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-rw-r--r--engines/adl/adl.cpp1333
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diff --git a/engines/adl/adl.cpp b/engines/adl/adl.cpp
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+++ b/engines/adl/adl.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/error.h"
+#include "common/file.h"
+#include "common/system.h"
+#include "common/events.h"
+#include "common/stream.h"
+#include "common/savefile.h"
+
+#include "engines/util.h"
+
+#include "graphics/palette.h"
+#include "graphics/thumbnail.h"
+
+#include "adl/adl.h"
+#include "adl/display.h"
+#include "adl/detection.h"
+#include "adl/graphics.h"
+#include "adl/speaker.h"
+
+namespace Adl {
+
+AdlEngine::~AdlEngine() {
+ delete _display;
+ delete _graphics;
+ delete _speaker;
+ delete _console;
+ delete _dumpFile;
+}
+
+AdlEngine::AdlEngine(OSystem *syst, const AdlGameDescription *gd) :
+ Engine(syst),
+ _dumpFile(nullptr),
+ _display(nullptr),
+ _graphics(nullptr),
+ _isRestarting(false),
+ _isRestoring(false),
+ _skipOneCommand(false),
+ _gameDescription(gd),
+ _saveVerb(0),
+ _saveNoun(0),
+ _restoreVerb(0),
+ _restoreNoun(0),
+ _canSaveNow(false),
+ _canRestoreNow(false) {
+
+ DebugMan.addDebugChannel(kDebugChannelScript, "Script", "Trace script execution");
+}
+
+bool AdlEngine::pollEvent(Common::Event &event) const {
+ _console->onFrame();
+
+ if (g_system->getEventManager()->pollEvent(event)) {
+ if (event.type != Common::EVENT_KEYDOWN)
+ return false;
+
+ if (event.kbd.flags & Common::KBD_CTRL) {
+ if (event.kbd.keycode == Common::KEYCODE_q) {
+ quitGame();
+ return false;
+ }
+
+ if (event.kbd.keycode == Common::KEYCODE_d) {
+ _console->attach();
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+Common::String AdlEngine::readString(Common::ReadStream &stream, byte until) const {
+ Common::String str;
+
+ while (1) {
+ byte b = stream.readByte();
+
+ if (stream.eos() || stream.err())
+ error("Error reading string");
+
+ if (b == until)
+ break;
+
+ str += b;
+ };
+
+ return str;
+}
+
+Common::String AdlEngine::readStringAt(Common::SeekableReadStream &stream, uint offset, byte until) const {
+ stream.seek(offset);
+ return readString(stream, until);
+}
+
+void AdlEngine::openFile(Common::File &file, const Common::String &name) const {
+ if (!file.open(name))
+ error("Error opening '%s'", name.c_str());
+}
+
+void AdlEngine::printMessage(uint idx) {
+ printString(loadMessage(idx));
+}
+
+Common::String AdlEngine::getItemDescription(const Item &item) const {
+ if (item.description > 0)
+ return loadMessage(item.description);
+ else
+ return Common::String();
+}
+
+void AdlEngine::delay(uint32 ms) const {
+ uint32 start = g_system->getMillis();
+
+ while (!shouldQuit() && g_system->getMillis() - start < ms) {
+ Common::Event event;
+ pollEvent(event);
+ g_system->delayMillis(16);
+ }
+}
+
+Common::String AdlEngine::inputString(byte prompt) const {
+ Common::String s;
+
+ if (prompt > 0)
+ _display->printString(Common::String(prompt));
+
+ while (1) {
+ byte b = inputKey();
+
+ if (shouldQuit() || _isRestoring)
+ return 0;
+
+ if (b == 0)
+ continue;
+
+ if (b == ('\r' | 0x80)) {
+ s += b;
+ _display->printString(Common::String(b));
+ return s;
+ }
+
+ if (b < 0xa0) {
+ switch (b) {
+ case Common::KEYCODE_BACKSPACE | 0x80:
+ if (!s.empty()) {
+ _display->moveCursorBackward();
+ _display->setCharAtCursor(APPLECHAR(' '));
+ s.deleteLastChar();
+ }
+ break;
+ };
+ } else {
+ if (s.size() < 255) {
+ s += b;
+ _display->printString(Common::String(b));
+ }
+ }
+ }
+}
+
+byte AdlEngine::inputKey(bool showCursor) const {
+ byte key = 0;
+
+ if (showCursor)
+ _display->showCursor(true);
+
+ while (!shouldQuit() && !_isRestoring && key == 0) {
+ Common::Event event;
+ if (pollEvent(event)) {
+ if (event.type != Common::EVENT_KEYDOWN)
+ continue;
+
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_BACKSPACE:
+ case Common::KEYCODE_RETURN:
+ key = convertKey(event.kbd.keycode);
+ break;
+ default:
+ if (event.kbd.ascii >= 0x20 && event.kbd.ascii < 0x80)
+ key = convertKey(event.kbd.ascii);
+ };
+ }
+
+ _display->updateTextScreen();
