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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef AGI_INV_H
+#define AGI_INV_H
+
+namespace Agi {
+
+struct InventoryEntry {
+ uint16 objectNr;
+ int16 row;
+ int16 column;
+ const char *name;
+};
+typedef Common::Array<InventoryEntry> InventoryArray;
+
+class InventoryMgr {
+private:
+ GfxMgr *_gfx;
+ TextMgr *_text;
+ AgiEngine *_vm;
+ SystemUI *_systemUI;
+
+ InventoryArray _array;
+ int16 _activeItemNr;
+
+public:
+ InventoryMgr(AgiEngine *agi, GfxMgr *gfx, TextMgr *text, SystemUI *systemUI);
+ ~InventoryMgr();
+
+ void getPlayerInventory();
+ void drawAll();
+ void drawItem(int16 itemNr);
+ void show();
+
+ void keyPress(uint16 newKey);
+ void changeActiveItem(int16 direction);
+};
+
+} // End of namespace Agi
+
+#endif /* AGI_INV_H */