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-rw-r--r--engines/adl/adl.cpp1038
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diff --git a/engines/adl/adl.cpp b/engines/adl/adl.cpp
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+++ b/engines/adl/adl.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/error.h"
+#include "common/file.h"
+#include "common/system.h"
+#include "common/events.h"
+#include "common/stream.h"
+#include "common/savefile.h"
+
+#include "engines/util.h"
+
+#include "graphics/palette.h"
+#include "graphics/thumbnail.h"
+
+#include "adl/adl.h"
+#include "adl/display.h"
+#include "adl/detection.h"
+
+namespace Adl {
+
+AdlEngine::~AdlEngine() {
+ delete _display;
+}
+
+AdlEngine::AdlEngine(OSystem *syst, const AdlGameDescription *gd) :
+ Engine(syst),
+ _display(nullptr),
+ _gameDescription(gd),
+ _isRestarting(false),
+ _isRestoring(false),
+ _saveVerb(0),
+ _saveNoun(0),
+ _restoreVerb(0),
+ _restoreNoun(0),
+ _canSaveNow(false),
+ _canRestoreNow(false) {
+}
+
+Common::String AdlEngine::readString(Common::ReadStream &stream, byte until) const {
+ Common::String str;
+
+ while (1) {
+ byte b = stream.readByte();
+
+ if (stream.eos() || stream.err())
+ error("Error reading string");
+
+ if (b == until)
+ break;
+
+ str += b;
+ };
+
+ return str;
+}
+
+Common::String AdlEngine::readStringAt(Common::SeekableReadStream &stream, uint offset, byte until) const {
+ stream.seek(offset);
+ return readString(stream, until);
+}
+
+void AdlEngine::printMessage(uint idx, bool wait) const {
+ Common::String msg = _messages[idx - 1];
+ wordWrap(msg);
+ _display->printString(msg);
+
+ if (wait)
+ delay(14 * 166018 / 1000);
+}
+
+void AdlEngine::delay(uint32 ms) const {
+ Common::EventManager *ev = g_system->getEventManager();
+
+ uint32 start = g_system->getMillis();
+
+ while (!g_engine->shouldQuit() && g_system->getMillis() - start < ms) {
+ Common::Event event;
+ if (ev->pollEvent(event)) {
+ if (event.type == Common::EVENT_KEYDOWN && (event.kbd.flags & Common::KBD_CTRL)) {
+ switch(event.kbd.keycode) {
+ case Common::KEYCODE_q:
+ g_engine->quitGame();
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ g_system->delayMillis(16);
+ }
+}
+
+Common::String AdlEngine::inputString(byte prompt) const {
+ Common::String s;
+
+ if (prompt > 0)
+ _display->printString(Common::String(prompt));
+
+ while (1) {
+ byte b = inputKey();
+
+ if (g_engine->shouldQuit() || _isRestoring)
+ return 0;
+
+ if (b == 0)
+ continue;
+
+ if (b == ('\r' | 0x80)) {
+ s += b;
+ _display->printString(Common::String(b));
+ return s;
+ }
+
+ if (b < 0xa0) {
+ switch (b) {
+ case Common::KEYCODE_BACKSPACE | 0x80:
+ if (!s.empty()) {
+ _display->moveCursorBackward();
+ _display->setCharAtCursor(APPLECHAR(' '));
+ s.deleteLastChar();
+ }
+ break;
+ };
+ } else {
+ if (s.size() < 255) {
+ s += b;
+ _display->printString(Common::String(b));
+ }
+ }
+ }
+}
+
+byte AdlEngine::inputKey() const {
+ Common::EventManager *ev = g_system->getEventManager();
+
+ byte key = 0;
+
+ _display->showCursor(true);
+
+ while (!g_engine->shouldQuit() && !_isRestoring && key == 0) {
+ Common::Event event;
+ if (ev->pollEvent(event)) {
+ if (event.type != Common::EVENT_KEYDOWN)
+ continue;
+
+ if (event.kbd.flags & Common::KBD_CTRL) {
+ if (event.kbd.keycode == Common::KEYCODE_q)
+ g_engine->quitGame();
+ continue;
+ }
+
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_BACKSPACE:
