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Diffstat (limited to 'engines/adl/adl_v3.h')
-rw-r--r-- | engines/adl/adl_v3.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/engines/adl/adl_v3.h b/engines/adl/adl_v3.h new file mode 100644 index 0000000000..c0b7fad3a5 --- /dev/null +++ b/engines/adl/adl_v3.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ADL_ADL_V3_H +#define ADL_ADL_V3_H + +#include "adl/adl_v2.h" + +// Note: this version of ADL redraws only when necessary, but +// this is not currently implemented. + +namespace Common{ +class RandomSource; +} + +namespace Adl { + +class AdlEngine_v3 : public AdlEngine_v2 { +public: + virtual ~AdlEngine_v3() { } + +protected: + AdlEngine_v3(OSystem *syst, const AdlGameDescription *gd); + + // AdlEngine + virtual void setupOpcodeTables(); + virtual Common::String loadMessage(uint idx) const; + + int o3_isVarGT(ScriptEnv &e); +}; + +} // End of namespace Adl + +#endif |