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Diffstat (limited to 'engines/agi/preagi_input.cpp')
-rw-r--r-- | engines/agi/preagi_input.cpp | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/engines/agi/preagi_input.cpp b/engines/agi/preagi_input.cpp new file mode 100644 index 0000000000..56bade1439 --- /dev/null +++ b/engines/agi/preagi_input.cpp @@ -0,0 +1,146 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" +#include "common/events.h" + +#include "agi/agi.h" +#include "agi/graphics.h" +#include "agi/keyboard.h" + +namespace Agi { + +// Input + +void PreAgiEngine::waitAnyKeyAnim() { + waitAnyKey(true); +} + +int PreAgiEngine::getSelection(int type) { + Common::Event event; + + // Selection types: + // 0: Y/N + // 1: 1-9 + for (;;) { + while (_eventMan->pollEvent(event)) { + switch(event.type) { + case Common::EVENT_QUIT: + _system->quit(); + case Common::EVENT_LBUTTONUP: + if (type == 0) + return 1; + case Common::EVENT_RBUTTONUP: + return 0; + case Common::EVENT_KEYDOWN: + switch (event.kbd.keycode) { + case Common::KEYCODE_y: + if (type == 0) + return 1; + case Common::KEYCODE_n: + if (type == 0) + return 0; + case Common::KEYCODE_ESCAPE: + if (type == 1) + return 0; + case Common::KEYCODE_1: + case Common::KEYCODE_2: + case Common::KEYCODE_3: + case Common::KEYCODE_4: + case Common::KEYCODE_5: + case Common::KEYCODE_6: + case Common::KEYCODE_7: + case Common::KEYCODE_8: + case Common::KEYCODE_9: + if (type == 1) + return event.kbd.keycode - Common::KEYCODE_1 + 1; + default: + if (type == 0) { + return 2; + } else { + return 10; + } + } + break; + default: + break; + } + } + } + return 0; +} + +bool PreAgiEngine::waitAnyKeyChoice() { + Common::Event event; + + for (;;) { + while (_eventMan->pollEvent(event)) { + switch(event.type) { + case Common::EVENT_QUIT: + _system->quit(); + case Common::EVENT_LBUTTONUP: + return true; + case Common::EVENT_RBUTTONUP: + return false; + case Common::EVENT_KEYDOWN: + switch (event.kbd.keycode) { + case Common::KEYCODE_ESCAPE: //Escape + return false; + default: + return true; + } + break; + default: + break; + } + } + } +} + +void PreAgiEngine::waitAnyKey(bool anim) { + Common::Event event; + + for (;;) { + while (_eventMan->pollEvent(event)) { + switch(event.type) { + case Common::EVENT_QUIT: + _system->quit(); + case Common::EVENT_KEYDOWN: + case Common::EVENT_LBUTTONUP: + case Common::EVENT_RBUTTONUP: + return; + default: + break; + } + } + // TODO + /*if (anim) { + _game->Animate(); + UpdateScreen(); + }*/ + } +} + +} |