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Diffstat (limited to 'engines/access/events.h')
-rw-r--r-- | engines/access/events.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/engines/access/events.h b/engines/access/events.h new file mode 100644 index 0000000000..b8c5f0ee5e --- /dev/null +++ b/engines/access/events.h @@ -0,0 +1,157 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_EVENTS_H +#define ACCESS_EVENTS_H + +#include "common/scummsys.h" +#include "common/events.h" +#include "common/stack.h" + +namespace Access { + +enum CursorType { + CURSOR_NONE = -1, + CURSOR_ARROW = 0, CURSOR_CROSSHAIRS, CURSOR_2, CURSOR_3, CURSOR_LOOK, + CURSOR_USE, CURSOR_TAKE, CURSOR_CLIMB, CURSOR_TALK, CURSOR_HELP, + CURSOR_INVENTORY = 99 +}; + +#define GAME_FRAME_RATE 100 +#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) +#define GAME_TIMER_TIME 15 + +class AccessEngine; + +class EventsManager { +private: + AccessEngine *_vm; + uint32 _frameCounter; + uint32 _priorFrameTime; + uint32 _priorTimerTime; + Common::KeyCode _keyCode; + + Graphics::Surface _invCursor; + bool checkForNextFrameCounter(); + bool checkForNextTimerUpdate(); + void nextFrame(); + void nextTimer(); + void keyControl(Common::KeyCode keycode, bool isKeyDown); +public: + CursorType _cursorId; + CursorType _normalMouse; + bool _leftButton, _rightButton; + bool _middleButton; + bool _wheelUp, _wheelDown; + Common::Point _mousePos; + int _mouseCol, _mouseRow; + bool _cursorExitFlag; + int _vbCount; +public: + /** + * Constructor + */ + EventsManager(AccessEngine *vm); + + /** + * Destructor + */ + ~EventsManager(); + + /** + * Return frame counter + */ + uint32 getFrameCounter() { return _frameCounter; } + + /** + * Sets the cursor and reset the normal cursor + */ + void forceSetCursor(CursorType cursorId); + + /** + * Sets the normal cursor + */ + void setNormalCursor(CursorType cursorId); + + /** + * Sets the cursor + */ + void setCursor(CursorType cursorId); + + /** + * Set the image for the inventory cursor + */ + void setCursorData(Graphics::Surface *src, const Common::Rect &r); + + /** + * Return the current cursor Id + */ + CursorType getCursor() const { return _cursorId; } + + /** + * Show the mouse cursor + */ + void showCursor(); + + /** + * Hide the mouse cursor + */ + void hideCursor(); + + /** + * Returns if the mouse cursor is visible + */ + bool isCursorVisible(); + + void pollEvents(bool skipTimers = false); + + void pollEventsAndWait(); + + void zeroKeys(); + + bool getKey(Common::KeyState &key); + + bool isKeyPending() const; + + void delay(int time = 5); + + void debounceLeft(); + + void clearEvents(); + + void waitKeyMouse(); + + Common::Point &getMousePos() { return _mousePos; } + + Common::Point calcRawMouse(); + + int checkMouseBox1(Common::Array<Common::Rect> &rects); + + bool isKeyMousePressed(); + + void centerMousePos(); + void restrictMouse(); +}; + +} // End of namespace Access + +#endif /* ACCESS_EVENTS_H */ |