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-rw-r--r--engines/agi/agi.cpp3
-rw-r--r--engines/agi/agi.h26
-rw-r--r--engines/agi/console.cpp26
-rw-r--r--engines/agi/id.cpp97
-rw-r--r--engines/agi/loader_v1.cpp2
-rw-r--r--engines/agi/loader_v2.cpp7
-rw-r--r--engines/agi/loader_v3.cpp2
-rw-r--r--engines/agi/module.mk1
-rw-r--r--engines/agi/op_cmd.cpp25
-rw-r--r--engines/agi/op_dbg.cpp29
-rw-r--r--engines/agi/op_test.cpp16
-rw-r--r--engines/agi/opcodes.cpp140
-rw-r--r--engines/agi/opcodes.h11
13 files changed, 194 insertions, 191 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index b293a8e9e5..55872940f5 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -394,7 +394,6 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
resetControllers();
- setupOpcodes();
_game._curLogic = NULL;
_veryFirstInitialCycle = true;
_instructionCounter = 0;
@@ -498,6 +497,8 @@ void AgiEngine::initialize() {
} else {
warning("Could not open AGI game");
}
+ // finally set up actual VM opcodes, because we should now have figured out the right AGI version
+ setupOpCodes(getVersion());
debugC(2, kDebugLevelMain, "Init sound");
}
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 2b62f9757a..46d0a341df 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -466,8 +466,6 @@ struct AgiGame {
ScreenObjEntry addToPicView;
- int32 ver; /**< detected game version */
-
bool automaticSave; /**< set by CmdSetSimple() */
char automaticSaveDescription[SAVEDGAME_DESCRIPTION_LEN + 1];
@@ -718,7 +716,20 @@ struct AgiArtificialDelayEntry {
uint16 millisecondsDelay;
};
-typedef void (*AgiCommand)(AgiGame *state, AgiEngine *vm, uint8 *p);
+typedef void (*AgiOpCodeFunction)(AgiGame *state, AgiEngine *vm, uint8 *p);
+
+struct AgiOpCodeEntry {
+ const char *name;
+ const char *parameters;
+ AgiOpCodeFunction functionPtr;
+ uint16 parameterSize;
+};
+
+struct AgiOpCodeDefinitionEntry {
+ const char *name;
+ const char *parameters;
+ AgiOpCodeFunction functionPtr;
+};
class AgiEngine : public AgiBase {
protected:
@@ -985,10 +996,13 @@ private:
uint32 _passedPlayTimeCycles; // increased by 1 every time we passed a cycle
private:
- AgiCommand _agiCommands[183];
- AgiCommand _agiCondCommands[256];
+ AgiOpCodeEntry _opCodes[256]; // always keep those at 256, so that there is no way for invalid memory access
+ AgiOpCodeEntry _opCodesCond[256];
+
+ void setupOpCodes(uint16 version);
- void setupOpcodes();
+public:
+ const AgiOpCodeEntry *getOpCodesTable() { return _opCodes; }
};
} // End of namespace Agi
diff --git a/engines/agi/console.cpp b/engines/agi/console.cpp
index 9a4a357b44..3729cd3be6 100644
--- a/engines/agi/console.cpp
+++ b/engines/agi/console.cpp
@@ -94,16 +94,18 @@ bool Console::Cmd_SetObj(int argc, const char **argv) {
}
bool Console::Cmd_RunOpcode(int argc, const char **argv) {
+ const AgiOpCodeEntry *opCodes = _vm->getOpCodesTable();
+
if (argc < 2) {
debugPrintf("Usage: runopcode <name> <parameter0> ....\n");
return true;
}
- for (int i = 0; logicNamesCmd[i].name; i++) {
- if (!strcmp(argv[1], logicNamesCmd[i].name)) {
+ for (int i = 0; opCodes[i].name; i++) {
+ if (!strcmp(argv[1], opCodes[i].name)) {
uint8 p[16];
- if ((argc - 2) != logicNamesCmd[i].argumentsLength()) {
- debugPrintf("AGI command wants %d arguments\n", logicNamesCmd[i].argumentsLength());