+ g_system->delayMillis(16);
+ }
+
+ _display->showCursor(false);
+
+ return key;
+}
+
+void AdlEngine::loadWords(Common::ReadStream &stream, WordMap &map, Common::StringArray &pri) const {
+ uint index = 0;
+
+ map.clear();
+ pri.clear();
+
+ while (1) {
+ ++index;
+
+ byte buf[IDI_WORD_SIZE];
+
+ if (stream.read(buf, IDI_WORD_SIZE) < IDI_WORD_SIZE)
+ error("Error reading word list");
+
+ Common::String word((char *)buf, IDI_WORD_SIZE);
+
+ if (!map.contains(word))
+ map[word] = index;
+
+ pri.push_back(Console::toAscii(word));
+
+ byte synonyms = stream.readByte();
+
+ if (stream.err() || stream.eos())
+ error("Error reading word list");
+
+ if (synonyms == 0xff)
+ break;
+
+ for (uint i = 0; i < synonyms; ++i) {
+ if (stream.read((char *)buf, IDI_WORD_SIZE) < IDI_WORD_SIZE)
+ error("Error reading word list");
+
+ word = Common::String((char *)buf, IDI_WORD_SIZE);
+
+ if (!map.contains(word))
+ map[word] = index;
+ }
+ }
+}
+
+void AdlEngine::readCommands(Common::ReadStream &stream, Commands &commands) {
+ commands.clear();
+
+ while (1) {
+ Command command;
+ command.room = stream.readByte();
+
+ if (command.room == 0xff)
+ return;
+
+ command.verb = stream.readByte();
+ command.noun = stream.readByte();
+
+ byte scriptSize = stream.readByte() - 6;
+
+ command.numCond = stream.readByte();
+ command.numAct = stream.readByte();
+
+ for (uint i = 0; i < scriptSize; ++i)
+ command.script.push_back(stream.readByte());
+
+ if (stream.eos() || stream.err())
+ error("Failed to read commands");
+
+ if (command.numCond == 0 && command.script[0] == IDO_ACT_SAVE) {
+ _saveVerb = command.verb;
+ _saveNoun = command.noun;
+ }
+
+ if (command.numCond == 0 && command.script[0] == IDO_ACT_LOAD) {
+ _restoreVerb = command.verb;
+ _restoreNoun = command.noun;
+ }
+
+ commands.push_back(command);
+ }
+}
+
+void AdlEngine::checkInput(byte verb, byte noun) {
+ // Try room-local command list first
+ if (doOneCommand(_roomData.commands, verb, noun))
+ return;
+
+ // If no match was found, try the global list
+ if (!doOneCommand(_roomCommands, verb, noun))
+ printMessage(_messageIds.dontUnderstand);
+}
+
+bool AdlEngine::isInputValid(byte verb, byte noun, bool &is_any) {
+ if (isInputValid(_roomData.commands, verb, noun, is_any))
+ return true;
+ return isInputValid(_roomCommands, verb, noun, is_any);
+}
+
+bool AdlEngine::isInputValid(const Commands &commands, byte verb, byte noun, bool &is_any) {
+ Commands::const_iterator cmd;
+
+ is_any = false;
+ for (cmd = commands.begin(); cmd != commands.end(); ++cmd) {
+ ScriptEnv env(*cmd, _state.room, verb, noun);
+ if (matchCommand(env)) {
+ if (cmd->verb == IDI_ANY || cmd->noun == IDI_ANY)
+ is_any = true;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+typedef Common::Functor1Mem<ScriptEnv &, int, AdlEngine> OpcodeV1;
+#define SetOpcodeTable(x) table = &x;
+#define Opcode(x) table->push_back(new OpcodeV1(this, &AdlEngine::x))
+#define OpcodeUnImpl() table->push_back(new OpcodeV1(this, 0))
+
+void AdlEngine::setupOpcodeTables() {
+ Common::Array<const Opcode *> *table = 0;
+
+ SetOpcodeTable(_condOpcodes);
+ // 0x00
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ Opcode(o1_isItemInRoom);
+ // 0x04
+ OpcodeUnImpl();
+ Opcode(o1_isMovesGT);
+ Opcode(o1_isVarEQ);
+ OpcodeUnImpl();
+ // 0x08
+ OpcodeUnImpl();
+ Opcode(o1_isCurPicEQ);
+ Opcode(o1_isItemPicEQ);
+
+ SetOpcodeTable(_actOpcodes);
+ // 0x00
+ OpcodeUnImpl();
+ Opcode(o1_varAdd);
+ Opcode(o1_varSub);
+ Opcode(o1_varSet);
+ // 0x04
+ Opcode(o1_listInv);
+ Opcode(o1_moveItem);
+ Opcode(o1_setRoom);
+ Opcode(o1_setCurPic);
+ // 0x08
+ Opcode(o1_setPic);
+ Opcode(o1_printMsg);
+ Opcode(o1_setLight);
+ Opcode(o1_setDark);
+ // 0x0c
+ OpcodeUnImpl();
+ Opcode(o1_quit);
+ OpcodeUnImpl();
+ Opcode(o1_save);
+ // 0x10
+ Opcode(o1_restore);
+ Opcode(o1_restart);
+ Opcode(o1_placeItem);
+ Opcode(o1_setItemPic);
+ // 0x14
+ Opcode(o1_resetPic);
+ Opcode(o1_goDirection<IDI_DIR_NORTH>);
+ Opcode(o1_goDirection<IDI_DIR_SOUTH>);
+ Opcode(o1_goDirection<IDI_DIR_EAST>);
+ // 0x18
+ Opcode(o1_goDirection<IDI_DIR_WEST>);
+ Opcode(o1_goDirection<IDI_DIR_UP>);
+ Opcode(o1_goDirection<IDI_DIR_DOWN>);
