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diff --git a/dists/psp2/readme-psp2.md b/dists/psp2/readme-psp2.md new file mode 100644 index 0000000000..559c2fbd60 --- /dev/null +++ b/dists/psp2/readme-psp2.md @@ -0,0 +1,64 @@ +Prerequisites +============= +- A homebrew enabled PlayStation Vita console. +- At least one ScummVM supported game. The list of compatible games can be seen here: http://www.scummvm.org/compatibility/ +The page http://wiki.scummvm.org/index.php/Where_to_get_the_games references some places where those games can be bought. Demonstration versions for most of the supported games are downloadable on http://scummvm.org/demos/ + +Installing +========== +From a computer, download the installable package. Unzip and copy the .vpk file it to the PlayStation Vita and install it. + +Configuring and playing games +============================= +The user manual describes how to add games to ScummVM and launch them : http://wiki.scummvm.org/index.php/User_Manual + +PlayStation Vita Specifics +========================== +Saves are wrote in the ux0:/data/scummvm/saves folder. + +Joypad button mapping +===================== +- Left stick => Mouse +- R + Left stick => Slow Mouse +- Cross => Left mouse button +- Circle => Right mouse button +- DPad => Cursor Keys (useful for character motion) +- R + DPad => Diagonal Cursor Keys +- L Trigger => Game menu (F5) +- R Trigger => Shift (used to enable Mass Add in menu) +- Square => Period '.' (used to skip dialog lines) +- R + Square => Space ' ' +- Triangle => Escape (used to skip cutscenes) +- R + Triangle => Return +- Start => ScummVM's global in-game menu +- Select => Toggle virtual keyboard +- R + Select => AGI predictive input dialog + +Disclaimer +========== +Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden. + +Building from source +==================== +This port of ScummVM to the PSP2 is based on SDL2. It uses the open source SDK VITASDK. + +The dependencies needed to build it are : + +- The toolchain from https://github.com/vitadev/vdpm +- zlib, libpng, libjpeg-turbo, libogg, libvorbis, flac, curl, openssl, freetype, from https://github.com/vitadev/vdpm +- libmad from https://github.com/Cpasjuste/libmad-psp2 +- SDL2 from https://github.com/Cpasjuste/SDL-Vita +- ScummVM from https://github.com/Cpasjuste/scummvm +- The fbo branch of libvita2d from https://github.com/frangarcj/vita2dlib/tree/fbo/libvita2d +copied under new names libvita2d_fbo.a in $VITASDK/arm-vita-eabi-gcc/lib and vita2d_fbo.h in $VITASDK/arm-vita-eabi-gcc/include. The renaming is necessary to prevent conflict with the official vita2d lib that comes with the VitaSDK. +- The pre-compiled gtu release of vita-shader-collection from https://github.com/frangarcj/vita-shader-collection/releases, copy all headers to $VITASDK/arm-vita-eabi-gcc/include and the library libvitashaders.a to $VITASDK/arm-vita-eabi-gcc/lib + +Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command : + +./configure --host=psp2 && make psp2vpk + +Thanks +====== +Xavier from consoleX for donating a ps vita device +xerpi for initial SDL2 port +VITASDK and henkaku developers |