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-rw-r--r--devtools/create_project/create_project.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/devtools/create_project/create_project.cpp b/devtools/create_project/create_project.cpp
index de82dd1698..17b3d29d0b 100644
--- a/devtools/create_project/create_project.cpp
+++ b/devtools/create_project/create_project.cpp
@@ -18,9 +18,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL$
- * $Id$
- *
*/
// HACK to allow building with the SDL backend on MinGW
@@ -639,7 +636,7 @@ bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool
if (engine != engines.end()) {
engine->enable = enable;
- // When we disable an einge, we also need to disable all the sub engines.
+ // When we disable an engine, we also need to disable all the sub engines.
if (!enable && !engine->subEngines.empty()) {
for (StringList::const_iterator j = engine->subEngines.begin(); j != engine->subEngines.end(); ++j) {
EngineDescList::iterator subEngine = std::find(engines.begin(), engines.end(), *j);
@@ -741,7 +738,6 @@ const Feature s_features[] = {
{ "mt32emu", "USE_MT32EMU", "", true, "integrated MT-32 emulator" },
{ "nasm", "USE_NASM", "", true, "IA-32 assembly support" }, // This feature is special in the regard, that it needs additional handling.
{ "opengl", "USE_OPENGL", "opengl32", true, "OpenGL support" },
- { "indeo3", "USE_INDEO3", "", true, "Indeo3 codec support"},
{ "translation", "USE_TRANSLATION", "", true, "Translation support" },
{ "vkeybd", "ENABLE_VKEYBD", "", false, "Virtual keyboard support"},
{ "langdetect", "USE_DETECTLANG", "", true, "System language detection support" } // This feature actually depends on "translation", there