diff options
Diffstat (limited to 'engines/agi/sprite.cpp')
-rw-r--r-- | engines/agi/sprite.cpp | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp index 2d8bb38741..3d69968075 100644 --- a/engines/agi/sprite.cpp +++ b/engines/agi/sprite.cpp @@ -117,7 +117,11 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, /* Keep control line information visible, but put our * priority over water (0x30) surface */ - *p = (pr < 0x30 ? pr : spr) | col; + if (_vm->getFeatures() & (GF_AGI256 | GF_AGI256_2)) + *(p + FROM_SBUF16_TO_SBUF256_OFFSET) = col; // Write to 256 color buffer + else + *p = (pr < 0x30 ? pr : spr) | col; // Write to 16 color (+control line/priority info) buffer + *hidden = false; /* Except if our priority is 15, which should never happen @@ -132,7 +136,7 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, } -int SpritesMgr::blitCel(int x, int y, int spr, ViewCel *c) { +int SpritesMgr::blitCel(int x, int y, int spr, ViewCel *c, bool agi256_2) { uint8 *p0, *p, *q = NULL, *end; int i, j, t, m, col; int hidden = true; @@ -151,15 +155,15 @@ int SpritesMgr::blitCel(int x, int y, int spr, ViewCel *c) { t = c->transparency; m = c->mirror; spr <<= 4; - p0 = &_vm->_game.sbuf[x + y * _WIDTH + m * (c->width - 1)]; + p0 = &_vm->_game.sbuf16c[x + y * _WIDTH + m * (c->width - 1)]; - end = _vm->_game.sbuf + _WIDTH * _HEIGHT; + end = _vm->_game.sbuf16c + _WIDTH * _HEIGHT; for (i = 0; i < c->height; i++) { p = p0; while (*q) { - col = (*q & 0xf0) >> 4; - for (j = *q & 0x0f; j; j--, p += 1 - 2 * m) { + col = agi256_2 ? *q : (*q & 0xf0) >> 4; // Uses whole byte for color info with AGI256-2 + for (j = agi256_2 ? 1 : *q & 0x0f; j; j--, p += 1 - 2 * m) { // No RLE with AGI256-2 if (col != t) { blitPixel(p, end, col, spr, _WIDTH, &hidden); } @@ -451,7 +455,7 @@ void SpritesMgr::blitSprites(SpriteList& l) { Sprite *s = *iter; objsSaveArea(s); debugC(8, kDebugLevelSprites, "s->v->entry = %d (prio %d)", s->v->entry, s->v->priority); - hidden = blitCel(s->xPos, s->yPos, s->v->priority, s->v->celData); + hidden = blitCel(s->xPos, s->yPos, s->v->priority, s->v->celData, s->v->viewData->agi256_2); if (s->v->entry == 0) { /* if ego, update f1 */ _vm->setflag(fEgoInvisible, hidden); } @@ -609,7 +613,7 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in eraseBoth(); debugC(4, kDebugLevelSprites, "blit_cel (%d, %d, %d, c)", x, y, pri); - blitCel(x1, y1, pri, c); + blitCel(x1, y1, pri, c, _vm->_game.views[view].agi256_2); /* If margin is 0, 1, 2, or 3, the base of the cel is * surrounded with a rectangle of the corresponding priority. @@ -629,8 +633,8 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in // don't let box extend below y. if (y3 > y2) y3 = y2; - p1 = &_vm->_game.sbuf[x1 + y3 * _WIDTH]; - p2 = &_vm->_game.sbuf[x2 + y3 * _WIDTH]; + p1 = &_vm->_game.sbuf16c[x1 + y3 * _WIDTH]; + p2 = &_vm->_game.sbuf16c[x2 + y3 * _WIDTH]; for (y = y3; y <= y2; y++) { if ((*p1 >> 4) >= 4) @@ -642,8 +646,8 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in } debugC(4, kDebugLevelSprites, "pri box: %d %d %d %d (%d)", x1, y3, x2, y2, mar); - p1 = &_vm->_game.sbuf[x1 + y3 * _WIDTH]; - p2 = &_vm->_game.sbuf[x1 + y2 * _WIDTH]; + p1 = &_vm->_game.sbuf16c[x1 + y3 * _WIDTH]; + p2 = &_vm->_game.sbuf16c[x1 + y2 * _WIDTH]; for (x = x1; x <= x2; x++) { if ((*p1 >> 4) >= 4) *p1 = (mar << 4) | (*p1 & 0x0f); @@ -687,7 +691,7 @@ void SpritesMgr::showObj(int n) { s.buffer = (uint8 *)malloc(s.xSize * s.ySize); objsSaveArea(&s); - blitCel(x1, y1, s.xSize, c); + blitCel(x1, y1, s.xSize, c, _vm->_game.views[n].agi256_2); commitBlock(x1, y1, x2, y2); _vm->messageBox(_vm->_game.views[n].descr); objsRestoreArea(&s); |