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Diffstat (limited to 'engines/agi/loader_v1.cpp')
-rw-r--r--engines/agi/loader_v1.cpp136
1 files changed, 69 insertions, 67 deletions
diff --git a/engines/agi/loader_v1.cpp b/engines/agi/loader_v1.cpp
index 404fb6ee0e..0c569382cf 100644
--- a/engines/agi/loader_v1.cpp
+++ b/engines/agi/loader_v1.cpp
@@ -21,31 +21,33 @@
*/
#include "agi/agi.h"
+#include "agi/words.h"
+
#include "common/md5.h"
#define IMAGE_SIZE 368640 // = 40 * 2 * 9 * 512 = tracks * sides * sectors * sector size
#define SECTOR_OFFSET(s) ((s) * 512)
-#define DDP_BASE_SECTOR 0x1C2
-#define DDP_LOGDIR_SEC SECTOR_OFFSET(171) + 5
-#define DDP_LOGDIR_MAX 43
-#define DDP_PICDIR_SEC SECTOR_OFFSET(180) + 5
-#define DDP_PICDIR_MAX 30
-#define DDP_VIEWDIR_SEC SECTOR_OFFSET(189) + 5
-#define DDP_VIEWDIR_MAX 171
-#define DDP_SNDDIR_SEC SECTOR_OFFSET(198) + 5
-#define DDP_SNDDIR_MAX 64
-
-#define BC_LOGDIR_SEC SECTOR_OFFSET(90) + 5
-#define BC_LOGDIR_MAX 118
-#define BC_VIEWDIR_SEC SECTOR_OFFSET(96) + 5
-#define BC_VIEWDIR_MAX 180
-#define BC_PICDIR_SEC SECTOR_OFFSET(93) + 8
-#define BC_PICDIR_MAX 117
-#define BC_SNDDIR_SEC SECTOR_OFFSET(99) + 5
-#define BC_SNDDIR_MAX 29
-#define BC_WORDS SECTOR_OFFSET(0x26D) + 5
-#define BC_OBJECTS SECTOR_OFFSET(0x1E6) + 3
+#define DDP_BASE_SECTOR 0x1C2
+#define DDP_LOGDIR_SEC SECTOR_OFFSET(171) + 5
+#define DDP_LOGDIR_MAX 43
+#define DDP_PICDIR_SEC SECTOR_OFFSET(180) + 5
+#define DDP_PICDIR_MAX 30
+#define DDP_VIEWDIR_SEC SECTOR_OFFSET(189) + 5
+#define DDP_VIEWDIR_MAX 171
+#define DDP_SNDDIR_SEC SECTOR_OFFSET(198) + 5
+#define DDP_SNDDIR_MAX 64
+
+#define BC_LOGDIR_SEC SECTOR_OFFSET(90) + 5
+#define BC_LOGDIR_MAX 118
+#define BC_VIEWDIR_SEC SECTOR_OFFSET(96) + 5
+#define BC_VIEWDIR_MAX 180
+#define BC_PICDIR_SEC SECTOR_OFFSET(93) + 8
+#define BC_PICDIR_MAX 117
+#define BC_SNDDIR_SEC SECTOR_OFFSET(99) + 5
+#define BC_SNDDIR_MAX 29
+#define BC_WORDS SECTOR_OFFSET(0x26D) + 5
+#define BC_OBJECTS SECTOR_OFFSET(0x1E6) + 3
namespace Agi {
@@ -69,7 +71,7 @@ int AgiLoader_v1::loadDir_DDP(AgiDir *agid, int offset, int max) {
return errBadFileOpen;
// Cleanup
- for (int i = 0; i < MAX_DIRS; i++) {
+ for (int i = 0; i < MAX_DIRECTORY_ENTRIES; i++) {
agid[i].volume = 0xFF;
agid[i].offset = _EMPTY;
}
@@ -103,7 +105,7 @@ int AgiLoader_v1::loadDir_BC(AgiDir *agid, int offset, int max) {
return errBadFileOpen;
// Cleanup
- for (int i = 0; i < MAX_DIRS; i++) {
+ for (int i = 0; i < MAX_DIRECTORY_ENTRIES; i++) {
agid[i].volume = 0xFF;
agid[i].offset = _EMPTY;
}
@@ -197,84 +199,84 @@ uint8 *AgiLoader_v1::loadVolRes(struct AgiDir *agid) {
return data;
}
-int AgiLoader_v1::loadResource(int t, int n) {
+int AgiLoader_v1::loadResource(int16 resourceType, int16 resourceNr) {
int ec = errOK;
uint8 *data = NULL;
- debugC(3, kDebugLevelResources, "(t = %d, n = %d)", t, n);
- if (n >= MAX_DIRS)
+ debugC(3, kDebugLevelResources, "(t = %d, n = %d)", resourceType, resourceNr);
+ if (resourceNr >= MAX_DIRECTORY_ENTRIES)
return errBadResource;
- switch (t) {
- case rLOGIC:
- if (~_vm->_game.dirLogic[n].flags & RES_LOADED) {
- debugC(3, kDebugLevelResources, "loading logic resource %d", n);
- unloadResource(rLOGIC, n);
+ switch (resourceType) {
+ case RESOURCETYPE_LOGIC:
+ if (~_vm->_game.dirLogic[resourceNr].flags & RES_LOADED) {
+ debugC(3, kDebugLevelResources, "loading logic resource %d", resourceNr);
+ unloadResource(RESOURCETYPE_LOGIC, resourceNr);
// load raw resource into data
- data = loadVolRes(&_vm->_game.dirLogic[n]);
+ data = loadVolRes(&_vm->_game.dirLogic[resourceNr]);
- _vm->_game.logics[n].data = data;
- ec = data ? _vm->decodeLogic(n) : errBadResource;
+ _vm->_game.logics[resourceNr].data = data;
+ ec = data ? _vm->decodeLogic(resourceNr) : errBadResource;
- _vm->_game.logics[n].sIP = 2;
+ _vm->_game.logics[resourceNr].sIP = 2;
}
// if logic was cached, we get here