+ if ((argc - 2) != opCodes[i].parameterSize) {
+ debugPrintf("AGI command wants %d arguments\n", opCodes[i].parameterSize);
return 0;
}
p[0] = argv[2] ? (char)strtoul(argv[2], NULL, 0) : 0;
@@ -112,7 +114,7 @@ bool Console::Cmd_RunOpcode(int argc, const char **argv) {
p[3] = argv[5] ? (char)strtoul(argv[5], NULL, 0) : 0;
p[4] = argv[6] ? (char)strtoul(argv[6], NULL, 0) : 0;
- debugC(5, kDebugLevelMain, "Opcode: %s %s %s %s", logicNamesCmd[i].name, argv[1], argv[2], argv[3]);
+ debugC(5, kDebugLevelMain, "Opcode: %s %s %s %s", opCodes[i].name, argv[1], argv[2], argv[3]);
_vm->executeAgiCommand(i, p);
@@ -392,24 +394,26 @@ bool Console::Cmd_Room(int argc, const char **argv) {
}
bool Console::Cmd_BT(int argc, const char **argv) {
+ const AgiOpCodeEntry *opCodes = _vm->getOpCodesTable();
+
debugPrintf("Current script: %d\nStack depth: %d\n", _vm->_game.curLogicNr, _vm->_game.execStack.size());
uint8 *code = NULL;
uint8 op = 0;
uint8 p[CMD_BSIZE] = { 0 };
- int num;
+ int parameterSize;
Common::Array<ScriptPos>::iterator it;
for (it = _vm->_game.execStack.begin(); it != _vm->_game.execStack.end(); ++it) {
code = _vm->_game.logics[it->script].data;
op = code[it->curIP];
- num = logicNamesCmd[op].argumentsLength();
- memmove(p, &code[it->curIP], num);
- memset(p + num, 0, CMD_BSIZE - num);
+ parameterSize = opCodes[op].parameterSize;
+ memmove(p, &code[it->curIP], parameterSize);
+ memset(p + parameterSize, 0, CMD_BSIZE - parameterSize);
- debugPrintf("%d(%d): %s(", it->script, it->curIP, logicNamesCmd[op].name);
+ debugPrintf("%d(%d): %s(", it->script, it->curIP, opCodes[op].name);
- for (int i = 0; i < num; i++)
+ for (int i = 0; i < parameterSize; i++)
debugPrintf("%d, ", p[i]);
debugPrintf(")\n");
diff --git a/engines/agi/id.cpp b/engines/agi/id.cpp
deleted file mode 100644
index 7985d3b9e4..0000000000
--- a/engines/agi/id.cpp
+++ /dev/null
@@ -1,97 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "agi/agi.h"
-#include "agi/opcodes.h"
-
-namespace Agi {
-
-//
-// Currently, there is no known difference between v3.002.098 -> v3.002.149
-// So version emulated;
-//
-// 0x0086,
-// 0x0149
-//
-
-/**
- *
- */
-int AgiEngine::setupV2Game(int ver) {
- int ec = errOK;
-
- // Should this go above the previous lines, so we can force emulation versions
- // even for AGDS games? -- dsymonds
- if (getFeatures() & GF_AGDS)
- setVersion(ver = 0x2440); // ALL AGDS games built for 2.440
-
- debug(0, "Setting up for version 0x%04X", ver);
-
- // 'quit' takes 0 args for 2.089
- if (ver == 0x2089)
-// logicNamesCmd[0x86].numArgs = 0;
- logicNamesCmd[0x86].args = "";
-
- // 'print.at' and 'print.at.v' take 3 args before 2.272
- // This is documented in the specs as only < 2.440, but it seems
- // that KQ3 (2.272) needs a 'print.at' taking 4 args.
- if (ver < 0x2272) {
-// logicNamesCmd[0x97].numArgs = 3;
-// logicNamesCmd[0x98].numArgs = 3;
- logicNamesCmd[0x97].args = "vvv";
- logicNamesCmd[0x98].args = "vvv";
- }
-
- return ec;
-}
-
-/**
- *
- */
-int AgiEngine::setupV3Game(int ver) {
- int ec = errOK;
-
- debug(0, "Setting up for version 0x%04X", ver);
-
- // 'unknown176' takes 1 arg for 3.002.086, not 0 args.
- // 'unknown173' also takes 1 arg for 3.002.068, not 0 args.
