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Diffstat (limited to 'dists/wii/READMII')
-rw-r--r-- | dists/wii/READMII | 131 |
1 files changed, 77 insertions, 54 deletions
diff --git a/dists/wii/READMII b/dists/wii/READMII index 32f97b5425..ea496f47c5 100644 --- a/dists/wii/READMII +++ b/dists/wii/READMII @@ -3,78 +3,101 @@ Wii/Gamecube port of ScummVM README REQUIREMENTS - wii: - - sd card - - wiimote or gamecube controller in port 1 + Wii: + - Supported SD card or USB mass storage device + - Wiimote or Gamecube controller in port 1 - gamecube: - - sd card - - sd gecko adapter - - gamecube controller in port 1 + Gamecube: + - Supported SD card + - SD Gecko adapter + - Gamecube controller in port 1 INSTALL - - copy the "scummvm" folder into the "/apps" folder of your sd card - - copy your demos and/or games onto the same sd card - each game goes into its own subdirectory, do not place those under - "/apps/scummvm", and do not set the "theme" or "extra" path to that folder - freeware versions: http://scummvm.org/downloads.php#extras - demos: http://scummvm.org/demos.php + - Copy the "scummvm" folder to the "/apps" folder of your chosen storage + media + - Copy your demos and/or games to the SD card, USB mass storage device or + burn them on a DVD-R using the ISO9660 standard. + (A DVDX install is required for DVD support) -RUN + Freeware versions: http://scummvm.org/downloads.php#extras + Demos: http://scummvm.org/demos.php - wii: - either use the homebrew channel, available at +RUN + Wii: + Either use The Homebrew Channel, available at http://hbc.hackmii.com/ + or load "/apps/scummvm/boot.dol" with your favorite loader. - or load "/apps/scummvm/boot.dol" with your favorite loader - - gamecube: - load "/apps/scummvm/scummvm-gc.dol" with your favorite loader + Gamecube: + Load "/apps/scummvm/scummvm-gc.dol" with your favorite loader. CONTROLS - wiimote - - IR: mouse movement - a: left mouse button - b: right mouse button - minus: escape - plus: "." (skip current line of text) - 2: enter - home: f5 (scummvm menu) - dpad up: shift (mass add for the gui, combined with home: GMM) - dpad down: virtual keyboard - dpad right: predictive dialog (only in AGI games) - - gamecube pad - - analog stick: mouse movement - a: left mouse button - b: right mouse button - x: escape - y: "." (skip current line of text) - z: enter - start: f5 (scummvm menu) - dpad up: shift (mass add for the gui, combined with start: GMM) - dpad down: virtual keyboard - dpad right: predictive dialog (only in AGI games) + Wiimote + + IR: Mouse movement + A: Left mouse button + B: Right mouse button + Minus: Escape + Plus: "." (Skip current line of text) + 2: Enter + 1: Port specific options dialog + Home: F5 (ScummVM menu) + DPad up: Shift (Mass add for the gui, combined with home: GMM) + DPad down: Virtual keyboard + DPad right: Predictive dialog (only in AGI games) + + Gamecube pad + + Analog stick: Mouse movement + A: Left mouse button + B: Right mouse button + X: Escape + Y: "." (Skip current line of text) + Z: Enter + R: Port specific options dialog + Start: F5 (ScummVM menu) + DPad up: Shift (Mass add for the gui, combined with start: GMM) + DPad down: Virtual keyboard + DPad right: Predictive dialog (only in AGI games) DISPLAY SETUP "Graphics mode" - you can choose between multiple overscan options to adjust the screen size - used for drawing. select a higher overscan mode to get rid of black - borders or choose a lower overscan mode if parts of the picture get cropped + There are 4 modes to choose from: + 1) Standard + 2) Standard antialiased + 3) Dual-strike + 4) Dual-strike antialiased + + Dual-strike modes render at half the vertical resolution. On interlaced + modes this means that only one field is used for rendering, effectively + using progressive frames (240p) with no "combing" effect. These modes + improve the picture quality for low-res games, especially on CRTs. + Not all display devices support these modes. Only available for games with + a vertical resolution of 240 pixels or less. + + Antialiased modes soften the picture to some degree. This is a feature of + the GPU (no game performance loss). + + "Aspect ratio correction" + Some games run at a native resolution of 320x200 pixels using non-square + pixels for a 4:3 display. This video mode is not available on the Wii or + Gamecube, and this feature stretches the picture to 320x240 pixels to the + original 4:3 aspect ratio. "Fullscreen mode" - If your wii is set to 16:9, this will stretch the picture to fullscreen. - Turning this option off results in black borders on the left and right - sides, but the aspect ratio will be kept. This option has no effect on 4:3 - displays - - you have to restart scummvm after changing one of these options + If your Wii is set to 16:9, this will stretch the picture to fullscreen. + Turning this option off results in pillarboxing (black borders on the left + and right sides), but the aspect ratio will be kept. This option has no + effect on 4:3 displays. + + If the picture gets cropped or black bars are visible, use the Wii options + dialog to adjust it. Pressing 1 on the Wiimote or R on the Gamecube pad + opens this dialog. The available video options are specific to each of the + graphics modes mentioned above. Settings will be saved for each. THANKS |