diff options
Diffstat (limited to 'engines/agi/objects.cpp')
-rw-r--r-- | engines/agi/objects.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/engines/agi/objects.cpp b/engines/agi/objects.cpp index eb33259b82..6897c4d4d3 100644 --- a/engines/agi/objects.cpp +++ b/engines/agi/objects.cpp @@ -44,9 +44,8 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) { _game.numObjects = 0; _objects = NULL; - /* check if first pointer exceeds file size - * if so, its encrypted, else it is not - */ + // check if first pointer exceeds file size + // if so, its encrypted, else it is not if (READ_LE_UINT16(mem) > flen) { report("Decrypting objects... "); @@ -54,11 +53,10 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) { report("done.\n"); } - /* alloc memory for object list - * byte 3 = number of animated objects. this is ignored.. ?? - */ + // alloc memory for object list + // byte 3 = number of animated objects. this is ignored.. ?? if (READ_LE_UINT16(mem) / padsize >= 256) { - /* die with no error! AGDS game needs not to die to work!! :( */ + // die with no error! AGDS game needs not to die to work!! :( return errOK; } @@ -68,7 +66,7 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) { if (allocObjects(_game.numObjects) != errOK) return errNotEnoughMemory; - /* build the object list */ + // build the object list for (i = 0, so = padsize; i < _game.numObjects; i++, so += padsize) { int offset; |