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Diffstat (limited to 'engines/adl/adl.cpp')
-rw-r--r-- | engines/adl/adl.cpp | 1333 |
1 files changed, 1333 insertions, 0 deletions
diff --git a/engines/adl/adl.cpp b/engines/adl/adl.cpp new file mode 100644 index 0000000000..9afb2c6700 --- /dev/null +++ b/engines/adl/adl.cpp @@ -0,0 +1,1333 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/debug.h" +#include "common/error.h" +#include "common/file.h" +#include "common/system.h" +#include "common/events.h" +#include "common/stream.h" +#include "common/savefile.h" + +#include "engines/util.h" + +#include "graphics/palette.h" +#include "graphics/thumbnail.h" + +#include "adl/adl.h" +#include "adl/display.h" +#include "adl/detection.h" +#include "adl/graphics.h" +#include "adl/speaker.h" + +namespace Adl { + +AdlEngine::~AdlEngine() { + delete _display; + delete _graphics; + delete _speaker; + delete _console; + delete _dumpFile; +} + +AdlEngine::AdlEngine(OSystem *syst, const AdlGameDescription *gd) : + Engine(syst), + _dumpFile(nullptr), + _display(nullptr), + _graphics(nullptr), + _isRestarting(false), + _isRestoring(false), + _skipOneCommand(false), + _gameDescription(gd), + _saveVerb(0), + _saveNoun(0), + _restoreVerb(0), + _restoreNoun(0), + _canSaveNow(false), + _canRestoreNow(false) { + + DebugMan.addDebugChannel(kDebugChannelScript, "Script", "Trace script execution"); +} + +bool AdlEngine::pollEvent(Common::Event &event) const { + _console->onFrame(); + + if (g_system->getEventManager()->pollEvent(event)) { + if (event.type != Common::EVENT_KEYDOWN) + return false; + + if (event.kbd.flags & Common::KBD_CTRL) { + if (event.kbd.keycode == Common::KEYCODE_q) { + quitGame(); + return false; + } + + if (event.kbd.keycode == Common::KEYCODE_d) { + _console->attach(); + return false; + } + } + + return true; + } + + return false; +} + +Common::String AdlEngine::readString(Common::ReadStream &stream, byte until) const { + Common::String str; + + while (1) { + byte b = stream.readByte(); + + if (stream.eos() || stream.err()) + error("Error reading string"); + + if (b == until) + break; + + str += b; + }; + + return str; +} + +Common::String AdlEngine::readStringAt(Common::SeekableReadStream &stream, uint offset, byte until) const { + stream.seek(offset); + return readString(stream, until); +} + +void AdlEngine::openFile(Common::File &file, const Common::String &name) const { + if (!file.open(name)) + error("Error opening '%s'", name.c_str()); +} + +void AdlEngine::printMessage(uint idx) { + printString(loadMessage(idx)); +} + +Common::String AdlEngine::getItemDescription(const Item &item) const { + if (item.description > 0) + return loadMessage(item.description); + else + return Common::String(); +} + +void AdlEngine::delay(uint32 ms) const { + uint32 start = g_system->getMillis(); + + while (!shouldQuit() && g_system->getMillis() - start < ms) { + Common::Event event; + pollEvent(event); + g_system->delayMillis(16); + } +} + +Common::String AdlEngine::inputString(byte prompt) const { + Common::String s; + + if (prompt > 0) + _display->printString(Common::String(prompt)); + + while (1) { + byte b = inputKey(); + + if (shouldQuit() || _isRestoring) + return 0; + + if (b == 0) + continue; + + if (b == ('\r' | 0x80)) { + s += b; + _display->printString(Common::String(b)); + return s; + } + + if (b < 0xa0) { + switch (b) { + case Common::KEYCODE_BACKSPACE | 0x80: + if (!s.empty()) { + _display->moveCursorBackward(); + _display->setCharAtCursor(APPLECHAR(' ')); + s.deleteLastChar(); + } + break; + }; + } else { + if (s.size() < 255) { + s += b; + _display->printString(Common::String(b)); + } + } + } +} + +byte AdlEngine::inputKey(bool showCursor) const { + byte key = 0; + + if (showCursor) + _display->showCursor(true); + + while (!shouldQuit() && !