries * sizeof(HotspotResourceOutput) + 2;
+
+ // Dispose of hotspot walk-to co-ordinate list
+ free(walkList);
+}
+
+void read_hotspot_override_data(byte *&data, uint16 &totalSize)
+{
+ lureExe.seek(dataSegment + HOTSPOT_OVERRIDE_OFFSET);
+ int numOverrides = 0;
+ HotspotOverride rec;
+
+ // Determine number of hotspot overrides
+ do {
+ ++numOverrides;
+ lureExe.read(&rec, sizeof(HotspotOverride));
+ } while (FROM_LE_16(rec.hotspotId) != 0);
+ --numOverrides;
+
+ // Prepare output data and read in all entries at once
+ totalSize = numOverrides * sizeof(HotspotOverride) + 2;
+ data = (byte *) malloc(totalSize);
+ lureExe.seek(dataSegment + HOTSPOT_OVERRIDE_OFFSET);
+ lureExe.read(data, totalSize - 2);
+ WRITE_LE_UINT16(data + totalSize - 2, 0xffff);
+
+ // Post-process the coordinates
+ HotspotOverride *p = (HotspotOverride *) data;
+ for (int overrideCtr = 0; overrideCtr < numOverrides; ++overrideCtr, ++p) {
+ p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
+ p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
+ p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
+ p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
+ }
+}
+
+void read_room_exits(byte *&data, uint16 &totalSize) {
+ RoomExitHotspotRecord rec;
+ uint16 offsets[NUM_ROOM_EXITS];
+ uint16 numEntries[NUM_ROOM_EXITS];
+ int roomCtr;
+ totalSize = (NUM_ROOM_EXITS + 1) * sizeof(uint16);
+
+ uint16 dataStart = 0x2F61;
+ if (language == IT_ITA) dataStart = 0x2f70;
+ else if (language == FR_FRA) dataStart = 0x2f80;
+ else if (language == DE_DEU) dataStart = 0x2f8f;
+ else if (language == ES_ESP) dataStart = 0x2f7b;
+ else if (language != EN_ANY) errorExit("read_room_exits: Unknown language");
+
+ lureExe.seek(dataSegment + dataStart);
+ for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr)
+ offsets[roomCtr] = lureExe.readWord();
+
+ // First loop to find total of room exit records there are
+ for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
+ numEntries[roomCtr] = 0;
+ if (offsets[roomCtr] == 0) continue;
+
+ // Get number of exits for the room
+ lureExe.seek(dataSegment + offsets[roomCtr]);
+ lureExe.read(&rec, sizeof(RoomExitHotspotRecord));
+ while (FROM_LE_16(rec.xs) != 0) {
+ totalSize += sizeof(RoomExitHotspotOutputRecord);
+ numEntries[roomCtr]++;
+ lureExe.read(&rec, sizeof(RoomExitHotspotRecord));
+ }
+ totalSize += sizeof(uint16); // save room for room list end flag
+ }
+
+ // Alloacte the total needed space
+ data = (byte *) malloc(totalSize);
+ uint16 *offset = (uint16 *) data;
+ uint16 destIndex = (NUM_ROOM_EXITS + 1) * sizeof(uint16);
+ uint16 entryCtr;
+
+ // Loop to build up the result table
+
+ for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
+ if (offsets[roomCtr] == 0) {
+ *offset++ = 0; // No entries
+ } else {
+ // Read in the entries for the room
+ *offset++ = TO_LE_16(destIndex);
+
+ RoomExitHotspotOutputRecord *destP = (RoomExitHotspotOutputRecord *)
+ (data + destIndex);
+
+ lureExe.seek(dataSegment + offsets[roomCtr]);
+
+ for (entryCtr = 0; entryCtr < numEntries[roomCtr]; ++entryCtr, ++destP) {
+ lureExe.read(&rec, sizeof(RoomExitHotspotRecord));
+
+ // Copy over the record
+ destP->xs = TO_LE_16(FROM_LE_16(rec.xs) - 0x80);
+ destP->xe = TO_LE_16(FROM_LE_16(rec.xe) - 0x80);
+ destP->ys = TO_LE_16(FROM_LE_16(rec.ys) - 0x80);
+ destP->ye = TO_LE_16(FROM_LE_16(rec.ye) - 0x80);
+ destP->hotspotId = rec.hotspotId;
+ destP->cursorNum = rec.cursorNum;
+ destP->destRoomNumber = rec.destRoomNumber;
+ }
+
+ destIndex += numEntries[roomCtr] * sizeof(RoomExitHotspotOutputRecord);
+ WRITE_LE_UINT16(data + destIndex, 0xffff);
+ destIndex += sizeof(uint16);
+ }
+ }
+ WRITE_LE_UINT16(offset, 0xffff);
+}
+
+void read_room_exit_joins(byte *&data, uint16 &totalSize) {
+ RoomExitHotspotJoinRecord rec, *p;
+ int numRecords = 0;
+ uint32 unused;
+
+ uint16 dataStart = 0xce30;
+ if (language == IT_ITA) dataStart = 0xcef0;
+ else if (language == FR_FRA) dataStart = 0xcf10;
+ else if (language == DE_DEU) dataStart = 0xcf40;
+ else if (language == ES_ESP) dataStart = 0xcf10;
+ else if (language != EN_ANY) errorExit("read_room_exit_joins: Unknown language");
+
+ lureExe.seek(dataSegment + dataStart);
+
+ do {
+ lureExe.read(&rec, sizeof(RoomExitHotspotJoinRecord));
+ lureExe.read(&unused, sizeof(uint32));
+ ++numRecords;
+ } while (FROM_LE_16(rec.hotspot1Id) != 0);
+ --numRecords;
+
+ // Allocate the data and read in all the records
+ totalSize = (numRecords * sizeof(RoomExitHotspotJoinRecord)) + 2;
+ data = (byte *) malloc(totalSize);
+ lureExe.seek(dataSegment + dataStart);
+
+ p = (RoomExitHotspotJoinRecord *) data;
+ for (int recordCtr = 0; recordCtr < numRecords; ++recordCtr)
+ {
+ lureExe.read(p, sizeof(RoomExitHotspotJoinRecord));
+ lureExe.read(&unused, sizeof(uint32));
+ ++p;
+ }
+
+ WRITE_LE_UINT16(p, 0xffff);
+}
+
+// This next method reads in the animation and movement data
+
+void read_anim_data(byte *&data, uint16 &totalSize) {
+ AnimRecord inRec;
+ MovementRecord move;
+ MovementRecord *destMove;
+ uint16 offset, moveOffset;
+ uint16 startOffset;
+ int ctr, dirCtr;
+ int movementSize = 0;
+ bool *includeAnim = (bool *)malloc(animIndex);
+
+ // Loop to figure out the total number of movement records there are
+ for (ctr = 0; ctr < animIndex; ++ctr) {
+ lureExe.seek(dataSegment + animOffsets[ctr]);
+ lureExe.read(&inRec, sizeof(AnimRecord));
+
+ if ((FROM_LE_16(inRec.leftOffset) < 0x5000) ||
+ (FROM_LE_16(inRec.rightOffset) < 0x5000) ||
+ (abs(FROM_LE_16(inRec.leftOffset)-FROM_LE_16(inRec.rightOffset)) > 0x800) ||
+ (abs(FROM_LE_16(inRec.rightOffset)-FROM_LE_16(inRec.upOffset)) > 0x800) ||
+ (abs(FROM_LE_16(inRec.upOffset)-FROM_LE_16(inRec.downOffset)) > 0x800)) {
+ // Animation doesn't have valid movement data
+ includeAnim[ctr] = false;
+ } else {
+ includeAnim[ctr] = true;
+ for (dirCtr=0; dirCtr<4; ++dirCtr) {
+ switch (dirCtr) {
+ case 0:
+ offset = FROM_LE_16(inRec.leftOffset);
+ break;
+ case 1:
+ offset = FROM_LE_16(inRec.rightOffset);
+ break;
+ case 2:
+ offset = FROM_LE_16(inRec.upOffset);
+ break;
+ default:
+ offset = FROM_LE_16(inRec.downOffset);
+ }
+
+ if (offset != 0) {
+ lureExe.seek(dataSegment + offset);
+ lureExe.read(&move, sizeof(MovementRecord));
+
+ while (FROM_LE_16(move.frameNumber) != 0xffff) {
+ movementSize += sizeof(MovementRecord);
+ lureExe.read(&move, sizeof(MovementRecord));
+ }
+ movementSize += 2;
+ }
+ }
+ }
+ }
+
+ totalSize = animIndex * sizeof(AnimRecordOutput) + 2 + movementSize;
+ AnimRecordOutput *rec = (AnimRecordOutput *) malloc(totalSize);
+ data = (byte *) rec;
+ moveOffset = animIndex * sizeof(AnimRecordOutput) + 2;