+ case Common::KEYCODE_RETURN:
+ key = convertKey(event.kbd.keycode);
+ break;
+ default:
+ if (event.kbd.ascii >= 0x20 && event.kbd.ascii < 0x80)
+ key = convertKey(event.kbd.ascii);
+ };
+ }
+
+ _display->updateTextScreen();
+ g_system->delayMillis(16);
+ }
+
+ _display->showCursor(false);
+
+ return key;
+}
+
+void AdlEngine::loadWords(Common::ReadStream &stream, WordMap &map) const {
+ uint index = 0;
+
+ while (1) {
+ ++index;
+
+ byte buf[IDI_WORD_SIZE];
+
+ if (stream.read(buf, IDI_WORD_SIZE) < IDI_WORD_SIZE)
+ error("Error reading word list");
+
+ Common::String word((char *)buf, IDI_WORD_SIZE);
+
+ if (!map.contains(word))
+ map[word] = index;
+
+ byte synonyms = stream.readByte();
+
+ if (stream.err() || stream.eos())
+ error("Error reading word list");
+
+ if (synonyms == 0xff)
+ break;
+
+ for (uint i = 0; i < synonyms; ++i) {
+ if (stream.read((char *)buf, IDI_WORD_SIZE) < IDI_WORD_SIZE)
+ error("Error reading word list");
+
+ word = Common::String((char *)buf, IDI_WORD_SIZE);
+
+ if (!map.contains(word))
+ map[word] = index;
+ }
+ }
+}
+
+void AdlEngine::readCommands(Common::ReadStream &stream, Commands &commands) {
+ while (1) {
+ Command command;
+ command.room = stream.readByte();
+
+ if (command.room == 0xff)
+ return;
+
+ command.verb = stream.readByte();
+ command.noun = stream.readByte();
+
+ byte scriptSize = stream.readByte() - 6;
+
+ command.numCond = stream.readByte();
+ command.numAct = stream.readByte();
+
+ for (uint i = 0; i < scriptSize; ++i)
+ command.script.push_back(stream.readByte());
+
+ if (stream.eos() || stream.err())
+ error("Failed to read commands");
+
+ if (command.numCond == 0 && command.script[0] == IDO_ACT_SAVE) {
+ _saveVerb = command.verb;
+ _saveNoun = command.noun;
+ }
+
+ if (command.numCond == 0 && command.script[0] == IDO_ACT_LOAD) {
+ _restoreVerb = command.verb;
+ _restoreNoun = command.noun;
+ }
+
+ commands.push_back(command);
+ }
+}
+
+Common::Error AdlEngine::run() {
+ _display = new Display();
+
+ loadData();
+
+ int saveSlot = ConfMan.getInt("save_slot");
+ if (saveSlot >= 0) {
+ if (loadGameState(saveSlot).getCode() != Common::kNoError)
+ error("Failed to load save game from slot %i", saveSlot);
+ _display->moveCursorTo(Common::Point(0, 23));
+ _isRestoring = true;
+ } else {
+ runIntro();
+ initState();
+ }
+
+ _display->setMode(DISPLAY_MODE_MIXED);
+ _display->printAsciiString("\r\r\r\r\r");
+
+ while (1) {
+ uint verb = 0, noun = 0;
+
+ // When restoring from the launcher, we don't read
+ // input on the first iteration. This is needed to
+ // ensure that restoring from the launcher and
+ // restoring in-game brings us to the same game state.
+ // (Also see comment below.)
+ if (!_isRestoring) {
+ clearScreen();
+ showRoom();
+
+ _canSaveNow = _canRestoreNow = true;
+ getInput(verb, noun);
+ _canSaveNow = _canRestoreNow = false;
+
+ if (shouldQuit())
+ break;
+
+ // If we just restored from the GMM, we skip this command
+ // set, as no command has been input by the user
+ if (!_isRestoring)
+ if (!doOneCommand(_roomCommands, verb, noun))
+ printMessage(_messageIds.dontUnderstand);
+ }
+
+ if (_isRestoring) {
+ // We restored from the GMM or launcher. As restoring
+ // with "RESTORE GAME" does not end command processing,
+ // we don't break it off here either. This essentially
+ // means that restoring a game will always run through
+ // the global commands and increase the move counter
+ // before the first user input.