- // Is this actually used anywhere? -- dsymonds
- if (ver == 0x3086) {
-// logicNamesCmd[0xb0].numArgs = 1;
-// logicNamesCmd[0xad].numArgs = 1;
- logicNamesCmd[0xb0].args = "n";
- logicNamesCmd[0xad].args = "n";
- }
-
- // FIXME: Apply this fix to other games also that use 2 arguments for command 182.
- // 'adj.ego.move.to.x.y' (i.e. command 182) takes 2 arguments for at least the
- // Amiga Gold Rush! (v2.05 1989-03-09) using Amiga AGI 2.316. Amiga's Gold Rush
- // has been set to use AGI 3.149 in ScummVM so that's why this initialization is
- // here and not in setupV2Game.
- if (getGameID() == GID_GOLDRUSH && getPlatform() == Common::kPlatformAmiga)
-// logicNamesCmd[182].numArgs = 2;
- logicNamesCmd[182].args = "vv";
-
- return ec;
-}
-
-} // End of namespace Agi
diff --git a/engines/agi/loader_v1.cpp b/engines/agi/loader_v1.cpp
index 0c569382cf..159e13772a 100644
--- a/engines/agi/loader_v1.cpp
+++ b/engines/agi/loader_v1.cpp
@@ -61,7 +61,7 @@ int AgiLoader_v1::detectGame() {
_filenameDisk0 = _vm->getDiskName(BooterDisk1);
_filenameDisk1 = _vm->getDiskName(BooterDisk2);
- return _vm->setupV2Game(_vm->getVersion());
+ return errOK;
}
int AgiLoader_v1::loadDir_DDP(AgiDir *agid, int offset, int max) {
diff --git a/engines/agi/loader_v2.cpp b/engines/agi/loader_v2.cpp
index 43ef46bd72..bebde69fe9 100644
--- a/engines/agi/loader_v2.cpp
+++ b/engines/agi/loader_v2.cpp
@@ -34,7 +34,12 @@ int AgiLoader_v2::detectGame() {
!Common::File::exists(VIEWDIR))
return errInvalidAGIFile;
- return _vm->setupV2Game(_vm->getVersion());
+ // Should this go above the previous lines, so we can force emulation versions
+ // even for AGDS games? -- dsymonds
+ if (_vm->getFeatures() & GF_AGDS)
+ _vm->setVersion(0x2440); // ALL AGDS games built for 2.440
+
+ return errOK;
}
int AgiLoader_v2::loadDir(AgiDir *agid, const char *fname) {
diff --git a/engines/agi/loader_v3.cpp b/engines/agi/loader_v3.cpp
index 5a208a5114..c21ad41cc5 100644
--- a/engines/agi/loader_v3.cpp
+++ b/engines/agi/loader_v3.cpp
@@ -52,7 +52,7 @@ int AgiLoader_v3::detectGame() {
strncpy(_vm->_game.name, f.c_str(), MIN((uint)8, f.size() > 5 ? f.size() - 5 : f.size()));
debugC(3, kDebugLevelMain, "game.name = %s", _vm->_game.name);
- ec = _vm->setupV3Game(_vm->getVersion());
+ ec = errOK;
found = true;
}
diff --git a/engines/agi/module.mk b/engines/agi/module.mk
index 32c3ac23ed..8ca261f55b 100644
--- a/engines/agi/module.mk
+++ b/engines/agi/module.mk
@@ -9,7 +9,6 @@ MODULE_OBJS := \
font.o \
global.o \
graphics.o \
- id.o \
inv.o \
keyboard.o \
loader_v1.o \
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 8a62fce86c..32400b5afe 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -1051,9 +1051,10 @@ void cmdReleaseKey(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
}
void cmdAdjEgoMoveToXY(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
+ const AgiOpCodeEntry *opCodeTable = vm->getOpCodesTable();
int8 x, y;
- switch (logicNamesCmd[182].argumentsLength()) {
+ switch (opCodeTable[182].parameterSize) {
// The 2 arguments version is used at least in Amiga Gold Rush!
// (v2.05 1989-03-09, Amiga AGI 2.316) in logics 130 and 150
// (Using arguments (0, 0), (0, 7), (0, 8), (9, 9) and (-9, 9)).
