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Diffstat (limited to 'engines/access/room.h')
-rw-r--r-- | engines/access/room.h | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/engines/access/room.h b/engines/access/room.h new file mode 100644 index 0000000000..eec273e3f4 --- /dev/null +++ b/engines/access/room.h @@ -0,0 +1,201 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_ROOM_H +#define ACCESS_ROOM_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "access/data.h" + +#define TILE_WIDTH 16 +#define TILE_HEIGHT 16 + +namespace Access { + +class Plotter { +public: + Common::Array<Common::Rect> _walls; + Common::Array<Common::Rect> _blocks; + int _blockIn; + int _delta; +public: + Plotter(); + + void load(Common::SeekableReadStream *stream, int wallCount, int blockCount); +}; + +class JetFrame { +public: + int _wallCode; + int _wallCodeOld; + int _wallCode1; + int _wallCode1Old; + + JetFrame() { + _wallCode = _wallCodeOld = 0; + _wallCode1 = _wallCode1Old = 0; + } +}; + +enum Function { FN_NONE = 0, FN_CLEAR1 = 1, FN_CLEAR2 = 2, FN_RELOAD = 3, FN_BREAK = 4 }; + +class Room : public Manager { +private: + void roomLoop(); + + void loadPlayField(int fileNum, int subfile); + + void commandOff(); + + void swapOrg(); + int calcLR(int yp); + int calcUD(int xp); + + /** + * Cycles forwards or backwards through the list of commands + */ + void cycleCommand(int incr); + + bool checkCode(int v1, int v2); +protected: + void loadRoomData(const byte *roomData); + + /** + * Free the playfield data + */ + void freePlayField(); + + /** + * Free tile data + */ + void freeTileData(); + + int checkBoxes(); + int checkBoxes1(const Common::Point &pt); + int checkBoxes2(const Common::Point &pt, int start, int count); + void checkBoxes3(); + + int validateBox(int boxId); + + /** + * Inner handler for switching to a given command mode + */ + void executeCommand(int commandId); + + virtual void reloadRoom() = 0; + + virtual void reloadRoom1() = 0; + + virtual void setupRoom(); + + virtual void doCommands(); + + virtual void mainAreaClick() = 0; + + virtual void walkCursor(); +public: + Plotter _plotter; + Common::Array<JetFrame> _jetFrame; + Function _function; + int _roomFlag; + byte *_playField; + int _matrixSize; + int _playFieldWidth; + int _playFieldHeight; + byte *_tile; + int _selectCommand; + bool _conFlag; +public: + Room(AccessEngine *vm); + + virtual ~Room(); + + void doRoom(); + + virtual void loadRoom(int roomNumber) = 0; + + virtual void roomMenu() = 0; + + /** + * Clear all the data used by the room + */ + virtual void clearRoom(); + + /** + * Builds up a game screen + */ + void buildScreen(); + + /** + * Draw a column of a game scene + */ + void buildColumn(int playX, int screenX); + + /** + * Draw a row of a game scene + */ + void buildRow(int playY, int screenY); + + virtual void init4Quads() = 0; + + void setWallCodes(); + + bool codeWalls(); + + /** + * Switch to a given command mode + */ + void handleCommand(int commandId); +}; + +class RoomInfo { +public: + struct SoundIdent : FileIdent { + int _priority; + }; +public: + int _roomFlag; + int _estIndex; + FileIdent _musicFile; + int _scaleH1; + int _scaleH2; + int _scaleN1; + FileIdent _playFieldFile; + Common::Array<CellIdent> _cells; + FileIdent _scriptFile; + FileIdent _animFile; + int _scaleI; + int _scrollThreshold; + FileIdent _paletteFile; + int _startColor; + int _numColors; + Common::Array<ExtraCell> _extraCells; + Common::Array<SoundIdent> _sounds; +public: + RoomInfo(const byte *data, int gameType, bool isCD, bool isDemo); +}; + +} // End of namespace Access + +#endif /* ACCESS_ROOM_H */ |