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-rw-r--r--engines/access/amazon/amazon_game.cpp23
-rw-r--r--engines/access/amazon/amazon_logic.cpp2
-rw-r--r--engines/access/amazon/amazon_player.cpp18
-rw-r--r--engines/access/amazon/amazon_resources.cpp20
-rw-r--r--engines/access/amazon/amazon_resources.h17
-rw-r--r--engines/access/amazon/amazon_scripts.cpp6
-rw-r--r--engines/access/amazon/amazon_scripts.h2
7 files changed, 74 insertions, 14 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index 4c9df7b8ff..9c39a9bd49 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -260,13 +260,24 @@ void AmazonEngine::doEstablish(int screenId, int estabIndex) {
_screen->setIconPalette();
_screen->forceFadeIn();
- _fonts._charSet._lo = 1;
- _fonts._charSet._hi = 10;
- _fonts._charFor._lo = 29;
- _fonts._charFor._hi = 32;
+ if (getGameID() == GType_MartianMemorandum) {
+ _fonts._charSet._lo = 1;
+ _fonts._charSet._hi = 10;
+ _fonts._charFor._lo = 0xF7;
+ _fonts._charFor._hi = 0xFF;
+
+ _screen->_maxChars = 50;
+ _screen->_printOrg = _screen->_printStart = Common::Point(24, 18);
+ } else {
+ _fonts._charSet._lo = 1;
+ _fonts._charSet._hi = 10;
+ _fonts._charFor._lo = 29;
+ _fonts._charFor._hi = 32;
+
+ _screen->_maxChars = 37;
+ _screen->_printOrg = _screen->_printStart = Common::Point(48, 35);
+ }
- _screen->_maxChars = 37;
- _screen->_printOrg = _screen->_printStart = Common::Point(48, 35);
loadEstablish(estabIndex);
uint16 msgOffset;
if (!isCD())
diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp
index ce2c96b7a2..de53da51cd 100644
--- a/engines/access/amazon/amazon_logic.cpp
+++ b/engines/access/amazon/amazon_logic.cpp
@@ -1596,7 +1596,7 @@ void River::moveCanoe() {
moveCanoe2();
} else {
if (events._leftButton && pt.y >= 140) {
- if (pt.x < RMOUSE[8][0]) {
+ if (pt.x < _vm->_room->_rMouse[8][0]) {
// Disk icon wasn't clicked
_vm->_scripts->printString(BAR_MESSAGE);
} else {
diff --git a/engines/access/amazon/amazon_player.cpp b/engines/access/amazon/amazon_player.cpp
index b1ed501fce..903da6c532 100644
--- a/engines/access/amazon/amazon_player.cpp
+++ b/engines/access/amazon/amazon_player.cpp
@@ -48,7 +48,7 @@ void AmazonPlayer::load() {
_downDelta = -2;
_scrollConst = 2;
- for (int i = 0; i < PLAYER_DATA_COUNT; ++i) {
+ for (int i = 0; i < _vm->_playerDataCount; ++i) {
_walkOffRight[i] = OVEROFFR[i];
_walkOffLeft[i] = OVEROFFL[i];
_walkOffUp[i] = OVEROFFU[i];
@@ -78,6 +78,22 @@ void AmazonPlayer::load() {
_diagDownWalkMin = 0;
_diagDownWalkMax = 5;
_game->_guard->setPosition(Common::Point(56, 190));
+ } else {
+ for (int i = 0; i < _vm->_playerDataCount; ++i) {
+ _walkOffRight[i] = SIDEOFFR[i];
+ _walkOffLeft[i] = SIDEOFFL[i];
+ _walkOffUp[i] = SIDEOFFU[i];
+ _walkOffDown[i] = SIDEOFFD[i];
+
+ _walkOffUR[i].x = DIAGOFFURX[i];
+ _walkOffUR[i].y = DIAGOFFURY[i];
+ _walkOffDR[i].x = DIAGOFFDRX[i];
+ _walkOffDR[i].y = DIAGOFFDRY[i];
+ _walkOffUL[i].x = DIAGOFFULX[i];
+ _walkOffUL[i].y = DIAGOFFULY[i];
+ _walkOffDL[i].x = DIAGOFFDLX[i];
+ _walkOffDL[i].y = DIAGOFFDLY[i];
+ }
}
}
diff --git a/engines/access/amazon/amazon_resources.cpp b/engines/access/amazon/amazon_resources.cpp
index 2010c7d842..5ffb91d9fd 100644
--- a/engines/access/amazon/amazon_resources.cpp
+++ b/engines/access/amazon/amazon_resources.cpp
@@ -72,6 +72,19 @@ const char *const FILENAMES_DEMO[] = {
"CHAPTER.AP", "MUSIC.AP", "SOUND.AP", "INV.AP"
};
+const int SIDEOFFR[] = { 5, 5, 5, 5, 5, 5, 5, 5, 0 };
+const int SIDEOFFL[] = { 5, 5, 5, 5, 5, 5, 5, 5, 0 };
+const int SIDEOFFU[] = { 2, 2, 2, 2, 2, 2, 2, 2, 0 };
