diff options
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/agi.cpp | 6 | ||||
-rw-r--r-- | engines/agi/detection.cpp | 9 | ||||
-rw-r--r-- | engines/agi/graphics.cpp | 23 | ||||
-rw-r--r-- | engines/agi/preagi_mickey.cpp | 2 |
4 files changed, 32 insertions, 8 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 6bdbabd33e..1e663ec29a 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -492,14 +492,10 @@ struct GameSettings { const char *detectname; }; -static const GameSettings agiSettings[] = { - {"agi", "AGI game", GID_AGI, MDT_ADLIB, "OBJECT"}, - {NULL, NULL, 0, 0, NULL} -}; - AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { // Assign default values to the config manager, in case settings are missing ConfMan.registerDefault("originalsaveload", "false"); + ConfMan.registerDefault("altamigapalette", "false"); _noSaveLoadAllowed = false; diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index 1d58900056..e7285d8112 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -145,6 +145,13 @@ static const ExtraGuiOption agiExtraGuiOption = { false }; +static const ExtraGuiOption agiExtraGuiOptionAmiga = { + _s("Use an alternative palette"), + _s("Use an alternative palette, common for all Amiga games. This was the old behavior"), + "altamigapalette", + false +}; + #include "agi/detection_tables.h" using namespace Agi; @@ -230,6 +237,8 @@ bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD const ExtraGuiOptions AgiMetaEngine::getExtraGuiOptions(const Common::String &target) const { ExtraGuiOptions options; options.push_back(agiExtraGuiOption); + if (target.contains("-amiga")) + options.push_back(agiExtraGuiOptionAmiga); return options; } diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp index 34651c70b2..2b1bd8c829 100644 --- a/engines/agi/graphics.cpp +++ b/engines/agi/graphics.cpp @@ -20,6 +20,7 @@ * */ +#include "common/config-manager.h" #include "common/file.h" #include "common/textconsole.h" @@ -220,7 +221,7 @@ static const uint8 amigaAgiPaletteV3[16 * 3] = { /** * 16 color amiga-ish palette. */ -static const uint8 newPalette[16 * 3] = { +static const uint8 altAmigaPalette[16 * 3] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x2A, 0x00, @@ -904,6 +905,7 @@ static const byte sciMouseCursor[] = { 0,0,0,0,0,0,1,2,2,1,0 }; +#if 0 /** * A black and white Apple IIGS style arrow cursor (9x11). * 0 = Transparent. @@ -923,6 +925,7 @@ static const byte appleIIgsMouseCursor[] = { 2,2,2,0,2,1,1,2,0, 0,0,0,0,0,2,2,2,0 }; +#endif /** * RGB-palette for the black and white SCI and Apple IIGS arrow cursors. @@ -1030,8 +1033,22 @@ int GfxMgr::initVideo() { initPalette(vgaPalette, 256, 8); else if (_vm->_renderMode == Common::kRenderEGA) initPalette(egaPalette); - else - initPalette(newPalette); + else if (_vm->_renderMode == Common::kRenderAmiga) { + if (!ConfMan.getBool("altamigapalette")) { + // Set the correct Amiga palette + if (_vm->getVersion() < 0x2936) + // TODO: This palette isn't used for Apple IIGS games yet, as + // we don't set a separate render mode for them yet + initPalette(amigaAgiPaletteV1, 16, 4); + else if (_vm->getVersion() == 0x2936) + initPalette(amigaAgiPaletteV2, 16, 4); + else if (_vm->getVersion() > 0x2936) + initPalette(amigaAgiPaletteV3, 16, 4); + } else + // Set the old common alternative Amiga palette + initPalette(altAmigaPalette); + } else + error("initVideo: Unhandled render mode"); if ((_agiScreen = (uint8 *)calloc(GFX_WIDTH, GFX_HEIGHT)) == NULL) return errNotEnoughMemory; diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp index 4ca8d00824..a1572d7f1f 100644 --- a/engines/agi/preagi_mickey.cpp +++ b/engines/agi/preagi_mickey.cpp @@ -892,6 +892,7 @@ void MickeyEngine::drawRoom() { drawRoomAnimation(); } +#if 0 const uint8 colorBCG[16][2] = { { 0x00, 0x00 }, // 0 (black, black) { 0, 0 }, @@ -910,6 +911,7 @@ const uint8 colorBCG[16][2] = { { 0, 0 }, { 0xFF, 0xFF } // F (white, white) }; +#endif void MickeyEngine::drawLogo() { // TODO: clean this up and make it work properly, the logo is drawn way off to the right |