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-rw-r--r--engines/access/sound.h23
1 files changed, 17 insertions, 6 deletions
diff --git a/engines/access/sound.h b/engines/access/sound.h
index e11a6b9730..d75540dd13 100644
--- a/engines/access/sound.h
+++ b/engines/access/sound.h
@@ -24,14 +24,16 @@
#define ACCESS_SOUND_H
#include "common/scummsys.h"
-#include "audio/audiostream.h"
-#include "audio/mixer.h"
#include "access/files.h"
#include "audio/midiplayer.h"
-#include "audio/midiparser.h"
#define MAX_SOUNDS 20
+namespace Audio {
+class AudioStream;
+class SoundHandle;
+}
+
namespace Access {
class AccessEngine;
@@ -45,15 +47,24 @@ struct SoundEntry {
};
class SoundManager {
+ struct QueuedSound {
+ Audio::AudioStream *_stream;
+ int _soundId;
+
+ QueuedSound() : _stream(nullptr), _soundId(-1) {}
+ QueuedSound(Audio::AudioStream *stream, int soundId) : _stream(stream), _soundId(soundId) {}
+ };
private:
AccessEngine *_vm;
Audio::Mixer *_mixer;
- Audio::SoundHandle _effectsHandle;
- Common::Array<Audio::AudioStream *> _queue;
+ Audio::SoundHandle *_effectsHandle;
+ Common::Array<QueuedSound> _queue;
void clearSounds();
- void playSound(Resource *res, int priority, bool loop);
+ void playSound(Resource *res, int priority, bool loop, int soundIndex = -1);
+
+ bool isSoundQueued(int soundId) const;
public:
Common::Array<SoundEntry> _soundTable;
bool _playingSound;