@@ -2308,7 +2309,7 @@ int AgiEngine::runLogic(int16 logicNr) {
AgiGame *state = &_game;
uint8 op = 0;
uint8 p[CMD_BSIZE] = { 0 };
- int num = 0;
+ int curParameterSize = 0;
ScriptPos sp;
//int logic_index = 0;
@@ -2390,14 +2391,18 @@ int AgiEngine::runLogic(int16 logicNr) {
_game.execStack.pop_back();
return 1;
default:
- num = logicNamesCmd[op].argumentsLength();
- memmove(p, state->_curLogic->data + state->_curLogic->cIP, num);
- memset(p + num, 0, CMD_BSIZE - num);
+ curParameterSize = _opCodes[op].parameterSize;
+ memmove(p, state->_curLogic->data + state->_curLogic->cIP, curParameterSize);
+ memset(p + curParameterSize, 0, CMD_BSIZE - curParameterSize);
- debugC(2, kDebugLevelScripts, "%s%s(%d %d %d)", st, logicNamesCmd[op].name, p[0], p[1], p[2]);
+ debugC(2, kDebugLevelScripts, "%s%s(%d %d %d)", st, _opCodes[op].name, p[0], p[1], p[2]);
- _agiCommands[op](&_game, this, p);
- state->_curLogic->cIP += num;
+ if (!_opCodes[op].functionPtr) {
+ error("Illegal opcode %x in logic %d, ip %d", op, state->curLogicNr, state->_curLogic->cIP);
+ }
+
+ _opCodes[op].functionPtr(&_game, this, p);
+ state->_curLogic->cIP += curParameterSize;
}
// if ((op == 0x0B || op == 0x3F || op == 0x40) && logic_index < state->max_logics) {
@@ -2418,9 +2423,9 @@ int AgiEngine::runLogic(int16 logicNr) {
}
void AgiEngine::executeAgiCommand(uint8 op, uint8 *p) {
- debugC(2, kDebugLevelScripts, "%s(%d %d %d)", logicNamesCmd[op].name, p[0], p[1], p[2]);
+ debugC(2, kDebugLevelScripts, "%s(%d %d %d)", _opCodes[op].name, p[0], p[1], p[2]);
- _agiCommands[op](&_game, this, p);
+ _opCodes[op].functionPtr(&_game, this, p);
}
} // End of namespace Agi
diff --git a/engines/agi/op_dbg.cpp b/engines/agi/op_dbg.cpp
index c57782acd5..b35bd3928c 100644
--- a/engines/agi/op_dbg.cpp
+++ b/engines/agi/op_dbg.cpp
@@ -28,16 +28,14 @@ namespace Agi {
#define ip (_game.logics[lognum].cIP)
#define code (_game.logics[lognum].data)
-AgiInstruction logicNamesIf[] = {
- { "OR", "", NULL },
- { "NOT", "", NULL },
- { "ELSE", "", NULL },
- { "IF", "", NULL }
+const char *logicNamesIf[] = {
+ "OR", "NOT", "ELSE", "IF"
};
void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
- AgiInstruction *x;
- uint8 a, z;
+ AgiOpCodeEntry *curOpCodeTable;
+ uint8 parametersLeft, z;
+ uint8 logicNameIdx;
const char *c;
if (str) {
@@ -52,8 +50,6 @@ void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
case 0xFD:
case 0xFE:
case 0xFF:
- x = logicNamesIf;
-
if (_debug.opcodes) {
debugN(0, "%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
" ",
@@ -67,12 +63,13 @@ void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
(uint8) * (code + (7 + ip)) & 0xFF,
(uint8) * (code + (8 + ip)) & 0xFF);
}
- debugN(0, "%s ", (x + * (code + ip) - 0xFC)->name);
+ logicNameIdx = (*(code + ip)) - 0xFC;
+ debugN(0, "%s ", logicNamesIf[logicNameIdx]);
break;
default:
- x = mode == lCOMMAND_MODE ? logicNamesCmd : logicNamesTest;
- a = x[*(code + ip)].argumentsLength();
- c = x[*(code + ip)].args;
+ curOpCodeTable = mode == lCOMMAND_MODE ? _opCodes : _opCodesCond;
+ parametersLeft = curOpCodeTable[*(code + ip)].parameterSize;