+
+ // Loop to get in the animation records
+ for (ctr = 0; ctr < animIndex; ++ctr, ++rec) {
+ lureExe.seek(dataSegment + animOffsets[ctr]);
+ lureExe.read(&inRec, sizeof(AnimRecord));
+
+ rec->animRecordId = animOffsets[ctr];
+ rec->animId = inRec.animId;
+ rec->flags = TO_LE_16(inRec.flags);
+
+ rec->leftOffset = 0;
+ rec->rightOffset = 0;
+ rec->upOffset = 0;
+ rec->downOffset = 0;
+
+ rec->upFrame = inRec.upFrame;
+ rec->downFrame = inRec.downFrame;
+ rec->leftFrame = inRec.leftFrame;
+ rec->rightFrame = inRec.rightFrame;
+
+ if (includeAnim[ctr]) {
+ // Loop to get movement records
+ uint16 *inDirs[4] = {&inRec.leftOffset, &inRec.rightOffset,
+ &inRec.upOffset, &inRec.downOffset};
+ uint16 *outDirs[4] = {&rec->leftOffset, &rec->rightOffset,
+ &rec->upOffset, &rec->downOffset};
+
+ for (dirCtr=0; dirCtr<4; ++dirCtr) {
+ offset = READ_LE_UINT16(inDirs[dirCtr]);
+
+ if (offset == 0) {
+ startOffset = 0;
+ } else {
+ startOffset = moveOffset;
+
+ lureExe.seek(dataSegment + offset);
+ lureExe.read(&move, sizeof(MovementRecord));
+ destMove = (MovementRecord *) (data + moveOffset);
+
+ while (FROM_LE_16(move.frameNumber) != 0xffff) {
+ destMove->frameNumber = move.frameNumber;
+ destMove->xChange = move.xChange;
+ destMove->yChange = move.yChange;
+
+ moveOffset += sizeof(MovementRecord);
+ ++destMove;
+ lureExe.read(&move, sizeof(MovementRecord));
+ }
+
+ destMove->frameNumber = TO_LE_16(0xffff);
+ moveOffset += 2;
+ }
+
+ WRITE_LE_UINT16(outDirs[dirCtr], startOffset);
+ }
+ }
+ }
+
+ rec->animRecordId = TO_LE_16(0xffff);
+ free(includeAnim);
+}
+
+void read_script_data(byte *&data, uint16 &totalSize) {
+ uint32 segmentOffset = 0x1df00;
+ if (language == IT_ITA) segmentOffset = 0x1e020;
+ else if (language == FR_FRA) segmentOffset = 0x1e3f0;
+ else if (language == DE_DEU) segmentOffset = 0x1e480;
+ else if (language == ES_ESP) segmentOffset = 0x1e0b0;
+ else if (language != EN_ANY) errorExit("read_script_data: Unknown language");
+ lureExe.seek(segmentOffset);
+
+ totalSize = SCRIPT_SEGMENT_SIZE;
+ data = (byte *) malloc(totalSize);
+ lureExe.read(data, totalSize);
+}
+
+void read_script2_data(byte *&data, uint16 &totalSize) {
+ uint32 segmentOffset = 0x19c70;
+ if (language == IT_ITA) segmentOffset = 0x19D90;
+ else if (language == FR_FRA) segmentOffset = 0x1a160;
+ else if (language == DE_DEU) segmentOffset = 0x1a1f0;
+ else if (language == ES_ESP) segmentOffset = 0x19e20;
+ else if (language != EN_ANY) errorExit("read_script2_data: Unknown language");
+ lureExe.seek(segmentOffset);
+
+ totalSize = SCRIPT2_SEGMENT_SIZE;
+ data = (byte *) malloc(totalSize);
+ lureExe.read(data, totalSize);
+}
+
+void read_hotspot_script_offsets(byte *&data, uint16 &totalSize) {
+ uint16 dataStart = 0x57e0;
+ if (language == IT_ITA) dataStart = 0x58a0;
+ else if (language == FR_FRA) dataStart = 0x58c0;
+ else if (language == DE_DEU) dataStart = 0x58f0;
+ else if (language == ES_ESP) dataStart = 0x58c0;
+ else if (language != EN_ANY) errorExit("read_hotspot_script_offsets: Unknown language");
+
+ lureExe.seek(dataSegment + dataStart);
+ totalSize = HOTSPOT_SCRIPT_SIZE;
+ data = (byte *) malloc(totalSize);
+ lureExe.read(data, totalSize);
+}
+
+void read_messages_segment(byte *&data, uint16 &totalSize) {
+ uint32 segmentOffset = 0x20b60;
+ if (language == IT_ITA) segmentOffset = 0x20c80;
+ else if (language == FR_FRA) segmentOffset = 0x21050;
+ else if (language == DE_DEU) segmentOffset = 0x210E0;
+ else if (language == ES_ESP) segmentOffset = 0x20d10;
+ else if (language != EN_ANY) errorExit("read_messages_segment: Unknown language");
+
+ lureExe.seek(segmentOffset);
+ totalSize = MESSAGES_SEGMENT_SIZE;
+ data = (byte *) malloc(totalSize);
+ lureExe.read(data, totalSize);
+}
+
+// Reads in the list of actions used
+
+void read_actions_list(byte *&data, uint16 &totalSize) {
+ // Allocate enough space for output action list
+ data = (byte *) malloc(MAX_DATA_SIZE);
+ HotspotActionsRecord *header = (HotspotActionsRecord *) data;
+ uint16 offset = actionIndex * sizeof(HotspotActionsRecord) + sizeof(uint16);
+
+ for (int ctr = 0; ctr < actionIndex; ++ctr) {
+ header->recordId = actionOffsets[ctr];
+ header->offset = offset;
+ ++header;
+
+ lureExe.seek(dataSegment + actionOffsets[ctr]);
+ uint16 *numItems = (uint16 *) (data + offset);
+ lureExe.read(numItems, sizeof(uint16));
+ offset += 2;
+
+ if (READ_UINT16(numItems) > 0) {
+ lureExe.read(data + offset, READ_UINT16(numItems) * 3);
+ offset += READ_UINT16(numItems) * 3;
+ }
+ }
+ header->recordId = TO_LE_16(0xffff);
+}
+
+// Reads in the talk data
+
+void add_talk_offset(uint16 offset) {
+ for (int ctr = 0; ctr < talkOffsetIndex; ++ctr)
+ if (talkOffsets[ctr] == offset) return;
+ if (talkOffsetIndex == MAX_TALK_LISTS) {
+ printf("Exceeded maximum talk offset list size\n");
+ exit(1);
+ }
+
+ talkOffsets[talkOffsetIndex++] = offset;
+}
+
+struct TalkEntry {
+ uint16 hotspotId;
+ uint16 offset;
+};
+
+void read_talk_headers(byte *&data, uint16 &totalSize) {
+ TalkEntry entries[TALK_NUM_ENTRIES];
+ uint16 sortedOffsets[TALK_NUM_ENTRIES+1];
+ int entryCtr, subentryCtr;
+
+ uint16 dataStart = 0x505c;
+ if (language == IT_ITA) dataStart = 0x511C;
+ else if (language == FR_FRA) dataStart = 0x513c;
+ else if (language == DE_DEU) dataStart = 0x515c;
+ else if (language == ES_ESP) dataStart = 0x512c;
+ else if (language != EN_ANY) errorExit("read_talk_headers: Unknown language");
+
+ lureExe.seek(dataSegment + dataStart);
+ lureExe.read(&entries[0], sizeof(TalkEntry) * TALK_NUM_ENTRIES);
+
+ // Sort the entry offsets into a list - this is used to figure out each entry's size
+ int currVal, prevVal = 0;
+ for (entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
+ currVal = 0xffff;
+ for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
+ if ((FROM_LE_16(entries[subentryCtr].offset) < currVal) &&
+ (FROM_LE_16(entries[subentryCtr].offset) > prevVal))
+ currVal = FROM_LE_16(entries[subentryCtr].offset);
+ }
+ if (currVal == 0xffff) break;
+
+ sortedOffsets[entryCtr] = currVal;
+ prevVal = currVal;
+ }
+
+ // Assume that the last talk header will have the same number of entries across language versions,
+ // so create an end address based on the start of the last entry using start/end from English version
+ sortedOffsets[entryCtr] = sortedOffsets[entryCtr - 1] + (0x5540 - 0x5504);
+
+ data = (byte *) malloc(MAX_DATA_SIZE);
+ TalkEntry *entry = (TalkEntry *) data;
+ uint16 offset = TALK_NUM_ENTRIES * sizeof(TalkEntry) + sizeof(uint16);
+
+ for (entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
+ entry->hotspotId = entries[entryCtr].hotspotId;
