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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/* Heavily based on code from NAGI
+ *
+ * COPYRIGHT AND PERMISSION NOTICE
+ *
+ * Copyright (c) 2001, 2001, 2002 Nick Sonneveld
+ *
+ * All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, and/or sell copies of the Software, and to permit persons
+ * to whom the Software is furnished to do so, provided that the above
+ * copyright notice(s) and this permission notice appear in all copies of
+ * the Software and that both the above copyright notice(s) and this
+ * permission notice appear in supporting documentation.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+ * OF THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
+ * HOLDERS INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL
+ * INDIRECT OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING
+ * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
+ * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
+ * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * Except as contained in this notice, the name of a copyright holder
+ * shall not be used in advertising or otherwise to promote the sale, use
+ * or other dealings in this Software without prior written authorization
+ *
+ */
+
+#include "agi/agi.h"
+#include "agi/sound.h"
+#include "agi/sound_pcjr.h"
+
+namespace Agi {
+
+// "fade out" or possibly "dissolve"
+// v2.9xx
+const int8 dissolveDataV2[] = {
+ -2, -3, -2, -1,
+ 0x00, 0x00,
+ 0x01, 0x01, 0x01, 0x01,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
+ 0x04, 0x04, 0x04, 0x04,
+ 0x05, 0x05, 0x05, 0x05,
+ 0x06, 0x06, 0x06, 0x06, 0x06,
+ 0x07, 0x07, 0x07, 0x07,
+ 0x08, 0x08, 0x08, 0x08,
+ 0x09, 0x09, 0x09, 0x09,
+ 0x0A, 0x0A, 0x0A, 0x0A,
+ 0x0B, 0x0B, 0x0B, 0x0B, 0x0B, 0x0B,
+ 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C,
+ 0x0D,
+ -100
+};
+
+// v3
+const int8 dissolveDataV3[] = {
+ -2, -3, -2, -1,
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
+ 0x04, 0x04, 0x04, 0x04, 0x04,
+ 0x05, 0x05, 0x05, 0x05, 0x05,
+ 0x06, 0x06, 0x06, 0x06, 0x06,
+ 0x07, 0x07, 0x07, 0x07,
+ 0x08, 0x08, 0x08, 0x08,
+ 0x09, 0x09, 0x09, 0x09,
+ 0x0A, 0x0A, 0x0A, 0x0A,
+ 0x0B, 0x0B, 0x0B, 0x0B, 0x0B, 0x0B,
+ 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C,
+ 0x0D,
+ -100
+};
+
+
+SoundGenPCJr::SoundGenPCJr(AgiEngine *vm) : _vm(vm) {
+ _chanAllocated = 10240; // preallocate something which will most likely fit
+ _chanData = (int16 *)malloc(_chanAllocated << 1);
+
+ // Pick dissolve method
+ //
+ // 0 = no dissolve.. just play for as long as it's meant to be played
+ // this was used in older v2.4 and under games i THINK
+ // 1 = not used
+ // 2 = v2.9+ games used a shorter dissolve
+ // 3 (default) = v3 games used this dissolve pattern.. slightly longer
+ if (_vm->getVersion() >= 0x3000)
+ _dissolveMethod = 3;
