diff options
Diffstat (limited to 'engines/agi/agi.h')
-rw-r--r-- | engines/agi/agi.h | 259 |
1 files changed, 67 insertions, 192 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 0155caf11d..080373d27b 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -88,6 +88,7 @@ typedef signed int Err; #define _EMPTY 0xfffff #define EGO_OWNED 0xff +#define EGO_OWNED_V1 0xf9 #define CRYPT_KEY_SIERRA "Avis Durgan" #define CRYPT_KEY_AGDS "Alex Simkin" @@ -131,10 +132,16 @@ enum AgiGameID { enum AgiGameType { GType_PreAGI = 0, - GType_V2 = 1, - GType_V3 = 2 + GType_V1 = 1, + GType_V2 = 2, + GType_V3 = 3 }; + enum BooterDisks { + BooterDisk1 = 0, + BooterDisk2 = 1 + }; + // // GF_OLDAMIGAV20 means that the interpreter is an old Amiga AGI interpreter that // uses value 20 for the computer type (v20 i.e. vComputer) rather than the usual value 5. @@ -537,6 +544,8 @@ enum { * by the interpreter. */ struct AgiGame { + AgiEngine *_vm; + State state; /**< state of the interpreter */ // TODO: Check whether adjMouseX and adjMouseY must be saved and loaded when using savegames. @@ -621,6 +630,11 @@ struct AgiGame { AgiView views[MAX_DIRS]; /**< AGI view resources */ AgiSound *sounds[MAX_DIRS]; /**< Pointers to AGI sound resources */ + AgiLogic *_curLogic; + + // words + Common::Array<AgiWord*> words[26]; + // view table VtEntry viewTable[MAX_VIEWTABLE]; @@ -629,6 +643,13 @@ struct AgiGame { int simpleSave; /**< select simple savegames */ Common::Rect mouseFence; /**< rectangle set by fence.mouse command */ + + // IF condition handling + int testResult; + + + int max_logics; + int logic_list[256]; }; class AgiLoader { @@ -646,6 +667,28 @@ public: virtual int loadWords(const char *) = 0; }; +class AgiLoader_v1 : public AgiLoader { +private: + AgiEngine *_vm; + Common::String _filenameDisk0; + Common::String _filenameDisk1; + + int loadDir_DDP(AgiDir *agid, int offset, int max); + int loadDir_BC(AgiDir *agid, int offset, int max); + uint8 *loadVolRes(AgiDir *agid); + +public: + AgiLoader_v1(AgiEngine *vm); + + virtual int init(); + virtual int deinit(); + virtual int detectGame(); + virtual int loadResource(int, int); + virtual int unloadResource(int, int); + virtual int loadObjects(const char *); + virtual int loadWords(const char *); +}; + class AgiLoader_v2 : public AgiLoader { private: AgiEngine *_vm; @@ -690,6 +733,7 @@ public: virtual int loadWords(const char *); }; + class GfxMgr; class SpritesMgr; class Menu; @@ -745,6 +789,8 @@ public: AgiGame _game; Common::RandomSource *_rnd; + SoundMgr *_sound; + Mouse _mouse; bool _noSaveLoadAllowed; @@ -789,10 +835,14 @@ public: void initVersion(); void setVersion(uint16 version); + const char *getDiskName(uint16 id); + bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); }; +typedef void (*AgiCommand)(AgiGame *state, uint8 *p); + class AgiEngine : public AgiBase { protected: // Engine APIs @@ -851,7 +901,6 @@ public: char _lastSentence[40]; SpritesMgr *_sprites; - SoundMgr *_sound; PictureMgr *_picture; AgiLoader *_loader; // loader @@ -915,16 +964,21 @@ public: void checkQuickLoad(); // Objects +public: int showObjects(); - int decodeObjects(uint8 *mem, uint32 flen); int loadObjects(const char *fname); - int allocObjects(int); + int loadObjects(Common::File &fp); void unloadObjects(); const char *objectName(unsigned int); int objectGetLocation(unsigned int); void objectSetLocation(unsigned int, int); +private: + int decodeObjects(uint8 *mem, uint32 flen); + int readObjects(Common::File &fp, int flen); + int allocObjects(int); // Logic +public: int decodeLogic(int); void unloadLogic(int); int runLogic(int); @@ -932,8 +986,10 @@ public: int testIfCode(int); void executeAgiCommand(uint8, uint8 *); -private: +public: // Some submethods of testIfCode + void skipInstruction(byte op); + void skipInstructionsUntil(byte v); uint8 testObjRight(uint8, uint8, uint8, uint8, uint8); uint8 testObjCenter(uint8, uint8, uint8, uint8, uint8); uint8 testObjInBox(uint8, uint8, uint8, uint8, uint8); @@ -966,8 +1022,10 @@ public: bool isEgoView(const VtEntry *v); // Words +public: int showWords(); int loadWords(const char *); + int loadWords_v1(Common::File &f); void unloadWords(); int findWord(const char *word, int *flen); void dictionaryWords(char *); @@ -1045,196 +1103,13 @@ public: char _predictiveResult[40]; private: - typedef void (AgiEngine::*AgiCommand)(uint8 *); - AgiCommand _agiCommands[183]; - AgiLogic *_curLogic; - int _timerHack; // Workaround for timer loop in MH1 logic 153 + AgiCommand _agiCondCommands[256]; void setupOpcodes(); - void cmd_increment(uint8 *p); - void cmd_decrement(uint8 *p); - void cmd_assignn(uint8 *p); - void cmd_assignv(uint8 *p); - void cmd_addn(uint8 *p); - void cmd_addv(uint8 *p); - void cmd_subn(uint8 *p); - void cmd_subv(uint8 *p); // 0x08 - void cmd_lindirectv(uint8 *p); - void cmd_rindirect(uint8 *p); - void cmd_lindirectn(uint8 *p); - void cmd_set(uint8 *p); - void cmd_reset(uint8 *p); - void cmd_toggle(uint8 *p); - void cmd_set_v(uint8 *p); - void cmd_reset_v(uint8 *p); // 0x10 - void cmd_toggle_v(uint8 *p); - void cmd_new_room(uint8 *p); - void cmd_new_room_f(uint8 *p); - void cmd_load_logic(uint8 *p); - void cmd_load_logic_f(uint8 *p); - void cmd_call(uint8 *p); - void cmd_call_f(uint8 *p); - void cmd_load_pic(uint8 *p); // 0x18 - void cmd_draw_pic(uint8 *p); - void cmd_show_pic(uint8 *p); - void cmd_discard_pic(uint8 *p); - void cmd_overlay_pic(uint8 *p); - void cmd_show_pri_screen(uint8 *p); - void cmd_load_view(uint8 *p); - void cmd_load_view_f(uint8 *p); - void cmd_discard_view(uint8 *p); // 0x20 - void cmd_animate_obj(uint8 *p); - void cmd_unanimate_all(uint8 *p); - void cmd_draw(uint8 *p); - void cmd_erase(uint8 *p); - void cmd_position(uint8 *p); - void cmd_position_f(uint8 *p); - void cmd_get_posn(uint8 *p); - void cmd_reposition(uint8 *p); // 0x28 - void cmd_set_view(uint8 *p); - void cmd_set_view_f(uint8 *p); - void cmd_set_loop(uint8 *p); - void cmd_set_loop_f(uint8 *p); - void cmd_fix_loop(uint8 *p); - void cmd_release_loop(uint8 *p); - void cmd_set_cel(uint8 *p); - void cmd_set_cel_f(uint8 *p); // 0x30 - void cmd_last_cel(uint8 *p); - void cmd_current_cel(uint8 *p); - void cmd_current_loop(uint8 *p); - void cmd_current_view(uint8 *p); - void cmd_number_of_loops(uint8 *p); - void cmd_set_priority(uint8 *p); - void cmd_set_priority_f(uint8 *p); - void cmd_release_priority(uint8 *p); // 0x38 - void cmd_get_priority(uint8 *p); - void cmd_stop_update(uint8 *p); - void cmd_start_update(uint8 *p); - void cmd_force_update(uint8 *p); - void cmd_ignore_horizon(uint8 *p); - void cmd_observe_horizon(uint8 *p); - void cmd_set_horizon(uint8 *p); - void cmd_object_on_water(uint8 *p); // 0x40 - void cmd_object_on_land(uint8 *p); - void cmd_object_on_anything(uint8 *p); - void cmd_ignore_objs(uint8 *p); - void cmd_observe_objs(uint8 *p); - void cmd_distance(uint8 *p); - void cmd_stop_cycling(uint8 *p); - void cmd_start_cycling(uint8 *p); - void cmd_normal_cycle(uint8 *p); // 0x48 - void cmd_end_of_loop(uint8 *p); - void cmd_reverse_cycle(uint8 *p); - void cmd_reverse_loop(uint8 *p); - void cmd_cycle_time(uint8 *p); - void cmd_stop_motion(uint8 *p); - void cmd_start_motion(uint8 *p); - void cmd_step_size(uint8 *p); - void cmd_step_time(uint8 *p); // 0x50 - void cmd_move_obj(uint8 *p); - void cmd_move_obj_f(uint8 *p); - void cmd_follow_ego(uint8 *p); - void cmd_wander(uint8 *p); - void cmd_normal_motion(uint8 *p); - void cmd_set_dir(uint8 *p); - void cmd_get_dir(uint8 *p); - void cmd_ignore_blocks(uint8 *p); // 0x58 - void cmd_observe_blocks(uint8 *p); - void cmd_block(uint8 *p); - void cmd_unblock(uint8 *p); - void cmd_get(uint8 *p); - void cmd_get_f(uint8 *p); - void cmd_drop(uint8 *p); - void cmd_put(uint8 *p); - void cmd_put_f(uint8 *p); // 0x60 - void cmd_get_room_f(uint8 *p); - void cmd_load_sound(uint8 *p); - void cmd_sound(uint8 *p); - void cmd_stop_sound(uint8 *p); - void cmd_print(uint8 *p); - void cmd_print_f(uint8 *p); - void cmd_display(uint8 *p); - void cmd_display_f(uint8 *p); // 0x68 - void cmd_clear_lines(uint8 *p); - void cmd_text_screen(uint8 *p); - void cmd_graphics(uint8 *p); - void cmd_set_cursor_char(uint8 *p); - void cmd_set_text_attribute(uint8 *p); - void cmd_shake_screen(uint8 *p); - void cmd_configure_screen(uint8 *p); - void cmd_status_line_on(uint8 *p); // 0x70 - void cmd_status_line_off(uint8 *p); - void cmd_set_string(uint8 *p); - void cmd_get_string(uint8 *p); - void cmd_word_to_string(uint8 *p); - void cmd_parse(uint8 *p); - void cmd_get_num(uint8 *p); - void cmd_prevent_input(uint8 *p); - void cmd_accept_input(uint8 *p); // 0x78 - void cmd_set_key(uint8 *p); - void cmd_add_to_pic(uint8 *p); - void cmd_add_to_pic_f(uint8 *p); - void cmd_status(uint8 *p); - void cmd_save_game(uint8 *p); - void cmd_load_game(uint8 *p); - void cmd_init_disk(uint8 *p); - void cmd_restart_game(uint8 *p); // 0x80 - void cmd_show_obj(uint8 *p); - void cmd_random(uint8 *p); - void cmd_program_control(uint8 *p); - void cmd_player_control(uint8 *p); - void cmd_obj_status_f(uint8 *p); - void cmd_quit(uint8 *p); - void cmd_show_mem(uint8 *p); - void cmd_pause(uint8 *p); // 0x88 - void cmd_echo_line(uint8 *p); - void cmd_cancel_line(uint8 *p); - void cmd_init_joy(uint8 *p); - void cmd_toggle_monitor(uint8 *p); - void cmd_version(uint8 *p); - void cmd_script_size(uint8 *p); - void cmd_set_game_id(uint8 *p); - void cmd_log(uint8 *p); // 0x90 - void cmd_set_scan_start(uint8 *p); - void cmd_reset_scan_start(uint8 *p); - void cmd_reposition_to(uint8 *p); - void cmd_reposition_to_f(uint8 *p); - void cmd_trace_on(uint8 *p); - void cmd_trace_info(uint8 *p); - void cmd_print_at(uint8 *p); - void cmd_print_at_v(uint8 *p); // 0x98 - //void cmd_discard_view(uint8 *p); // Opcode repeated from 0x20 ? - void cmd_clear_text_rect(uint8 *p); - void cmd_set_upper_left(uint8 *p); - void cmd_set_menu(uint8 *p); - void cmd_set_menu_item(uint8 *p); - void cmd_submit_menu(uint8 *p); - void cmd_enable_item(uint8 *p); - void cmd_disable_item(uint8 *p); // 0xa0 - void cmd_menu_input(uint8 *p); - void cmd_show_obj_v(uint8 *p); - void cmd_open_dialogue(uint8 *p); - void cmd_close_dialogue(uint8 *p); - void cmd_mul_n(uint8 *p); - void cmd_mul_v(uint8 *p); - void cmd_div_n(uint8 *p); - void cmd_div_v(uint8 *p); // 0xa8 - void cmd_close_window(uint8 *p); - void cmd_set_simple(uint8 *p); - void cmd_push_script(uint8 *p); - void cmd_pop_script(uint8 *p); - void cmd_hold_key(uint8 *p); - void cmd_set_pri_base(uint8 *p); - void cmd_discard_sound(uint8 *p); - void cmd_hide_mouse(uint8 *p); // 0xb0 - void cmd_allow_menu(uint8 *p); - void cmd_show_mouse(uint8 *p); - void cmd_fence_mouse(uint8 *p); - void cmd_mouse_posn(uint8 *p); - void cmd_release_key(uint8 *p); - void cmd_adj_ego_move_to_x_y(uint8 *p); +public: + int _timerHack; // Workaround for timer loop in MH1 logic 153 }; } // End of namespace Agi |