+ _display->printAsciiString("\r");
+ _isRestoring = false;
+ verb = _restoreVerb;
+ noun = _restoreNoun;
+ }
+
+ // Restarting does end command processing
+ if (_isRestarting) {
+ _isRestarting = false;
+ continue;
+ }
+
+ doAllCommands(_globalCommands, verb, noun);
+ _state.moves++;
+ }
+
+ return Common::kNoError;
+}
+
+bool AdlEngine::hasFeature(EngineFeature f) const {
+ switch (f) {
+ case kSupportsLoadingDuringRuntime:
+ case kSupportsSavingDuringRuntime:
+ case kSupportsRTL:
+ return true;
+ default:
+ return false;
+ }
+}
+
+Common::Error AdlEngine::loadGameState(int slot) {
+ Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
+ Common::InSaveFile *inFile = getSaveFileManager()->openForLoading(fileName);
+
+ if (!inFile) {
+ warning("Failed to open file '%s'", fileName.c_str());
+ return Common::kUnknownError;
+ }
+
+ if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
+ warning("No header found in '%s'", fileName.c_str());
+ delete inFile;
+ return Common::kUnknownError;
+ }
+
+ byte saveVersion = inFile->readByte();
+ if (saveVersion != SAVEGAME_VERSION) {
+ warning("Save game version %i not supported", saveVersion);
+ delete inFile;
+ return Common::kUnknownError;
+ }
+
+ // Skip description
+ inFile->seek(SAVEGAME_NAME_LEN, SEEK_CUR);
+ // Skip save time
+ inFile->seek(6, SEEK_CUR);
+
+ uint32 playTime = inFile->readUint32BE();
+
+ Graphics::skipThumbnail(*inFile);
+
+ initState();
+
+ _state.room = inFile->readByte();
+ _state.moves = inFile->readByte();
+ _state.isDark = inFile->readByte();
+
+ uint32 size = inFile->readUint32BE();
+ if (size != _state.rooms.size())
+ error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size);
+
+ for (uint i = 0; i < size; ++i) {
+ _state.rooms[i].picture = inFile->readByte();
+ _state.rooms[i].curPicture = inFile->readByte();
+ }
+
+ size = inFile->readUint32BE();
+ if (size != _state.items.size())
+ error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
+
+ for (uint i = 0; i < size; ++i) {
+ _state.items[i].room = inFile->readByte();
+ _state.items[i].picture = inFile->readByte();
+ _state.items[i].position.x = inFile->readByte();
+ _state.items[i].position.y = inFile->readByte();
+ _state.items[i].state = inFile->readByte();
+ }
+
+ size = inFile->readUint32BE();
+ if (size != _state.vars.size())
+ error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size);
+
+ for (uint i = 0; i < size; ++i)
+ _state.vars[i] = inFile->readByte();
+
+ if (inFile->err() || inFile->eos())
+ error("Failed to load game '%s'", fileName.c_str());
+
+ delete inFile;
+
+ setTotalPlayTime(playTime);
+
+ _isRestoring = true;
+ return Common::kNoError;
+}
+
+bool AdlEngine::canLoadGameStateCurrently() {
+ return _canRestoreNow;
+}
+
+Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) {
+ Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
+ Common::OutSaveFile *outFile = getSaveFileManager()->openForSaving(fileName);
+
+ if (!outFile) {
+ warning("Failed to open file '%s'", fileName.c_str());
+ return Common::kUnknownError;
+ }
+
+ outFile->writeUint32BE(MKTAG('A', 'D', 'L', ':'));
+ outFile->writeByte(SAVEGAME_VERSION);
+
+ char name[SAVEGAME_NAME_LEN] = { };
+
+ if (!desc.empty())
+ strncpy(name, desc.c_str(), sizeof(name) - 1);
+ else {
+ Common::String defaultName("Save ");
+ defaultName += 'A' + slot;
+ strncpy(name, defaultName.c_str(), sizeof(name) - 1);
+ }
+
+ outFile->write(name, sizeof(name));
+
+ TimeDate t;
+ g_system->getTimeAndDate(t);
+
+ outFile->writeUint16BE(t.tm_year);
+ outFile->writeByte(t.tm_mon);
+ outFile->writeByte(t.tm_mday);
+ outFile->writeByte(t.tm_hour);
+ outFile->writeByte(t.tm_min);
+
+ uint32 playTime = getTotalPlayTime();