+ else if (_vm->getVersion() >= 0x2900)
+ _dissolveMethod = 2;
+ else
+ _dissolveMethod = 0;
+}
+
+SoundGenPCJr::~SoundGenPCJr() {
+ free(_chanData);
+}
+
+void SoundGenPCJr::play(int resnum, int flag) {
+ PCjrSound *pcjrSound = (PCjrSound *)_vm->_game.sounds[resnum];
+
+ for (int i = 0; i < CHAN_MAX; i++) {
+ _channel[i].data = pcjrSound->getVoicePointer(i % 4);
+ _channel[i].duration = 0;
+ _channel[i].avail = 0xffff;
+ _channel[i].dissolveCount = 0xFFFF;
+ _channel[i].attenuation = 0;
+ _channel[i].attenuationCopy = 0;
+
+ _tchannel[i].avail = 1;
+ _tchannel[i].noteCount = 0;
+ _tchannel[i].freqCount = 250;
+ _tchannel[i].freqCountPrev = -1;
+ _tchannel[i].atten = 0xF; // silence
+ _tchannel[i].genType = kGenTone;
+ _tchannel[i].genTypePrev = -1;
+ }
+}
+
+void SoundGenPCJr::stop(void) {
+ int i;
+
+ for (i = 0; i < CHAN_MAX ; i++) {
+ _channel[i].avail = 0;
+ _tchannel[i].avail = 0;
+ }
+}
+
+int SoundGenPCJr::volumeCalc(SndGenChan *chan) {
+ int8 attenuation, dissolveValue;
+
+ const int8 *dissolveData;
+
+ switch (_dissolveMethod) {
+ case 2:
+ dissolveData = dissolveDataV2;
+ break;
+ case 3:
+ default:
+ dissolveData = dissolveDataV3;
+ break;
+ }
+
+ assert(chan);
+
+ attenuation = chan->attenuation;
+ if (attenuation != 0x0F) { // != silence
+ if (chan->dissolveCount != 0xFFFF) {
+ dissolveValue = dissolveData[chan->dissolveCount];
+ if (dissolveValue == -100) { // if at end of list
+ chan->dissolveCount = 0xFFFF;
+ chan->attenuation = chan->attenuationCopy;
+ attenuation = chan->attenuation;
+ } else {
+ chan->dissolveCount++;
+
+ attenuation += dissolveValue;
+ if (attenuation < 0)
+ attenuation = 0;
+ if (attenuation > 0x0F)
+ attenuation = 0x0F;
+
+ chan->attenuationCopy = attenuation;
+
+ attenuation &= 0x0F;
+ attenuation += _vm->getvar(vVolume);
+ if (attenuation > 0x0F)
+ attenuation = 0x0F;
+ }
+ }
+ //if (computer_type == 2) && (attenuation < 8)
+ if (attenuation < 8)
+ attenuation += 2;
+ }
+
+ return attenuation;
+}
+
+// read the next channel data.. fill it in *tone
+// if tone isn't touched.. it should be inited so it just plays silence
+// return 0 if it's passing more data
+// return -1 if it's passing nothing (end of data)
+int SoundGenPCJr::getNextNote(int ch, Tone *tone) {
+ SndGenChan *chan;
+ const byte *data;
+
+ assert(tone);
+ assert(ch < CHAN_MAX);
+
+ if (!_vm->getflag(fSoundOn))
+ return -1;
+
+ chan = &_channel[ch];
+ if (!chan->avail)
+ return -1;
+
+ while ((chan->duration == 0) && (chan->duration != 0xFFFF)) {
+ data = chan->data;
+
+ // read the duration of the note
+ chan->duration = READ_LE_UINT16(data); // duration
+
+ // if it's 0 then it's not going to be played
+ // if it's 0xFFFF then the channel data has finished.
+ if ((chan->duration != 0) && (chan->duration != 0xFFFF)) {
+ // only tone channels dissolve
+ if ((ch != 3) && (_dissolveMethod != 0)) // != noise??