+ Opcode(o1_takeItem);
+ // 0x1c
+ Opcode(o1_dropItem);
+ Opcode(o1_setRoomPic);
+}
+
+void AdlEngine::initState() {
+ _state = State();
+
+ initGameState();
+}
+
+byte AdlEngine::roomArg(byte room) const {
+ return room;
+}
+
+void AdlEngine::loadDroppedItemOffsets(Common::ReadStream &stream, byte count) {
+ for (uint i = 0; i < count; ++i) {
+ Common::Point p;
+ p.x = stream.readByte();
+ p.y = stream.readByte();
+ _itemOffsets.push_back(p);
+ }
+}
+
+void AdlEngine::clearScreen() const {
+ _display->setMode(DISPLAY_MODE_MIXED);
+ _display->clear(0x00);
+}
+
+void AdlEngine::drawPic(byte pic, Common::Point pos) const {
+ if (_roomData.pictures.contains(pic))
+ _graphics->drawPic(*_roomData.pictures[pic]->createReadStream(), pos);
+ else
+ _graphics->drawPic(*_pictures[pic]->createReadStream(), pos);
+}
+
+void AdlEngine::bell(uint count) const {
+ _speaker->bell(count);
+}
+
+const Room &AdlEngine::getRoom(uint i) const {
+ if (i < 1 || i > _state.rooms.size())
+ error("Room %i out of range [1, %i]", i, _state.rooms.size());
+
+ return _state.rooms[i - 1];
+}
+
+Room &AdlEngine::getRoom(uint i) {
+ if (i < 1 || i > _state.rooms.size())
+ error("Room %i out of range [1, %i]", i, _state.rooms.size());
+
+ return _state.rooms[i - 1];
+}
+
+const Room &AdlEngine::getCurRoom() const {
+ return getRoom(_state.room);
+}
+
+Room &AdlEngine::getCurRoom() {
+ return getRoom(_state.room);
+}
+
+const Item &AdlEngine::getItem(uint i) const {
+ Common::List<Item>::const_iterator item;
+
+ for (item = _state.items.begin(); item != _state.items.end(); ++item)
+ if (item->id == i)
+ return *item;
+
+ error("Item %i not found", i);
+}
+
+Item &AdlEngine::getItem(uint i) {
+ Common::List<Item>::iterator item;
+
+ for (item = _state.items.begin(); item != _state.items.end(); ++item)
+ if (item->id == i)
+ return *item;
+
+ error("Item %i not found", i);
+}
+
+byte AdlEngine::getVar(uint i) const {
+ if (i >= _state.vars.size())
+ error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1);
+
+ return _state.vars[i];
+}
+
+void AdlEngine::setVar(uint i, byte value) {
+ if (i >= _state.vars.size())
+ error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1);
+
+ _state.vars[i] = value;
+}
+
+void AdlEngine::takeItem(byte noun) {
+ Common::List<Item>::iterator item;
+
+ for (item = _state.items.begin(); item != _state.items.end(); ++item) {
+ if (item->noun != noun || item->room != _state.room)
+ continue;
+
+ if (item->state == IDI_ITEM_DOESNT_MOVE) {
+ printMessage(_messageIds.itemDoesntMove);
+ return;
+ }
+
+ if (item->state == IDI_ITEM_DROPPED) {
+ item->room = IDI_ANY;
+ return;
+ }
+
+ Common::Array<byte>::const_iterator pic;
+ for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) {
+ if (*pic == getCurRoom().curPicture) {
+ item->room = IDI_ANY;
+ item->state = IDI_ITEM_DROPPED;
+ return;
+ }
+ }
+ }
+
+ printMessage(_messageIds.itemNotHere);
+}
+
+void AdlEngine::dropItem(byte noun) {
+ Common::List<Item>::iterator item;
+
+ for (item = _state.items.begin(); item != _state.items.end(); ++item) {
+ if (item->noun != noun || item->room != IDI_ANY)
+ continue;
+
+ item->room = _state.room;
+ item->state = IDI_ITEM_DROPPED;
+ return;
+ }
+
+ printMessage(_messageIds.dontUnderstand);
+}
+
+Common::Error AdlEngine::run() {
+ initGraphics(DISPLAY_WIDTH * 2, DISPLAY_HEIGHT * 2, true);
+
+ _console = new Console(this);
+ _speaker = new Speaker();
+ _display = new Display();
+
+ setupOpcodeTables();
+
+ init();
+
+ int saveSlot = ConfMan.getInt("save_slot");
+ if (saveSlot >= 0) {
+ if (loadGameState(saveSlot).getCode() != Common::kNoError)
+ error("Failed to load save game from slot %i", saveSlot);
+ _display->moveCursorTo(Common::Point(0, 23));
+ _isRestoring = true;
+ } else {
+ runIntro();
+ initState();
+ _display->printAsciiString(_strings.lineFeeds);
+ }
+
+ _display->setMode(DISPLAY_MODE_MIXED);
+
+ while (1) {
+ uint verb = 0, noun = 0;
+ _isRestarting = false;
+
+ // When restoring from the launcher, we don't read
+ // input on the first iteration. This is needed to
+ // ensure that restoring from the launcher and
+ // restoring in-game brings us to the same game state.