_isRestoring && key == 0) { + Common::Event event; + if (pollEvent(event)) { + if (event.type != Common::EVENT_KEYDOWN) + continue; + + switch (event.kbd.keycode) { + case Common::KEYCODE_BACKSPACE: + case Common::KEYCODE_RETURN: + key = convertKey(event.kbd.keycode); + break; + default: + if (event.kbd.ascii >= 0x20 && event.kbd.ascii < 0x80) + key = convertKey(event.kbd.ascii); + }; + } + + _display->updateTextScreen(); + g_system->delayMillis(16); + } + + _display->showCursor(false); + + return key; +} + +void AdlEngine::loadWords(Common::ReadStream &stream, WordMap &map, Common::StringArray &pri) const { + uint index = 0; + + map.clear(); + pri.clear(); + + while (1) { + ++index; + + byte buf[IDI_WORD_SIZE]; + + if (stream.read(buf, IDI_WORD_SIZE) < IDI_WORD_SIZE) + error("Error reading word list"); + + Common::String word((char *)buf, IDI_WORD_SIZE); + + if (!map.contains(word)) + map[word] = index; + + pri.push_back(Console::toAscii(word)); + + byte synonyms = stream.readByte(); + + if (stream.err() || stream.eos()) + error("Error reading word list"); + + if (synonyms == 0xff) + break; + + for (uint i = 0; i < synonyms; ++i) { + if (stream.read((char *)buf, IDI_WORD_SIZE) < IDI_WORD_SIZE) + error("Error reading word list"); + + word = Common::String((char *)buf, IDI_WORD_SIZE); + + if (!map.contains(word)) + map[word] = index; + } + } +} + +void AdlEngine::readCommands(Common::ReadStream &stream, Commands &commands) { + commands.clear(); + + while (1) { + Command command; + command.room = stream.readByte(); + + if (command.room == 0xff) + return; + + command.verb = stream.readByte(); + command.noun = stream.readByte(); + + byte scriptSize = stream.readByte() - 6; + + command.numCond = stream.readByte(); + command.numAct = stream.readByte(); + + for (uint i = 0; i < scriptSize; ++i) + command.script.push_back(stream.readByte()); + + if (stream.eos() || stream.err()) + error("Failed to read commands"); + + if (command.numCond == 0 && command.script[0] == IDO_ACT_SAVE) { + _saveVerb = command.verb; + _saveNoun = command.noun; + } + + if (command.numCond == 0 && command.script[0] == IDO_ACT_LOAD) { + _restoreVerb = command.verb; + _restoreNoun = command.noun; + } + + commands.push_back(command); + } +} + +void AdlEngine::checkInput(byte verb, byte noun) { + // Try room-local command list first + if (doOneCommand(_roomData.commands, verb, noun)) + return; + + // If no match was found, try the global list + if (!doOneCommand(_roomCommands, verb, noun)) + printMessage(_messageIds.dontUnderstand); +} + +bool AdlEngine::isInputValid(byte verb, byte noun, bool &is_any) { + if (isInputValid(_roomData.commands, verb, noun, is_any)) + return true; + return isInputValid(_roomCommands, verb, noun, is_any); +} + +bool AdlEngine::isInputValid(const Commands &commands, byte verb, byte noun, bool &is_any) { + Commands::const_iterator cmd; + + is_any = false; + for (cmd = commands.begin(); cmd != commands.end(); ++cmd) { + ScriptEnv env(*cmd, _state.room, verb, noun); + if (matchCommand(env)) { + if (cmd->verb == IDI_ANY || cmd->noun == IDI_ANY) + is_any = true; + return true; + } + } + + return false; +} + +typedef Common::Functor1Mem<ScriptEnv &, int, AdlEngine> OpcodeV1; +#define SetOpcodeTable(x) table = &x; +#define Opcode(x) table->push_back(new OpcodeV1(this, &AdlEngine::x)) +#define OpcodeUnImpl() table->push_back(new OpcodeV1(this, 0)) + +void AdlEngine::setupOpcodeTables() { + Common::Array<const Opcode *> *table = 0; + + SetOpcodeTable(_condOpcodes); + // 0x00 + OpcodeUnImpl(); + OpcodeUnImpl(); + OpcodeUnImpl(); + Opcode(o1_isItemInRoom); + // 0x04 + OpcodeUnImpl(); + Opcode(o1_isMovesGT); + Opcode(o1_isVarEQ); + OpcodeUnImpl(); + // 0x08 + OpcodeUnImpl(); + Opcode(o1_isCurPicEQ); + Opcode(o1_isItemPicEQ); + + SetOpcodeTable(_actOpcodes); + // 0x00 + OpcodeUnImpl(); + Opcode(o1_varAdd); + Opcode(o1_varSub); + Opcode(o1_varSet); + // 0x04 + Opcode(o1_listInv); + Opcode(o1_moveItem); + Opcode(o1_setRoom); + Opcode(o1_setCurPic); + // 0x08 + Opcode(o1_setPic); + Opcode(o1_printMsg); + Opcode(o1_setLight); + Opcode(o1_setDark); + // 0x0c + OpcodeUnImpl(); + Opcode(o1_quit); + OpcodeUnImpl(); + Opcode(o1_save); + // 0x10 + Opcode(o1_restore); + Opcode(o1_restart); + Opcode(o1_placeItem); + Opcode(o1_setItemPic); + // 0x14 + Opcode(o1_resetPic); + Opcode(o1_goDirection<IDI_DIR_NORTH>); + Opcode(o1_goDirection<IDI_DIR_SOUTH>); + Opcode(o1_goDirection<IDI_DIR_EAST>); + // 0x18 + Opcode(o1_goDirection<IDI_DIR_WEST>); + Opcode(o1_goDirection<IDI_DIR_UP>); + Opcode(o1_goDirection<IDI_DIR_DOWN>); + Opcode(o1_takeItem); + // 0x1c + Opcode(o1_dropItem); + Opcode(o1_setRoomPic); +} + +void AdlEngine::initState() { + _state = State(); + + initGameState(); +} + +byte AdlEngine::roomArg(byte room) const { + return room; +} + +void AdlEngine::loadDroppedItemOffsets(Common::ReadStream &stream, byte count) { + for (uint i = 0; i < count; ++i) { + Common::Point p; + p.x = stream.readByte(); + p.y = stream.readByte(); + _itemOffsets.push_back(p); + } +} + +void AdlEngine::clearScreen() const { + _display->setMode(DISPLAY_MODE_MIXED); + _display->clear(0x00); +} + +void AdlEngine::drawPic(byte pic, Common::Point pos) const { + if (_roomData.pictures.contains(pic)) + _graphics->drawPic(*_roomData.pictures[pic]->createReadStream(), pos); + else + _graphics->drawPic(*_pictures[pic]->createReadStream(), pos); +} + +void AdlEngine::bell(uint count) const { + _speaker->bell(count); +} + +const Room &AdlEngine::getRoom(uint i) const { + if (i < 1 || i > _state.rooms.size()) + error("Room %i out of range [1, %i]", i, _state.rooms.size()); + + return _state.rooms[i - 1]; +} + +Room &AdlEngine::getRoom(uint i) { + if (i < 1 || i > _state.rooms.size()) + error("Room %i out of range [1, %i]", i, _state.rooms.size()); + + return _state.rooms[i - 1]; +} + +const Room &AdlEngine::getCurRoom() const { + return getRoom(_state.room); +} + +Room &AdlEngine::getCurRoom() { + return getRoom(_state.room); +} + +const Item &AdlEngine::getItem(uint i) const { + Common::List<Item>::const_iterator item; + + for (item = _state.items.begin(); item != _state.items.end(); ++item) + if (item->id == i) + return *item; + + error("Item %i not found", i); +} + +Item &AdlEngine::getItem(uint i) { + Common::List<Item>::iterator item; + + for (item = _state.items.begin(); item != _state.items.end(); ++item) + if (item->id == i) + return *item; + + error("Item %i not found", i); +} + +byte AdlEngine::getVar(uint i) const { + if (i >= _state.vars.size()) + error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1); + + return _state.vars[i]; +} + +void AdlEngine::setVar(uint i, byte value) { + if (i >= _state.vars.size()) + error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1); + + _state.vars[i] = value; +} + +void AdlEngine::takeItem(byte noun) { + Common::List<Item>::iterator item; + + for (item = _state.items.begin(); item != _state.items.end(); ++item) { + if (item->noun != noun || item->room != _state.room) + continue; + + if (item->state == IDI_ITEM_DOESNT_MOVE) { + printMessage(_messageIds.itemDoesntMove); + return; + } + + if (item->state == IDI_ITEM_DROPPED) { + item->room = IDI_ANY; + return; + } + + Common::Array<byte>::const_iterator pic; + for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) { + if (*pic == getCurRoom().curPicture) { + item->room = IDI_ANY; + item->state = IDI_ITEM_DROPPED; + return; + } + } + } + + printMessage(_messageIds.itemNotHere); +} + +void AdlEngine::dropItem(byte noun) { + Common::List<Item>::iterator item; + + for (item = _state.items.begin(); item != _state.items.end(); ++item) { + if (item->noun != noun || item->room != IDI_ANY) + continue; + + item->room = _state.room; + item->state = IDI_ITEM_DROPPED; + return; + } + + printMessage(_messageIds.dontUnderstand); +} + +Common::Error