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Diffstat (limited to 'engines/advancedDetector.cpp')
-rw-r--r--engines/advancedDetector.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index 0d051e470b..f4c199aa89 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -42,7 +42,7 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa
extra = "";
} else {
while (sg->gameid) {
- if (!scumm_stricmp(g.gameid, sg->gameid))
+ if (!scumm_stricmp(g.gameId, sg->gameid))
title = sg->description;
sg++;
}
@@ -56,7 +56,7 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa
else if (g.flags & ADGF_TESTING)
gsl = kTestingGame;
- GameDescriptor gd(g.gameid, title, g.language, g.platform, 0, gsl);
+ GameDescriptor gd(g.gameId, title, g.language, g.platform, 0, gsl);
gd.updateDesc(extra);
return gd;
}
@@ -120,7 +120,7 @@ void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGame
if (_flags & kADFlagUseExtraAsHint)
desc["extra"] = realDesc->extra;
- desc.setGUIOptions(realDesc->guioptions + _guiOptions);
+ desc.setGUIOptions(realDesc->guiOptions + _guiOptions);
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language));
if (realDesc->flags & ADGF_ADDENGLISH)
@@ -272,7 +272,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (_singleId == NULL) {
// Find the first match with correct gameid.
for (uint i = 0; i < matches.size(); i++) {
- if (matches[i]->gameid == gameid) {
+ if (matches[i]->gameId == gameid) {
agdDesc = matches[i];
break;
}
@@ -287,7 +287,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (agdDesc != 0) {
// Seems we found a fallback match. But first perform a basic
// sanity check: the gameid must match.
- if (_singleId == NULL && agdDesc->gameid != gameid)
+ if (_singleId == NULL && agdDesc->gameId != gameid)
agdDesc = 0;
}
}
@@ -301,7 +301,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (agdDesc->flags & ADGF_ADDENGLISH)
lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY);
- Common::updateGameGUIOptions(agdDesc->guioptions + _guiOptions, lang);
+ Common::updateGameGUIOptions(agdDesc->guiOptions + _guiOptions, lang);
GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameIds);
@@ -424,7 +424,7 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
// Check which files are included in some ADGameDescription *and* are present.
// Compute MD5s and file sizes for these files.
- for (descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += _descItemSize) {
+ for (descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != 0; descPtr += _descItemSize) {
g = (const ADGameDescription *)descPtr;
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
@@ -447,7 +447,7 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
// MD5 based matching
uint i;
- for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += _descItemSize, ++i) {
+ for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != 0; descPtr += _descItemSize, ++i) {
g = (const ADGameDescription *)descPtr;
bool fileMissing = false;
@@ -504,7 +504,7 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
gotAnyMatchesWithAllFiles = true;
if (!fileMissing) {
- debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
+ debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
if (curFilesMatched > maxFilesMatched) {
@@ -520,7 +520,7 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
}
} else {
- debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
+ debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
}
}
@@ -560,7 +560,7 @@ const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &
}
if (!fileMissing) {
- debug(4, "Matched: %s", agdesc->gameid);
+ debug(4, "Matched: %s", agdesc->gameId);
if (numMatchedFiles > maxNumMatchedFiles) {
matchedDesc = agdesc;