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Diffstat (limited to 'engines/access/detection.cpp')
-rw-r--r-- | engines/access/detection.cpp | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/engines/access/detection.cpp b/engines/access/detection.cpp new file mode 100644 index 0000000000..441740c1b2 --- /dev/null +++ b/engines/access/detection.cpp @@ -0,0 +1,209 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "access/access.h" +#include "access/amazon/amazon_game.h" +#include "access/martian/martian_game.h" + +#include "base/plugins.h" +#include "common/savefile.h" +#include "common/str-array.h" +#include "common/memstream.h" +#include "engines/advancedDetector.h" +#include "common/system.h" +#include "graphics/colormasks.h" +#include "graphics/surface.h" + +#define MAX_SAVES 99 + +namespace Access { + +struct AccessGameDescription { + ADGameDescription desc; + + int gameID; + uint32 features; +}; + +uint32 AccessEngine::getGameID() const { + return _gameDescription->gameID; +} + +uint32 AccessEngine::getGameFeatures() const { + return _gameDescription->features; +} + +uint32 AccessEngine::getFeatures() const { + return _gameDescription->desc.flags; +} + +bool AccessEngine::isCD() const { + return (bool)(_gameDescription->desc.flags & ADGF_CD); +} + +bool AccessEngine::isDemo() const { + return (bool)(_gameDescription->desc.flags & ADGF_DEMO); +} + +Common::Language AccessEngine::getLanguage() const { + return _gameDescription->desc.language; +} + +Common::Platform AccessEngine::getPlatform() const { + return _gameDescription->desc.platform; +} + +} // End of namespace Access + +static const PlainGameDescriptor AccessGames[] = { + {"Access", "Access"}, + {"amazon", "Amazon: Guardians of Eden"}, + {"martian", "Martian Memorandum"}, + {0, 0} +}; + +#include "access/detection_tables.h" + +class AccessMetaEngine : public AdvancedMetaEngine { +public: + AccessMetaEngine() : AdvancedMetaEngine(Access::gameDescriptions, sizeof(Access::AccessGameDescription), AccessGames) { + _maxScanDepth = 3; + } + + virtual const char *getName() const { + return "Access Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Access Engine (c) 1989-1994 Access Software"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + virtual void removeSaveState(const char *target, int slot) const; + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +}; + +bool AccessMetaEngine::hasFeature(MetaEngineFeature f) const { + return + (f == kSupportsListSaves) || + (f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave) || + (f == kSavesSupportMetaInfo) || + (f == kSavesSupportThumbnail); +} + +bool Access::AccessEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); +} + +bool AccessMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const Access::AccessGameDescription *gd = (const Access::AccessGameDescription *)desc; + if (gd) { + switch (gd->gameID) { + case Access::GType_Amazon: + *engine = new Access::Amazon::AmazonEngine(syst, gd); + break; + case Access::GType_MartianMemorandum: + *engine = new Access::Martian::MartianEngine(syst, gd); + break; + default: + error("Unknown game"); + } + } + return gd != 0; +} + +SaveStateList AccessMetaEngine::listSaves(const char *target) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::StringArray filenames; + Common::String saveDesc; + Common::String pattern = Common::String::format("%s.0??", target); + Access::AccessSavegameHeader header; + + filenames = saveFileMan->listSavefiles(pattern); + sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order + + SaveStateList saveList; + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + const char *ext = strrchr(file->c_str(), '.'); + int slot = ext ? atoi(ext + 1) : -1; + + if (slot >= 0 && slot < MAX_SAVES) { + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); + + if (in) { + Access::AccessEngine::readSavegameHeader(in, header); + saveList.push_back(SaveStateDescriptor(slot, header._saveName)); + + header._thumbnail->free(); + delete header._thumbnail; + delete in; + } + } + } + + return saveList; +} + +int AccessMetaEngine::getMaximumSaveSlot() const { + return MAX_SAVES; +} + +void AccessMetaEngine::removeSaveState(const char *target, int slot) const { + Common::String filename = Common::String::format("%s.%03d", target, slot); + g_system->getSavefileManager()->removeSavefile(filename); +} + +SaveStateDescriptor AccessMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + Common::String filename = Common::String::format("%s.%03d", target, slot); + Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); + + if (f) { + Access::AccessSavegameHeader header; + Access::AccessEngine::readSavegameHeader(f, header); + delete f; + + // Create the return descriptor + SaveStateDescriptor desc(slot, header._saveName); + desc.setThumbnail(header._thumbnail); + desc.setSaveDate(header._year, header._month, header._day); + desc.setSaveTime(header._hour, header._minute); + desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); + + return desc; + } + + return SaveStateDescriptor(); +} + + +#if PLUGIN_ENABLED_DYNAMIC(ACCESS) + REGISTER_PLUGIN_DYNAMIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine); +#else + REGISTER_PLUGIN_STATIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine); +#endif |