AdlEngine::run() { + initGraphics(DISPLAY_WIDTH * 2, DISPLAY_HEIGHT * 2, true); + + _console = new Console(this); + _speaker = new Speaker(); + _display = new Display(); + + setupOpcodeTables(); + + init(); + + int saveSlot = ConfMan.getInt("save_slot"); + if (saveSlot >= 0) { + if (loadGameState(saveSlot).getCode() != Common::kNoError) + error("Failed to load save game from slot %i", saveSlot); + _display->moveCursorTo(Common::Point(0, 23)); + _isRestoring = true; + } else { + runIntro(); + initState(); + _display->printAsciiString(_strings.lineFeeds); + } + + _display->setMode(DISPLAY_MODE_MIXED); + + while (1) { + uint verb = 0, noun = 0; + _isRestarting = false; + + // When restoring from the launcher, we don't read + // input on the first iteration. This is needed to + // ensure that restoring from the launcher and + // restoring in-game brings us to the same game state. + // (Also see comment below.) + if (!_isRestoring) { + showRoom(); + + if (_isRestarting) + continue; + + _canSaveNow = _canRestoreNow = true; + getInput(verb, noun); + _canSaveNow = _canRestoreNow = false; + + if (shouldQuit()) + break; + + // If we just restored from the GMM, we skip this command + // set, as no command has been input by the user + if (!_isRestoring) + checkInput(verb, noun); + } + + if (_isRestoring) { + // We restored from the GMM or launcher. As restoring + // with "RESTORE GAME" does not end command processing, + // we don't break it off here either. This essentially + // means that restoring a game will always run through + // the global commands and increase the move counter + // before the first user input. + _display->printAsciiString("\r"); + _isRestoring = false; + verb = _restoreVerb; + noun = _restoreNoun; + } + + // Restarting does end command processing + if (_isRestarting) + continue; + + doAllCommands(_globalCommands, verb, noun); + + if (_isRestarting) + continue; + + advanceClock(); + _state.moves++; + } + + return Common::kNoError; +} + +bool AdlEngine::hasFeature(EngineFeature f) const { + switch (f) { + case kSupportsLoadingDuringRuntime: + case kSupportsSavingDuringRuntime: + case kSupportsRTL: + return true; + default: + return false; + } +} + +Common::Error AdlEngine::loadGameState(int slot) { + Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot); + Common::InSaveFile *inFile = getSaveFileManager()->openForLoading(fileName); + + if (!inFile) { + warning("Failed to open file '%s'", fileName.c_str()); + return Common::kUnknownError; + } + + if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) { + warning("No header found in '%s'", fileName.c_str()); + delete inFile; + return Common::kUnknownError; + } + + byte saveVersion = inFile->readByte(); + if (saveVersion != SAVEGAME_VERSION) { + warning("Save game version %i not supported", saveVersion); + delete inFile; + return Common::kUnknownError; + } + + // Skip description + inFile->seek(SAVEGAME_NAME_LEN, SEEK_CUR); + // Skip save time + inFile->seek(6, SEEK_CUR); + + uint32 playTime = inFile->readUint32BE(); + + Graphics::skipThumbnail(*inFile); + + initState(); + + _state.room = inFile->readByte(); + _state.moves = inFile->readByte(); + _state.isDark = inFile->readByte(); + _state.time.hours = inFile->readByte(); + _state.time.minutes = inFile->readByte(); + + uint32 size = inFile->readUint32BE(); + if (size != _state.rooms.size()) + error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size); + + for (uint i = 0; i < size; ++i) { + _state.rooms[i].picture = inFile->readByte(); + _state.rooms[i].curPicture = inFile->readByte(); + _state.rooms[i].isFirstTime = inFile->readByte(); + } + + // NOTE: _state.curPicture is part of the save state in the original engine. We + // reconstruct it instead. This is believed to be safe for at least hires 0-2, but + // this may need to be re-evaluated for later games. + _state.curPicture = _state.rooms[_state.room].curPicture; + + size = inFile->readUint32BE(); + if (size != _state.items.size()) + error("Item count mismatch (expected %i; found %i)", _state.items.size(), size); + + Common::List<Item>::iterator item; + for (item = _state.items.begin(); item != _state.items.end(); ++item) { + item->room = inFile->readByte(); + item->picture = inFile->readByte(); + item->position.x = inFile->readByte(); + item->position.y = inFile->readByte(); + item->state = inFile->readByte(); + } + + size = inFile->readUint32BE(); + if (size != _state.vars.size()) + error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size); + + for (uint i = 0; i < size; ++i) + _state.vars[i] = inFile->readByte(); + + if (inFile->err() || inFile->eos()) + error("Failed to load game '%s'", fileName.c_str()); + + delete inFile; + + setTotalPlayTime(playTime); + + _isRestoring = true; + return Common::kNoError; +} + +bool AdlEngine::canLoadGameStateCurrently() { + return _canRestoreNow; +} + +Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) { + Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot); + Common::OutSaveFile *outFile = getSaveFileManager()->openForSaving(fileName); + + if (!outFile) { + warning("Failed to open file '%s'", fileName.c_str()); + return Common::kUnknownError; + } + + outFile->writeUint32BE(MKTAG('A', 'D', 'L', ':')); + outFile->writeByte(SAVEGAME_VERSION); + + char name[SAVEGAME_NAME_LEN] = { }; + + if (!desc.empty()) + strncpy(name, desc.c_str(), sizeof(name) - 1); + else { + Common::String defaultName("Save "); + defaultName += 'A' + slot; + strncpy(name, defaultName.c_str(), sizeof(name) - 1); + } + + outFile->write(name, sizeof(name)); + + TimeDate t; + g_system->getTimeAndDate(t); + + outFile->writeUint16BE(t.tm_year); + outFile->writeByte(t.tm_mon); + outFile->writeByte(t.tm_mday); + outFile->writeByte(t.tm_hour); + outFile->writeByte(t.tm_min); + + uint32 playTime = getTotalPlayTime(); + outFile->writeUint32BE(playTime); + + _display->saveThumbnail(*outFile); + + outFile->writeByte(_state.room); + outFile->writeByte(_state.moves); + outFile->writeByte(_state.isDark); + outFile->writeByte(_state.time.hours); + outFile->writeByte(_state.time.minutes); + + outFile->writeUint32BE(_state.rooms.size()); + for (uint i = 0; i < _state.rooms.size(); ++i) { + outFile->writeByte(_state.rooms[i].picture); + outFile->writeByte(_state.rooms[i].curPicture); + outFile->writeByte(_state.rooms[i].isFirstTime); + } + + outFile->writeUint32BE(_state.items.size()); + Common::List<Item>::const_iterator item; + for (item = _state.items.begin(); item != _state.items.end(); ++item) { + outFile->writeByte(item->room); + outFile->writeByte(item->picture); + outFile->writeByte(item->position.x); + outFile->writeByte(item->position.y); + outFile->writeByte(item->state); + } + + outFile->writeUint32BE(_state.vars.size()); + for (uint i = 0; i < _state.vars.size(); ++i) + outFile->writeByte(_state.vars[i]); + + outFile->finalize(); + + if (outFile->err()) { + delete outFile; + warning("Failed to save game '%s'", fileName.c_str()); + return Common::kUnknownError; + } + + delete outFile; + return Common::kNoError; +} + +bool AdlEngine::canSaveGameStateCurrently() { + if (!_canSaveNow) + return false; + + Commands::const_iterator cmd; + + // Here we check whether or not the game currently accepts the command + // "SAVE GAME". This prevents saving via the GMM in situations where + // it wouldn't otherwise be possible to do so. + for (cmd = _roomCommands.begin(); cmd != _roomCommands.end(); ++cmd) { + ScriptEnv env(*cmd, _state.room, _saveVerb, _saveNoun); + if (matchCommand(env)) + return env.op() == IDO_ACT_SAVE; + } + + return false; +} + +byte AdlEngine::convertKey(uint16 ascii) const { + ascii = toupper(ascii); + + if (ascii >= 0x80) + return 0; + + ascii |= 0x80; + + if (ascii >= 0x80 && ascii <= 0xe0) + return