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-rw-r--r--devtools/create_project/create_project.cpp16
-rw-r--r--devtools/create_project/create_project.h4
-rw-r--r--devtools/create_project/msbuild.cpp2
-rw-r--r--devtools/create_project/xcode.cpp20
4 files changed, 26 insertions, 16 deletions
diff --git a/devtools/create_project/create_project.cpp b/devtools/create_project/create_project.cpp
index aa450f1461..0242af1cfb 100644
--- a/devtools/create_project/create_project.cpp
+++ b/devtools/create_project/create_project.cpp
@@ -125,7 +125,6 @@ int main(int argc, char *argv[]) {
ProjectType projectType = kProjectNone;
int msvcVersion = 12;
- bool useSDL2 = false;
// Parse command line arguments
using std::cout;
@@ -269,7 +268,7 @@ int main(int argc, char *argv[]) {
} else if (!std::strcmp(argv[i], "--tests")) {
setup.tests = true;
} else if (!std::strcmp(argv[i], "--sdl2")) {
- useSDL2 = true;
+ setup.useSDL2 = true;
} else {
std::cerr << "ERROR: Unknown parameter \"" << argv[i] << "\"\n";
return -1;
@@ -349,11 +348,15 @@ int main(int argc, char *argv[]) {
setup.defines.push_back("IPHONE");
}
setup.defines.push_back("SDL_BACKEND");
- if (!useSDL2) {
- cout << "\nLinking to SDL 1.2\n\n";
+ if (!setup.useSDL2) {
+ cout << "\nBuilding against SDL 1.2\n\n";
setup.libraries.push_back("sdl");
} else {
- cout << "\nLinking to SDL 2.0\n\n";
+ cout << "\nBuilding against SDL 2.0\n\n";
+ // TODO: This also defines USE_SDL2 in the preprocessor, we don't do
+ // this in our configure/make based build system. Adapt create_project
+ // to replicate this behavior.
+ setup.defines.push_back("USE_SDL2");
setup.libraries.push_back("sdl2");
}
setup.libraries.push_back("winmm");
@@ -954,7 +957,8 @@ const Feature s_features[] = {
{ "16bit", "USE_RGB_COLOR", "", true, "16bit color support" },
{ "mt32emu", "USE_MT32EMU", "", true, "integrated MT-32 emulator" },
{ "nasm", "USE_NASM", "", true, "IA-32 assembly support" }, // This feature is special in the regard, that it needs additional handling.
- { "opengl", "USE_OPENGL", "opengl32", true, "OpenGL support" },
+ { "opengl", "USE_OPENGL", "", true, "OpenGL support" },
+ { "opengles", "USE_GLES", "", true, "forced OpenGL ES mode" },
{ "taskbar", "USE_TASKBAR", "", true, "Taskbar integration support" },
{ "translation", "USE_TRANSLATION", "", true, "Translation support" },
{ "vkeybd", "ENABLE_VKEYBD", "", false, "Virtual keyboard support"},
diff --git a/devtools/create_project/create_project.h b/devtools/create_project/create_project.h
index fb207f3f59..1e417d485b 100644
--- a/devtools/create_project/create_project.h
+++ b/devtools/create_project/create_project.h
@@ -229,15 +229,17 @@ struct BuildSetup {
StringList testDirs; ///< List of all folders containing tests
bool devTools; ///< Generate project files for the tools
- bool tests; ///< Generate project files for the tests
+ bool tests; ///< Generate project files for the tests
bool runBuildEvents; ///< Run build events as part of the build (generate revision number and copy engine/theme data & needed files to the build folder
bool createInstaller; ///< Create NSIS installer after the build
+ bool useSDL2; ///< Whether to use SDL2 or not.
