diff options
Diffstat (limited to 'engines/agi/loader_v1.cpp')
-rw-r--r-- | engines/agi/loader_v1.cpp | 136 |
1 files changed, 69 insertions, 67 deletions
diff --git a/engines/agi/loader_v1.cpp b/engines/agi/loader_v1.cpp index 404fb6ee0e..0c569382cf 100644 --- a/engines/agi/loader_v1.cpp +++ b/engines/agi/loader_v1.cpp @@ -21,31 +21,33 @@ */ #include "agi/agi.h" +#include "agi/words.h" + #include "common/md5.h" #define IMAGE_SIZE 368640 // = 40 * 2 * 9 * 512 = tracks * sides * sectors * sector size #define SECTOR_OFFSET(s) ((s) * 512) -#define DDP_BASE_SECTOR 0x1C2 -#define DDP_LOGDIR_SEC SECTOR_OFFSET(171) + 5 -#define DDP_LOGDIR_MAX 43 -#define DDP_PICDIR_SEC SECTOR_OFFSET(180) + 5 -#define DDP_PICDIR_MAX 30 -#define DDP_VIEWDIR_SEC SECTOR_OFFSET(189) + 5 -#define DDP_VIEWDIR_MAX 171 -#define DDP_SNDDIR_SEC SECTOR_OFFSET(198) + 5 -#define DDP_SNDDIR_MAX 64 - -#define BC_LOGDIR_SEC SECTOR_OFFSET(90) + 5 -#define BC_LOGDIR_MAX 118 -#define BC_VIEWDIR_SEC SECTOR_OFFSET(96) + 5 -#define BC_VIEWDIR_MAX 180 -#define BC_PICDIR_SEC SECTOR_OFFSET(93) + 8 -#define BC_PICDIR_MAX 117 -#define BC_SNDDIR_SEC SECTOR_OFFSET(99) + 5 -#define BC_SNDDIR_MAX 29 -#define BC_WORDS SECTOR_OFFSET(0x26D) + 5 -#define BC_OBJECTS SECTOR_OFFSET(0x1E6) + 3 +#define DDP_BASE_SECTOR 0x1C2 +#define DDP_LOGDIR_SEC SECTOR_OFFSET(171) + 5 +#define DDP_LOGDIR_MAX 43 +#define DDP_PICDIR_SEC SECTOR_OFFSET(180) + 5 +#define DDP_PICDIR_MAX 30 +#define DDP_VIEWDIR_SEC SECTOR_OFFSET(189) + 5 +#define DDP_VIEWDIR_MAX 171 +#define DDP_SNDDIR_SEC SECTOR_OFFSET(198) + 5 +#define DDP_SNDDIR_MAX 64 + +#define BC_LOGDIR_SEC SECTOR_OFFSET(90) + 5 +#define BC_LOGDIR_MAX 118 +#define BC_VIEWDIR_SEC SECTOR_OFFSET(96) + 5 +#define BC_VIEWDIR_MAX 180 +#define BC_PICDIR_SEC SECTOR_OFFSET(93) + 8 +#define BC_PICDIR_MAX 117 +#define BC_SNDDIR_SEC SECTOR_OFFSET(99) + 5 +#define BC_SNDDIR_MAX 29 +#define BC_WORDS SECTOR_OFFSET(0x26D) + 5 +#define BC_OBJECTS SECTOR_OFFSET(0x1E6) + 3 namespace Agi { @@ -69,7 +71,7 @@ int AgiLoader_v1::loadDir_DDP(AgiDir *agid, int offset, int max) { return errBadFileOpen; // Cleanup - for (int i = 0; i < MAX_DIRS; i++) { + for (int i = 0; i < MAX_DIRECTORY_ENTRIES; i++) { agid[i].volume = 0xFF; agid[i].offset = _EMPTY; } @@ -103,7 +105,7 @@ int AgiLoader_v1::loadDir_BC(AgiDir *agid, int offset, int max) { return errBadFileOpen; // Cleanup - for (int i = 0; i < MAX_DIRS; i++) { + for (int i = 0; i < MAX_DIRECTORY_ENTRIES; i++) { agid[i].volume = 0xFF; agid[i].offset = _EMPTY; } @@ -197,84 +199,84 @@ uint8 *AgiLoader_v1::loadVolRes(struct AgiDir *agid) { return data; } -int AgiLoader_v1::loadResource(int t, int n) { +int AgiLoader_v1::loadResource(int16 resourceType, int16 resourceNr) { int ec = errOK; uint8 *data = NULL; - debugC(3, kDebugLevelResources, "(t = %d, n = %d)", t, n); - if (n >= MAX_DIRS) + debugC(3, kDebugLevelResources, "(t = %d, n = %d)", resourceType, resourceNr); + if (resourceNr >= MAX_DIRECTORY_ENTRIES) return errBadResource; - switch (t) { - case rLOGIC: - if (~_vm->_game.dirLogic[n].flags & RES_LOADED) { - debugC(3, kDebugLevelResources, "loading logic resource %d", n); - unloadResource(rLOGIC, n); + switch (resourceType) { + case RESOURCETYPE_LOGIC: + if (~_vm->_game.dirLogic[resourceNr].flags & RES_LOADED) { + debugC(3, kDebugLevelResources, "loading logic resource %d", resourceNr); + unloadResource(RESOURCETYPE_LOGIC, resourceNr); // load raw resource into data - data = loadVolRes(&_vm->_game.dirLogic[n]); + data = loadVolRes(&_vm->_game.dirLogic[resourceNr]); - _vm->_game.logics[n].data = data; - ec = data ? _vm->decodeLogic(n) : errBadResource; + _vm->_game.logics[resourceNr].data = data; + ec = data ? _vm->decodeLogic(resourceNr) : errBadResource; - _vm->_game.logics[n].sIP = 2; + _vm->_game.logics[resourceNr].sIP = 2; } // if logic was cached, we get here // reset