+ entry->offset = TO_LE_16(offset);
+ ++entry;
+
+ // Find the following offset in a sorted list
+ int startOffset = FROM_LE_16(entries[entryCtr].offset);
+ int nextOffset = 0;
+ for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
+ if (sortedOffsets[subentryCtr] == startOffset) {
+ nextOffset = sortedOffsets[subentryCtr+1];
+ break;
+ }
+ }
+ if (nextOffset == 0)
+ exit(1);
+
+ // Read in line entries into the data
+ lureExe.seek(dataSegment + startOffset);
+ int size = nextOffset - startOffset;
+ uint16 *talkOffset = (uint16 *) (data + offset);
+ lureExe.read(talkOffset, size);
+
+ while (size > 0) {
+ if (READ_UINT16(talkOffset) != 0)
+ add_talk_offset(READ_UINT16(talkOffset));
+ size -= sizeof(uint16);
+ offset += sizeof(uint16);
+ talkOffset++;
+ }
+
+ WRITE_LE_UINT16(talkOffset, 0xffff);
+ offset += 2;
+ }
+
+ add_talk_offset(0xffff);
+ entry->hotspotId = TO_LE_16(0xffff);
+ totalSize = offset + 2;
+}
+
+// Reads in the contents of the previously loaded talk lists
+
+struct TalkRecord {
+ uint16 recordId;
+ uint16 listOffset;
+ uint16 responsesOffset;
+};
+
+#define NUM_GIVE_TALK_IDS 6
+uint16 englishGiveTalkIds[7] = {0xCF5E, 0xCF14, 0xCF90, 0xCFAA, 0xCFD0, 0xCFF6, 0xf010};
+uint16 italianGiveTalkIds[7] = {0xD01E, 0xCFD4, 0xD050, 0xD06A, 0xD090, 0xD0B6, 0xf0d0};
+uint16 frenchGiveTalkIds[7] = {0xD03E, 0xCFF4, 0xD070, 0xD08A, 0xD0B0, 0xD0D6, 0xf0f0};
+uint16 germanGiveTalkIds[7] = {0xD06E, 0xD024, 0xD0A0, 0xD0BA, 0xD0E0, 0xD106, 0xf120};
+uint16 spanishGiveTalkIds[7] = {0xD03E, 0xCFF4, 0xD070, 0xD08A, 0xD0B0, 0xD0D6, 0xf0f0};
+
+void read_talk_data(byte *&data, uint16 &totalSize) {
+ uint16 responseOffset;
+ int talkCtr, subentryCtr;
+ uint16 size;
+
+ uint16 *giveTalkIds = &englishGiveTalkIds[0];
+ if (language == IT_ITA) giveTalkIds = &italianGiveTalkIds[0];
+ else if (language == FR_FRA) giveTalkIds = &frenchGiveTalkIds[0];
+ else if (language == DE_DEU) giveTalkIds = &germanGiveTalkIds[0];
+ else if (language == ES_ESP) giveTalkIds = &spanishGiveTalkIds[0];
+ else if (language != EN_ANY) errorExit("read_talk_data: Unknown language");
+
+ data = (byte *) malloc(MAX_DATA_SIZE);
+ uint16 *v = (uint16 *) data;
+
+ for (talkCtr = 0; talkCtr < NUM_GIVE_TALK_IDS; ++talkCtr) {
+ add_talk_offset(giveTalkIds[talkCtr]);
+ *v++ = TO_LE_16(giveTalkIds[talkCtr]);
+ }
+
+ byte *dataStart = (byte *) v;
+ TalkRecord *header = (TalkRecord *) dataStart;
+ uint16 offset = talkOffsetIndex * sizeof(TalkRecord) + sizeof(uint16);
+
+ uint16 *sortedList = (uint16 *) malloc((talkOffsetIndex+1) * sizeof(uint16));
+ memset(sortedList, 0, (talkOffsetIndex+1) * sizeof(uint16));
+
+ // Sort the entry offsets into a list - this is used to figure out each entry's size
+ int currVal, prevVal = 0;
+ for (talkCtr = 0; talkCtr < talkOffsetIndex; ++talkCtr) {
+ currVal = 0xffff;
+ for (subentryCtr = 0; subentryCtr < talkOffsetIndex; ++subentryCtr) {
+ if ((talkOffsets[subentryCtr] < currVal) &&
+ (talkOffsets[subentryCtr] > prevVal))
+ currVal = talkOffsets[subentryCtr];
+ }
+ if (currVal == 0xffff) break;
+
+ sortedList[talkCtr] = currVal;
+ prevVal = currVal;
+ }
+ sortedList[talkCtr] = giveTalkIds[6];
+ int numTalks = talkCtr;
+
+ // Loop through the talk list
+
+ for (talkCtr = 0; talkCtr < numTalks; ++talkCtr) {
+ uint16 startOffset = sortedList[talkCtr];
+ uint16 nextOffset = sortedList[talkCtr+1];
+
+ header->recordId = startOffset;
+ header->listOffset = offset;
+
+ lureExe.seek(dataSegment + startOffset);
+ responseOffset = lureExe.readWord();
+ startOffset += 2;
+
+ // Special handling for entry at 0d930h
+ if (responseOffset == 0x8000) continue;
+
+ // Calculate talk data size - if response is within record range,
+ // use simple calculation size. Otherwise, read in full data until
+ // end of record
+ if ((responseOffset < startOffset) || (responseOffset >= nextOffset))
+ size = nextOffset - startOffset;
+ else
+ size = responseOffset - startOffset;
+ if ((size % 6) == 2) size -= 2;
+ if ((size % 6) != 0) {
+ printf("Failure reading talk data: size=%d\n", size);
+ exit(1);
+ }
+
+ // Read in the list of talk entries
+ lureExe.read(dataStart + offset, size);
+ offset += size;
+ memset(dataStart + offset, 0xff, 2);
+ offset += 2;
+
+ // Handle the response data
+ header->responsesOffset = offset;
+
+ // Scan through the list of record offsets and find the offset of
+ // the following record. This is done because although the talk
+ // records and responses are normally sequential, it can also
+ // point into another record's talk responses
+
+ nextOffset = 0;
+ for (subentryCtr = 0; subentryCtr < numTalks; ++subentryCtr) {
+ if ((responseOffset >= sortedList[subentryCtr]) &&
+ (responseOffset < sortedList[subentryCtr+1])) {
+ // Found a record
+ nextOffset = sortedList[subentryCtr+1];
+ break;
+ }
+ }
+ if (nextOffset < responseOffset) {
+ printf("Failure reading talk data: no response found\n");
+ exit(1);
+ }
+
+ size = nextOffset - responseOffset;
+ if ((size % 6) != 0) size -= (size % 6);
+
+ if ((size % 6) != 0) {
+ printf("Failure reading talk data: newSize=%d\n", size);
+ exit(1);
+ }
+
+ lureExe.read(dataStart + offset, size);
+ offset += size;
+ WRITE_LE_UINT16(dataStart + offset, 0xffff);
+ offset += 2;
+
+ ++header;
+ }
+
+ header->recordId = TO_LE_16(0xffff);
+ totalSize = offset + NUM_GIVE_TALK_IDS * sizeof(uint16);
+ free(sortedList);
+}
+
+void read_room_pathfinding_data(byte *&data, uint16 &totalSize) {
+ uint16 dataStart = 0x984A;
+ if (language == IT_ITA) dataStart = 0x990A;
+ else if (language == FR_FRA) dataStart = 0x992A;
+ else if (language == DE_DEU) dataStart = 0x995A;
+ else if (language == ES_ESP) dataStart = 0x992A;
+ else if (language != EN_ANY) errorExit("read_room_pathfinding_data: Unknown language");
+ lureExe.seek(dataSegment + dataStart);
+
+ totalSize = PATHFIND_SIZE;
+ data = (byte *) malloc(totalSize);
+ lureExe.read(data, totalSize);
+}
+
+void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize)
+{
+ // Read in the exit coordinates list
+ int roomNum, entryNum;
+ uint16 x, y;
+ RoomExitCoordinateEntryInputResource dataIn;
+
+ totalSize = EXIT_COORDINATES_NUM_ROOMS * sizeof(RoomExitCoordinateEntryOutputResource) + 2;
+ data = (byte *) malloc(totalSize);
+ lureExe.seek(dataSegment + EXIT_COORDINATES_OFFSET);
+ WRITE_LE_UINT16(data + totalSize - 2, 0xffff);
+
+ // Post process the list to adjust data
+ RoomExitCoordinateEntryOutputResource *rec = (RoomExitCoordinateEntryOutputResource *) data;
+ for (roomNum = 1; roomNum <= EXIT_COORDINATES_NUM_ROOMS; ++roomNum, ++rec) {
+ lureExe.read(&dataIn, sizeof(RoomExitCoordinateEntryInputResource));