+const int SIDEOFFD[] = { 2, 2, 2, 2, 2, 2, 2, 2, 0 };
+const int DIAGOFFURX[] = { 4, 5, 2, 2, 3, 4, 2, 2, 0 };
+const int DIAGOFFURY[] = { 2, 3, 2, 2, 2, 3, 1, 1, 0 };
+const int DIAGOFFDRX[] = { 4, 5, 4, 3, 5, 4, 5, 1, 0 };
+const int DIAGOFFDRY[] = { 3, 2, 1, 2, 2, 1, 2, 1, 0 };
+const int DIAGOFFULX[] = { 4, 5, 4, 3, 3, 2, 2, 2, 0 };
+const int DIAGOFFULY[] = { 3, 3, 1, 2, 2, 1, 1, 1, 0 };
+const int DIAGOFFDLX[] = { 4, 5, 3, 3, 5, 4, 6, 1, 0 };
+const int DIAGOFFDLY[] = { 2, 2, 1, 2, 3, 1, 2, 1, 0 };
+
const byte MOUSE0[] = {
// hotspot x and y, uint16 LE
0, 0, 0, 0,
@@ -2406,6 +2419,11 @@ const int CAST_END_OBJ1[4][4] = {
{ 3, 103, 1300, 10 }
};
-} // End of namespace Amazon
+const int RMOUSE[10][2] = {
+ { 0, 35 }, { 0, 0 }, { 36, 70 }, { 71, 106 }, { 107, 141 },
+ { 142, 177 }, { 178, 212 }, { 213, 248 }, { 249, 283 }, { 284, 318 }
+};
+
+} // End of namespace Amazon
} // End of namespace Access
diff --git a/engines/access/amazon/amazon_resources.h b/engines/access/amazon/amazon_resources.h
index a952860bc2..9801fd9dee 100644
--- a/engines/access/amazon/amazon_resources.h
+++ b/engines/access/amazon/amazon_resources.h
@@ -45,6 +45,19 @@ struct RiverStruct {
extern const char *const FILENAMES[];
extern const char *const FILENAMES_DEMO[];
+extern const int SIDEOFFR[];
+extern const int SIDEOFFL[];
+extern const int SIDEOFFU[];
+extern const int SIDEOFFD[];
+extern const int DIAGOFFURX[];
+extern const int DIAGOFFURY[];
+extern const int DIAGOFFDRX[];
+extern const int DIAGOFFDRY[];
+extern const int DIAGOFFULX[];
+extern const int DIAGOFFULY[];
+extern const int DIAGOFFDLX[];
+extern const int DIAGOFFDLY[];
+
extern const byte *const CURSORS[10];
extern const int TRAVEL_POS[][2];
@@ -138,11 +151,11 @@ extern const int HELP1COORDS[2][4];
extern const int RIVER1OBJ[23][4];
extern const int CAST_END_OBJ[26][4];
-
extern const int CAST_END_OBJ1[4][4];
-} // End of namespace Amazon
+extern const int RMOUSE[10][2];
+} // End of namespace Amazon
} // End of namespace Access
#endif /* ACCESS_AMAZON_RESOURCES_H */
diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp
index 92acb3686d..8c49424bc5 100644
--- a/engines/access/amazon/amazon_scripts.cpp
+++ b/engines/access/amazon/amazon_scripts.cpp
@@ -33,6 +33,8 @@ namespace Amazon {
AmazonScripts::AmazonScripts(AccessEngine *vm) : Scripts(vm) {
_game = (AmazonEngine *)_vm;
+
+ setOpcodes_v2();
}
void AmazonScripts::cLoop() {
@@ -379,7 +381,7 @@ typedef void(AmazonScripts::*AmazonScriptMethodPtr)();
void AmazonScripts::executeCommand(int commandIndex) {
static const AmazonScriptMethodPtr COMMAND_LIST[] = {
- &AmazonScripts::cmdHelp, &AmazonScripts::cmdCycleBack,
+ &AmazonScripts::cmdHelp_v2, &AmazonScripts::cmdCycleBack,
&AmazonScripts::cmdChapter, &AmazonScripts::cmdSetHelp,
&AmazonScripts::cmdCenterPanel, &AmazonScripts::cmdMainPanel,
&AmazonScripts::CMDRETFLASH
@@ -391,7 +393,7 @@ void AmazonScripts::executeCommand(int commandIndex) {
Scripts::executeCommand(commandIndex);
}
-void AmazonScripts::cmdHelp() {
+void AmazonScripts::cmdHelp_v2() {
Common::String helpMessage = readString();
if (_game->_helpLevel == 0) {
diff --git a/engines/access/amazon/amazon_scripts.h b/engines/access/amazon/amazon_scripts.h
index e10eefb4f5..6d992667f5 100644
--- a/engines/access/amazon/amazon_scripts.h
+++ b/engines/access/amazon/amazon_scripts.h
@@ -49,7 +49,7 @@ protected:
void setInactive();
void boatWalls(int param1, int param2);
- void cmdHelp();
+ void cmdHelp_v2();
void cmdCycleBack();
void cmdChapter();
void cmdSetHelp();