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diff --git a/devtools/create_tony/create_tony.cpp b/devtools/create_tony/create_tony.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * This is a utility for storing all the hardcoded data of Tony Tough in a separate
+ * data file, used by the game engine
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+// HACK to allow building with the SDL backend on MinGW
+// see bug #1800764 "TOOLS: MinGW tools building broken"
+#ifdef main
+#undef main
+#endif // main
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "common/scummsys.h"
+#include "common/events.h"
+
+#include "create_tony.h"
+#include "staticdata.h"
+
+static void writeByte(FILE *fp, uint8 b) {
+ fwrite(&b, 1, 1, fp);
+}
+
+static void writeUint16BE(FILE *fp, uint16 value) {
+ writeByte(fp, (uint8)(value >> 8));
+ writeByte(fp, (uint8)(value & 0xFF));
+}
+
+void writeSint16BE(FILE *fp, int16 value) {
+ writeUint16BE(fp, (uint16)value);
+}
+
+static void writeUint32BE(FILE *fp, uint32 value) {
+ writeByte(fp, (uint8)(value >> 24));
+ writeByte(fp, (uint8)((value >> 16) & 0xFF));
+ writeByte(fp, (uint8)((value >> 8) & 0xFF));
+ writeByte(fp, (uint8)(value & 0xFF));
+}
+
+void writeSint32BE(FILE *fp, int32 value) {
+ writeUint32BE(fp, (uint16)value);
+}
+
+int main(int argc, char *argv[]) {
+ FILE *outFile;
+
+ outFile = fopen("tony.dat", "wb");
+
+ // Write header
+ fwrite("TONY", 4, 1, outFile);
+
+ writeByte(outFile, TONY_DAT_VER_MAJ);
+ writeByte(outFile, TONY_DAT_VER_MIN);
+
+ // game versions/variants
+ writeUint16BE(outFile, NUM_VARIANTS);
+
+ // Italian
+ for (int i = 0; i < 256; i++) {
+ writeSint16BE(outFile, _cTableDialogIta[i]);
+ writeSint16BE(outFile, _lTableDialogIta[i]);
+ writeSint16BE(outFile, _cTableMaccIta[i]);
+ writeSint16BE(outFile, _lTableMaccIta[i]);
+ writeSint16BE(outFile, _cTableCredIta[i]);
+ writeSint16BE(outFile, _lTableCredIta[i]);
+ writeSint16BE(outFile, _cTableObjIta[i]);
+ writeSint16BE(outFile, _lTableObjIta[i]);
+ }
+
+ // Polish
+ for (int i = 0; i < 256; i++) {
+ writeSint16BE(outFile, _cTableDialogPol[i]);
+ writeSint16BE(outFile, _lTableDialogPol[i]);
+ writeSint16BE(outFile, _cTableMaccPol[i]);
+ writeSint16BE(outFile, _lTableMaccPol[i]);
+ writeSint16BE(outFile, _cTableCredPol[i]);
+ writeSint16BE(outFile, _lTableCredPol[i]);
+ writeSint16BE(outFile, _cTableObjPol[i]);
+ writeSint16BE(outFile, _lTableObjPol[i]);
+ }
+
+ //Russian
+ for (int i = 0; i < 256; i++) {
+ writeSint16BE(outFile, _cTableDialogRus[i]);
+ writeSint16BE(outFile, _lTableDialogRus[i]);
+ writeSint16BE(outFile, _cTableMaccRus[i]);
+ writeSint16BE(outFile, _lTableMaccRus[i]);
+ writeSint16BE(outFile, _cTableCredRus[i]);
+ writeSint16BE(outFile, _lTableCredRus[i]);
+ writeSint16BE(outFile, _cTableObjRus[i]);
+ writeSint16BE(outFile, _lTableObjRus[i]);
+ }
+
+ // Czech
+ for (int i = 0; i < 256; i++) {
+ writeSint16BE(outFile, _cTableDialogCze[i]);
+ writeSint16BE(outFile, _lTableDialogCze[i]);
+ writeSint16BE(outFile, _cTableMaccCze[i]);
+ writeSint16BE(outFile, _lTableMaccCze[i]);
+ writeSint16BE(outFile, _cTableCredCze[i]);
+ writeSint16BE(outFile, _lTableCredCze[i]);
+ writeSint16BE(outFile, _cTableObjCze[i]);
+ writeSint16BE(outFile, _lTableObjCze[i]);
+ }
+
+ // French
+ for (int i = 0; i < 256; i++) {
+ writeSint16BE(outFile, _cTableDialogFra[i]);
+ writeSint16BE(outFile, _lTableDialogFra[i]);
+ writeSint16BE(outFile, _cTableMaccFra[i]);
+ writeSint16BE(outFile, _lTableMaccFra[i]);
+ writeSint16BE(outFile, _cTableCredFra[i]);
+ writeSint16BE(outFile, _lTableCredFra[i]);
+ writeSint16BE(outFile, _cTableObjFra[i]);
+ writeSint16BE(outFile, _lTableObjFra[i]);
+ }
+
+ // Deutsch
+ for (int i = 0; i < 256; i++) {
+ writeSint16BE(outFile, _cTableDialogDeu[i]);
+ writeSint16BE(outFile, _lTableDialogDeu[i]);
+ writeSint16BE(outFile, _cTableMaccDeu[i]);
+ writeSint16BE(outFile, _lTableMaccDeu[i]);
+ writeSint16BE(outFile, _cTableCredDeu[i]);
+ writeSint16BE(outFile, _lTableCredDeu[i]);
+ writeSint16BE(outFile, _cTableObjDeu[i]);
+ writeSint16BE(outFile, _lTableObjDeu[i]);
+ }
+
+ fclose(outFile);
+ return 0;
+}
+
+void writeTextArray(FILE *outFile, const char *textArray[], int nbrText) {
+ int len, len1, pad;
+ uint8 padBuf[DATAALIGNMENT];
+
+ for (int i = 0; i < DATAALIGNMENT; i++)
+ padBuf[i] = 0;
+
+ writeUint16BE(outFile, nbrText);
+ len = DATAALIGNMENT - 2;
+ for (int i = 0; i < nbrText; i++) {
+ len1 = strlen(textArray[i]) + 1;
+ pad = DATAALIGNMENT - (len1 + 2) % DATAALIGNMENT;
+ len += 2 + len1 + pad;
+ }
+ writeUint16BE(outFile, len);
+
+ fwrite(padBuf, DATAALIGNMENT - 2, 1, outFile); // padding
+ for (int i = 0; i < nbrText; i++) {
+ len = strlen(textArray[i]) + 1;
+ pad = DATAALIGNMENT - (len + 2) % DATAALIGNMENT;
+
+ writeUint16BE(outFile, len + pad + 2);
+ fwrite(textArray[i], len, 1, outFile);
+ fwrite(padBuf, pad, 1, outFile);
+ }
+}