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-rw-r--r--engines/agi/systemui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/systemui.cpp b/engines/agi/systemui.cpp
index aeb1ded4a2..1f26267ad6 100644
--- a/engines/agi/systemui.cpp
+++ b/engines/agi/systemui.cpp
@@ -585,7 +585,7 @@ void SystemUI::readSavedGameSlots(bool filterNonexistant, bool withAutoSaveSlot)
slotIdArray.push_back(SYSTEMUI_SAVEDGAME_MAXIMUM_SLOTS); // so that the loop will process all slots
SavedGameSlotIdArray::iterator it;
- SavedGameSlotIdArray::iterator end = slotIdArray.end();;
+ SavedGameSlotIdArray::iterator end = slotIdArray.end();
for (it = slotIdArray.begin(); it != end; it++) {
curSlotId = *it;