+ chan->dissolveCount = 0;
+
+ // attenuation (volume)
+ chan->attenuation = data[4] & 0xF;
+
+ // frequency
+ if (ch < (CHAN_MAX - 1)) {
+ chan->freqCount = (uint16)data[2] & 0x3F;
+ chan->freqCount <<= 4;
+ chan->freqCount |= data[3] & 0x0F;
+
+ chan->genType = kGenTone;
+ } else {
+ int noiseFreq;
+
+ // check for white noise (1) or periodic (0)
+ chan->genType = (data[3] & 0x04) ? kGenWhite : kGenPeriod;
+
+ noiseFreq = data[3] & 0x03;
+
+ switch (noiseFreq) {
+ case 0:
+ chan->freqCount = 32;
+ break;
+ case 1:
+ chan->freqCount = 64;
+ break;
+ case 2:
+ chan->freqCount = 128;
+ break;
+ case 3:
+ chan->freqCount = _channel[2].freqCount * 2;
+ break;
+ }
+ }
+ }
+ // data now points to the next data seg-a-ment
+ chan->data += 5;
+ }
+
+ if (chan->duration != 0xFFFF) {
+ tone->freqCount = chan->freqCount;
+ tone->atten = volumeCalc(chan); // calc volume, sent vol is different from saved vol
+ tone->type = chan->genType;
+ chan->duration--;
+ } else {
+ // kill channel
+ chan->avail = 0;
+ chan->attenuation = 0x0F; // silent
+ chan->attenuationCopy = 0x0F; // dunno really
+
+ return -1;
+ }
+
+ return 0;
+}
+
+// Formulas for noise generator
+// bit0 = output
+
+// noise feedback for white noise mode
+#define FB_WNOISE 0x12000 // bit15.d(16bits) = bit0(out) ^ bit2
+//#define FB_WNOISE 0x14000 // bit15.d(16bits) = bit0(out) ^ bit1
+//#define FB_WNOISE 0x28000 // bit16.d(17bits) = bit0(out) ^ bit2 (same to AY-3-8910)
+//#define FB_WNOISE 0x50000 // bit17.d(18bits) = bit0(out) ^ bit2
+
+// noise feedback for periodic noise mode
+// it is correct maybe (it was in the Megadrive sound manual)
+//#define FB_PNOISE 0x10000 // 16bit rorate
+#define FB_PNOISE 0x08000
+
+// noise generator start preset (for periodic noise)
+#define NG_PRESET 0x0f35
+
+//#define WAVE_HEIGHT (0x7FFF)
+
+// Volume table.
+//
+// 2dB = 20*log(a/b)
+// 10^(2/20)*b = a;
+// value = 0x7fff;
+// value /= 1.258925411794;
+const int16 volTable[16] = {
+ 32767, 26027, 20674, 16422, 13044, 10361, 8230, 6537, 5193, 4125, 3276, 2602, 2067, 1642, 1304, 0
+};
+
+#define FREQ_DIV 111844
+#define MULT FREQ_DIV
+
+// fill buff
+int SoundGenPCJr::chanGen(int chan, int16 *stream, int len) {
+ ToneChan *tpcm;
+ Tone toneNew;
+ int fillSize;
+ int retVal;
+
+ tpcm = &_tchannel[chan];
+
+ retVal = -1;
+
+ while (len > 0) {
+ if (tpcm->noteCount <= 0) {
+ // get new tone data
+ toneNew.freqCount = 0;
+ toneNew.atten = 0xF;
+ toneNew.type = kGenTone;
+ if ((tpcm->avail) && (getNextNote(chan, &toneNew) == 0)) {
+ tpcm->atten = toneNew.atten;
+ tpcm->freqCount = toneNew.freqCount;
+ tpcm->genType = toneNew.type;
+
+ // setup counters 'n stuff
+ // SAMPLE_RATE samples per sec.. tone changes 60 times per sec
+ tpcm->noteCount = SAMPLE_RATE / 60;
+ retVal = 0;
+ } else {
+ // if it doesn't return an
+ tpcm->genType = kGenSilence;
+ tpcm->noteCount = len;
+ tpcm->avail = 0;
+ }
+ }
+
+ // write nothing
