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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef AGI_MOUSE_CURSOR_H
+#define AGI_MOUSE_CURSOR_H
+
+namespace Agi {
+
+/**
+ * RGB-palette for the Amiga-style arrow cursor
+ * and the Amiga-style busy cursor.
+ */
+static const byte MOUSECURSOR_PALETTE[] = {
+ 0x00, 0x00, 0x00, // Black
+ 0xFF, 0xFF, 0xFF, // White
+ 0xDE, 0x20, 0x21, // Red
+ 0xFF, 0xCF, 0xAD // Light red
+};
+
+/**
+ * A black and white SCI-style arrow cursor (11x16).
+ * 0 = Transparent.
+ * 1 = Black (#000000 in 24-bit RGB).
+ * 2 = White (#FFFFFF in 24-bit RGB).
+ */
+static const byte MOUSECURSOR_SCI[] = {
+ 1,1,0,0,0,0,0,0,0,0,0,
+ 1,2,1,0,0,0,0,0,0,0,0,
+ 1,2,2,1,0,0,0,0,0,0,0,
+ 1,2,2,2,1,0,0,0,0,0,0,
+ 1,2,2,2,2,1,0,0,0,0,0,
+ 1,2,2,2,2,2,1,0,0,0,0,
+ 1,2,2,2,2,2,2,1,0,0,0,
+ 1,2,2,2,2,2,2,2,1,0,0,
+ 1,2,2,2,2,2,2,2,2,1,0,
+ 1,2,2,2,2,2,2,2,2,2,1,
+ 1,2,2,2,2,2,1,0,0,0,0,
+ 1,2,1,0,1,2,2,1,0,0,0,
+ 1,1,0,0,1,2,2,1,0,0,0,
+ 0,0,0,0,0,1,2,2,1,0,0,
+ 0,0,0,0,0,1,2,2,1,0,0,
+ 0,0,0,0,0,0,1,2,2,1,0
+};
+
+/**
+ * A black and white SCI-style busy cursor (15x16).
+ * 0 = Transparent.
+ * 1 = Black (#000000 in 24-bit RGB).
+ * 2 = White (#FFFFFF in 24-bit RGB).
+ */
+static const byte MOUSECURSOR_SCI_BUSY[] = {
+ 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,
+ 0,0,0,0,1,1,1,2,2,1,1,1,0,0,0,
+ 0,0,0,1,2,2,1,2,2,1,2,2,1,0,0,
+ 0,1,1,1,2,2,1,2,2,1,2,2,1,0,0,
+ 1,2,2,1,2,2,1,2,2,1,2,2,1,0,0,
+ 1,2,2,1,2,2,1,2,2,1,2,2,1,0,0,
+ 1,2,2,1,2,2,1,2,2,1,2,1,2,1,0,
+ 1,2,2,1,2,2,1,2,2,1,1,2,2,1,1,
+ 1,2,2,1,2,2,1,2,2,1,1,2,2,2,1,
+ 1,2,2,2,2,2,2,2,2,1,1,2,2,2,1,
+ 1,2,2,2,2,2,2,2,1,2,2,2,2,1,0,
+ 1,2,2,2,2,2,2,1,2,2,2,2,2,1,0,
+ 0,1,2,2,2,2,2,1,2,2,2,2,1,0,0,
+ 0,1,2,2,2,2,2,2,2,2,2,2,1,0,0,
+ 0,0,1,2,2,2,2,2,2,2,2,1,0,0,0,
+ 0,0,0,1,1,1,1,1,1,1,1,0,0,0,0
+};
+
+/**
+ * A black and white Atari ST style arrow cursor (11x16).
+ * 0 = Transparent.
+ * 1 = Black (#000000 in 24-bit RGB).
+ * 2 = White (#FFFFFF in 24-bit RGB).
+ */
+static const byte MOUSECURSOR_ATARI_ST[] = {
+ 2,2,0,0,0,0,0,0,0,0,0,
+ 2,1,2,0,0,0,0,0,0,0,0,
+ 2,1,1,2,0,0,0,0,0,0,0,
+ 2,1,1,1,2,0,0,0,0,0,0,
+ 2,1,1,1,1,2,0,0,0,0,0,
+ 2,1,1,1,1,1,2,0,0,0,0,
+ 2,1,1,1,1,1,1,2,0,0,0,
+ 2,1,1,1,1,1,1,1,2,0,0,
+ 2,1,1,1,1,1,1,1,1,2,0,
+ 2,1,1,1,1,1,2,2,2,2,2,
+ 2,1,1,2,1,1,2,0,0,0,0,
+ 2,1,2,0,2,1,1,2,0,0,0,
+ 2,2,0,0,2,1,1,2,0,0,0,
+ 2,0,0,0,0,2,1,1,2,0,0,
+ 0,0,0,0,0,2,1,1,2,0,0,
+ 0,0,0,0,0,0,2,2,2,0,0
+};
+
+/**
+ * A black and white Apple IIGS style arrow cursor (9x11).