+ c = curOpCodeTable[*(code + ip)].parameters;
if (_debug.opcodes) {
debugN(0, "%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
@@ -87,9 +84,9 @@ void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
(uint8) * (code + (7 + ip)) & 0xFF,
(uint8) * (code + (8 + ip)) & 0xFF);
}
- debugN(0, "%s ", (x + * (code + ip))->name);
+ debugN(0, "%s ", (curOpCodeTable + * (code + ip))->name);
- for (z = 1; a > 0;) {
+ for (z = 1; parametersLeft > 0;) {
if (*c == 'n') {
debugN(0, "%d", *(code + (ip + z)));
} else {
@@ -97,7 +94,7 @@ void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
}
c++;
z++;
- if (--a > 0)
+ if (--parametersLeft > 0)
debugN(0, ",");
}
break;
diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp
index 4505668fd1..b4bf38b8a2 100644
--- a/engines/agi/op_test.cpp
+++ b/engines/agi/op_test.cpp
@@ -418,7 +418,7 @@ int AgiEngine::testIfCode(int lognum) {
default:
// Evaluate the command and skip the rest of the instruction
- _agiCondCommands[op](state, this, p);
+ _opCodesCond[op].functionPtr(state, this, p);
skipInstruction(op);
// NOT mode is enabled only for one instruction
@@ -469,16 +469,26 @@ void AgiEngine::skipInstruction(byte op) {
return;
if (op == 0x0E && state->_vm->getVersion() >= 0x2000) // said
ip += *(code + ip) * 2 + 1;
- else
- ip += logicNamesTest[op].argumentsLength();
+ else {
+ ip += _opCodesCond[op].parameterSize;
+ }
}
void AgiEngine::skipInstructionsUntil(byte v) {
AgiGame *state = &_game;
+ int originalIP = state->_curLogic->cIP;
+
while (1) {
byte op = *(code + ip++);
if (op == v)
return;
+
+ if (op < 0xFC) {
+ if (!_opCodesCond[op].functionPtr) {
+ // security-check
+ error("illegal opcode %x during skipinstructions in script %d at %d (triggered at %d)", op, state->curLogicNr, ip, originalIP);
+ }
+ }
skipInstruction(op);
}
}
diff --git a/engines/agi/opcodes.cpp b/engines/agi/opcodes.cpp
index 472917de77..be6748b40c 100644
--- a/engines/agi/opcodes.cpp
+++ b/engines/agi/opcodes.cpp
@@ -25,10 +25,7 @@
namespace Agi {
-AgiInstruction *logicNamesTest;
-AgiInstruction *logicNamesCmd;
-
-AgiInstruction insV1Test[] = {
+const AgiOpCodeDefinitionEntry opCodesV1Cond[] = {
{ "", "", &condUnknown }, // 00
{ "equaln", "vn", &condEqual }, // 01
{ "equalv", "vv", &condEqualV }, // 02
@@ -48,7 +45,7 @@ AgiInstruction insV1Test[] = {
{ "bit", "nv", &condBit }, // 10
};
-AgiInstruction insV1[] = {
+const AgiOpCodeDefinitionEntry opCodesV1[] = {
{ "return", "", NULL }, // 00
{ "increment", "v", &cmdIncrement }, // 01
{ "decrement", "v", &cmdDecrement }, // 02
@@ -149,7 +146,7 @@ AgiInstruction insV1[] = {
{ "...", "nv", &cmdUnknown }, // 61 # clearbit
};
-AgiInstruction insV2Test[] = {
+AgiOpCodeDefinitionEntry opCodesV2Cond[] = {
{ "", "", &condUnknown }, // 00
{ "equaln", "vn", &condEqual }, // 01
{ "equalv", "vv", &condEqualV }, // 02
@@ -172,7 +169,7 @@ AgiInstruction insV2Test[] = {
{ "in.motion.using.mouse", "", &condUnknown13 } // 13
};
-AgiInstruction insV2[] = {
+AgiOpCodeDefinitionEntry opCodesV2[] = {
{ "return", "", NULL }, // 00
{ "increment", "v", &cmdIncrement }, // 01
{ "decrement", "v", &cmdDecrement }, // 02
