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-rw-r--r--engines/agi/global.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/global.cpp b/engines/agi/global.cpp
index 6f83f02a4e..bd7e4e490f 100644
--- a/engines/agi/global.cpp
+++ b/engines/agi/global.cpp
@@ -247,7 +247,7 @@ void AgiEngine::setVarSecondsTrigger(byte newSeconds) {
// This is also called in the main loop, because the game needs to be sync'd to 20 cycles per second
void AgiEngine::inGameTimerUpdate() {
uint32 curPlayTimeMilliseconds = inGameTimerGet();
- uint32 curPlayTimeCycles = curPlayTimeMilliseconds / 50;
+ uint32 curPlayTimeCycles = curPlayTimeMilliseconds / 25;
if (curPlayTimeCycles == _lastUsedPlayTimeInCycles) {
// No difference, skip updating