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-rw-r--r--engines/agi/op_test.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp
index f5234d4e6c..0660a614b6 100644
--- a/engines/agi/op_test.cpp
+++ b/engines/agi/op_test.cpp
@@ -18,9 +18,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL$
- * $Id$
- *
*/
@@ -170,7 +167,7 @@ uint8 AgiEngine::testSaid(uint8 nwords, uint8 *cc) {
// user typed should be correct, but it looks like code 9999 means that
// if the string is empty at this point, the entry is also correct...
//
- // With the removal of this code, the behaviour of the scene was
+ // With the removal of this code, the behavior of the scene was
// corrected
for (c = 0; nwords && n; c++, nwords--, n--) {
@@ -319,7 +316,7 @@ int AgiEngine::testIfCode(int lognum) {
case 0x13: // Unknown test command 19
// My current theory is that this command checks whether the ego is currently moving
// and that that movement has been caused using the mouse and not using the keyboard.
- // I base this theory on the game's behaviour on an Amiga emulator, not on disassembly.
+ // I base this theory on the game's behavior on an Amiga emulator, not on disassembly.
// This command is used at least in the Amiga version of Gold Rush! v2.05 1989-03-09
// (AGI 2.316) in logics 1, 3, 5, 6, 137 and 192 (Logic.192 revealed this command's nature).
// TODO: Check this command's implementation using disassembly just to be sure.