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-rw-r--r--engines/agi/agi.h2
-rw-r--r--engines/agi/op_test.cpp6
-rw-r--r--engines/agi/saveload.cpp8
3 files changed, 8 insertions, 8 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index eb3f3bc052..1bee78e765 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -935,7 +935,7 @@ public:
private:
// Some submethods of testIfCode
uint8 testObjRight(uint8, uint8, uint8, uint8, uint8);
- uint8 testObjCentre(uint8, uint8, uint8, uint8, uint8);
+ uint8 testObjCenter(uint8, uint8, uint8, uint8, uint8);
uint8 testObjInBox(uint8, uint8, uint8, uint8, uint8);
uint8 testPosn(uint8, uint8, uint8, uint8, uint8);
uint8 testSaid(uint8, uint8 *);
diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp
index ab4f6cadc5..f5234d4e6c 100644
--- a/engines/agi/op_test.cpp
+++ b/engines/agi/op_test.cpp
@@ -132,8 +132,8 @@ uint8 AgiEngine::testObjInBox(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
v->yPos >= y1 && v->xPos + v->xSize - 1 <= x2 && v->yPos <= y2;
}
-// if n is in centre of box
-uint8 AgiEngine::testObjCentre(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
+// if n is in center of box
+uint8 AgiEngine::testObjCenter(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
VtEntry *v = &_game.viewTable[n];
return v->xPos + v->xSize / 2 >= x1 &&
@@ -311,7 +311,7 @@ int AgiEngine::testIfCode(int lognum) {
ec = testObjInBox(p[0], p[1], p[2], p[3], p[4]);
break;
case 0x11:
- ec = testObjCentre(p[0], p[1], p[2], p[3], p[4]);
+ ec = testObjCenter(p[0], p[1], p[2], p[3], p[4]);
break;
case 0x12:
ec = testObjRight(p[0], p[1], p[2], p[3], p[4]);
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 4801efa808..13e7215180 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -597,7 +597,7 @@ int AgiEngine::selectSlot() {
int hm = 1, vm = 3; // box margins
int xmin, xmax, slotClicked;
char desc[NUM_VISIBLE_SLOTS][40];
- int textCentre, buttonLength, buttonX[2], buttonY;
+ int textCenter, buttonLength, buttonX[2], buttonY;
const char *buttonText[] = { " OK ", "Cancel", NULL };
_noSaveLoadAllowed = true;
@@ -606,10 +606,10 @@ int AgiEngine::selectSlot() {
getSavegameDescription(_firstSlot + i, desc[i]);
}
- textCentre = GFX_WIDTH / CHAR_LINES / 2;
+ textCenter = GFX_WIDTH / CHAR_LINES / 2;
buttonLength = 6;
- buttonX[0] = (textCentre - 3 * buttonLength / 2) * CHAR_COLS;
- buttonX[1] = (textCentre + buttonLength / 2) * CHAR_COLS;
+ buttonX[0] = (textCenter - 3 * buttonLength / 2) * CHAR_COLS;
+ buttonX[1] = (textCenter + buttonLength / 2) * CHAR_COLS;
buttonY = (vm + 17) * CHAR_LINES;
for (i = 0; i < 2; i++)