+
+ for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++entryNum) {
+ x = FROM_LE_16(dataIn.entries[entryNum].x);
+ y = FROM_LE_16(dataIn.entries[entryNum].y);
+ if ((x != 0) || (y != 0)) {
+ x -= 0x80;
+ y = ((y & 0xfff) - 0x80) | (y & 0xf000);
+ }
+
+ RoomExitCoordinateResource *p = &rec->entries[entryNum];
+ p->x = TO_LE_16(x);
+ p->y = TO_LE_16(y);
+ p->roomNumber = dataIn.entries[entryNum].roomNumber;
+ }
+
+ for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_ENTRY_NUM_ROOMS; ++entryNum) {
+ rec->roomIndex[entryNum] = TO_LE_16(FROM_LE_16(dataIn.roomIndex[entryNum]) / 6);
+ }
+
+ // WORKAROUND: Bugfix for the original game data to get to room #27 via rooms #10 or #11
+ if ((roomNum == 10) || (roomNum == 11))
+ rec->roomIndex[26] = TO_LE_16(1);
+ }
+}
+
+void read_room_exit_hotspots_data(byte *&data, uint16 &totalSize) {
+ totalSize = 0;
+ data = (byte *) malloc(MAX_DATA_SIZE);
+
+ RoomExitIndexedHotspotResource *rec = (RoomExitIndexedHotspotResource *) data;
+
+ uint16 dataStart = 0x2E57;
+ if (language == IT_ITA) dataStart = 0x2E66;
+ else if (language == FR_FRA) dataStart = 0x2e76;
+ else if (language == DE_DEU) dataStart = 0x2e85;
+ else if (language == ES_ESP) dataStart = 0x2e71;
+ else if (language != EN_ANY) errorExit("read_room_exit_hotspots_data: Unknown language");
+ lureExe.seek(dataSegment + dataStart);
+
+ lureExe.read(rec, sizeof(RoomExitIndexedHotspotResource));
+ while (FROM_LE_16(rec->roomNumber) != 0) {
+ ++rec;
+ totalSize += sizeof(RoomExitIndexedHotspotResource);
+ lureExe.read(rec, sizeof(RoomExitIndexedHotspotResource));
+ }
+
+ WRITE_LE_UINT16(rec, 0xffff);
+ totalSize += sizeof(uint16);
+}
+
+void save_fight_segment(byte *&data, uint16 &totalSize) {
+ uint32 fightSegment = 0x1C400;
+ if (language == IT_ITA) fightSegment = 0x1c520;
+ else if (language == FR_FRA) fightSegment = 0x1c8f0;
+ else if (language == DE_DEU) fightSegment = 0x1c980;
+ else if (language == ES_ESP) fightSegment = 0x1c5b0;
+ else if (language != EN_ANY) errorExit("save_fight_segment: Unknown language");
+ lureExe.seek(fightSegment);
+
+ totalSize = FIGHT_SEGMENT_SIZE;
+ data = (byte *) malloc(totalSize);
+ lureExe.read(data, totalSize);
+}
+
+#define NUM_TEXT_ENTRIES 56
+const char *englishTextStrings[NUM_TEXT_ENTRIES] = {
+ "Get", NULL, "Push", "Pull", "Operate", "Open", "Close", "Lock", "Unlock", "Use",
+ "Give", "Talk to", "Tell", "Buy", "Look", "Look at", "Look through", "Ask", NULL,
+ "Drink", "Status", "Go to", "Return", "Bribe", "Examine",
+ "Credits", "Restart game", "Save game", "Restore game", "Quit", "Fast Text\x8B",
+ "Slow Text\x8B", "Sound on", "Sound off", "(nothing)", " for ", " to ", " on ",
+ "and then", "finish", "Are you sure (y/n)?",
+ "You are carrying ", "nothing", "You have ", "groat", "groats",
+ NULL, "the ", "a ", "a ", "an ", "an ", "an ", "an ", NULL, NULL
+};
+
+const char *italianTextStrings[NUM_TEXT_ENTRIES] = {
+ "Prendi", NULL, "Spingi", "Tira", "Aziona", "Apri", "Chiudi", "Blocca",
+ "Sblocca", "Usa", "Dai", "Parla con", "Ordina a", "Compra", "Guarda", "Osserva",
+ "Guarda attraverso", "Chiedi", NULL, "Bevi", "Stato", "Vai a", "Ritorna",
+ "Corrompi", "Esamina",
+ "Crediti", "Ricomincia", "Salva gioco", "Ripristina", "Abbandona", "Testo lento\x8B",
+ "Testo veloce\x8B", "Sonoro acceso", "Sonoro spento",
+ "(niente)", " per ", " a ", " su ",
+ "e poi", "finito", "Sei sicuro (s/n)?",
+ "Stai portando ", "niente", "Hai ", "soldo", "soldi",
+ NULL, "l' ", "la ", NULL, "le ", "i ", "il ", NULL, NULL, NULL
+};
+
+const char frenchUnlockStr[] = {'D', '\x7f', 'v', 'e', 'r', 'r', 'o', 'u', 'i', 'l', 'l', 'e', '\0'};
+const char frenchCreditsStr[] = {'C', 'r', '\x7f', 'd', 'i', 't', 's', '\0'};
+
+const char *frenchTextStrings[NUM_TEXT_ENTRIES] = {
+ "Prends", NULL, "Pousse", "Tire", "Actionne", "Ouvre", "Ferme", "Verrouille",
+ frenchUnlockStr, "Utilise", "Donne", "Parle \0x81", "Dis \x81", NULL,
+ "Regarde", "Observe", "Regarde par", "Demande \x81", NULL, "Bois", "Statut",
+ "Va \x81", "Reviens", "Corromps", "Examine",
+ frenchCreditsStr, "Recommencer", "Sauvegarder", "Restituer", "Quitter",
+ "Texte rapide\x8b", "Texte lent \x8b", "Avec son", "Sans son",
+ "(rien)", " avec ", " \x81 ", " sur ", "et puis", "fin",
+ "Vous \x83tes s\x89r (o/n)?",
+ "Vous avez ", "rien", "et vous avez ", "sou", "sous",
+ NULL, "les", "l'", "l'", "le", "le", "la", "la", NULL, NULL
+};
+
+const char *germanTextStrings[NUM_TEXT_ENTRIES] = {
+ "Nimm", NULL, "Schiebe", "Ziehe", "Bet\x8dtige", "\x90" "ffne", "Schlie\x92h" "e",
+ "Sperre", "Steck Schl\x8cssel in", "Benutze", "Gib", "Sprich mit", "Befehl an",
+ NULL, "Betrachte", "Betrachte", "Schau durch", "Verlange", NULL, "Trink",
+ "Status", "Geh zu", "Zur\x8c" "ck", "Besteche", "Untersuche",
+ "Mitwirkende", "Spiel neu starten", "Spiel sichern", "Gesichertes Spiel laden",
+ "Abbrechen", "Schneller Text\x8b",
+ "Langsamer Text\x8b", "Sound an", "Sound aus", "(nichts)", " nach ", " an ", " f\x8cr ",
+ "und dann", "Schlu\x92", "Sicher (j/n)?",
+ "Du tr\x8dgst", "niets", "und du hast ", "silberm\x8cnzen", "silberm\x8cnzen"
+ "keinen ", "keine ", "kein ", "der ", "die ", "das ", "den ", "einen ", "eine ", "ein "
+};
+
+const char *spanishTextStrings[NUM_TEXT_ENTRIES] = {
+ "Coge", NULL, "Empuja", "Tira de", "Opera", "Abre", "Cierra", "Atranca", "Desatranca", "Usa",
+ "Dale", "Habla con", "Dile a", "Compra", "Obsevar", "Observe", "Mirar por", "P\x97" "dele", NULL,
+ "Bebe", "Estado", "Ve a", "Regresa", "Sobornar", "Examinar",
+ "Cr\x7f" "ditos", "Reiniciar", "Salvar juego", "Recuperar jue", "Abandonar", "Texto r\x98pido\x8b",
+ "Texto lento \x8b", "Sonido activado ", "Sonido desactivado ", "(nada)", " con ", " a ", " con ",
+ "y luego", "eso es todo", "\x94" "Est\x98s seguro? (S/N)",
+ "Llevas ", "nada", "y tienes ", "moneda", "monedas"
+ "el ", "la ", "los ", "las ", "este ", "esta ", "estos ", "estas ", NULL, NULL
+};
+
+void save_text_strings(byte *&data, uint16 &totalSize) {
+ int index;
+
+ const char **textStrings = &englishTextStrings[0];
+ if (language == IT_ITA) textStrings = &italianTextStrings[0];
+ else if (language == FR_FRA) textStrings = &frenchTextStrings[0];
+ else if (language == DE_DEU) textStrings = &germanTextStrings[0];
+ else if (language == ES_ESP) textStrings = &spanishTextStrings[0];
+ else if (language != EN_ANY) errorExit("save_text_strings: Unknown language");
+
+ // Calculate the total needed space
+ totalSize = sizeof(uint16);
+ for (index = 0; index < NUM_TEXT_ENTRIES; ++index) {
+ if (textStrings[index] != NULL)
+ totalSize += strlen(textStrings[index]);
+ ++totalSize;
+ }
