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Diffstat (limited to 'engines/agi/detection.cpp')
-rw-r--r-- | engines/agi/detection.cpp | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp new file mode 100644 index 0000000000..7bb48a8606 --- /dev/null +++ b/engines/agi/detection.cpp @@ -0,0 +1,146 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2006 The ScummVM project + * + * cinE Engine is (C) 2004-2005 by CinE Team + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL:$ + * $Id:$ + * + */ + +#include "common/stdafx.h" + +#include "base/plugins.h" + +#include "common/advancedDetector.h" +#include "common/file.h" + +#include "agi/agi.h" + + +namespace Agi { +static DetectedGameList GAME_detectGames(const FSList &fslist); +} + +using Common::File; + +static const PlainGameDescriptor agiGames[] = { + {"kq1", "Kings Quest I" }, + + {0, 0} +}; + +ADVANCED_DETECTOR_DEFINE_PLUGIN(AGI, Agi::AgiEngine, Agi::GAME_detectGames, agiGames, 0); + +REGISTER_PLUGIN(AGI, "AGI v2 + v3 Engine", "Sierra AGI Engine (C) Sierra On-Line Software"); + + +namespace Agi { + +#define FILE_MD5_BYTES 5000 + +using Common::ADGameFileDescription; +using Common::ADGameDescription; + +using Common::File; + +static const ADGameFileDescription AGI_KQ1_PC_20F_GameFiles[] = { + { "logdir", 0, "10ad66e2ecbd66951534a50aedcd0128"}, +}; +static const ADGameFileDescription AGI_KQ1_2GS_10S_GameFiles[] = { + { "logdir", 0, "f4277aa34b43d37382bc424c81627617"}, +}; +static const ADGameFileDescription AGI_KQ1_MAC_20C_GameFiles[] = { + { "logdir", 0, "d4c4739d4ac63f7dbd29255425077d48"}, +}; + + +static const AGIGameDescription gameDescriptions[] = { + { + // kings quest 1 : pc : 2.0F + { + "kq1", + "", + ARRAYSIZE(AGI_KQ1_PC_20F_GameFiles), + AGI_KQ1_PC_20F_GameFiles, + Common::EN_ANY, + Common::kPlatformPC, + }, + GType_V2, + 0, + 0x2917, + }, + + { + // kings quest 1 : 2gs : 1.0S + { + "kq1", + "", + ARRAYSIZE(AGI_KQ1_2GS_10S_GameFiles), + AGI_KQ1_2GS_10S_GameFiles, + Common::EN_ANY, + Common::kPlatformApple2GS, + }, + GType_V2, + 0, + 0x2272, + }, + + + { + // kings quest 1 : Mac : 2.0C + { + "kq1", + "", + ARRAYSIZE(AGI_KQ1_MAC_20C_GameFiles), + AGI_KQ1_MAC_20C_GameFiles, + Common::EN_ANY, + Common::kPlatformMacintosh, + }, + GType_V2, + 0, + 0x2440, + }, + + +}; + +bool AgiEngine::initGame() { + int i = Common::real_ADVANCED_DETECTOR_DETECT_INIT_GAME( + (const byte *)gameDescriptions, + sizeof(AGIGameDescription), + ARRAYSIZE(gameDescriptions), + FILE_MD5_BYTES, + agiGames + ); + _gameDescription = &gameDescriptions[i]; + return true; +} + +DetectedGameList GAME_detectGames(const FSList &fslist) { + return real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION( + fslist, + (const byte *)gameDescriptions, + sizeof(AGIGameDescription), + ARRAYSIZE(gameDescriptions), + FILE_MD5_BYTES, + agiGames + ); +} + +} // End of namespace Agi + |