+ // (Also see comment below.)
+ if (!_isRestoring) {
+ showRoom();
+
+ if (_isRestarting)
+ continue;
+
+ _canSaveNow = _canRestoreNow = true;
+ getInput(verb, noun);
+ _canSaveNow = _canRestoreNow = false;
+
+ if (shouldQuit())
+ break;
+
+ // If we just restored from the GMM, we skip this command
+ // set, as no command has been input by the user
+ if (!_isRestoring)
+ checkInput(verb, noun);
+ }
+
+ if (_isRestoring) {
+ // We restored from the GMM or launcher. As restoring
+ // with "RESTORE GAME" does not end command processing,
+ // we don't break it off here either. This essentially
+ // means that restoring a game will always run through
+ // the global commands and increase the move counter
+ // before the first user input.
+ _display->printAsciiString("\r");
+ _isRestoring = false;
+ verb = _restoreVerb;
+ noun = _restoreNoun;
+ }
+
+ // Restarting does end command processing
+ if (_isRestarting)
+ continue;
+
+ doAllCommands(_globalCommands, verb, noun);
+
+ if (_isRestarting)
+ continue;
+
+ advanceClock();
+ _state.moves++;
+ }
+
+ return Common::kNoError;
+}
+
+bool AdlEngine::hasFeature(EngineFeature f) const {
+ switch (f) {
+ case kSupportsLoadingDuringRuntime:
+ case kSupportsSavingDuringRuntime:
+ case kSupportsRTL:
+ return true;
+ default:
+ return false;
+ }
+}
+
+Common::Error AdlEngine::loadGameState(int slot) {
+ Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
+ Common::InSaveFile *inFile = getSaveFileManager()->openForLoading(fileName);
+
+ if (!inFile) {
+ warning("Failed to open file '%s'", fileName.c_str());
+ return Common::kUnknownError;
+ }
+
+ if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
+ warning("No header found in '%s'", fileName.c_str());
+ delete inFile;
+ return Common::kUnknownError;
+ }
+
+ byte saveVersion = inFile->readByte();
+ if (saveVersion != SAVEGAME_VERSION) {
+ warning("Save game version %i not supported", saveVersion);
+ delete inFile;
+ return Common::kUnknownError;
+ }
+
+ // Skip description
+ inFile->seek(SAVEGAME_NAME_LEN, SEEK_CUR);
+ // Skip save time
+ inFile->seek(6, SEEK_CUR);
+
+ uint32 playTime = inFile->readUint32BE();
+
+ Graphics::skipThumbnail(*inFile);
+
+ initState();
+
+ _state.room = inFile->readByte();
+ _state.moves = inFile->readByte();
+ _state.isDark = inFile->readByte();
+ _state.time.hours = inFile->readByte();
+ _state.time.minutes = inFile->readByte();
+
+ uint32 size = inFile->readUint32BE();
+ if (size != _state.rooms.size())
+ error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size);
+
+ for (uint i = 0; i < size; ++i) {
+ _state.rooms[i].picture = inFile->readByte();
+ _state.rooms[i].curPicture = inFile->readByte();
+ _state.rooms[i].isFirstTime = inFile->readByte();
+ }
+
+ // NOTE: _state.curPicture is part of the save state in the original engine. We
+ // reconstruct it instead. This is believed to be safe for at least hires 0-2, but
+ // this may need to be re-evaluated for later games.
