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Diffstat (limited to 'doc/audio-compression.tex')
-rw-r--r-- | doc/audio-compression.tex | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/doc/audio-compression.tex b/doc/audio-compression.tex index 5eada69a00..2670c74bf6 100644 --- a/doc/audio-compression.tex +++ b/doc/audio-compression.tex @@ -1,12 +1,14 @@ -%%% Local Variables: +%%% Local Variables: %%% mode: latex -%%% TeX-master: "readme" -%%% End: +%%% TeX-master: "readme.tex" +%%% End: + \subsection{Using compressed audiofiles (MP3, Ogg Vorbis, Flac)} \label{sect-compressing-audiofiles} + \subsubsection{Using MP3 files for CD audio} Use LAME or some other MP3 encoder to rip the CD audio tracks to files. Name @@ -32,6 +34,7 @@ command line with the value after q specifying the desired quality from 0 to 10: \subsubsection{Using Flac files for CD audio} + Use flac or some other flac encoder to encode the audio tracks to files. Name the files track1.flac track2.flac etc. In your filesystem only allows three letter extensions, name the files track1.fla track2.fla etc. @@ -115,6 +118,7 @@ For Flac add --flac and optional parameters, i.e. Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this file to your game directory. You can safely remove the old file. + \subsubsection{Compressing speech/music in Broken Sword 1} The compress\_sword1 tool from the scummvm-tools package can encode music and @@ -139,6 +143,7 @@ Use % to get a full list of the options. + \subsubsection{Compressing speech/music in Broken Sword 2} Use our compress\_sword2 util from the scummvm-tools package to perform this |