+
+ // Duplicate the text strings list into a data buffer
+ data = (byte *) malloc(totalSize);
+ *((uint16 *) data) = TO_LE_16(NUM_TEXT_ENTRIES);
+ char *p = (char *) data + sizeof(uint16);
+
+ for (index = 0; index < NUM_TEXT_ENTRIES; ++index) {
+ if (textStrings[index] == NULL)
+ *p++ = '\0';
+ else {
+ strcpy(p, textStrings[index]);
+ p += strlen(p) + 1;
+ }
+ }
+}
+
+void save_sound_desc_data(byte *&data, uint16 &totalSize) {
+ uint16 dataStart = 0x5671;
+ if (language == IT_ITA) dataStart = 0x5731;
+ else if (language == FR_FRA) dataStart = 0x5751;
+ else if (language == DE_DEU) dataStart = 0x5781;
+ else if (language == ES_ESP) dataStart = 0x5751;
+ else if (language != EN_ANY) errorExit("save_sound_desc_data: Unknown language");
+ lureExe.seek(dataSegment + dataStart);
+
+ totalSize = SOUND_DESCS_SIZE;
+ data = (byte *) malloc(totalSize);
+ lureExe.read(data, totalSize);
+}
+
+struct DecoderEntry {
+ const char *sequence;
+ char character;
+};
+
+const DecoderEntry englishDecoders[] = {
+ {"00", ' '}, {"0100", 'e'}, {"0101", 'o'}, {"0110", 't'}, {"01110", 'a'},
+ {"01111", 'n'}, {"1000", 's'}, {"1001", 'i'}, {"1010", 'r'}, {"10110", 'h'},
+ {"101110", 'u'}, {"1011110", 'l'}, {"1011111", 'd'}, {"11000", 'y'},
+ {"110010", 'g'}, {"110011", '\0'}, {"110100", 'w'}, {"110101", 'c'},
+ {"110110", 'f'}, {"1101110", '.'}, {"1101111", 'm'}, {"111000", 'p'},
+ {"111001", 'b'}, {"1110100", ','}, {"1110101", 'k'}, {"1110110", '\''},
+ {"11101110", 'I'}, {"11101111", 'v'}, {"1111000", '!'}, {"1111001", '\xb4'},
+ {"11110100", 'T'}, {"11110101", '\xb5'}, {"11110110", '?'}, {"111101110", '\xb2'},
+ {"111101111", '\xb3'}, {"11111000", 'W'}, {"111110010", 'H'}, {"111110011", 'A'},
+ {"111110100", '\xb1'}, {"111110101", 'S'}, {"111110110", 'Y'}, {"1111101110", 'G'},
+ {"11111011110", 'M'}, {"11111011111", 'N'}, {"111111000", 'O'}, {"1111110010", 'E'},
+ {"1111110011", 'L'}, {"1111110100", '-'}, {"1111110101", 'R'}, {"1111110110", 'B'},
+ {"11111101110", 'D'}, {"11111101111", '\xa6'}, {"1111111000", 'C'},
+ {"11111110010", 'x'}, {"11111110011", 'j'}, {"1111111010", '\xac'},
+ {"11111110110", '\xa3'}, {"111111101110", 'P'}, {"111111101111", 'U'},
+ {"11111111000", 'q'}, {"11111111001", '\xad'}, {"111111110100", 'F'},
+ {"111111110101", '1'}, {"111111110110", '\xaf'}, {"1111111101110", ';'},
+ {"1111111101111", 'z'}, {"111111111000", '\xa5'}, {"1111111110010", '2'},
+ {"1111111110011", '\xb0'}, {"111111111010", 'K'}, {"1111111110110", '%'},
+ {"11111111101110", '\xa2'}, {"11111111101111", '5'}, {"1111111111000", ':'},
+ {"1111111111001", 'J'}, {"1111111111010", 'V'}, {"11111111110110", '6'},
+ {"11111111110111", '3'}, {"1111111111100", '\xab'}, {"11111111111010", '\xae'},
+ {"111111111110110", '0'}, {"111111111110111", '4'}, {"11111111111100", '7'},
+ {"111111111111010", '9'}, {"111111111111011", '"'}, {"111111111111100", '8'},
+ {"111111111111101", '\xa7'}, {"1111111111111100", '/'}, {"1111111111111101", 'Q'},
+ {"11111111111111100", '\xa8'}, {"11111111111111101", '('}, {"111111111111111100", ')'},
+ {"111111111111111101", '\x99'}, {"11111111111111111", '\xa9'},
+ {NULL, '\0'}
+};
+
+const DecoderEntry italianDecoders[] = {
+ {"00", ' '}, {"010", (char) 0x69}, {"0110", (char) 0x6F}, {"01110", (char) 0x61}, {"01111", (char) 0x65},
+ {"1000", (char) 0x72}, {"1001", (char) 0x6E}, {"1010", (char) 0x74}, {"10110", (char) 0x73}, {"101110", (char) 0x6C},
+ {"101111", (char) 0x63}, {"11000", (char) 0x75}, {"110010", (char) 0x70}, {"110011", (char) 0x64}, {"110100", 0},
+ {"110101", (char) 0x6D}, {"110110", (char) 0x67}, {"1101110", (char) 0x2E}, {"1101111", (char) 0x76},
+ {"111000", (char) 0x68}, {"1110010", (char) 0x2C}, {"1110011", (char) 0x62}, {"1110100", (char) 0x66},
+ {"1110101", (char) 0x21}, {"1110110", (char) 0xB5}, {"11101110", (char) 0xB1}, {"111011110", (char) 0xB3},
+ {"111011111", (char) 0x7A}, {"1111000", (char) 0xB4}, {"11110010", (char) 0x27}, {"111100110", (char) 0x4E},
+ {"111100111", (char) 0x4C}, {"11110100", (char) 0x3F}, {"111101010", (char) 0x85}, {"111101011", (char) 0x53},
+ {"11110110", (char) 0x43}, {"111101110", (char) 0x4D}, {"1111011110", (char) 0xAC}, {"1111011111", (char) 0x49},
+ {"11111000", (char) 0x45}, {"111110010", (char) 0x41}, {"1111100110", (char) 0x54}, {"1111100111", (char) 0xB2},
+ {"111110100", (char) 0x71}, {"111110101", (char) 0x4F}, {"111110110", (char) 0x47}, {"1111101110", (char) 0xAB},
+ {"11111011110", (char) 0x50}, {"11111011111", (char) 0x44}, {"111111000", (char) 0x81},
+ {"1111110010", (char) 0x55}, {"11111100110", (char) 0xAE}, {"11111100111", (char) 0x52},
+ {"1111110100", (char) 0xA6}, {"1111110101", (char) 0x56}, {"1111110110", (char) 0xA8},
+ {"11111101110", (char) 0x42}, {"111111011110", (char) 0x51}, {"111111011111", (char) 0xB0},
+ {"1111111000", (char) 0x95}, {"11111110010", (char) 0x48}, {"11111110011", (char) 0x2D},
+ {"11111110100", (char) 0xA9}, {"11111110101", (char) 0x8A}, {"11111110110", (char) 0xA3},
+ {"111111101110", (char) 0x46}, {"111111101111", (char) 0xA7}, {"11111111000", (char) 0x8D},
+ {"11111111001", (char) 0x77}, {"11111111010", (char) 0x79}, {"111111110110", (char) 0x7F},
+ {"1111111101110", (char) 0x6B}, {"1111111101111", (char) 0x31}, {"111111111000", (char) 0x3B},
+ {"111111111001", (char) 0xA5}, {"111111111010", (char) 0x57}, {"1111111110110", (char) 0x32},
+ {"11111111101110", (char) 0xAF}, {"11111111101111", (char) 0x35}, {"1111111111000", (char) 0xA2},
+ {"1111111111001", (char) 0xAD}, {"1111111111010", (char) 0x25}, {"11111111110110", (char) 0x36},
+ {"11111111110111", (char) 0x3A}, {"1111111111100", (char) 0x5A}, {"11111111111010", (char) 0x33},
+ {"11111111111011", (char) 0x30}, {"11111111111100", (char) 0x34}, {"111111111111010", (char) 0x39},
+ {"111111111111011", (char) 0x37}, {"111111111111100", (char) 0x38}, {"111111111111101", (char) 0x2F},
+ {"1111111111111100", (char) 0x4B}, {"1111111111111101", (char) 0x22}, {"111111111111111000", (char) 0x09},
+ {"111111111111111001", (char) 0x28}, {"11111111111111101", (char) 0x29}, {"111111111111111100", (char) 0x4A},
+ {"111111111111111101", (char) 0x59}, {"11111111111111111", (char) 0x78},
+ {NULL, '\0'}
+};
+
+const DecoderEntry frenchDecoders[] = {
+ {"00", (char) 0x20}, {"0100", (char) 0x65}, {"0101", (char) 0x73}, {"0110", (char) 0x61}, {"01110", (char) 0x69},
+ {"011110", (char) 0x6E}, {"011111", (char) 0x72}, {"1000", (char) 0x6F}, {"10010", (char) 0x74},
+ {"100110", (char) 0x75}, {"100111", (char) 0x70}, {"10100", (char) 0x6C}, {"10101", (char) 0x6D},
+ {"101100", (char) 0x63}, {"101101", (char) 0x76}, {"101110", (char) 0x00}, {"1011110", (char) 0x2E},