+ _state.curPicture = _state.rooms[_state.room].curPicture;
+
+ size = inFile->readUint32BE();
+ if (size != _state.items.size())
+ error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
+
+ Common::List<Item>::iterator item;
+ for (item = _state.items.begin(); item != _state.items.end(); ++item) {
+ item->room = inFile->readByte();
+ item->picture = inFile->readByte();
+ item->position.x = inFile->readByte();
+ item->position.y = inFile->readByte();
+ item->state = inFile->readByte();
+ }
+
+ size = inFile->readUint32BE();
+ if (size != _state.vars.size())
+ error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size);
+
+ for (uint i = 0; i < size; ++i)
+ _state.vars[i] = inFile->readByte();
+
+ if (inFile->err() || inFile->eos())
+ error("Failed to load game '%s'", fileName.c_str());
+
+ delete inFile;
+
+ setTotalPlayTime(playTime);
+
+ _isRestoring = true;
+ return Common::kNoError;
+}
+
+bool AdlEngine::canLoadGameStateCurrently() {
+ return _canRestoreNow;
+}
+
+Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) {
+ Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
+ Common::OutSaveFile *outFile = getSaveFileManager()->openForSaving(fileName);
+
+ if (!outFile) {
+ warning("Failed to open file '%s'", fileName.c_str());
+ return Common::kUnknownError;
+ }
+
+ outFile->writeUint32BE(MKTAG('A', 'D', 'L', ':'));
+ outFile->writeByte(SAVEGAME_VERSION);
+
+ char name[SAVEGAME_NAME_LEN] = { };
+
+ if (!desc.empty())
+ strncpy(name, desc.c_str(), sizeof(name) - 1);
+ else {
+ Common::String defaultName("Save ");
+ defaultName += 'A' + slot;
+ strncpy(name, defaultName.c_str(), sizeof(name) - 1);
+ }
+
+ outFile->write(name, sizeof(name));
+
+ TimeDate t;
+ g_system->getTimeAndDate(t);
+
+ outFile->writeUint16BE(t.tm_year);
+ outFile->writeByte(t.tm_mon);
+ outFile->writeByte(t.tm_mday);
+ outFile->writeByte(t.tm_hour);
+ outFile->writeByte(t.tm_min);
+
+ uint32 playTime = getTotalPlayTime();
+ outFile->writeUint32BE(playTime);
+
+ _display->saveThumbnail(*outFile);
+
+ outFile->writeByte(_state.room);
+ outFile->writeByte(_state.moves);
+ outFile->writeByte(_state.isDark);
+ outFile->writeByte(_state.time.hours);
+ outFile->writeByte(_state.time.minutes);
+
+ outFile->writeUint32BE(_state.rooms.size());
+ for (uint i = 0; i < _state.rooms.size(); ++i) {
+ outFile->writeByte(_state.rooms[i].picture);
+ outFile->writeByte(_state.rooms[i].curPicture);
+ outFile->writeByte(_state.rooms[i].isFirstTime);
+ }
+
+ outFile->writeUint32BE(_state.items.size());
+ Common::List<Item>::const_iterator item;
+ for (item = _state.items.begin(); item != _state.items.end(); ++item) {
+ outFile->writeByte(item->room);
+ outFile->writeByte(item->picture);
+ outFile->writeByte(item->position.x);
+ outFile->writeByte(item->position.y);
+ outFile->writeByte(item->state);
+ }
+
+ outFile->writeUint32BE(_state.vars.size());
+ for (uint i = 0; i < _state.vars.size(); ++i)
+ outFile->writeByte(_state.vars[i]);
+
+ outFile->finalize();
+
+ if (outFile->err()) {
+ delete outFile;
+ warning("Failed to save game '%s'", fileName.c_str());
+ return Common::kUnknownError;
+ }
+
+ delete outFile;
+ return Common::kNoError;
+}
+
+bool AdlEngine::canSaveGameStateCurrently() {
+ if (!_canSaveNow)
+ return false;
+
+ Commands::const_iterator cmd;
+
+ // Here we check whether or not the game currently accepts the command
+ // "SAVE GAME". This prevents saving via the GMM in situations where
+ // it wouldn't otherwise be possible to do so.
+ for (cmd = _roomCommands.begin(); cmd != _roomCommands.end(); ++cmd) {
+ ScriptEnv env(*cmd, _state.room, _saveVerb, _saveNoun);
+ if (matchCommand(env))
+ return env.op() == IDO_ACT_SAVE;
+ }
+
+ return false;
+}
+
+byte AdlEngine::convertKey(uint16 ascii) const {
+ ascii = toupper(ascii);
+
+ if (ascii >= 0x80)
+ return 0;
+
+ ascii |= 0x80;
+
+ if (ascii >= 0x80 && ascii <= 0xe0)
+ return ascii;