+ * 0 = Transparent.
+ * 1 = Black (#000000 in 24-bit RGB).
+ * 2 = White (#FFFFFF in 24-bit RGB).
+ */
+static const byte MOUSECURSOR_APPLE_II_GS[] = {
+ 2,2,0,0,0,0,0,0,0,
+ 2,1,2,0,0,0,0,0,0,
+ 2,1,1,2,0,0,0,0,0,
+ 2,1,1,1,2,0,0,0,0,
+ 2,1,1,1,1,2,0,0,0,
+ 2,1,1,1,1,1,2,0,0,
+ 2,1,1,1,1,1,1,2,0,
+ 2,1,1,1,1,1,1,1,2,
+ 2,1,1,2,1,1,2,2,0,
+ 2,2,2,0,2,1,1,2,0,
+ 0,0,0,0,0,2,2,2,0
+};
+
+/**
+ * An Amiga-style arrow cursor (8x11).
+ * 0 = Transparent.
+ * 1 = Black (#000000 in 24-bit RGB).
+ * 3 = Red (#DE2021 in 24-bit RGB).
+ * 4 = Light red (#FFCFAD in 24-bit RGB).
+ */
+static const byte MOUSECURSOR_AMIGA[] = {
+ 3,4,1,0,0,0,0,0,
+ 3,3,4,1,0,0,0,0,
+ 3,3,3,4,1,0,0,0,
+ 3,3,3,3,4,1,0,0,
+ 3,3,3,3,3,4,1,0,
+ 3,3,3,3,3,3,4,1,
+ 3,0,3,3,4,1,0,0,
+ 0,0,0,3,4,1,0,0,
+ 0,0,0,3,3,4,1,0,
+ 0,0,0,0,3,4,1,0,
+ 0,0,0,0,3,3,4,1
+};
+
+/**
+ * An Amiga-style busy cursor showing an hourglass (13x16).
+ * 0 = Transparent.
+ * 1 = Black (#000000 in 24-bit RGB).
+ * 3 = Red (#DE2021 in 24-bit RGB).
+ * 4 = Light red (#FFCFAD in 24-bit RGB).
+ */
+static const byte MOUSECURSOR_AMIGA_BUSY[] = {
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,
+ 1,3,3,3,3,3,3,3,3,3,3,3,1,
+ 1,3,3,3,3,3,3,3,3,3,3,3,1,
+ 0,1,4,4,4,4,4,4,4,4,4,1,0,
+ 0,0,1,4,4,4,4,4,4,4,1,0,0,
+ 0,0,0,1,4,4,4,4,4,1,0,0,0,
+ 0,0,0,0,1,4,4,4,1,0,0,0,0,
+ 0,0,0,0,0,1,4,1,0,0,0,0,0,
+ 0,0,0,0,0,1,4,1,0,0,0,0,0,
+ 0,0,0,0,1,3,4,3,1,0,0,0,0,
+ 0,0,0,1,3,3,4,3,3,1,0,0,0,
+ 0,0,1,3,3,3,4,3,3,3,1,0,0,
+ 0,1,3,3,3,4,4,4,3,3,3,1,0,
+ 1,4,4,4,4,4,4,4,4,4,4,4,1,
+ 1,4,4,4,4,4,4,4,4,4,4,4,1,
+ 1,1,1,1,1,1,1,1,1,1,1,1,1
+};
+
+/**
+ * A Macintosh-style busy cursor showing an hourglass (10x14).
+ * 0 = Transparent.
+ * 1 = Black (#000000 in 24-bit RGB).
+ * 2 = White (#FFFFFF in 24-bit RGB).
+ */
+static const byte MOUSECURSOR_MACINTOSH_BUSY[] = {
+ 0,0,1,1,1,1,1,1,0,0,
+ 0,0,1,1,1,1,1,1,0,0,
+ 0,0,1,1,1,1,1,1,0,0,
+ 0,1,2,2,2,2,2,2,1,0,
+ 1,2,2,2,2,1,2,2,2,1,
+ 1,2,2,2,2,1,2,2,2,1,
+ 1,2,2,2,2,1,2,2,2,1,
+ 1,2,2,1,1,1,2,2,2,1,
+ 1,2,2,2,2,2,2,2,2,1,
+ 1,2,2,2,2,2,2,2,2,1,
+ 0,1,2,2,2,2,2,2,1,0,
+ 0,0,1,1,1,1,1,1,0,0,
+ 0,0,1,1,1,1,1,1,0,0,
+ 0,0,1,1,1,1,1,1,0,0
+};
+
+} // End of namespace Agi
+
+#endif /* AGI_MOUSE_CURSOR_H */