+ {"1011111", (char) 0x7F}, {"110000", (char) 0xAA}, {"110001", (char) 0x27}, {"110010", (char) 0x64},
+ {"1100110", (char) 0xB8}, {"1100111", (char) 0x2C}, {"110100", (char) 0x62}, {"1101010", (char) 0x68},
+ {"11010110", (char) 0x66}, {"11010111", (char) 0xBE}, {"1101100", (char) 0x21}, {"1101101", (char) 0xB0},
+ {"1101110", (char) 0x67}, {"11011110", (char) 0xF2}, {"11011111", (char) 0xC5}, {"1110000", (char) 0xC0},
+ {"11100010", (char) 0x6A}, {"11100011", (char) 0xA5}, {"1110010", (char) 0xB1}, {"11100110", (char) 0x4C},
+ {"111001110", (char) 0x2D}, {"111001111", (char) 0x4A}, {"1110100", (char) 0xBD}, {"11101010", (char) 0x3F},
+ {"111010110", (char) 0x71}, {"111010111", (char) 0xB5}, {"11101100", (char) 0x81}, {"111011010", (char) 0x43},
+ {"111011011", (char) 0x45}, {"11101110", (char) 0x85}, {"111011110", (char) 0xC4}, {"1110111110", (char) 0x4D},
+ {"1110111111", (char) 0x79}, {"11110000", (char) 0xBC}, {"111100010", (char) 0xBA}, {"111100011", (char) 0xAF},
+ {"11110010", (char) 0x83}, {"111100110", (char) 0x53}, {"1111001110", (char) 0x56}, {"1111001111", (char) 0xA7},
+ {"11110100", (char) 0xA6}, {"111101010", (char) 0xB2}, {"1111010110", (char) 0xB7}, {"1111010111", (char) 0xD9},
+ {"111101100", (char) 0x41}, {"111101101", (char) 0xA3}, {"111101110", (char) 0x4E}, {"1111011110", (char) 0xB4},
+ {"11110111110", (char) 0x54}, {"11110111111", (char) 0x49}, {"111110000", (char) 0x4F}, {"111110001", (char) 0xBF},
+ {"111110010", (char) 0x47}, {"1111100110", (char) 0x50}, {"11111001110", (char) 0x7A}, {"11111001111", (char) 0x52},
+ {"111110100", (char) 0x44}, {"1111101010", (char) 0x55}, {"1111101011", (char) 0x51}, {"1111101100", (char) 0xE0},
+ {"1111101101", (char) 0xAC}, {"1111101110", (char) 0x78}, {"11111011110", (char) 0xC8}, {"11111011111", (char) 0x42},
+ {"1111110000", (char) 0xEE}, {"1111110001", (char) 0xC2}, {"1111110010", (char) 0x82}, {"11111100110", (char) 0x87},
+ {"11111100111", (char) 0x77}, {"1111110100", (char) 0xC7}, {"11111101010", (char) 0xEF}, {"11111101011", (char) 0x80},
+ {"1111110110", (char) 0xE4}, {"11111101110", (char) 0x89}, {"111111011110", (char) 0xE8}, {"111111011111", (char) 0xA9},
+ {"11111110000", (char) 0x46}, {"11111110001", (char) 0x48}, {"11111110010", (char) 0xDC},
+ {"111111100110", (char) 0xAE}, {"111111100111", (char) 0x88}, {"11111110100", (char) 0x6B},
+ {"111111101010", (char) 0x7E}, {"111111101011", (char) 0x31}, {"11111110110", (char) 0xC3},
+ {"111111101110", (char) 0xD8}, {"1111111011110", (char) 0x3B}, {"1111111011111", (char) 0xBB},
+ {"11111111000", (char) 0xCD}, {"111111110010", (char) 0x8A}, {"1111111100110", (char) 0xB3},
+ {"1111111100111", (char) 0x32}, {"111111110100", (char) 0xC1}, {"111111110101", (char) 0xD0},
+ {"111111110110", (char) 0x57}, {"1111111101110", (char) 0xB6}, {"1111111101111", (char) 0x25},
+ {"111111111000", (char) 0xA1}, {"1111111110010", (char) 0xDF}, {"1111111110011", (char) 0xEA},
+ {"111111111010", (char) 0x35}, {"1111111110110", (char) 0x3A}, {"11111111101110", (char) 0x36},
+ {"11111111101111", (char) 0x33}, {"1111111111000", (char) 0x39}, {"1111111111001", (char) 0xDB},
+ {"1111111111010", (char) 0xE6}, {"11111111110110", (char) 0x30}, {"111111111101110", (char) 0x22},
+ {"111111111101111", (char) 0x34}, {"11111111111000", (char) 0xE3}, {"11111111111001", (char) 0x37},
+ {"11111111111010", (char) 0x38}, {"111111111110110", (char) 0xD7}, {"111111111110111", (char) 0xCC},
+ {"11111111111100", (char) 0xD5}, {"111111111111010", (char) 0xE5}, {"1111111111110110", (char) 0x2F},
+ {"1111111111110111", (char) 0x4B}, {"111111111111100", (char) 0xE9}, {"1111111111111010", (char) 0x59},
+ {"1111111111111011", (char) 0x28}, {"1111111111111100", (char) 0x29}, {"1111111111111101", (char) 0x5A},
+ {"11111111111111100", (char) 0x86}, {"11111111111111101", (char) 0x58}, {"11111111111111110", (char) 0x84},
+ {"11111111111111111", (char) 0xA2},
+ {NULL, '\0'}
+};
+
+const DecoderEntry germanDecoders[] = {
+ {"000", (char) 0x20}, {"001", (char) 0x65}, {"0100", (char) 0x6E}, {"0101", (char) 0x61}, {"0110", (char) 0x72},
+ {"01110", (char) 0x69}, {"011110", (char) 0x74}, {"011111", (char) 0x73}, {"10000", (char) 0x68},
+ {"10001", (char) 0x6C}, {"10010", (char) 0x75}, {"100110", (char) 0x6D}, {"100111", (char) 0xB0},
+ {"10100", (char) 0x67}, {"101010", (char) 0x00}, {"101011", (char) 0x62}, {"101100", (char) 0x63},
+ {"101101", (char) 0x2C}, {"101110", (char) 0x6F}, {"1011110", (char) 0xAA}, {"1011111", (char) 0x77},
+ {"110000", (char) 0x64}, {"110001", (char) 0x2E}, {"110010", (char) 0x6B}, {"1100110", (char) 0x66},
+ {"1100111", (char) 0xDB}, {"110100", (char) 0x21}, {"1101010", (char) 0x7A}, {"11010110", (char) 0xC5},
+ {"11010111", (char) 0x8C}, {"1101100", (char) 0x49}, {"11011010", (char) 0xCD}, {"11011011", (char) 0xCC},
+ {"1101110", (char) 0x53}, {"11011110", (char) 0x45}, {"110111110", (char) 0x57}, {"110111111", (char) 0x8D},
+ {"1110000", (char) 0xB8}, {"11100010", (char) 0x47}, {"11100011", (char) 0x76}, {"1110010", (char) 0x92},
+ {"11100110", (char) 0xED}, {"111001110", (char) 0x44}, {"111001111", (char) 0x4D}, {"1110100", (char) 0x70},
+ {"11101010", (char) 0x48}, {"111010110", (char) 0xD0}, {"111010111", (char) 0xDC}, {"11101100", (char) 0xE8},
+ {"11101101", (char) 0x3F}, {"11101110", (char) 0x41}, {"111011110", (char) 0xDD}, {"1110111110", (char) 0x8F},
+ {"1110111111", (char) 0xF2}, {"11110000", (char) 0x42}, {"11110001", (char) 0xEE}, {"11110010", (char) 0x46},
+ {"111100110", (char) 0x4E}, {"1111001110", (char) 0x4C}, {"1111001111", (char) 0xE9}, {"11110100", (char) 0xEF},
+ {"111101010", (char) 0x54}, {"111101011", (char) 0xEB}, {"111101100", (char) 0x4B}, {"111101101", (char) 0xD1},
+ {"111101110", (char) 0xD9}, {"1111011110", (char) 0xD8}, {"1111011111", (char) 0x52}, {"111110000", (char) 0xEC},
+ {"111110001", (char) 0xE4}, {"111110010", (char) 0xD7}, {"1111100110", (char) 0x55}, {"1111100111", (char) 0xEA},
+ {"111110100", (char) 0xDF}, {"1111101010", (char) 0xE6}, {"1111101011", (char) 0x5A}, {"111110110", (char) 0x56},
+ {"1111101110", (char) 0xD5}, {"11111011110", (char) 0xD6}, {"11111011111", (char) 0xE0}, {"111111000", (char) 0x6A},
+ {"1111110010", (char) 0xA3}, {"1111110011", (char) 0xB1}, {"1111110100", (char) 0x2D}, {"1111110101", (char) 0xC8},
+ {"1111110110", (char) 0x50}, {"11111101110", (char) 0xE7}, {"111111011110", (char) 0x27},
+ {"111111011111", (char) 0xD4}, {"1111111000", (char) 0xCE}, {"11111110010", (char) 0x4F},
+ {"11111110011", (char) 0x79}, {"1111111010", (char) 0xC9}, {"11111110110", (char) 0xAF},
