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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "common/debug.h"
+#include "common/error.h"
+#include "common/file.h"
+#include "common/stream.h"
+
+#include "adl/adl_v3.h"
+#include "adl/detection.h"
+#include "adl/display.h"
+#include "adl/graphics.h"
+#include "adl/disk.h"
+
+namespace Adl {
+
+#define IDI_HR4_NUM_ROOMS 164
+#define IDI_HR4_NUM_MESSAGES 255
+#define IDI_HR4_NUM_VARS 40
+#define IDI_HR4_NUM_ITEM_DESCS 44
+#define IDI_HR4_NUM_ITEM_PICS 41
+#define IDI_HR4_NUM_ITEM_OFFSETS 40
+
+// Messages used outside of scripts
+#define IDI_HR4_MSG_CANT_GO_THERE 110
+#define IDI_HR4_MSG_DONT_UNDERSTAND 112
+#define IDI_HR4_MSG_ITEM_DOESNT_MOVE 114
+#define IDI_HR4_MSG_ITEM_NOT_HERE 115
+#define IDI_HR4_MSG_THANKS_FOR_PLAYING 113
+
+class HiRes4Engine_Atari : public AdlEngine_v3 {
+public:
+ HiRes4Engine_Atari(OSystem *syst, const AdlGameDescription *gd) :
+ AdlEngine_v3(syst, gd),
+ _boot(nullptr),
+ _curDisk(0) { }
+ ~HiRes4Engine_Atari();
+
+private:
+ // AdlEngine
+ void init();
+ void initGameState();
+ void loadRoom(byte roomNr);
+ Common::String formatVerbError(const Common::String &verb) const;
+ Common::String formatNounError(const Common::String &verb, const Common::String &noun) const;
+
+ // AdlEngine_v2
+ void adjustDataBlockPtr(byte &track, byte &sector, byte &offset, byte &size) const;
+
+ Common::SeekableReadStream *createReadStream(DiskImage *disk, byte track, byte sector, byte offset = 0, byte size = 0) const;
+ void loadCommonData();
+ void insertDisk(byte diskNr);
+ void rebindDisk();
+
+ DiskImage *_boot;
+ byte _curDisk;
+};
+
+static const char *const atariDisks[] = { "ULYS1A.XFD", "ULYS1B.XFD", "ULYS2C.XFD" };
+
+HiRes4Engine_Atari::~HiRes4Engine_Atari() {
+ delete _boot;
+}
+
+void HiRes4Engine_Atari::init() {
+ _graphics = new Graphics_v2(*_display);
+
+ _boot = new DiskImage();
+ if (!_boot->open(atariDisks[0]))
+ error("Failed to open disk image '%s'", atariDisks[0]);
+
+ insertDisk(1);
+ loadCommonData();
+
+ StreamPtr stream(createReadStream(_boot, 0x06, 0x2));
+ _strings.verbError = readStringAt(*stream, 0x4f);
+ _strings.nounError = readStringAt(*stream, 0x83);
+ _strings.enterCommand = readStringAt(*stream, 0xa6);
+
+ stream.reset(createReadStream(_boot, 0x05, 0xb, 0xd7));
+ _strings_v2.time = readString(*stream, 0xff);
+
+ stream.reset(createReadStream(_boot, 0x06, 0x7, 0x00, 2));
+ _strings_v2.saveInsert = readStringAt(*stream, 0x62);
+ _strings_v2.saveReplace = readStringAt(*stream, 0xdd);
+ _strings_v2.restoreInsert = readStringAt(*stream, 0x12a);
+ _strings_v2.restoreReplace = readStringAt(*stream, 0x1b8);
+ _strings.playAgain = readStringAt(*stream, 0x21b);
+ // TODO: restart sequence has "insert side a/b" strings
+
+ _messageIds.cantGoThere = IDI_HR4_MSG_CANT_GO_THERE;
+ _messageIds.dontUnderstand = IDI_HR4_MSG_DONT_UNDERSTAND;
+ _messageIds.itemDoesntMove = IDI_HR4_MSG_ITEM_DOESNT_MOVE;
+ _messageIds.itemNotHere = IDI_HR4_MSG_ITEM_NOT_HERE;
+ _messageIds.thanksForPlaying = IDI_HR4_MSG_THANKS_FOR_PLAYING;
+
+ stream.reset(createReadStream(_boot, 0x06, 0xd, 0x12, 2));
+ loadItemDescriptions(*stream, IDI_HR4_NUM_ITEM_DESCS);
+
+ stream.reset(createReadStream(_boot, 0x07, 0x1, 0xf4));
+ loadDroppedItemOffsets(*stream, IDI_HR4_NUM_ITEM_OFFSETS);
+
+ stream.reset(createReadStream(_boot, 0x08, 0xe, 0xa5, 5));
+ readCommands(*stream, _roomCommands);
+
+ stream.reset(createReadStream(_boot, 0x0a, 0x9, 0x00, 3));
+ readCommands(*stream, _globalCommands);
+
+ stream.reset(createReadStream(_boot, 0x05, 0x4, 0x00, 3));
+ loadWords(*stream, _verbs, _priVerbs);
+
+ stream.reset(createReadStream(_boot, 0x03, 0xb, 0x00, 6));
+ loadWords(*stream, _nouns, _priNouns);
+}
+
+void HiRes4Engine_Atari::loadRoom(byte roomNr) {
+ if (roomNr >= 59 && roomNr < 113) {
+ if (_curDisk != 2) {
+ insertDisk(2);
+ rebindDisk();
+ }
+ } else if (_curDisk != 1) {
+ insertDisk(1);
+ rebindDisk();
+ }
+
+ if (roomNr == 121) {
+ // Room 121 is not present in the Atari version. This causes
+ // problems when we're dumping scripts with the debugger, so
+ // we intercept this room load here.
