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-rw-r--r--dists/wii/READMII131
1 files changed, 77 insertions, 54 deletions
diff --git a/dists/wii/READMII b/dists/wii/READMII
index 32f97b5425..ea496f47c5 100644
--- a/dists/wii/READMII
+++ b/dists/wii/READMII
@@ -3,78 +3,101 @@ Wii/Gamecube port of ScummVM README
REQUIREMENTS
- wii:
- - sd card
- - wiimote or gamecube controller in port 1
+ Wii:
+ - Supported SD card or USB mass storage device
+ - Wiimote or Gamecube controller in port 1
- gamecube:
- - sd card
- - sd gecko adapter
- - gamecube controller in port 1
+ Gamecube:
+ - Supported SD card
+ - SD Gecko adapter
+ - Gamecube controller in port 1
INSTALL
- - copy the "scummvm" folder into the "/apps" folder of your sd card
- - copy your demos and/or games onto the same sd card
- each game goes into its own subdirectory, do not place those under
- "/apps/scummvm", and do not set the "theme" or "extra" path to that folder
- freeware versions: http://scummvm.org/downloads.php#extras
- demos: http://scummvm.org/demos.php
+ - Copy the "scummvm" folder to the "/apps" folder of your chosen storage
+ media
+ - Copy your demos and/or games to the SD card, USB mass storage device or
+ burn them on a DVD-R using the ISO9660 standard.
+ (A DVDX install is required for DVD support)
-RUN
+ Freeware versions: http://scummvm.org/downloads.php#extras
+ Demos: http://scummvm.org/demos.php
- wii:
- either use the homebrew channel, available at
+RUN
+ Wii:
+ Either use The Homebrew Channel, available at
http://hbc.hackmii.com/
+ or load "/apps/scummvm/boot.dol" with your favorite loader.
- or load "/apps/scummvm/boot.dol" with your favorite loader
-
- gamecube:
- load "/apps/scummvm/scummvm-gc.dol" with your favorite loader
+ Gamecube:
+ Load "/apps/scummvm/scummvm-gc.dol" with your favorite loader.
CONTROLS
- wiimote
-
- IR: mouse movement
- a: left mouse button
- b: right mouse button
- minus: escape
- plus: "." (skip current line of text)
- 2: enter
- home: f5 (scummvm menu)
- dpad up: shift (mass add for the gui, combined with home: GMM)
- dpad down: virtual keyboard
- dpad right: predictive dialog (only in AGI games)
-
- gamecube pad
-
- analog stick: mouse movement
- a: left mouse button
- b: right mouse button
- x: escape
- y: "." (skip current line of text)
- z: enter
- start: f5 (scummvm menu)
- dpad up: shift (mass add for the gui, combined with start: GMM)
- dpad down: virtual keyboard
- dpad right: predictive dialog (only in AGI games)
+ Wiimote
+
+ IR: Mouse movement
+ A: Left mouse button
+ B: Right mouse button
+ Minus: Escape
+ Plus: "." (Skip current line of text)
+ 2: Enter
+ 1: Port specific options dialog
+ Home: F5 (ScummVM menu)
+ DPad up: Shift (Mass add for the gui, combined with home: GMM)
+ DPad down: Virtual keyboard
+ DPad right: Predictive dialog (only in AGI games)
+
+ Gamecube pad
+
+ Analog stick: Mouse movement
+ A: Left mouse button
+ B: Right mouse button
+ X: Escape
+ Y: "." (Skip current line of text)
+ Z: Enter
+ R: Port specific options dialog
+ Start: F5 (ScummVM menu)
+ DPad up: Shift (Mass add for the gui, combined with start: GMM)
+ DPad down: Virtual keyboard
+ DPad right: Predictive dialog (only in AGI games)
DISPLAY SETUP
"Graphics mode"
- you can choose between multiple overscan options to adjust the screen size
- used for drawing. select a higher overscan mode to get rid of black
- borders or choose a lower overscan mode if parts of the picture get cropped
+ There are 4 modes to choose from:
+ 1) Standard
+ 2) Standard antialiased
+ 3) Dual-strike
+ 4) Dual-strike antialiased
+
+ Dual-strike modes render at half the vertical resolution. On interlaced
+ modes this means that only one field is used for rendering, effectively
+ using progressive frames (240p) with no "combing" effect. These modes
+ improve the picture quality for low-res games, especially on CRTs.
+ Not all display devices support these modes. Only available for games with
+ a vertical resolution of 240 pixels or less.
+
+ Antialiased modes soften the picture to some degree. This is a feature of
+ the GPU (no game performance loss).
+
+ "Aspect ratio correction"
+ Some games run at a native resolution of 320x200 pixels using non-square
+ pixels for a 4:3 display. This video mode is not available on the Wii or
+ Gamecube, and this feature stretches the picture to 320x240 pixels to the
+ original 4:3 aspect ratio.
"Fullscreen mode"
- If your wii is set to 16:9, this will stretch the picture to fullscreen.
- Turning this option off results in black borders on the left and right
- sides, but the aspect ratio will be kept. This option has no effect on 4:3
- displays
-
- you have to restart scummvm after changing one of these options
+ If your Wii is set to 16:9, this will stretch the picture to fullscreen.
+ Turning this option off results in pillarboxing (black borders on the left
+ and right sides), but the aspect ratio will be kept. This option has no
+ effect on 4:3 displays.
+
+ If the picture gets cropped or black bars are visible, use the Wii options
+ dialog to adjust it. Pressing 1 on the Wiimote or R on the Gamecube pad
+ opens this dialog. The available video options are specific to each of the
+ graphics modes mentioned above. Settings will be saved for each.
THANKS