+ outFile->writeUint32BE(playTime);
+
+ _display->saveThumbnail(*outFile);
+
+ outFile->writeByte(_state.room);
+ outFile->writeByte(_state.moves);
+ outFile->writeByte(_state.isDark);
+
+ outFile->writeUint32BE(_state.rooms.size());
+ for (uint i = 0; i < _state.rooms.size(); ++i) {
+ outFile->writeByte(_state.rooms[i].picture);
+ outFile->writeByte(_state.rooms[i].curPicture);
+ }
+
+ outFile->writeUint32BE(_state.items.size());
+ for (uint i = 0; i < _state.items.size(); ++i) {
+ outFile->writeByte(_state.items[i].room);
+ outFile->writeByte(_state.items[i].picture);
+ outFile->writeByte(_state.items[i].position.x);
+ outFile->writeByte(_state.items[i].position.y);
+ outFile->writeByte(_state.items[i].state);
+ }
+
+ outFile->writeUint32BE(_state.vars.size());
+ for (uint i = 0; i < _state.vars.size(); ++i)
+ outFile->writeByte(_state.vars[i]);
+
+ outFile->finalize();
+
+ if (outFile->err()) {
+ delete outFile;
+ warning("Failed to save game '%s'", fileName.c_str());
+ return Common::kUnknownError;
+ }
+
+ delete outFile;
+ return Common::kNoError;
+}
+
+bool AdlEngine::canSaveGameStateCurrently() {
+ if (!_canSaveNow)
+ return false;
+
+ Commands::const_iterator cmd;
+
+ // Here we check whether or not the game currently accepts the command
+ // "SAVE GAME". This prevents saving via the GMM in situations where
+ // it wouldn't otherwise be possible to do so.
+ for (cmd = _roomCommands.begin(); cmd != _roomCommands.end(); ++cmd) {
+ uint offset;
+ if (matchCommand(*cmd, _saveVerb, _saveNoun, &offset))
+ return cmd->script[offset] == IDO_ACT_SAVE;
+ }
+
+ return false;
+}
+
+void AdlEngine::wordWrap(Common::String &str) const {
+ uint end = 39;
+
+ while (1) {
+ if (str.size() <= end)
+ return;
+
+ while (str[end] != APPLECHAR(' '))
+ --end;
+
+ str.setChar(APPLECHAR('\r'), end);
+ end += 40;
+ }
+}
+
+byte AdlEngine::convertKey(uint16 ascii) const {
+ ascii = toupper(ascii);
+
+ if (ascii >= 0x80)
+ return 0;
+
+ ascii |= 0x80;
+
+ if (ascii >= 0x80 && ascii <= 0xe0)
+ return ascii;
+
+ return 0;
+}
+
+Common::String AdlEngine::getLine() const {
+ // Original engine uses a global here, which isn't reset between
+ // calls and may not match actual mode
+ bool textMode = false;
+
+ while (1) {
+ Common::String line = inputString(APPLECHAR('?'));
+
+ if (shouldQuit() || _isRestoring)
+ return "";
+
+ if ((byte)line[0] == ('\r' | 0x80)) {
+ textMode = !textMode;
+ _display->setMode(textMode ? DISPLAY_MODE_TEXT : DISPLAY_MODE_MIXED);
+ continue;
+ }
+
+ // Remove the return
+ line.deleteLastChar();
+ return line;
+ }
+}
+
+Common::String AdlEngine::getWord(const Common::String &line, uint &index) const {
+ Common::String str;
+
+ for (uint i = 0; i < 8; ++i)
+ str += APPLECHAR(' ');
+
+ int copied = 0;
+
+ // Skip initial whitespace
+ while (1) {
+ if (index == line.size())
+ return str;
+ if (line[index] != APPLECHAR(' '))
+ break;
+ ++index;
+ }
+
+ // Copy up to 8 characters
+ while (1) {
+ if (copied < 8)
+ str.setChar(line[index], copied++);
+
+ index++;
+
+ if (index == line.size() || line[index] == APPLECHAR(' '))
+ return str;
+ }
+}
+
+void AdlEngine::getInput(uint &verb, uint &noun) {
+ while (1) {
+ _display->printString(_strings.enterCommand);
+ Common::String line = getLine();
+
+ if (shouldQuit() || _isRestoring)
+ return;
+
+ uint index = 0;
+ Common::String verbStr = getWord(line, index);
+
+ if (!_verbs.contains(verbStr)) {
+ Common::String err = _strings.verbError;
+ for (uint i = 0; i < verbStr.size(); ++i)
+ err.setChar(verbStr[i], i + 19);
+ _display->printString(err);
+ continue;
+ }
+
+ verb = _verbs[verbStr];
+
+ Common::String nounStr = getWord(line, index);
+
+ if (!_nouns.contains(nounStr)) {