+ {"111111101110", (char) 0x4A}, {"111111101111", (char) 0xC2}, {"11111111000", (char) 0xC7},
+ {"111111110010", (char) 0x31}, {"111111110011", (char) 0xDA}, {"111111110100", (char) 0xA1},
+ {"111111110101", (char) 0x32}, {"111111110110", (char) 0xC4}, {"1111111101110", (char) 0xB5},
+ {"11111111011110", (char) 0x91}, {"11111111011111", (char) 0xE5}, {"111111111000", (char) 0x25},
+ {"1111111110010", (char) 0x35}, {"1111111110011", (char) 0x3A}, {"1111111110100", (char) 0x43},
+ {"1111111110101", (char) 0xE3}, {"1111111110110", (char) 0x36}, {"11111111101110", (char) 0x78},
+ {"11111111101111", (char) 0x90}, {"1111111111000", (char) 0xE2}, {"11111111110010", (char) 0x33},
+ {"11111111110011", (char) 0x8E}, {"1111111111010", (char) 0xA7}, {"11111111110110", (char) 0x34},
+ {"111111111101110", (char) 0x39}, {"111111111101111", (char) 0x30}, {"11111111111000", (char) 0x37},
+ {"11111111111001", (char) 0x38}, {"11111111111010", (char) 0x71}, {"111111111110110", (char) 0xB7},
+ {"111111111110111", (char) 0xBA}, {"11111111111100", (char) 0xB2}, {"111111111111010", (char) 0x3B},
+ {"1111111111110110", (char) 0xAE}, {"1111111111110111", (char) 0x22}, {"111111111111100", (char) 0x2F},
+ {"1111111111111010", (char) 0x51}, {"1111111111111011", (char) 0xA2}, {"1111111111111100", (char) 0xC3},
+ {"11111111111111010", (char) 0xBC}, {"11111111111111011", (char) 0x28}, {"111111111111111000", (char) 0x29},
+ {"111111111111111001", (char) 0x59}, {"11111111111111101", (char) 0xBB}, {"11111111111111110", (char) 0xBD},
+ {"11111111111111111", (char) 0xC0},
+ {NULL, '\0'}
+};
+
+const DecoderEntry spanishDecoders[] = {
+ {"00", (char) 0x20}, {"010", (char) 0x61}, {"0110", (char) 0x6F}, {"01110", (char) 0x65},
+ {"01111", (char) 0x72}, {"1000", (char) 0x73}, {"1001", (char) 0x6E}, {"10100", (char) 0x69},
+ {"10101", (char) 0x75}, {"10110", (char) 0x63}, {"101110", (char) 0x74}, {"1011110", (char) 0x6C},
+ {"1011111", (char) 0x64}, {"11000", (char) 0x70}, {"110010", (char) 0x2E}, {"110011", (char) 0x6D},
+ {"110100", (char) 0x00}, {"110101", (char) 0xB3}, {"1101100", (char) 0x62}, {"1101101", (char) 0x2C},
+ {"1101110", (char) 0x68}, {"11011110", (char) 0x67}, {"11011111", (char) 0xB1}, {"1110000", (char) 0x76},
+ {"1110001", (char) 0xB5}, {"1110010", (char) 0x79}, {"11100110", (char) 0xAB}, {"11100111", (char) 0xB4},
+ {"1110100", (char) 0x97}, {"11101010", (char) 0xB2}, {"11101011", (char) 0x98}, {"11101100", (char) 0x45},
+ {"11101101", (char) 0x66}, {"11101110", (char) 0x95}, {"111011110", (char) 0x21}, {"111011111", (char) 0x6A},
+ {"11110000", (char) 0x4C}, {"11110001", (char) 0x4E}, {"11110010", (char) 0x7F}, {"111100110", (char) 0x96},
+ {"111100111", (char) 0x3F}, {"11110100", (char) 0xAC}, {"11110101", (char) 0x94}, {"11110110", (char) 0x7A},
+ {"111101110", (char) 0x41}, {"1111011110", (char) 0x53}, {"1111011111", (char) 0x71}, {"11111000", (char) 0x54},
+ {"111110010", (char) 0x93}, {"1111100110", (char) 0xAF}, {"1111100111", (char) 0x43}, {"111110100", (char) 0x50},
+ {"111110101", (char) 0x4D}, {"111110110", (char) 0x44}, {"1111101110", (char) 0xAE}, {"11111011110", (char) 0xAD},
+ {"11111011111", (char) 0xB0}, {"111111000", (char) 0x48}, {"1111110010", (char) 0x51}, {"1111110011", (char) 0x55},
+ {"1111110100", (char) 0x4F}, {"1111110101", (char) 0x47}, {"1111110110", (char) 0x99},
+ {"11111101110", (char) 0xA8}, {"11111101111", (char) 0x22}, {"1111111000", (char) 0xA9},
+ {"11111110010", (char) 0xA6}, {"11111110011", (char) 0x52}, {"1111111010", (char) 0x59},
+ {"11111110110", (char) 0xA3}, {"111111101110", (char) 0x78}, {"111111101111", (char) 0x56},
+ {"11111111000", (char) 0x77}, {"11111111001", (char) 0x42}, {"111111110100", (char) 0x6B},
+ {"111111110101", (char) 0x49}, {"111111110110", (char) 0x31}, {"1111111101110", (char) 0xAA},
+ {"1111111101111", (char) 0x2D}, {"111111111000", (char) 0x46}, {"111111111001", (char) 0xA5},
+ {"1111111110100", (char) 0x32}, {"1111111110101", (char) 0x3B}, {"1111111110110", (char) 0xA7},
+ {"11111111101110", (char) 0x35}, {"11111111101111", (char) 0x25}, {"1111111111000", (char) 0x3A},
+ {"1111111111001", (char) 0xA2}, {"1111111111010", (char) 0x57}, {"11111111110110", (char) 0x36},
+ {"11111111110111", (char) 0x33}, {"1111111111100", (char) 0x4A}, {"11111111111010", (char) 0x30},
+ {"11111111111011", (char) 0x34}, {"11111111111100", (char) 0x37}, {"111111111111010", (char) 0x39},
+ {"111111111111011", (char) 0x38}, {"111111111111100", (char) 0xA4}, {"111111111111101", (char) 0x2F},
+ {"1111111111111100", (char) 0x5A}, {"1111111111111101", (char) 0x8C}, {"11111111111111100", (char) 0x28},
+ {"11111111111111101", (char) 0x29}, {"11111111111111110", (char) 0x4B}, {"111111111111111110", (char) 0x58},
+ {"111111111111111111", (char) 0x91},
+ {NULL, '\0'}
+};
+
+void save_string_decoder_data(byte *&data, uint16 &totalSize) {
+ const DecoderEntry *list = &englishDecoders[0];
+ if (language == IT_ITA) list = &italianDecoders[0];
+ else if (language == FR_FRA) list = &frenchDecoders[0];
+ else if (language == DE_DEU) list = &germanDecoders[0];
+ else if (language == ES_ESP) list = &spanishDecoders[0];
+ else if (language != EN_ANY) errorExit("save_string_decoder_data: Unknown language");
+
+ totalSize = 1;
+ const DecoderEntry *pSrc = list;
+ while (pSrc->sequence != NULL) {
+ totalSize += strlen(pSrc->sequence) + 2;
+ ++pSrc;
+ }
+
+ data = (byte *) malloc(totalSize);
+ char *pDest = (char *)data;
+
+ pSrc = list;
+ while (pSrc->sequence != NULL) {
+ *pDest++ = pSrc->character;
+ strcpy(pDest, pSrc->sequence);
+ pDest += strlen(pSrc->sequence) + 1;
+
+ ++pSrc;
+ }
+
+ *pDest = (char) 0xff;
+}
+
+void getEntry(uint8 entryIndex, uint16 &resourceId, byte *&data, uint16 &size) {
+ resourceId = 0x3f01 + entryIndex;
+ printf("Get resource #%d\n", entryIndex);
+ switch (entryIndex) {
+ case 0:
+ // Copy the default palette to file
+ read_basic_palette(data, size);
+ break;
+
+ case 1:
+ // Copy the replacement palette fragments to file
+ read_replacement_palette(data, size);
+ break;
+
+ case 2:
+ // Copy the dialog segment data into the new vga file
+ read_dialog_data(data, size);
+ break;
+
+ case 3:
+ // Copy the talk dialog segment data into the new vga file
+ read_talk_dialog_data(data, size);
+ break;
+
+ case 4:
+ // Get the room info data
+ read_room_data(data, size);
+ break;
+
+ case 5:
+ // Get the action sequence set for NPC characters
+ read_action_sequence(data, size);
+ break;
+
+ case 6:
+ // Get the hotspot info data
+ read_hotspot_data(data, size);
+ break;
+
+ case 7:
+ // Get the hotspot override info data
+ read_hotspot_override_data(data, size);
