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-rw-r--r--engines/advancedDetector.cpp79
1 files changed, 48 insertions, 31 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index 72629a833e..7a09f662d1 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -41,8 +41,8 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa
title = g.extra;
extra = "";
} else {
- while (sg->gameid) {
- if (!scumm_stricmp(g.gameid, sg->gameid))
+ while (sg->gameId) {
+ if (!scumm_stricmp(g.gameId, sg->gameId))
title = sg->description;
sg++;
}
@@ -56,7 +56,7 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa
else if (g.flags & ADGF_TESTING)
gsl = kTestingGame;
- GameDescriptor gd(g.gameid, title, g.language, g.platform, 0, gsl);
+ GameDescriptor gd(g.gameId, title, g.language, g.platform, 0, gsl);
gd.updateDesc(extra);
return gd;
}
@@ -89,21 +89,38 @@ static Common::String generatePreferredTarget(const Common::String &id, const AD
return res;
}
+static Common::String sanitizeName(const char *name) {
+ Common::String res;
+
+ while (*name) {
+ if (Common::isAlnum(*name))
+ res += tolower(*name);
+ name++;
+ }
+
+ return res;
+}
+
void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const {
- if (_singleid != NULL) {
+ if (_singleId != NULL) {
desc["preferredtarget"] = desc["gameid"];
- desc["gameid"] = _singleid;
+ desc["gameid"] = _singleId;
}
if (!desc.contains("preferredtarget"))
desc["preferredtarget"] = desc["gameid"];
+ if (realDesc->flags & ADGF_AUTOGENTARGET) {
+ if (*realDesc->extra)
+ desc["preferredtarget"] = sanitizeName(realDesc->extra);
+ }
+
desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], realDesc);
if (_flags & kADFlagUseExtraAsHint)
desc["extra"] = realDesc->extra;
- desc.setGUIOptions(realDesc->guioptions + _guioptions);
+ desc.setGUIOptions(realDesc->guiOptions + _guiOptions);
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language));
if (realDesc->flags & ADGF_ADDENGLISH)
@@ -149,7 +166,7 @@ GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
// Use fallback detector if there were no matches by other means
const ADGameDescription *fallbackDesc = fallbackDetect(allFiles, fslist);
if (fallbackDesc != 0) {
- GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameids));
+ GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameIds));
updateGameDescriptor(desc, fallbackDesc);
detectedGames.push_back(desc);
}
@@ -157,7 +174,7 @@ GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
// Otherwise use the found matches
cleanupPirated(matches);
for (uint i = 0; i < matches.size(); i++) {
- GameDescriptor desc(toGameDescriptor(*matches[i], _gameids));
+ GameDescriptor desc(toGameDescriptor(*matches[i], _gameIds));
updateGameDescriptor(desc, matches[i]);
detectedGames.push_back(desc);
}
@@ -252,10 +269,10 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (cleanupPirated(matches))
return Common::kNoGameDataFoundError;
- if (_singleid == NULL) {
+ if (_singleId == NULL) {
// Find the first match with correct gameid.
for (uint i = 0; i < matches.size(); i++) {
- if (matches[i]->gameid == gameid) {
+ if (matches[i]->gameId == gameid) {
agdDesc = matches[i];
break;
}
@@ -270,7 +287,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (agdDesc != 0) {
// Seems we found a fallback match. But first perform a basic
// sanity check: the gameid must match.
- if (_singleid == NULL && agdDesc->gameid != gameid)
+ if (_singleId == NULL && agdDesc->gameId != gameid)
agdDesc = 0;
}
}
@@ -284,9 +301,9 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (agdDesc->flags & ADGF_ADDENGLISH)
lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY);
- Common::updateGameGUIOptions(agdDesc->guioptions + _guioptions, lang);
+ Common::updateGameGUIOptions(agdDesc->guiOptions + _guiOptions, lang);
- GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameids);
+ GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameIds);
bool showTestingWarning = false;
@@ -407,7 +424,7 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
// Check which files are included in some ADGameDescription *and* are present.
// Compute MD5s and file sizes for these files.
- for (descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += _descItemSize) {
+ for (descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != 0; descPtr += _descItemSize) {
g = (const ADGameDescription *)descPtr;
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
@@ -430,7 +447,7 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
// MD5 based matching
uint i;
- for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += _descItemSize, ++i) {
+ for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != 0; descPtr += _descItemSize, ++i) {
g = (const ADGameDescription *)descPtr;
bool fileMissing = false;
@@ -487,7 +504,7 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
gotAnyMatchesWithAllFiles = true;
if (!fileMissing) {
- debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
+ debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
if (curFilesMatched > maxFilesMatched) {
@@ -503,7 +520,7 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
}
} else {
- debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
+ debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
}
}
@@ -543,7 +560,7 @@ const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &
}
if (!fileMissing) {
- debug(4, "Matched: %s", agdesc->gameid);
+ debug(4, "Matched: %s", agdesc->gameId);
if (numMatchedFiles > maxNumMatchedFiles) {
matchedDesc = agdesc;
@@ -568,27 +585,27 @@ const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &
}
GameList AdvancedMetaEngine::getSupportedGames() const {
- if (_singleid != NULL) {
+ if (_singleId != NULL) {
GameList gl;
- const PlainGameDescriptor *g = _gameids;
- while (g->gameid) {
- if (0 == scumm_stricmp(_singleid, g->gameid)) {
- gl.push_back(GameDescriptor(g->gameid, g->description));
+ const PlainGameDescriptor *g = _gameIds;
+ while (g->gameId) {
+ if (0 == scumm_stricmp(_singleId, g->gameId)) {
+ gl.push_back(GameDescriptor(g->gameId, g->description));
return gl;
}
g++;
}
- error("Engine %s doesn't have its singleid specified in ids list", _singleid);
+ error("Engine %s doesn't have its singleid specified in ids list", _singleId);
}
- return GameList(_gameids);
+ return GameList(_gameIds);
}
-GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const {
+GameDescriptor AdvancedMetaEngine::findGame(const char *gameId) const {
// First search the list of supported gameids for a match.
- const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, _gameids);
+ const PlainGameDescriptor *g = findPlainGameDescriptor(gameId, _gameIds);
if (g)
return GameDescriptor(*g);
@@ -596,14 +613,14 @@ GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const {
return GameDescriptor();
}
-AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions)
- : _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameids(gameids),
+AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameIds, const ADExtraGuiOptionsMap *extraGuiOptions)
+ : _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameIds(gameIds),
_extraGuiOptions(extraGuiOptions) {
_md5Bytes = 5000;
- _singleid = NULL;
+ _singleId = NULL;
_flags = 0;
- _guioptions = GUIO_NONE;
+ _guiOptions = GUIO_NONE;
_maxScanDepth = 1;
_directoryGlobs = NULL;
}