+ Common::String err = _strings.nounError;
+ for (uint i = 0; i < verbStr.size(); ++i)
+ err.setChar(verbStr[i], i + 19);
+ for (uint i = 0; i < nounStr.size(); ++i)
+ err.setChar(nounStr[i], i + 30);
+ _display->printString(err);
+ continue;
+ }
+
+ noun = _nouns[nounStr];
+ return;
+ }
+}
+
+void AdlEngine::showRoom() const {
+ if (!_state.isDark) {
+ drawPic(getCurRoom().curPicture);
+ drawItems();
+ }
+
+ _display->updateHiResScreen();
+ printMessage(getCurRoom().description, false);
+}
+
+void AdlEngine::clearScreen() const {
+ _display->setMode(DISPLAY_MODE_MIXED);
+ _display->clear(0x00);
+}
+
+void AdlEngine::drawItems() const {
+ Common::Array<Item>::const_iterator item;
+
+ uint dropped = 0;
+
+ for (item = _state.items.begin(); item != _state.items.end(); ++item) {
+ if (item->room != _state.room)
+ continue;
+
+ if (item->state == IDI_ITEM_MOVED) {
+ if (getCurRoom().picture == getCurRoom().curPicture) {
+ const Common::Point &p = _itemOffsets[dropped];
+ if (item->isLineArt)
+ drawLineArt(_lineArt[item->picture - 1], p);
+ else
+ drawPic(item->picture, p);
+ ++dropped;
+ }
+ continue;
+ }
+
+ Common::Array<byte>::const_iterator pic;
+
+ for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) {
+ if (*pic == getCurRoom().curPicture) {
+ if (item->isLineArt)
+ drawLineArt(_lineArt[item->picture - 1], item->position);
+ else
+ drawPic(item->picture, item->position);
+ continue;
+ }
+ }
+ }
+}
+
+void AdlEngine::drawNextPixel(Common::Point &p, byte color, byte bits, byte quadrant) const {
+ if (bits & 4)
+ _display->putPixel(p, color);
+
+ bits += quadrant;
+
+ if (bits & 1)
+ p.x += (bits & 2 ? -1 : 1);
+ else
+ p.y += (bits & 2 ? 1 : -1);
+}
+
+void AdlEngine::drawLineArt(const Common::Array<byte> &lineArt, const Common::Point &pos, byte rotation, byte scaling, byte color) const {
+ const byte stepping[] = {
+ 0xff, 0xfe, 0xfa, 0xf4, 0xec, 0xe1, 0xd4, 0xc5,
+ 0xb4, 0xa1, 0x8d, 0x78, 0x61, 0x49, 0x31, 0x18,
+ 0xff
+ };
+
+ byte quadrant = rotation >> 4;
+ rotation &= 0xf;
+ byte xStep = stepping[rotation];
+ byte yStep = stepping[(rotation ^ 0xf) + 1] + 1;
+
+ Common::Point p(pos);
+
+ for (uint i = 0; i < lineArt.size(); ++i) {
+ byte b = lineArt[i];
+
+ do {
+ byte xFrac = 0x80;
+ byte yFrac = 0x80;
+ for (uint j = 0; j < scaling; ++j) {
+ if (xFrac + xStep + 1 > 255)
+ drawNextPixel(p, color, b, quadrant);
+ xFrac += xStep + 1;
+ if (yFrac + yStep > 255)
+ drawNextPixel(p, color, b, quadrant + 1);
+ yFrac += yStep;
+ }
+ b >>= 3;
+ } while (b != 0);
+ }
+}
+
+const Room &AdlEngine::getRoom(uint i) const {
+ if (i < 1 || i > _state.rooms.size())
+ error("Room %i out of range [1, %i]", i, _state.rooms.size());
+
+ return _state.rooms[i - 1];
+}
+
+Room &AdlEngine::getRoom(uint i) {
+ if (i < 1 || i > _state.rooms.size())
+ error("Room %i out of range [1, %i]", i, _state.rooms.size());
+
+ return _state.rooms[i - 1];
+}
+
+const Room &AdlEngine::getCurRoom() const {
+ return getRoom(_state.room);
+}
+
+Room &AdlEngine::getCurRoom() {
+ return getRoom(_state.room);
+}
+
+const Item &AdlEngine::getItem(uint i) const {
+ if (i < 1 || i > _state.items.size())
+ error("Item %i out of range [1, %i]", i, _state.items.size());
+
+ return _state.items[i - 1];
+}
+
+Item &AdlEngine::getItem(uint i) {
+ if (i < 1 || i > _state.items.size())
+ error("Item %i out of range [1, %i]", i, _state.items.size());
+
+ return _state.items[i - 1];
+}
+
+byte AdlEngine::getVar(uint i) const {
+ if (i >= _state.vars.size())
+ error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1);
+
+ return _state.vars[i];
+}
+
+void AdlEngine::setVar(uint i, byte value) {
+ if (i >= _state.vars.size())