code pointers incase it was cached - _vm->_game.logics[n].cIP = _vm->_game.logics[n].sIP; + _vm->_game.logics[resourceNr].cIP = _vm->_game.logics[resourceNr].sIP; break; - case rPICTURE: + case RESOURCETYPE_PICTURE: // if picture is currently NOT loaded *OR* cacheing is off, // unload the resource (caching == off) and reload it - debugC(3, kDebugLevelResources, "loading picture resource %d", n); - if (_vm->_game.dirPic[n].flags & RES_LOADED) + debugC(3, kDebugLevelResources, "loading picture resource %d", resourceNr); + if (_vm->_game.dirPic[resourceNr].flags & RES_LOADED) break; // if loaded but not cached, unload it // if cached but not loaded, etc - unloadResource(rPICTURE, n); - data = loadVolRes(&_vm->_game.dirPic[n]); + unloadResource(RESOURCETYPE_PICTURE, resourceNr); + data = loadVolRes(&_vm->_game.dirPic[resourceNr]); if (data != NULL) { - _vm->_game.pictures[n].rdata = data; - _vm->_game.dirPic[n].flags |= RES_LOADED; + _vm->_game.pictures[resourceNr].rdata = data; + _vm->_game.dirPic[resourceNr].flags |= RES_LOADED; } else { ec = errBadResource; } break; - case rSOUND: - debugC(3, kDebugLevelResources, "loading sound resource %d", n); - if (_vm->_game.dirSound[n].flags & RES_LOADED) + case RESOURCETYPE_SOUND: + debugC(3, kDebugLevelResources, "loading sound resource %d", resourceNr); + if (_vm->_game.dirSound[resourceNr].flags & RES_LOADED) break; - data = loadVolRes(&_vm->_game.dirSound[n]); + data = loadVolRes(&_vm->_game.dirSound[resourceNr]); if (data != NULL) { // Freeing of the raw resource from memory is delegated to the createFromRawResource-function - _vm->_game.sounds[n] = AgiSound::createFromRawResource(data, _vm->_game.dirSound[n].len, n, _vm->_soundemu); - _vm->_game.dirSound[n].flags |= RES_LOADED; + _vm->_game.sounds[resourceNr] = AgiSound::createFromRawResource(data, _vm->_game.dirSound[resourceNr].len, resourceNr, _vm->_soundemu); + _vm->_game.dirSound[resourceNr].flags |= RES_LOADED; } else { ec = errBadResource; } break; - case rVIEW: + case RESOURCETYPE_VIEW: // Load a VIEW resource into memory... // Since VIEWS alter the view table ALL the time // can we cache the view? or must we reload it all // the time? - if (_vm->_game.dirView[n].flags & RES_LOADED) + if (_vm->_game.dirView[resourceNr].flags & RES_LOADED) break; - debugC(3, kDebugLevelResources, "loading view resource %d", n); - unloadResource(rVIEW, n); - data = loadVolRes(&_vm->_game.dirView[n]); + debugC(3, kDebugLevelResources, "loading view resource %d", resourceNr); + unloadResource(RESOURCETYPE_VIEW, resourceNr); + data = loadVolRes(&_vm->_game.dirView[resourceNr]); if (data) { - _vm->_game.views[n].rdata = data; - _vm->_game.dirView[n].flags |= RES_LOADED; - ec = _vm->decodeView(n); + _vm->_game.dirView[resourceNr].flags |= RES_LOADED; + ec = _vm->decodeView(data, _vm->_game.dirView[resourceNr].len, resourceNr); + free(data); } else { ec = errBadResource; } @@ -287,19 +289,19 @@ int AgiLoader_v1::loadResource(int t, int n) { return ec; } -int AgiLoader_v1::unloadResource(int t, int n) { - switch (t) { - case rLOGIC: - _vm->unloadLogic(n); +int AgiLoader_v1::unloadResource(int16 resourceType, int16 resourceNr) { + switch (resourceType) { + case RESOURCETYPE_LOGIC: + _vm->unloadLogic(resourceNr); break; - case rPICTURE: - _vm->_picture->unloadPicture(n); + case RESOURCETYPE_PICTURE: + _vm->_picture->unloadPicture(resourceNr); break; - case rVIEW: - _vm->unloadView(n); + case RESOURCETYPE_VIEW: + _vm->unloadView(resourceNr); break; - case rSOUND: - _vm->_sound->unloadSound(n); + case RESOURCETYPE_SOUND: + _vm->_sound->unloadSound(resourceNr); break; } @@ -321,7 +323,7 @@ int AgiLoader_v1::loadWords(const char *fname) { Common::File f; f.open(_filenameDisk0); f.seek(BC_WORDS, SEEK_SET); - return _vm->loadWords_v1(f); + return _vm->_words->loadDictionary_v1(f); } return errOK; } |