+ if ((tpcm->freqCount == 0) || (tpcm->atten == 0xf)) {
+ tpcm->genType = kGenSilence;
+ }
+
+ // find which is smaller.. the buffer or the
+ fillSize = (tpcm->noteCount <= len) ? tpcm->noteCount : len;
+
+ switch (tpcm->genType) {
+ case kGenTone:
+ fillSize = fillSquare(tpcm, stream, fillSize);
+ break;
+ case kGenPeriod:
+ case kGenWhite:
+ fillSize = fillNoise(tpcm, stream, fillSize);
+ break;
+ case kGenSilence:
+ default:
+ // fill with whitespace
+ memset(stream, 0, fillSize * sizeof(int16));
+ break;
+ }
+
+ tpcm->noteCount -= fillSize;
+ stream += fillSize;
+ len -= fillSize;
+ }
+
+ return retVal;
+}
+
+int SoundGenPCJr::fillSquare(ToneChan *t, int16 *buf, int len) {
+ int count;
+
+ if (t->genType != t->genTypePrev) {
+ // make sure the freqCount is checked
+ t->freqCountPrev = -1;
+ t->sign = 1;
+ t->genTypePrev = t->genType;
+ }
+
+ if (t->freqCount != t->freqCountPrev) {
+ //t->scale = (int)( (double)t->samp->freq*t->freqCount/FREQ_DIV * MULT + 0.5);
+ t->scale = (SAMPLE_RATE / 2) * t->freqCount;
+ t->count = t->scale;
+ t->freqCountPrev = t->freqCount;
+ }
+
+ count = len;
+
+ while (count > 0) {
+ *(buf++) = t->sign ? volTable[t->atten] : -volTable[t->atten];
+ count--;
+
+ // get next sample
+ t->count -= MULT;
+ while (t->count <= 0) {
+ t->sign ^= 1;
+ t->count += t->scale;
+ }
+ }
+
+ return len;
+}
+
+int SoundGenPCJr::fillNoise(ToneChan *t, int16 *buf, int len) {
+ int count;
+
+ if (t->genType != t->genTypePrev) {
+ // make sure the freqCount is checked
+ t->freqCountPrev = -1;
+ t->genTypePrev = t->genType;
+ }
+
+ if (t->freqCount != t->freqCountPrev) {
+ //t->scale = (int)( (double)t->samp->freq*t->freqCount/FREQ_DIV * MULT + 0.5);
+ t->scale = (SAMPLE_RATE / 2) * t->freqCount;
+ t->count = t->scale;
+ t->freqCountPrev = t->freqCount;
+
+ t->feedback = (t->genType == kGenWhite) ? FB_WNOISE : FB_PNOISE;
+ // reset noise shifter
+ t->noiseState = NG_PRESET;
+ t->sign = t->noiseState & 1;
+ }
+
+ count = len;
+
+ while (count > 0) {
+ *(buf++) = t->sign ? volTable[t->atten] : -volTable[t->atten];
+ count--;
+
+ // get next sample
+ t->count -= MULT;
+ while (t->count <= 0) {
+ if (t->noiseState & 1)
+ t->noiseState ^= t->feedback;
+
+ t->noiseState >>= 1;
+ t->sign = t->noiseState & 1;
+ t->count += t->scale;
+ }
+ }
+
+ return len;
+}
+
+void SoundGenPCJr::premixerCall(int16 *stream, int len) {
+ int streamCount;
+ int16 *sPtr, *cPtr;
+
+ if (_chanAllocated < len) {
+ free(_chanData);
+ _chanData = (int16 *)malloc(len << 1);
+ _chanAllocated = len;
+ }
+ memset(stream, 0, len << 1);
+
+ assert(stream);
+
+ for (int i = 0; i < CHAN_MAX; i++) {
+ // get channel data(chan.userdata)
+ if (chanGen(i, _chanData, len) == 0) {
+ // divide by number of channels then add to stream
+ streamCount = len;
+ sPtr = stream;
+ cPtr = _chanData;
+
+ while (streamCount--)
+ *(sPtr++) += *(cPtr++) / CHAN_MAX;
+ }
+ }
+}
+
+} // End of namespace Agi