diff options
Diffstat (limited to 'engines/agi/op_test.cpp')
-rw-r--r-- | engines/agi/op_test.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp index f5234d4e6c..0660a614b6 100644 --- a/engines/agi/op_test.cpp +++ b/engines/agi/op_test.cpp @@ -18,9 +18,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * */ @@ -170,7 +167,7 @@ uint8 AgiEngine::testSaid(uint8 nwords, uint8 *cc) { // user typed should be correct, but it looks like code 9999 means that // if the string is empty at this point, the entry is also correct... // - // With the removal of this code, the behaviour of the scene was + // With the removal of this code, the behavior of the scene was // corrected for (c = 0; nwords && n; c++, nwords--, n--) { @@ -319,7 +316,7 @@ int AgiEngine::testIfCode(int lognum) { case 0x13: // Unknown test command 19 // My current theory is that this command checks whether the ego is currently moving // and that that movement has been caused using the mouse and not using the keyboard. - // I base this theory on the game's behaviour on an Amiga emulator, not on disassembly. + // I base this theory on the game's behavior on an Amiga emulator, not on disassembly. // This command is used at least in the Amiga version of Gold Rush! v2.05 1989-03-09 // (AGI 2.316) in logics 1, 3, 5, 6, 137 and 192 (Logic.192 revealed this command's nature). // TODO: Check this command's implementation using disassembly just to be sure. |