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Diffstat (limited to 'engines/access/inventory.cpp')
-rw-r--r-- | engines/access/inventory.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/access/inventory.cpp b/engines/access/inventory.cpp new file mode 100644 index 0000000000..b36c5346a5 --- /dev/null +++ b/engines/access/inventory.cpp @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "access/inventory.h" +#include "access/access.h" +#include "access/amazon/amazon_resources.h" + +namespace Access { + +InventoryManager::InventoryManager(AccessEngine *vm) : Manager(vm) { + _startInvItem = 0; + _startInvBox = 0; + _invChangeFlag = true; + _startAboutItem = 0; + _startTravelItem = 0; + + const char *const *names = Amazon::INVENTORY_NAMES; + switch (vm->getGameID()) { + case GType_Amazon: + _inv.resize(85); + break; + default: + error("Unknown game"); + } + + for (uint i = 0; i < _inv.size(); ++i) + _names.push_back(names[i]); +} + +int &InventoryManager::operator[](int idx) { + return _inv[idx]; +} + +int InventoryManager::useItem() { + return _vm->_flags[USE_ITEM_FLAG_INDEX]; +} + +void InventoryManager::setUseItem(int itemId) { + _vm->_flags[USE_ITEM_FLAG_INDEX] = itemId; +} + +} // End of namespace Access |