+ error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1);
+
+ _state.vars[i] = value;
+}
+
+void AdlEngine::takeItem(byte noun) {
+ Common::Array<Item>::iterator item;
+
+ for (item = _state.items.begin(); item != _state.items.end(); ++item) {
+ if (item->noun != noun || item->room != _state.room)
+ continue;
+
+ if (item->state == IDI_ITEM_DOESNT_MOVE) {
+ printMessage(_messageIds.itemDoesntMove);
+ return;
+ }
+
+ if (item->state == IDI_ITEM_MOVED) {
+ item->room = IDI_NONE;
+ return;
+ }
+
+ Common::Array<byte>::const_iterator pic;
+ for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) {
+ if (*pic == getCurRoom().curPicture) {
+ item->room = IDI_NONE;
+ item->state = IDI_ITEM_MOVED;
+ return;
+ }
+ }
+ }
+
+ printMessage(_messageIds.itemNotHere);
+}
+
+void AdlEngine::dropItem(byte noun) {
+ Common::Array<Item>::iterator item;
+
+ for (item = _state.items.begin(); item != _state.items.end(); ++item) {
+ if (item->noun != noun || item->room != IDI_NONE)
+ continue;
+
+ item->room = _state.room;
+ item->state = IDI_ITEM_MOVED;
+ return;
+ }
+
+ printMessage(_messageIds.dontUnderstand);
+}
+
+#define ARG(N) (command.script[offset + (N)])
+
+bool AdlEngine::matchCommand(const Command &command, byte verb, byte noun, uint *actions) const {
+ if (command.room != IDI_NONE && command.room != _state.room)
+ return false;
+
+ if (command.verb != IDI_NONE && command.verb != verb)
+ return false;
+
+ if (command.noun != IDI_NONE && command.noun != noun)
+ return false;
+
+ uint offset = 0;
+ for (uint i = 0; i < command.numCond; ++i) {
+ switch (ARG(0)) {
+ case IDO_CND_ITEM_IN_ROOM:
+ if (getItem(ARG(1)).room != ARG(2))
+ return false;
+ offset += 3;
+ break;
+ case IDO_CND_MOVES_GE:
+ if (ARG(1) > _state.moves)
+ return false;
+ offset += 2;
+ break;
+ case IDO_CND_VAR_EQ:
+ if (getVar(ARG(1)) != ARG(2))
+ return false;
+ offset += 3;
+ break;
+ case IDO_CND_CUR_PIC_EQ:
+ if (getCurRoom().curPicture != ARG(1))
+ return false;
+ offset += 2;
+ break;
+ case IDO_CND_ITEM_PIC_EQ:
+ if (getItem(ARG(1)).picture != ARG(2))
+ return false;
+ offset += 3;
+ break;
+ default:
+ error("Invalid condition opcode %02x", command.script[offset]);
+ }
+ }
+
+ if (actions)
+ *actions = offset;
+
+ return true;
+}
+
+void AdlEngine::doActions(const Command &command, byte noun, byte offset) {
+ for (uint i = 0; i < command.numAct; ++i) {
+ switch (ARG(0)) {
+ case IDO_ACT_VAR_ADD:
+ setVar(ARG(2), getVar(ARG(2) + ARG(1)));
+ offset += 3;
+ break;
+ case IDO_ACT_VAR_SUB:
+ setVar(ARG(2), getVar(ARG(2)) - ARG(1));
+ offset += 3;
+ break;
+ case IDO_ACT_VAR_SET:
+ setVar(ARG(1), ARG(2));
+ offset += 3;
+ break;
+ case IDO_ACT_LIST_ITEMS: {
+ Common::Array<Item>::const_iterator item;
+
+ for (item = _state.items.begin(); item != _state.items.end(); ++item)
+ if (item->room == IDI_NONE)
+ printMessage(item->description);
+
+ ++offset;
+ break;
+ }
+ case IDO_ACT_MOVE_ITEM:
+ getItem(ARG(1)).room = ARG(2);
+ offset += 3;
+ break;
+ case IDO_ACT_SET_ROOM:
+ getCurRoom().curPicture = getCurRoom().picture;
+ _state.room = ARG(1);
+ offset += 2;
+ break;
+ case IDO_ACT_SET_CUR_PIC:
+ getCurRoom().curPicture = ARG(1);
+ offset += 2;
+ break;
+ case IDO_ACT_SET_PIC:
+ getCurRoom().picture = getCurRoom().curPicture = ARG(1);
+ offset += 2;
+ break;
+ case IDO_ACT_PRINT_MSG:
+ printMessage(ARG(1));
+ offset += 2;
+ break;
+ case IDO_ACT_SET_LIGHT:
+ _state.isDark = false;
+ ++offset;
+ break;
+ case IDO_ACT_SET_DARK:
+ _state.isDark = true;
+ ++offset;
+ break;
+ case IDO_ACT_SAVE:
+ saveGameState(0, "");
+ ++offset;
+ break;
+ case IDO_ACT_LOAD:
+ loadGameState(0);
+ ++offset;
+ // Original engine does not jump out of the loop,
+ // so we don't either.