+ // FIXME: Find out if the Apple II version does have this room
+ // FIXME: Implement more generic handling of invalid rooms?
+ debug("Warning: attempt to load non-existent room 121");
+ _roomData.description.clear();
+ _roomData.pictures.clear();
+ _roomData.commands.clear();
+ return;
+ }
+
+ AdlEngine_v3::loadRoom(roomNr);
+}
+
+Common::String HiRes4Engine_Atari::formatVerbError(const Common::String &verb) const {
+ Common::String err = _strings.verbError;
+ for (uint i = 0; i < verb.size(); ++i)
+ err.setChar(verb[i], i + 8);
+ return err;
+}
+
+Common::String HiRes4Engine_Atari::formatNounError(const Common::String &verb, const Common::String &noun) const {
+ Common::String err = _strings.nounError;
+ for (uint i = 0; i < verb.size(); ++i)
+ err.setChar(verb[i], i + 8);
+ for (uint i = 0; i < noun.size(); ++i)
+ err.setChar(noun[i], i + 19);
+ return err;
+}
+
+void HiRes4Engine_Atari::insertDisk(byte diskNr) {
+ if (_curDisk == diskNr)
+ return;
+
+ _curDisk = diskNr;
+
+ delete _disk;
+ _disk = new DiskImage();
+ if (!_disk->open(atariDisks[diskNr]))
+ error("Failed to open disk image '%s'", atariDisks[diskNr]);
+}
+
+void HiRes4Engine_Atari::rebindDisk() {
+ // As room.data is bound to the DiskImage, we need to rebind them here
+ // We cannot simply reload the rooms as that would reset their state
+
+ // FIXME: Remove DataBlockPtr-DiskImage coupling?
+
+ StreamPtr stream(createReadStream(_boot, 0x03, 0x1, 0x0e, 9));
+ for (uint i = 0; i < IDI_HR4_NUM_ROOMS; ++i) {
+ stream->skip(7);
+ _state.rooms[i].data = readDataBlockPtr(*stream);
+ stream->skip(3);
+ }
+
+ // Rebind data that is on both side B and C
+ loadCommonData();
+}
+
+void HiRes4Engine_Atari::loadCommonData() {
+ _messages.clear();
+ StreamPtr stream(createReadStream(_boot, 0x0a, 0x4, 0x00, 3));
+ loadMessages(*stream, IDI_HR4_NUM_MESSAGES);
+
+ _pictures.clear();
+ stream.reset(createReadStream(_boot, 0x05, 0xe, 0x80));
+ loadPictures(*stream);
+
+ _itemPics.clear();
+ stream.reset(createReadStream(_boot, 0x09, 0xe, 0x05));
+ loadItemPictures(*stream, IDI_HR4_NUM_ITEM_PICS);
+}
+
+void HiRes4Engine_Atari::initGameState() {
+ _state.vars.resize(IDI_HR4_NUM_VARS);
+
+ StreamPtr stream(createReadStream(_boot, 0x03, 0x1, 0x0e, 9));
+ loadRooms(*stream, IDI_HR4_NUM_ROOMS);
+
+ stream.reset(createReadStream(_boot, 0x02, 0xc, 0x00, 12));
+ loadItems(*stream);
+
+ // FIXME
+ _display->moveCursorTo(Common::Point(0, 23));
+}
+
+Common::SeekableReadStream *HiRes4Engine_Atari::createReadStream(DiskImage *disk, byte track, byte sector, byte offset, byte size) const {
+ adjustDataBlockPtr(track, sector, offset, size);
+ return disk->createReadStream(track, sector, offset, size);
+}
+
+void HiRes4Engine_Atari::adjustDataBlockPtr(byte &track, byte &sector, byte &offset, byte &size) const {
+ // Convert the Apple II disk offsets in the game, to Atari disk offsets
+ uint sectorIndex = (track * 16 + sector + 1) << 1;
+
+ // Atari uses 128 bytes per sector vs. 256 on the Apple II
+ // Note that size indicates *additional* sectors to read after reading one sector
+ size *= 2;
+
+ if (offset >= 128) {
+ // Offset in the second half of an Apple II sector, skip one sector and adjust offset
+ ++sectorIndex;
+ offset -= 128;
+ } else {
+ // Offset in the first half of an Apple II sector, we need to read one additional sector
+ ++size;
+ }
+
+ // Compute track/sector for Atari's 18 sectors per track (sectorIndex is 1-based)
+ track = (sectorIndex - 1) / 18;
+ sector = (sectorIndex - 1) % 18;
+}
+
+Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd) {
+ switch (gd->desc.platform) {
+ case Common::kPlatformAtariST:
+ return new HiRes4Engine_Atari(syst, gd);
+ default:
+ error("Unsupported platform");
+ }
+}
+
+} // End of namespace Adl