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-rw-r--r--engines/advancedDetector.h17
1 files changed, 3 insertions, 14 deletions
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h
index c48e4a9815..300ce7bbb5 100644
--- a/engines/advancedDetector.h
+++ b/engines/advancedDetector.h
@@ -173,16 +173,6 @@ protected:
const char *_singleid;
/**
- * List of files for file-based fallback detection (optional).
- * This is used if the regular MD5 based detection failed to
- * detect anything.
- * As usual this list is terminated by an all-zero entry.
- *
- * @todo Properly explain this
- */
- const ADFileBasedFallback *_fileBasedFallback;
-
- /**
* A bitmask of flags which can be used to configure the behavior
* of the AdvancedDetector. Refer to ADFlags for a list of flags
* that can be ORed together and passed here.
@@ -234,8 +224,7 @@ protected:
/**
* An (optional) generic fallback detect function which is invoked
- * if both the regular MD5 based detection as well as the file
- * based fallback failed to detect anything.
+ * if the regular MD5 based detection failed to detect anything.
*/
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
return 0;
@@ -256,7 +245,7 @@ protected:
ADGameDescList detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const;
/**
- * Iterates over all ADFileBasedFallback records inside _fileBasedFallback.
+ * Iterates over all ADFileBasedFallback records inside fileBasedFallback.
* This then returns the record (or rather, the ADGameDescription
* contained in it) for which all files described by it are present, and
* among those the one with the maximal number of matching files.
@@ -265,7 +254,7 @@ protected:
* @param allFiles a map describing all present files
* @param fileBasedFallback a list of ADFileBasedFallback records, zero-terminated
*/
- const ADGameDescription *detectGameFilebased(const FileMap &allFiles) const;
+ const ADGameDescription *detectGameFilebased(const FileMap &allFiles, const ADFileBasedFallback *fileBasedFallback) const;
// TODO
void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const;