// reset code pointers incase it was cached
- _vm->_game.logics[n].cIP = _vm->_game.logics[n].sIP;
+ _vm->_game.logics[resourceNr].cIP = _vm->_game.logics[resourceNr].sIP;
break;
- case rPICTURE:
+ case RESOURCETYPE_PICTURE:
// if picture is currently NOT loaded *OR* cacheing is off,
// unload the resource (caching == off) and reload it
- debugC(3, kDebugLevelResources, "loading picture resource %d", n);
- if (_vm->_game.dirPic[n].flags & RES_LOADED)
+ debugC(3, kDebugLevelResources, "loading picture resource %d", resourceNr);
+ if (_vm->_game.dirPic[resourceNr].flags & RES_LOADED)
break;
// if loaded but not cached, unload it
// if cached but not loaded, etc
- unloadResource(rPICTURE, n);
- data = loadVolRes(&_vm->_game.dirPic[n]);
+ unloadResource(RESOURCETYPE_PICTURE, resourceNr);
+ data = loadVolRes(&_vm->_game.dirPic[resourceNr]);
if (data != NULL) {
- _vm->_game.pictures[n].rdata = data;
- _vm->_game.dirPic[n].flags |= RES_LOADED;
+ _vm->_game.pictures[resourceNr].rdata = data;
+ _vm->_game.dirPic[resourceNr].flags |= RES_LOADED;
} else {
ec = errBadResource;
}
break;
- case rSOUND:
- debugC(3, kDebugLevelResources, "loading sound resource %d", n);
- if (_vm->_game.dirSound[n].flags & RES_LOADED)
+ case RESOURCETYPE_SOUND:
+ debugC(3, kDebugLevelResources, "loading sound resource %d", resourceNr);
+ if (_vm->_game.dirSound[resourceNr].flags & RES_LOADED)
break;
- data = loadVolRes(&_vm->_game.dirSound[n]);
+ data = loadVolRes(&_vm->_game.dirSound[resourceNr]);
if (data != NULL) {
// Freeing of the raw resource from memory is delegated to the createFromRawResource-function
- _vm->_game.sounds[n] = AgiSound::createFromRawResource(data, _vm->_game.dirSound[n].len, n, _vm->_soundemu);
- _vm->_game.dirSound[n].flags |= RES_LOADED;
+ _vm->_game.sounds[resourceNr] = AgiSound::createFromRawResource(data, _vm->_game.dirSound[resourceNr].len, resourceNr, _vm->_soundemu);
+ _vm->_game.dirSound[resourceNr].flags |= RES_LOADED;
} else {
ec = errBadResource;
}
break;
- case rVIEW:
+ case RESOURCETYPE_VIEW:
// Load a VIEW resource into memory...
// Since VIEWS alter the view table ALL the time
// can we cache the view? or must we reload it all
// the time?
- if (_vm->_game.dirView[n].flags & RES_LOADED)
+ if (_vm->_game.dirView[resourceNr].flags & RES_LOADED)
break;
- debugC(3, kDebugLevelResources, "loading view resource %d", n);
- unloadResource(rVIEW, n);
- data = loadVolRes(&_vm->_game.dirView[n]);
+ debugC(3, kDebugLevelResources, "loading view resource %d", resourceNr);
+ unloadResource(RESOURCETYPE_VIEW, resourceNr);
+ data = loadVolRes(&_vm->_game.dirView[resourceNr]);
if (data) {
- _vm->_game.views[n].rdata = data;
- _vm->_game.dirView[n].flags |= RES_LOADED;
- ec = _vm->decodeView(n);
+ _vm->_game.dirView[resourceNr].flags |= RES_LOADED;
+ ec = _vm->decodeView(data, _vm->_game.dirView[resourceNr].len, resourceNr);
+ free(data);
} else {
ec = errBadResource;
}
@@ -287,19 +289,19 @@ int AgiLoader_v1::loadResource(int t, int n) {
return ec;
}
-int AgiLoader_v1::unloadResource(int t, int n) {
- switch (t) {
- case rLOGIC:
- _vm->unloadLogic(n);
+int AgiLoader_v1::unloadResource(int16 resourceType, int16 resourceNr) {
+ switch (resourceType) {
+ case RESOURCETYPE_LOGIC:
+ _vm->unloadLogic(resourceNr);
break;
- case rPICTURE:
- _vm->_picture->unloadPicture(n);
+ case RESOURCETYPE_PICTURE:
+ _vm->_picture->unloadPicture(resourceNr);
break;
- case rVIEW:
- _vm->unloadView(n);
+ case RESOURCETYPE_VIEW:
+ _vm->unloadView(resourceNr);
break;
- case rSOUND:
- _vm->_sound->unloadSound(n);
+ case RESOURCETYPE_SOUND:
+ _vm->_sound->unloadSound(resourceNr);
break;
}
@@ -321,7 +323,7 @@ int AgiLoader_v1::loadWords(const char *fname) {
Common::File f;
f.open(_filenameDisk0);
f.seek(BC_WORDS, SEEK_SET);
- return _vm->loadWords_v1(f);
+ return _vm->_words->loadDictionary_v1(f);
}
return errOK;
}