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-rw-r--r--engines/agi/detection.cpp29
1 files changed, 15 insertions, 14 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 910f6e0e55..553e42f88e 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -1290,20 +1290,6 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSList &fsl
namespace Agi {
-Common::Error AgiBase::loadGameState(int slot) {
- static char saveLoadSlot[12];
- sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
- loadGame(saveLoadSlot);
- return Common::kNoError; // TODO: return success/failure
-}
-
-Common::Error AgiBase::saveGameState(int slot, const char *desc) {
- static char saveLoadSlot[12];
- sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
- saveGame(saveLoadSlot, desc);
- return Common::kNoError; // TODO: return success/failure
-}
-
bool AgiBase::canLoadGameStateCurrently() {
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed);
}
@@ -1312,4 +1298,19 @@ bool AgiBase::canSaveGameStateCurrently() {
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed && _game.inputEnabled);
}
+int AgiEngine::agiDetectGame() {
+ int ec = errOK;
+
+ assert(_gameDescription != NULL);
+
+ if (getVersion() <= 0x2999) {
+ _loader = new AgiLoader_v2(this);
+ } else {
+ _loader = new AgiLoader_v3(this);
+ }
+ ec = _loader->detectGame();
+
+ return ec;
+}
+
} // End of namespace Agi