+ break;
+
+ case 8:
+ // Get the list of room exits
+ read_room_exits(data, size);
+ break;
+
+ case 9:
+ // Get the list of room exit joins
+ read_room_exit_joins(data, size);
+ break;
+
+ case 10:
+ // Get the hotspot animation record data
+ read_anim_data(data, size);
+ break;
+
+ case 11:
+ // Get the script segment data
+ read_script_data(data, size);
+ break;
+
+ case 12:
+ // Get the second script segment data
+ read_script2_data(data, size);
+ break;
+
+ case 13:
+ // Get a list of hotspot script offsets
+ read_hotspot_script_offsets(data, size);
+ break;
+
+ case 14:
+ // Get the messages segment
+ read_messages_segment(data, size);
+ break;
+
+ case 15:
+ // Get the actions list
+ read_actions_list(data, size);
+ break;
+
+ case 16:
+ // Get the talk header information
+ read_talk_headers(data, size);
+ break;
+
+ case 17:
+ // Get the talk data
+ read_talk_data(data, size);
+ break;
+
+ case 18:
+ // Get the pathfinding data
+ read_room_pathfinding_data(data, size);
+ break;
+
+ case 19:
+ // Get the room exit coordinate list
+ read_room_exit_coordinate_data(data, size);
+ break;
+
+ case 20:
+ // Read the room exit hotspot list
+ read_room_exit_hotspots_data(data, size);
+ break;
+
+ case 21:
+ // Save the fight segment data
+ save_fight_segment(data, size);
+ break;
+
+ case 22:
+ // Set up the list of text strings used by the game
+ save_text_strings(data, size);
+ break;
+
+ case 23:
+ // Save the sound header desc data
+ save_sound_desc_data(data, size);
+ break;
+
+ case 24:
+ // Save the decoder sequence list
+ save_string_decoder_data(data, size);
+ break;
+
+ default:
+ data = NULL;
+ size = 0;
+ resourceId = 0xffff;
+ break;
+ }
+}
+
+void openOutputFile(const char *outFilename) {
+ outputFile.open(outFilename, kFileWriteMode);
+
+ // Write header
+ outputFile.write("lure", 4);
+ outputFile.writeWord(0);
+
+ outputFile.seek(0xBF * 8);
+ FileEntry fileVersion;
+ memset(&fileVersion, 0xff, sizeof(FileEntry));
+ fileVersion.unused = VERSION_MAJOR;
+ fileVersion.sizeExtension = VERSION_MINOR;
+ outputFile.write(&fileVersion, sizeof(FileEntry));
+}
+
+void closeOutputFile() {
+ outputFile.seek(6 + 5 * langIndex);
+ outputFile.writeByte(0xff);
+ outputFile.close();
+}
+
+void createFile(const char *outFilename) {
+ FileEntry rec;
+ uint32 startOffset, numBytes;
+ uint32 outputStart;
+ uint16 resourceId;
+ uint16 resourceSize;
+ byte *resourceData;
+ bool resourceFlag;
+ byte tempBuffer[32];
+
+ memset(tempBuffer, 0, 32);
+
+ // Reset list counters
+ outputStart = ((outputFile.pos() + 0xff) / 0x100) * 0x100;
+ startOffset = 0x600;
+ animIndex = 0;
+ actionIndex = 0;
+ talkOffsetIndex = 0;
+
+ // Write out the position of the next language set
+ outputFile.seek(6 + 5 * (langIndex - 1));
+
+ switch (language) {
+ case IT_ITA:
+ outputFile.writeByte(LANG_IT_ITA);
+ break;
+ case FR_FRA:
+ outputFile.writeByte(LANG_FR_FRA);
+ break;
+ case DE_DEU:
+ outputFile.writeByte(LANG_DE_DEU);
+ break;
+ case ES_ESP:
+ outputFile.writeByte(LANG_ES_ESP);
+ break;
+ case EN_ANY:
+ outputFile.writeByte(LANG_EN_ANY);
+ break;
+ default:
+ printf("Unknown language encountered\n");
+ exit(1);
+ }
+
+ outputFile.writeLong(outputStart);
+
+ // Write out start header
+ outputFile.seek(outputStart);
+ outputFile.write("heywow", 6);
+ outputFile.writeWord(0);
+
+ resourceFlag = true;
+ for (int resIndex=0; resIndex < 0xBE; ++resIndex) {
+ resourceData = NULL;
+
+ // Get next data entry
+ if (resourceFlag)
+ // Get resource details
+ getEntry(resIndex, resourceId, resourceData, resourceSize);
+
+ // Write out the next header entry
+ outputFile.seek(outputStart + (resIndex + 1) * 8);
+ if (resourceSize == 0) {
+ // Unused entry
+ memset(&rec, 0xff, sizeof(FileEntry));
+ resourceFlag = false;
+ } else {
+ rec.id = TO_LE_16(resourceId);
+ rec.offset = TO_LE_16(startOffset >> 5);
+ rec.sizeExtension = 0; //(uint8) ((resourceSize >> 16) & 0xff); --never needed
+ rec.size = TO_LE_16(resourceSize & 0xffff);
+ rec.unused = 0xff;
+ }
+
+ outputFile.write(&rec, sizeof(FileEntry));
+
+ // Write out the resource
+ if (resourceFlag) {
+ outputFile.seek(outputStart + startOffset);
+ outputFile.write(resourceData, resourceSize);
+ startOffset += resourceSize;
+ free(resourceData); // Free the data block
+
+ // Write out enough bytes to move to the next 32 byte boundary
+ numBytes = 0x20 * ((startOffset + 0x1f) / 0x20) - startOffset;
+ if (numBytes != 0)
+ {
+ outputFile.write(tempBuffer, numBytes);
+ startOffset += numBytes;
+ }
+ }
+ }
+
+ // Move to the end of the written file
+ outputFile.seek(0, SEEK_END);
+}
+
+// validate_executable
+// Validates that the correct executable is being used to generate the
+// resource file. Eventually the resource file creator will need to work
+// with the other language executables, but for now just make
+
+bool validate_executable() {
+ uint32 sumTotal = 0;
+ byte buffer[NUM_BYTES_VALIDATE];
+ lureExe.read(buffer, NUM_BYTES_VALIDATE);
+ for (int ctr = 0; ctr < NUM_BYTES_VALIDATE; ++ctr)
+ sumTotal += buffer[ctr];
+
+ if (sumTotal == ENGLISH_FILE_CHECKSUM) {
+ language = EN_ANY;
+ dataSegment = 0xAC50;
+ printf("Detected English version\n");
+ } else if (sumTotal == ITALIAN_FILE_CHECKSUM) {
+ language = IT_ITA;
+ dataSegment = 0xACB0;
+ printf("Detected Italian version\n");
+ } else if (sumTotal == FRENCH_FILE_CHECKSUM) {
+ language = FR_FRA;
+ dataSegment = 0xB060;
+ printf("Detected French version\n");
+ } else if (sumTotal == GERMAN_FILE_CHECKSUM) {
+ language = DE_DEU;
+ dataSegment = 0xB0C0;
+ printf("Detected German version\n");
+ } else if (sumTotal == SPANISH_FILE_CHECKSUM) {
+ language = ES_ESP;
+ dataSegment = 0xAD20;
+ printf("Detected Spanish version\n");
+ } else {
+ printf("Lure executable version not recognized. Checksum = %xh\n", sumTotal);
+ return false;
+ }
+
+ // Double-check that the given language has not already been done
+ for (int index = 0; index < langIndex; ++index) {
+ if (processedLanguages[index] == language) {
+ printf("Identical language executable listed multiple times\n");
+ return false;
+ }
+ }
+
+ processedLanguages[langIndex++] = language;
+ return true;
+}
+
+
+int main(int argc, char *argv[]) {
+ const char /**inFilename,*/ *outFilename = 0;
+
+ if (argc == 1) {
+ printf("Format: %s output_filename [lureExecutable ..]\n", argv[0]);
+ exit(0);
+ }
+
+ openOutputFile(argv[1]);
+
+ for (int argi = 2; argi < argc; ++argi) {
+ if (!lureExe.open(argv[argi]))
+ printf("Could not open file: %s\n", argv[argi]);
+ else {
+ if (validate_executable())
+ createFile(outFilename);
+ lureExe.close();
+ }
+ }
+
+ closeOutputFile();
+}