ascii; + + return 0; +} + +Common::String AdlEngine::getLine() const { + // Original engine uses a global here, which isn't reset between + // calls and may not match actual mode + bool textMode = false; + + while (1) { + Common::String line = inputString(APPLECHAR('?')); + + if (shouldQuit() || _isRestoring) + return ""; + + if ((byte)line[0] == ('\r' | 0x80)) { + textMode = !textMode; + _display->setMode(textMode ? DISPLAY_MODE_TEXT : DISPLAY_MODE_MIXED); + continue; + } + + // Remove the return + line.deleteLastChar(); + return line; + } +} + +Common::String AdlEngine::getWord(const Common::String &line, uint &index) const { + Common::String str; + + for (uint i = 0; i < 8; ++i) + str += APPLECHAR(' '); + + int copied = 0; + + // Skip initial whitespace + while (1) { + if (index == line.size()) + return str; + if (line[index] != APPLECHAR(' ')) + break; + ++index; + } + + // Copy up to 8 characters + while (1) { + if (copied < 8) + str.setChar(line[index], copied++); + + index++; + + if (index == line.size() || line[index] == APPLECHAR(' ')) + return str; + } +} + +Common::String AdlEngine::formatVerbError(const Common::String &verb) const { + Common::String err = _strings.verbError; + for (uint i = 0; i < verb.size(); ++i) + err.setChar(verb[i], i + 19); + return err; +} + +Common::String AdlEngine::formatNounError(const Common::String &verb, const Common::String &noun) const { + Common::String err = _strings.nounError; + for (uint i = 0; i < verb.size(); ++i) + err.setChar(verb[i], i + 19); + for (uint i = 0; i < noun.size(); ++i) + err.setChar(noun[i], i + 30); + return err; +} + +void AdlEngine::getInput(uint &verb, uint &noun) { + while (1) { + _display->printString(_strings.enterCommand); + Common::String line = getLine(); + + if (shouldQuit() || _isRestoring) + return; + + uint index = 0; + Common::String verbString = getWord(line, index); + + if (!_verbs.contains(verbString)) { + _display->printString(formatVerbError(verbString)); + continue; + } + + verb = _verbs[verbString]; + + Common::String nounString = getWord(line, index); + + if (!_nouns.contains(nounString)) { + _display->printString(formatNounError(verbString, nounString)); + continue; + } + + noun = _nouns[nounString]; + return; + } +} + +bool AdlEngine::op_debug(const char *fmt, ...) const { + if (DebugMan.isDebugChannelEnabled(kDebugChannelScript)) { + va_list va; + va_start(va, fmt); + Common::String output = Common::String::vformat(fmt, va); + va_end(va); + + output += '\n'; + if (_dumpFile) { + _dumpFile->write(output.c_str(), output.size()); + return true; + } else + debugN("%s", output.c_str()); + } + + return false; +} + +int AdlEngine::o1_isItemInRoom(ScriptEnv &e) { + OP_DEBUG_2("\t&& GET_ITEM_ROOM(%s) == %s", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str()); + + if (getItem(e.arg(1)).room == roomArg(e.arg(2))) + return 2; + + return -1; +} + +int AdlEngine::o1_isMovesGT(ScriptEnv &e) { + OP_DEBUG_1("\t&& MOVES > %d", e.arg(1)); + + if (_state.moves > e.arg(1)) + return 1; + + return -1; +} + +int AdlEngine::o1_isVarEQ(ScriptEnv &e) { + OP_DEBUG_2("\t&& VARS[%d] == %d", e.arg(1), e.arg(2)); + + if (getVar(e.arg(1)) == e.arg(2)) + return 2; + + return -1; +} + +int AdlEngine::o1_isCurPicEQ(ScriptEnv &e) { + OP_DEBUG_1("\t&& GET_CURPIC() == %d", e.arg(1)); + + if (_state.curPicture == e.arg(1)) + return 1; + + return -1; +} + +int AdlEngine::o1_isItemPicEQ(ScriptEnv &e) { + OP_DEBUG_2("\t&& GET_ITEM_PIC(%s) == %d", itemStr(e.arg(1)).c_str(), e.arg(2)); + + if (getItem(e.arg(1)).picture == e.arg(2)) + return 2; + + return -1; +} + +int AdlEngine::o1_varAdd(ScriptEnv &e) { + OP_DEBUG_2("\tVARS[%d] += %d", e.arg(2), e.arg(1)); + + setVar(e.arg(2), getVar(e.arg(2) + e.arg(1))); + return 2; +} + +int AdlEngine::o1_varSub(ScriptEnv &e) { + OP_DEBUG_2("\tVARS[%d] -= %d", e.arg(2), e.arg(1)); + + setVar(e.arg(2), getVar(e.arg(2)) - e.arg(1)); + return 