+
+ return 0;
+}
+
+Common::String AdlEngine::getLine() const {
+ // Original engine uses a global here, which isn't reset between
+ // calls and may not match actual mode
+ bool textMode = false;
+
+ while (1) {
+ Common::String line = inputString(APPLECHAR('?'));
+
+ if (shouldQuit() || _isRestoring)
+ return "";
+
+ if ((byte)line[0] == ('\r' | 0x80)) {
+ textMode = !textMode;
+ _display->setMode(textMode ? DISPLAY_MODE_TEXT : DISPLAY_MODE_MIXED);
+ continue;
+ }
+
+ // Remove the return
+ line.deleteLastChar();
+ return line;
+ }
+}
+
+Common::String AdlEngine::getWord(const Common::String &line, uint &index) const {
+ Common::String str;
+
+ for (uint i = 0; i < 8; ++i)
+ str += APPLECHAR(' ');
+
+ int copied = 0;
+
+ // Skip initial whitespace
+ while (1) {
+ if (index == line.size())
+ return str;
+ if (line[index] != APPLECHAR(' '))
+ break;
+ ++index;
+ }
+
+ // Copy up to 8 characters
+ while (1) {
+ if (copied < 8)
+ str.setChar(line[index], copied++);
+
+ index++;
+
+ if (index == line.size() || line[index] == APPLECHAR(' '))
+ return str;
+ }
+}
+
+Common::String AdlEngine::formatVerbError(const Common::String &verb) const {
+ Common::String err = _strings.verbError;
+ for (uint i = 0; i < verb.size(); ++i)
+ err.setChar(verb[i], i + 19);
+ return err;
+}
+
+Common::String AdlEngine::formatNounError(const Common::String &verb, const Common::String &noun) const {
+ Common::String err = _strings.nounError;
+ for (uint i = 0; i < verb.size(); ++i)
+ err.setChar(verb[i], i + 19);
+ for (uint i = 0; i < noun.size(); ++i)
+ err.setChar(noun[i], i + 30);
+ return err;
+}
+
+void AdlEngine::getInput(uint &verb, uint &noun) {
+ while (1) {
+ _display->printString(_strings.enterCommand);
+ Common::String line = getLine();
+
+ if (shouldQuit() || _isRestoring)
+ return;
+
+ uint index = 0;
+ Common::String verbString = getWord(line, index);
+
+ if (!_verbs.contains(verbString)) {
+ _display->printString(formatVerbError(verbString));
+ continue;
+ }
+
+ verb = _verbs[verbString];
+
+ Common::String nounString = getWord(line, index);
+
+ if (!_nouns.contains(nounString)) {
+ _display->printString(formatNounError(verbString, nounString));
+ continue;
+ }
+
+ noun = _nouns[nounString];
+ return;
+ }
+}
+
+bool AdlEngine::op_debug(const char *fmt, ...) const {
+ if (DebugMan.isDebugChannelEnabled(kDebugChannelScript)) {
+ va_list va;
+ va_start(va, fmt);
+ Common::String output = Common::String::vformat(fmt, va);
+ va_end(va);
+
+ output += '\n';
+ if (_dumpFile) {
+ _dumpFile->write(output.c_str(), output.size());
+ return true;
+ } else
+ debugN("%s", output.c_str());
+ }
+
+ return false;
+}
+
+int AdlEngine::o1_isItemInRoom(ScriptEnv &e) {
+ OP_DEBUG_2("\t&& GET_ITEM_ROOM(%s) == %s", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str());
+
+ if (getItem(e.arg(1)).room == roomArg(e.arg(2)))
+ return 2;
+
+ return -1;
+}
+
+int AdlEngine::o1_isMovesGT(ScriptEnv &e) {
+ OP_DEBUG_1("\t&& MOVES > %d", e.arg(1));
+
+ if (_state.moves > e.arg(1))
+ return 1;
+
+ return -1;
+}
+
+int AdlEngine::o1_isVarEQ(ScriptEnv &e) {
+ OP_DEBUG_2("\t&& VARS[%d] == %d", e.arg(1), e.arg(2));
+
+ if (getVar(e.arg(1)) == e.arg(2))
+ return 2;
+
+ return -1;
+}
+
+int AdlEngine::o1_isCurPicEQ(ScriptEnv &e) {
+ OP_DEBUG_1("\t&& GET_CURPIC() == %d", e.arg(1));
+
+ if (_state.curPicture == e.arg(1))
+ return 1;
+
+ return -1;
+}
+
+int AdlEngine::o1_isItemPicEQ(ScriptEnv &e) {
+ OP_DEBUG_2("\t&& GET_ITEM_PIC(%s) == %d", itemStr(e.arg(1)).c_str(), e.arg(2));
+
+ if (getItem(e.arg(1)).picture == e.arg(2))
+ return 2;
+
+ return -1;
+}
+
+int AdlEngine::o1_varAdd(ScriptEnv &e) {
+ OP_DEBUG_2("\tVARS[%d] += %d", e.arg(2), e.arg(1));
+
+ setVar(e.arg(2), getVar(e.arg(2) + e.arg(1)));
+ return 2;
+}
+
+int AdlEngine::o1_varSub(ScriptEnv &e) {
+ OP_DEBUG_2("\tVARS[%d] -= %d", e.arg(2), e.arg(1));
+
+ setVar(e.arg(2), getVar(e.arg(2)) - e.arg(1));
