diff options
Diffstat (limited to 'engines/adl/hires2.h')
-rw-r--r-- | engines/adl/hires2.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/adl/hires2.h b/engines/adl/hires2.h new file mode 100644 index 0000000000..50016725d6 --- /dev/null +++ b/engines/adl/hires2.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ADL_HIRES2_H +#define ADL_HIRES2_H + +#include "common/str.h" + +#include "adl/adl_v2.h" +#include "adl/disk.h" + +namespace Common { +class ReadStream; +struct Point; +} + +namespace Adl { + +#define IDS_HR2_DISK_IMAGE "WIZARD.DSK" + +#define IDI_HR2_NUM_ROOMS 135 +#define IDI_HR2_NUM_MESSAGES 255 +#define IDI_HR2_NUM_VARS 40 +#define IDI_HR2_NUM_ITEM_PICS 38 +#define IDI_HR2_NUM_ITEM_OFFSETS 16 + +// Messages used outside of scripts +#define IDI_HR2_MSG_CANT_GO_THERE 123 +#define IDI_HR2_MSG_DONT_UNDERSTAND 19 +#define IDI_HR2_MSG_ITEM_DOESNT_MOVE 242 +#define IDI_HR2_MSG_ITEM_NOT_HERE 4 +#define IDI_HR2_MSG_THANKS_FOR_PLAYING 239 + +class HiRes2Engine : public AdlEngine_v2 { +public: + HiRes2Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine_v2(syst, gd) { } + +private: + // AdlEngine + void runIntro() const; + void init(); + void initGameState(); +}; + +} // End of namespace Adl + +#endif |