BuildSetup() {
devTools = false;
tests = false;
runBuildEvents = false;
createInstaller = false;
+ useSDL2 = false;
}
};
diff --git a/devtools/create_project/msbuild.cpp b/devtools/create_project/msbuild.cpp
index a804205c42..2c6a89543f 100644
--- a/devtools/create_project/msbuild.cpp
+++ b/devtools/create_project/msbuild.cpp
@@ -366,7 +366,7 @@ void MSBuildProvider::outputGlobalPropFile(const BuildSetup &setup, std::ofstrea
"\t\t<_PropertySheetDisplayName>" << setup.projectDescription << "_Global</_PropertySheetDisplayName>\n"
"\t\t<ExecutablePath>$(" << LIBS_DEFINE << ")\\bin;$(" << LIBS_DEFINE << ")\\bin\\" << (bits == 32 ? "x86" : "x64") << ";$(ExecutablePath)</ExecutablePath>\n"
"\t\t<LibraryPath>$(" << LIBS_DEFINE << ")\\lib\\" << (bits == 32 ? "x86" : "x64") << ";$(" << LIBS_DEFINE << ")\\lib\\" << (bits == 32 ? "x86" : "x64") << "\\$(Configuration);$(LibraryPath)</LibraryPath>\n"
- "\t\t<IncludePath>$(" << LIBS_DEFINE << ")\\include;$(" << LIBS_DEFINE << ")\\include\\SDL;$(IncludePath)</IncludePath>\n"
+ "\t\t<IncludePath>$(" << LIBS_DEFINE << ")\\include;$(" << LIBS_DEFINE << ")\\include\\" << (setup.useSDL2 ? "SDL2" : "SDL") << ";$(IncludePath)</IncludePath>\n"
"\t\t<OutDir>$(Configuration)" << bits << "\\</OutDir>\n"
"\t\t<IntDir>$(Configuration)" << bits << "\\$(ProjectName)\\</IntDir>\n"
"\t</PropertyGroup>\n"
diff --git a/devtools/create_project/xcode.cpp b/devtools/create_project/xcode.cpp
index a43730fbe2..bfe7f522f0 100644
--- a/devtools/create_project/xcode.cpp
+++ b/devtools/create_project/xcode.cpp
@@ -447,9 +447,6 @@ void XcodeProvider::setupFrameworksBuildPhase(const BuildSetup &setup) {
DEF_SYSFRAMEWORK("UIKit");
DEF_SYSTBD("libiconv");
- // Optionals:
- DEF_SYSFRAMEWORK("OpenGL");
-
// Local libraries
DEF_LOCALLIB_STATIC("libFLAC");
DEF_LOCALLIB_STATIC("libmad");
@@ -570,8 +567,6 @@ void XcodeProvider::setupFrameworksBuildPhase(const BuildSetup &setup) {
frameworks_osx.push_back("IOKit.framework");
frameworks_osx.push_back("Cocoa.framework");
frameworks_osx.push_back("AudioUnit.framework");
- // Optionals:
- frameworks_osx.push_back("OpenGL.framework");
order = 0;
for (ValueList::iterator framework = frameworks_osx.begin(); framework != frameworks_osx.end(); framework++) {
@@ -932,7 +927,11 @@ void XcodeProvider::setupBuildConfiguration(const BuildSetup &setup) {
ADD_SETTING_LIST(scummvmOSX_Debug, "GCC_PREPROCESSOR_DEFINITIONS", scummvmOSX_defines, kSettingsNoQuote | kSettingsAsList, 5);
ADD_SETTING_QUOTE(scummvmOSX_Debug, "GCC_VERSION", "");
ValueList scummvmOSX_HeaderPaths;
- scummvmOSX_HeaderPaths.push_back("/opt/local/include/SDL");
+ if (setup.useSDL2) {
+ scummvmOSX_HeaderPaths.push_back("/opt/local/include/SDL2");
+ } else {
+ scummvmOSX_HeaderPaths.push_back("/opt/local/include/SDL");
+ }
scummvmOSX_HeaderPaths.push_back("/opt/local/include");
scummvmOSX_HeaderPaths.push_back("/opt/local/include/freetype2");
scummvmOSX_HeaderPaths.push_back("include/");
@@ -948,7 +947,6 @@ void XcodeProvider::setupBuildConfiguration(const BuildSetup &setup) {
ADD_SETTING_LIST(scummvmOSX_Debug, "LIBRARY_SEARCH_PATHS", scummvmOSX_LibPaths, kSettingsNoQuote | kSettingsAsList, 5);
ADD_SETTING_QUOTE(scummvmOSX_Debug, "OTHER_CFLAGS", "");
ValueList scummvmOSX_LdFlags;
- scummvmOSX_LdFlags.push_back("-lSDLmain");
scummvmOSX_LdFlags.push_back("-logg");
scummvmOSX_LdFlags.push_back("-lpng");
scummvmOSX_LdFlags.push_back("-ljpeg");
@@ -958,7 +956,13 @@ void XcodeProvider::setupBuildConfiguration(const BuildSetup &setup) {
scummvmOSX_LdFlags.push_back("-lvorbis");
scummvmOSX_LdFlags.push_back("-lmad");
scummvmOSX_LdFlags.push_back("-lFLAC");
- scummvmOSX_LdFlags.push_back("-lSDL");
+ if (setup.useSDL2) {
+ scummvmOSX_LdFlags.push_back("-lSDL2main");
+ scummvmOSX_LdFlags.push_back("-lSDL2");
+ } else {
+ scummvmOSX_LdFlags.push_back("-lSDLmain");
+ scummvmOSX_LdFlags.push_back("-lSDL");
+ }
scummvmOSX_LdFlags.push_back("-lz");
ADD_SETTING_LIST(scummvmOSX_Debug, "OTHER_LDFLAGS", scummvmOSX_LdFlags, kSettingsAsList, 5);
ADD_SETTING(scummvmOSX_Debug, "PREBINDING", "NO");