+ // We reset the restore flag, as the restore game
+ // process is complete
+ _isRestoring = false;
+ break;
+ case IDO_ACT_RESTART: {
+ _display->printString(_strings.playAgain);
+ Common::String input = inputString();
+ if (input.size() == 0 || input[0] != APPLECHAR('N')) {
+ _isRestarting = true;
+ _display->clear(0x00);
+ _display->updateHiResScreen();
+ restartGame();
+ return;
+ }
+ // Fall-through
+ }
+ case IDO_ACT_QUIT:
+ printMessage(_messageIds.thanksForPlaying);
+ quitGame();
+ return;
+ case IDO_ACT_PLACE_ITEM:
+ getItem(ARG(1)).room = ARG(2);
+ getItem(ARG(1)).position.x = ARG(3);
+ getItem(ARG(1)).position.y = ARG(4);
+ offset += 5;
+ break;
+ case IDO_ACT_SET_ITEM_PIC:
+ getItem(ARG(2)).picture = ARG(1);
+ offset += 3;
+ break;
+ case IDO_ACT_RESET_PIC:
+ getCurRoom().curPicture = getCurRoom().picture;
+ ++offset;
+ break;
+ case IDO_ACT_GO_NORTH:
+ case IDO_ACT_GO_SOUTH:
+ case IDO_ACT_GO_EAST:
+ case IDO_ACT_GO_WEST:
+ case IDO_ACT_GO_UP:
+ case IDO_ACT_GO_DOWN: {
+ byte room = getCurRoom().connections[ARG(0) - IDO_ACT_GO_NORTH];
+
+ if (room == 0) {
+ printMessage(_messageIds.cantGoThere);
+ return;
+ }
+
+ getCurRoom().curPicture = getCurRoom().picture;
+ _state.room = room;
+ return;
+ }
+ case IDO_ACT_TAKE_ITEM:
+ takeItem(noun);
+ ++offset;
+ break;
+ case IDO_ACT_DROP_ITEM:
+ dropItem(noun);
+ ++offset;
+ break;
+ case IDO_ACT_SET_ROOM_PIC:
+ getRoom(ARG(1)).picture = getRoom(ARG(1)).curPicture = ARG(2);
+ offset += 3;
+ break;
+ default:
+ error("Invalid action opcode %02x", ARG(0));
+ }
+ }
+}
+
+#undef ARG
+
+bool AdlEngine::doOneCommand(const Commands &commands, byte verb, byte noun) {
+ Commands::const_iterator cmd;
+
+ for (cmd = commands.begin(); cmd != commands.end(); ++cmd) {
+ uint offset = 0;
+ if (matchCommand(*cmd, verb, noun, &offset)) {
+ doActions(*cmd, noun, offset);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void AdlEngine::doAllCommands(const Commands &commands, byte verb, byte noun) {
+ Commands::const_iterator cmd;
+
+ for (cmd = commands.begin(); cmd != commands.end(); ++cmd) {
+ uint offset = 0;
+ if (matchCommand(*cmd, verb, noun, &offset))
+ doActions(*cmd, noun, offset);
+ }
+}
+
+} // End of namespace Adl