2; +} + +int AdlEngine::o1_varSet(ScriptEnv &e) { + OP_DEBUG_2("\tVARS[%d] = %d", e.arg(1), e.arg(2)); + + setVar(e.arg(1), e.arg(2)); + return 2; +} + +int AdlEngine::o1_listInv(ScriptEnv &e) { + OP_DEBUG_0("\tLIST_INVENTORY()"); + + Common::List<Item>::const_iterator item; + + for (item = _state.items.begin(); item != _state.items.end(); ++item) + if (item->room == IDI_ANY) + printMessage(item->description); + + return 0; +} + +int AdlEngine::o1_moveItem(ScriptEnv &e) { + OP_DEBUG_2("\tSET_ITEM_ROOM(%s, %s)", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str()); + + getItem(e.arg(1)).room = e.arg(2); + return 2; +} + +int AdlEngine::o1_setRoom(ScriptEnv &e) { + OP_DEBUG_1("\tROOM = %d", e.arg(1)); + + getCurRoom().curPicture = getCurRoom().picture; + _state.room = e.arg(1); + return 1; +} + +int AdlEngine::o1_setCurPic(ScriptEnv &e) { + OP_DEBUG_1("\tSET_CURPIC(%d)", e.arg(1)); + + getCurRoom().curPicture = e.arg(1); + return 1; +} + +int AdlEngine::o1_setPic(ScriptEnv &e) { + OP_DEBUG_1("\tSET_PIC(%d)", e.arg(1)); + + getCurRoom().picture = getCurRoom().curPicture = e.arg(1); + return 1; +} + +int AdlEngine::o1_printMsg(ScriptEnv &e) { + OP_DEBUG_1("\tPRINT(%s)", msgStr(e.arg(1)).c_str()); + + printMessage(e.arg(1)); + return 1; +} + +int AdlEngine::o1_setLight(ScriptEnv &e) { + OP_DEBUG_0("\tLIGHT()"); + + _state.isDark = false; + return 0; +} + +int AdlEngine::o1_setDark(ScriptEnv &e) { + OP_DEBUG_0("\tDARK()"); + + _state.isDark = true; + return 0; +} + +int AdlEngine::o1_save(ScriptEnv &e) { + OP_DEBUG_0("\tSAVE_GAME()"); + + saveGameState(0, ""); + return 0; +} + +int AdlEngine::o1_restore(ScriptEnv &e) { + OP_DEBUG_0("\tRESTORE_GAME()"); + + loadGameState(0); + _isRestoring = false; + return 0; +} + +int AdlEngine::o1_restart(ScriptEnv &e) { + OP_DEBUG_0("\tRESTART_GAME()"); + + _display->printString(_strings.playAgain); + Common::String input = inputString(); + + if (input.size() == 0 || input[0] != APPLECHAR('N')) { + _isRestarting = true; + _display->clear(0x00); + _display->updateHiResScreen(); + _display->printString(_strings.pressReturn); + initState(); + _display->printAsciiString(_strings.lineFeeds); + return -1; + } + + return o1_quit(e); +} + +int AdlEngine::o1_quit(ScriptEnv &e) { + OP_DEBUG_0("\tQUIT_GAME()"); + + printMessage(_messageIds.thanksForPlaying); + quitGame(); + return -1; +} + +int AdlEngine::o1_placeItem(ScriptEnv &e) { + OP_DEBUG_4("\tPLACE_ITEM(%s, %s, (%d, %d))", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str(), e.arg(3), e.arg(4)); + + Item &item = getItem(e.arg(1)); + + item.room = roomArg(e.arg(2)); + item.position.x = e.arg(3); + item.position.y = e.arg(4); + return 4; +} + +int AdlEngine::o1_setItemPic(ScriptEnv &e) { + OP_DEBUG_2("\tSET_ITEM_PIC(%s, %d)", itemStr(e.arg(2)).c_str(), e.arg(1)); + + getItem(e.arg(2)).picture = e.arg(1); + return 2; +} + +int AdlEngine::o1_resetPic(ScriptEnv &e) { + OP_DEBUG_0("\tRESET_PIC()"); + + getCurRoom().curPicture = getCurRoom().picture; + return 0; +} + +template <Direction D> +int AdlEngine::o1_goDirection(ScriptEnv &e) { + OP_DEBUG_0((Common::String("\tGO_") + dirStr(D) + "()").c_str()); + + byte room = getCurRoom().connections[D]; + + if (room == 0) { + printMessage(_messageIds.cantGoThere); + return -1; + } + + getCurRoom().curPicture = getCurRoom().picture; + _state.room = room; + return -1; +} + +int AdlEngine::o1_takeItem(ScriptEnv &e) { + OP_DEBUG_0("\tTAKE_ITEM()"); + + takeItem(e.getNoun()); + return 0; +} + +int AdlEngine::o1_dropItem(ScriptEnv &e) { + OP_DEBUG_0("\tDROP_ITEM()"); + + dropItem(e.getNoun()); + return 0; +} + +int AdlEngine::o1_setRoomPic(ScriptEnv &e) { + OP_DEBUG_2("\tSET_ROOM_PIC(%d, %d)", e.arg(1), e.arg(2)); + + getRoom(e.arg(1)).picture = getRoom(e.arg(1)).curPicture = e.arg(2); + return 2; +} + +bool AdlEngine::matchCommand(ScriptEnv &env) const { + if (!env.isMatch() && !