+ return 2;
+}
+
+int AdlEngine::o1_varSet(ScriptEnv &e) {
+ OP_DEBUG_2("\tVARS[%d] = %d", e.arg(1), e.arg(2));
+
+ setVar(e.arg(1), e.arg(2));
+ return 2;
+}
+
+int AdlEngine::o1_listInv(ScriptEnv &e) {
+ OP_DEBUG_0("\tLIST_INVENTORY()");
+
+ Common::List<Item>::const_iterator item;
+
+ for (item = _state.items.begin(); item != _state.items.end(); ++item)
+ if (item->room == IDI_ANY)
+ printMessage(item->description);
+
+ return 0;
+}
+
+int AdlEngine::o1_moveItem(ScriptEnv &e) {
+ OP_DEBUG_2("\tSET_ITEM_ROOM(%s, %s)", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str());
+
+ getItem(e.arg(1)).room = e.arg(2);
+ return 2;
+}
+
+int AdlEngine::o1_setRoom(ScriptEnv &e) {
+ OP_DEBUG_1("\tROOM = %d", e.arg(1));
+
+ getCurRoom().curPicture = getCurRoom().picture;
+ _state.room = e.arg(1);
+ return 1;
+}
+
+int AdlEngine::o1_setCurPic(ScriptEnv &e) {
+ OP_DEBUG_1("\tSET_CURPIC(%d)", e.arg(1));
+
+ getCurRoom().curPicture = e.arg(1);
+ return 1;
+}
+
+int AdlEngine::o1_setPic(ScriptEnv &e) {
+ OP_DEBUG_1("\tSET_PIC(%d)", e.arg(1));
+
+ getCurRoom().picture = getCurRoom().curPicture = e.arg(1);
+ return 1;
+}
+
+int AdlEngine::o1_printMsg(ScriptEnv &e) {
+ OP_DEBUG_1("\tPRINT(%s)", msgStr(e.arg(1)).c_str());
+
+ printMessage(e.arg(1));
+ return 1;
+}
+
+int AdlEngine::o1_setLight(ScriptEnv &e) {
+ OP_DEBUG_0("\tLIGHT()");
+
+ _state.isDark = false;
+ return 0;
+}
+
+int AdlEngine::o1_setDark(ScriptEnv &e) {
+ OP_DEBUG_0("\tDARK()");
+
+ _state.isDark = true;
+ return 0;
+}
+
+int AdlEngine::o1_save(ScriptEnv &e) {
+ OP_DEBUG_0("\tSAVE_GAME()");
+
+ saveGameState(0, "");
+ return 0;
+}
+
+int AdlEngine::o1_restore(ScriptEnv &e) {
+ OP_DEBUG_0("\tRESTORE_GAME()");
+
+ loadGameState(0);
+ _isRestoring = false;
+ return 0;
+}
+
+int AdlEngine::o1_restart(ScriptEnv &e) {
+ OP_DEBUG_0("\tRESTART_GAME()");
+
+ _display->printString(_strings.playAgain);
+ Common::String input = inputString();
+
+ if (input.size() == 0 || input[0] != APPLECHAR('N')) {
+ _isRestarting = true;
+ _display->clear(0x00);
+ _display->updateHiResScreen();
+ _display->printString(_strings.pressReturn);
+ initState();
+ _display->printAsciiString(_strings.lineFeeds);
+ return -1;
+ }
+
+ return o1_quit(e);
+}
+
+int AdlEngine::o1_quit(ScriptEnv &e) {
+ OP_DEBUG_0("\tQUIT_GAME()");
+
+ printMessage(_messageIds.thanksForPlaying);
+ quitGame();
+ return -1;
+}
+
+int AdlEngine::o1_placeItem(ScriptEnv &e) {
+ OP_DEBUG_4("\tPLACE_ITEM(%s, %s, (%d, %d))", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str(), e.arg(3), e.arg(4));
+
+ Item &item = getItem(e.arg(1));
+
+ item.room = roomArg(e.arg(2));
+ item.position.x = e.arg(3);
+ item.position.y = e.arg(4);
+ return 4;
+}
+
+int AdlEngine::o1_setItemPic(ScriptEnv &e) {
+ OP_DEBUG_2("\tSET_ITEM_PIC(%s, %d)", itemStr(e.arg(2)).c_str(), e.arg(1));
+
+ getItem(e.arg(2)).picture = e.arg(1);
+ return 2;
+}
+
+int AdlEngine::o1_resetPic(ScriptEnv &e) {
+ OP_DEBUG_0("\tRESET_PIC()");
+
+ getCurRoom().curPicture = getCurRoom().picture;
+ return 0;
+}
+
+template <Direction D>
+int AdlEngine::o1_goDirection(ScriptEnv &e) {
+ OP_DEBUG_0((Common::String("\tGO_") + dirStr(D) + "()").c_str());
+
+ byte room = getCurRoom().connections[D];
+
+ if (room == 0) {
+ printMessage(_messageIds.cantGoThere);
+ return -1;
+ }
+
+ getCurRoom().curPicture = getCurRoom().picture;
+ _state.room = room;
+ return -1;
+}
+
+int AdlEngine::o1_takeItem(ScriptEnv &e) {
+ OP_DEBUG_0("\tTAKE_ITEM()");
+
+ takeItem(e.getNoun());
+ return 0;
+}
+
+int AdlEngine::o1_dropItem(ScriptEnv &e) {
+ OP_DEBUG_0("\tDROP_ITEM()");
+
+ dropItem(e.getNoun());
+ return 0;
+}
+
+int AdlEngine::o1_setRoomPic(ScriptEnv &e) {
+ OP_DEBUG_2("\tSET_ROOM_PIC(%d, %d)", e.arg(1), e.arg(2));
+
+ getRoom(e.arg(1)).picture = getRoom(e.arg(1)).curPicture = e.arg(2);
+ return 2;
+}
+
+bool AdlEngine::matchCommand(ScriptEnv &env) const {
