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path: root/engines/access/martian/martian_game.cpp
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Diffstat (limited to 'engines/access/martian/martian_game.cpp')
-rw-r--r--engines/access/martian/martian_game.cpp24
1 files changed, 13 insertions, 11 deletions
diff --git a/engines/access/martian/martian_game.cpp b/engines/access/martian/martian_game.cpp
index 3fdba8d260..00ee6c9776 100644
--- a/engines/access/martian/martian_game.cpp
+++ b/engines/access/martian/martian_game.cpp
@@ -36,6 +36,8 @@ MartianEngine::MartianEngine(OSystem *syst, const AccessGameDescription *gameDes
MartianEngine::~MartianEngine() {
_introObjects = _spec7Objects = nullptr;
+ _skipStart = false;
+ _creditsStream = nullptr;
}
void MartianEngine::initObjects() {
@@ -68,8 +70,8 @@ void MartianEngine::initVariables() {
_timers.push_back(te);
}
- _player->_playerX = _player->_rawPlayer.x = _travelPos[_player->_roomNumber][0];
- _player->_playerY = _player->_rawPlayer.y = _travelPos[_player->_roomNumber][1];
+ _player->_playerX = _player->_rawPlayer.x = _res->ROOMTBL[_player->_roomNumber]._travelPos.x;
+ _player->_playerY = _player->_rawPlayer.y = _res->ROOMTBL[_player->_roomNumber]._travelPos.y;
_room->_selectCommand = -1;
_events->setNormalCursor(CURSOR_CROSSHAIRS);
_mouseMode = 0;
@@ -280,10 +282,10 @@ void MartianEngine::doCredits() {
void MartianEngine::setupGame() {
// Load death list
- _deaths.resize(20);
- for (int i = 0; i < 20; ++i) {
- _deaths[i]._screenId = Martian::DEATH_SCREENS[i];
- _deaths[i]._msg = Martian::DEATHMESSAGE[i];
+ _deaths.resize(_res->DEATHS.size());
+ for (uint idx = 0; idx < _deaths.size(); ++idx) {
+ _deaths[idx]._screenId = _res->DEATHS[idx]._screenId;
+ _deaths[idx]._msg = _res->DEATHS[idx]._msg;
}
// Setup timers
@@ -297,14 +299,14 @@ void MartianEngine::setupGame() {
}
// Miscellaneous
- // TODO: Replace with Martian fonts when located
- _fonts._font1.load(Amazon::FONT6x6_INDEX, Amazon::FONT6x6_DATA);
- _fonts._font2.load(Amazon::FONT2_INDEX, Amazon::FONT2_DATA);
+ Amazon::AmazonResources &res = *((Amazon::AmazonResources *)_res);
+ _fonts._font1.load(&res.FONT6x6_INDEX[0], &res.FONT6x6_DATA[0]);
+ _fonts._font2.load(&res.FONT2_INDEX[0], &res.FONT2_DATA[0]);
// Set player room and position
_player->_roomNumber = 7;
- _player->_playerX = _player->_rawPlayer.x = _travelPos[_player->_roomNumber][0];
- _player->_playerY = _player->_rawPlayer.y = _travelPos[_player->_roomNumber][1];
+ _player->_playerX = _player->_rawPlayer.x = _res->ROOMTBL[_player->_roomNumber]._travelPos.x;
+ _player->_playerY = _player->_rawPlayer.y = _res->ROOMTBL[_player->_roomNumber]._travelPos.y;
}
void MartianEngine::showDeathText(Common::String msg) {