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Diffstat (limited to 'engines/access/debugger.cpp')
-rw-r--r-- | engines/access/debugger.cpp | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/engines/access/debugger.cpp b/engines/access/debugger.cpp new file mode 100644 index 0000000000..6cb2bb606c --- /dev/null +++ b/engines/access/debugger.cpp @@ -0,0 +1,164 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/file.h" +#include "access/access.h" +#include "access/debugger.h" +#include "access/amazon/amazon_game.h" + +namespace Access { + +static int strToInt(const char *s) { + if (!*s) + // No string at all + return 0; + else if (toupper(s[strlen(s) - 1]) != 'H') + // Standard decimal string + return atoi(s); + + // Hexadecimal string + uint tmp = 0; + int read = sscanf(s, "%xh", &tmp); + if (read < 1) + error("strToInt failed on string \"%s\"", s); + return (int)tmp; +} + +Debugger *Debugger::init(AccessEngine *vm) { + switch (vm->getGameID()) { + case GType_Amazon: + return new Amazon::AmazonDebugger(vm); + default: + return new Debugger(vm); + } +} + +/*------------------------------------------------------------------------*/ + +Debugger::Debugger(AccessEngine *vm) : GUI::Debugger(), _vm(vm) { + registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); + registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene)); + registerCmd("cheat", WRAP_METHOD(Debugger, Cmd_Cheat)); + + switch (vm->getGameID()) { + case GType_Amazon: + _sceneNumb = Amazon::ROOM_NUMB; + _sceneDescr = new Common::String[_sceneNumb]; + for (int i = 0; i < _sceneNumb; i++) + _sceneDescr[i] = Common::String(Amazon::ROOM_DESCR[i]); + break; + case GType_MartianMemorandum: + _sceneNumb = Martian::ROOM_NUMB; + _sceneDescr = new Common::String[_sceneNumb]; + for (int i = 0; i < _sceneNumb; i++) + _sceneDescr[i] = Common::String(Martian::ROOM_DESCR[i]); + break; + default: + _sceneDescr = nullptr; + _sceneNumb = 0; + break; + } +} + +Debugger::~Debugger() { + delete[] _sceneDescr; +} + +bool Debugger::Cmd_LoadScene(int argc, const char **argv) { + switch (argc) { + case 1: + debugPrintf("Current scene is: %d\n\n", _vm->_player->_roomNumber); + + for (int i = 0; i < _sceneNumb; i++) + if (_sceneDescr[i].size()) + debugPrintf("%d - %s\n", i, _sceneDescr[i].c_str()); + return true; + + case 2: { + int newRoom = strToInt(argv[1]); + if (newRoom < 0 || newRoom >= _sceneNumb) { + debugPrintf("Invalid Room Number\n"); + return true; + } + if (!_sceneDescr[newRoom].size()) { + debugPrintf("Unused Room Number\n"); + return true; + } + + _vm->_player->_roomNumber = newRoom; + + _vm->_room->_function = FN_CLEAR1; + _vm->freeChar(); + _vm->_converseMode = 0; + _vm->_scripts->_endFlag = true; + _vm->_scripts->_returnCode = 0; + + return false; + } + default: + debugPrintf("Current scene is: %d\n", _vm->_player->_roomNumber); + debugPrintf("Usage: %s <scene number>\n", argv[0]); + return true; + } +} + +bool Debugger::Cmd_Cheat(int argc, const char **argv) { + if (argc != 1) { + debugPrintf("Usage: %s\n", argv[0]); + debugPrintf("Switches on/off the cheat mode\n"); + return true; + } + + _vm->_cheatFl = !_vm->_cheatFl; + debugPrintf("Cheat is now %s\n", _vm->_cheatFl ? "ON" : "OFF"); + return true; +} + +/*------------------------------------------------------------------------*/ + +namespace Amazon { + +AmazonDebugger::AmazonDebugger(AccessEngine *vm) : Debugger(vm) { + registerCmd("chapter", WRAP_METHOD(AmazonDebugger, Cmd_StartChapter)); +} + +bool AmazonDebugger::Cmd_StartChapter(int argc, const char **argv) { + if (argc != 2) { + debugPrintf("Usage: %s <chapter number>\n", argv[0]); + return true; + } + + // Build up a simple one line script to start the given chapter + byte *chapterScript = (byte *)malloc(5); + chapterScript[0] = SCRIPT_START_BYTE; + chapterScript[1] = ROOM_SCRIPT % 256; + chapterScript[2] = ROOM_SCRIPT / 256; + chapterScript[3] = 0x80 + 75; // cmdChapter + chapterScript[4] = strToInt(argv[1]); // chapter number + _vm->_scripts->setScript(new Resource(chapterScript, 5), true); + + return false; +} + +} // End of namespace Amazon + +} // End of namespace Access |