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-rw-r--r--engines/access/inventory.cpp61
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "access/inventory.h"
+#include "access/access.h"
+#include "access/amazon/amazon_resources.h"
+
+namespace Access {
+
+InventoryManager::InventoryManager(AccessEngine *vm) : Manager(vm) {
+ _startInvItem = 0;
+ _startInvBox = 0;
+ _invChangeFlag = true;
+ _startAboutItem = 0;
+ _startTravelItem = 0;
+
+ const char *const *names = Amazon::INVENTORY_NAMES;
+ switch (vm->getGameID()) {
+ case GType_Amazon:
+ _inv.resize(85);
+ break;
+ default:
+ error("Unknown game");
+ }
+
+ for (uint i = 0; i < _inv.size(); ++i)
+ _names.push_back(names[i]);
+}
+
+int &InventoryManager::operator[](int idx) {
+ return _inv[idx];
+}
+
+int InventoryManager::useItem() {
+ return _vm->_flags[USE_ITEM_FLAG_INDEX];
+}
+
+void InventoryManager::setUseItem(int itemId) {
+ _vm->_flags[USE_ITEM_FLAG_INDEX] = itemId;
+}
+
+} // End of namespace Access