_dumpFile) + return false; + + if (DebugMan.isDebugChannelEnabled(kDebugChannelScript)) { + op_debug("IF\n\tROOM == %s", roomStr(env.getCommand().room).c_str()); + op_debug("\t&& SAID(%s, %s)", verbStr(env.getCommand().verb).c_str(), nounStr(env.getCommand().noun).c_str()); + } + + for (uint i = 0; i < env.getCondCount(); ++i) { + byte op = env.op(); + + if (op >= _condOpcodes.size() || !_condOpcodes[op] || !_condOpcodes[op]->isValid()) + error("Unimplemented condition opcode %02x", op); + + int numArgs = (*_condOpcodes[op])(env); + + if (numArgs < 0) { + if (DebugMan.isDebugChannelEnabled(kDebugChannelScript)) + op_debug("FAIL\n"); + return false; + } + + env.skip(numArgs + 1); + } + + return true; +} + +void AdlEngine::doActions(ScriptEnv &env) { + if (DebugMan.isDebugChannelEnabled(kDebugChannelScript)) + op_debug("THEN"); + + for (uint i = 0; i < env.getActCount(); ++i) { + byte op = env.op(); + + if (op >= _actOpcodes.size() || !_actOpcodes[op] || !_actOpcodes[op]->isValid()) + error("Unimplemented action opcode %02x", op); + + int numArgs = (*_actOpcodes[op])(env); + + if (numArgs < 0) { + if (DebugMan.isDebugChannelEnabled(kDebugChannelScript)) + op_debug("ABORT\n"); + return; + } + + env.skip(numArgs + 1); + } + + if (DebugMan.isDebugChannelEnabled(kDebugChannelScript)) + op_debug("END\n"); +} + +bool AdlEngine::doOneCommand(const Commands &commands, byte verb, byte noun) { + Commands::const_iterator cmd; + + for (cmd = commands.begin(); cmd != commands.end(); ++cmd) { + + if (_skipOneCommand) { + _skipOneCommand = false; + continue; + } + + ScriptEnv env(*cmd, _state.room, verb, noun); + if (matchCommand(env)) { + doActions(env); + return true; + } + } + + _skipOneCommand = false; + return false; +} + +void AdlEngine::doAllCommands(const Commands &commands, byte verb, byte noun) { + Commands::const_iterator cmd; + + for (cmd = commands.begin(); cmd != commands.end(); ++cmd) { + if (_skipOneCommand) { + _skipOneCommand = false; + continue; + } + + ScriptEnv env(*cmd, _state.room, verb, noun); + if (matchCommand(env)) { + doActions(env); + // The original long jumps on restart, so we need to abort here + if (_isRestarting) + return; + } + } + + _skipOneCommand = false; +} + +Common::String AdlEngine::toAscii(const Common::String &str) { + Common::String ascii = Console::toAscii(str); + if (ascii.lastChar() == '\r') + ascii.deleteLastChar(); + // FIXME: remove '\r's inside string? + return ascii; +} + +Common::String AdlEngine::itemStr(uint i) const { + const Item &item(getItem(i)); + + Common::String name = Common::String::format("%d", i); + if (item.noun > 0) { + name += "/"; + name += _priNouns[item.noun - 1]; + } + Common::String desc = getItemDescription(item); + if (!desc.empty()) { + name += "/"; + name += toAscii(desc); + } + return name; +} + +Common::String AdlEngine::itemRoomStr(uint i) const { + switch (i) { + case IDI_ANY: + return "CARRYING"; + case IDI_VOID_ROOM: + return "GONE"; + case IDI_CUR_ROOM: + return "HERE"; + default: + return Common::String::format("%d", i); + } +} + +Common::String AdlEngine::roomStr(uint i) const { + if (i == IDI_ANY) + return "*"; + else + return Common::String::format("%d", i); +} + +Common::String AdlEngine::verbStr(uint i) const { + if (i == IDI_ANY) + return "*"; + else + return Common::String::format("%d/%s", i, _priVerbs[i - 1].c_str()); +} + +Common::String AdlEngine::nounStr(uint i) const { + if (i == IDI_ANY) + return "*"; + else + return Common::String::format("%d/%s", i, _priNouns[i - 1].c_str()); +} + +Common::String AdlEngine::msgStr(uint i) const { + return Common::String::format("%d/%s", i, toAscii(loadMessage(i)).c_str()); +} + +Common::String AdlEngine::dirStr(Direction dir) const { + static const char *dirs[] = { "NORTH", "SOUTH", "EAST", "WEST", "UP", "DOWN" }; + return dirs[dir]; +} + +} // End of namespace Adl |