+ if (!env.isMatch() && !_dumpFile)
+ return false;
+
+ if (DebugMan.isDebugChannelEnabled(kDebugChannelScript)) {
+ op_debug("IF\n\tROOM == %s", roomStr(env.getCommand().room).c_str());
+ op_debug("\t&& SAID(%s, %s)", verbStr(env.getCommand().verb).c_str(), nounStr(env.getCommand().noun).c_str());
+ }
+
+ for (uint i = 0; i < env.getCondCount(); ++i) {
+ byte op = env.op();
+
+ if (op >= _condOpcodes.size() || !_condOpcodes[op] || !_condOpcodes[op]->isValid())
+ error("Unimplemented condition opcode %02x", op);
+
+ int numArgs = (*_condOpcodes[op])(env);
+
+ if (numArgs < 0) {
+ if (DebugMan.isDebugChannelEnabled(kDebugChannelScript))
+ op_debug("FAIL\n");
+ return false;
+ }
+
+ env.skip(numArgs + 1);
+ }
+
+ return true;
+}
+
+void AdlEngine::doActions(ScriptEnv &env) {
+ if (DebugMan.isDebugChannelEnabled(kDebugChannelScript))
+ op_debug("THEN");
+
+ for (uint i = 0; i < env.getActCount(); ++i) {
+ byte op = env.op();
+
+ if (op >= _actOpcodes.size() || !_actOpcodes[op] || !_actOpcodes[op]->isValid())
+ error("Unimplemented action opcode %02x", op);
+
+ int numArgs = (*_actOpcodes[op])(env);
+
+ if (numArgs < 0) {
+ if (DebugMan.isDebugChannelEnabled(kDebugChannelScript))
+ op_debug("ABORT\n");
+ return;
+ }
+
+ env.skip(numArgs + 1);
+ }
+
+ if (DebugMan.isDebugChannelEnabled(kDebugChannelScript))
+ op_debug("END\n");
+}
+
+bool AdlEngine::doOneCommand(const Commands &commands, byte verb, byte noun) {
+ Commands::const_iterator cmd;
+
+ for (cmd = commands.begin(); cmd != commands.end(); ++cmd) {
+
+ if (_skipOneCommand) {
+ _skipOneCommand = false;
+ continue;
+ }
+
+ ScriptEnv env(*cmd, _state.room, verb, noun);
+ if (matchCommand(env)) {
+ doActions(env);
+ return true;
+ }
+ }
+
+ _skipOneCommand = false;
+ return false;
+}
+
+void AdlEngine::doAllCommands(const Commands &commands, byte verb, byte noun) {
+ Commands::const_iterator cmd;
+
+ for (cmd = commands.begin(); cmd != commands.end(); ++cmd) {
+ if (_skipOneCommand) {
+ _skipOneCommand = false;
+ continue;
+ }
+
+ ScriptEnv env(*cmd, _state.room, verb, noun);
+ if (matchCommand(env)) {
+ doActions(env);
+ // The original long jumps on restart, so we need to abort here
+ if (_isRestarting)
+ return;
+ }
+ }
+
+ _skipOneCommand = false;
+}
+
+Common::String AdlEngine::toAscii(const Common::String &str) {
+ Common::String ascii = Console::toAscii(str);
+ if (ascii.lastChar() == '\r')
+ ascii.deleteLastChar();
+ // FIXME: remove '\r's inside string?
+ return ascii;
+}
+
+Common::String AdlEngine::itemStr(uint i) const {
+ const Item &item(getItem(i));
+
+ Common::String name = Common::String::format("%d", i);
+ if (item.noun > 0) {
+ name += "/";
+ name += _priNouns[item.noun - 1];
+ }
+ Common::String desc = getItemDescription(item);
+ if (!desc.empty()) {
+ name += "/";
+ name += toAscii(desc);
+ }
+ return name;
+}
+
+Common::String AdlEngine::itemRoomStr(uint i) const {
+ switch (i) {
+ case IDI_ANY:
+ return "CARRYING";
+ case IDI_VOID_ROOM:
+ return "GONE";
+ case IDI_CUR_ROOM:
+ return "HERE";
+ default:
+ return Common::String::format("%d", i);
+ }
+}
+
+Common::String AdlEngine::roomStr(uint i) const {
+ if (i == IDI_ANY)
+ return "*";
+ else
+ return Common::String::format("%d", i);
+}
+
+Common::String AdlEngine::verbStr(uint i) const {
+ if (i == IDI_ANY)
+ return "*";
+ else
+ return Common::String::format("%d/%s", i, _priVerbs[i - 1].c_str());
+}
+
+Common::String AdlEngine::nounStr(uint i) const {
+ if (i == IDI_ANY)
+ return "*";
+ else
+ return Common::String::format("%d/%s", i, _priNouns[i - 1].c_str());
+}
+
+Common::String AdlEngine::msgStr(uint i) const {
+ return Common::String::format("%d/%s", i, toAscii(loadMessage(i)).c_str());
+}
+
+Common::String AdlEngine::dirStr(Direction dir) const {
+ static const char *dirs[] = { "NORTH", "SOUTH", "EAST", "WEST", "UP", "DOWN" };
+ return dirs[dir];
+}
+
+} // End of namespace Adl