@@ -358,36 +355,115 @@ AgiInstruction insV2[] = {
{ "adj.ego.move.to.xy", "", &cmdAdjEgoMoveToXY } // C6
};
-void AgiEngine::setupOpcodes() {
- if (getVersion() >= 0x2000) {
- for (int i = 0; i < ARRAYSIZE(insV2Test); ++i)
- _agiCondCommands[i] = insV2Test[i].func;
- for (int i = 0; i < ARRAYSIZE(insV2); ++i)
- _agiCommands[i] = insV2[i].func;
+//
+// Currently, there is no known difference between v3.002.098 -> v3.002.149
+// So version emulated;
+// 0x0086,
+// 0x0149
+//
- logicNamesTest = insV2Test;
- logicNamesCmd = insV2;
+void AgiEngine::setupOpCodes(uint16 version) {
+ const AgiOpCodeDefinitionEntry *opCodesTable = nullptr;
+ const AgiOpCodeDefinitionEntry *opCodesCondTable = nullptr;
+ uint16 opCodesTableSize = 0;
+ uint16 opCodesCondTableSize = 0;
+ uint16 opCodesTableMaxSize = sizeof(_opCodes) / sizeof(AgiOpCodeEntry);
+ uint16 opCodesCondTableMaxSize = sizeof(_opCodesCond) / sizeof(AgiOpCodeEntry);
- // Alter opcode parameters for specific games
- // TODO: This could be either turned into a game feature, or a version
- // specific check, instead of a game version check
+ debug(0, "Setting up for version 0x%04X", version);
- // The Apple IIGS versions of MH1 and Goldrush both have a parameter for
- // show.mouse and hide.mouse. Fixes bugs #3577754 and #3426946.
- if ((getGameID() == GID_MH1 || getGameID() == GID_GOLDRUSH) &&
- getPlatform() == Common::kPlatformApple2GS) {
- logicNamesCmd[176].args = "n"; // hide.mouse
- logicNamesCmd[178].args = "n"; // show.mouse
- }
+ if (version >= 0x2000) {
+ opCodesTable = opCodesV2;
+ opCodesCondTable = opCodesV2Cond;
+ opCodesTableSize = ARRAYSIZE(opCodesV2);
+ opCodesCondTableSize = ARRAYSIZE(opCodesV2Cond);
} else {
- for (int i = 0; i < ARRAYSIZE(insV1Test); ++i)
- _agiCondCommands[i] = insV1Test[i].func;
- for (int i = 0; i < ARRAYSIZE(insV1); ++i)
- _agiCommands[i] = insV1[i].func;
+ opCodesTable = opCodesV1;
+ opCodesCondTable = opCodesV1Cond;
+ opCodesTableSize = ARRAYSIZE(opCodesV1);
+ opCodesCondTableSize = ARRAYSIZE(opCodesV1Cond);
+ }
- logicNamesTest = insV1Test;
- logicNamesCmd = insV1;
+ // copy data over
+ for (int opCodeNr = 0; opCodeNr < opCodesTableSize; opCodeNr++) {
+ _opCodes[opCodeNr].name = opCodesTable[opCodeNr].name;
+ _opCodes[opCodeNr].parameters = opCodesTable[opCodeNr].parameters;
+ _opCodes[opCodeNr].functionPtr = opCodesTable[opCodeNr].functionPtr;
}
-}
+ for (int opCodeNr = 0; opCodeNr < opCodesCondTableSize; opCodeNr++) {
+ _opCodesCond[opCodeNr].name = opCodesCondTable[opCodeNr].name;
+ _opCodesCond[opCodeNr].parameters = opCodesCondTable[opCodeNr].parameters;
+ _opCodesCond[opCodeNr].functionPtr = opCodesCondTable[opCodeNr].functionPtr;
+ }
+
+ // Alter opcode parameters for specific games
+ if ((version >= 0x2000) && (version < 0x3000)) {
+ // AGI3 adjustments
+
+ // 'quit' takes 0 args for 2.089
+ if (version == 0x2089)
+ _opCodes[0x86].parameters = "";
+
+ // 'print.at' and 'print.at.v' take 3 args before 2.272
+ // This is documented in the specs as only < 2.440, but it seems
+ // that KQ3 (2.272) needs a 'print.at' taking 4 args.
+ if (version < 0x2272) {
+ _opCodes[0x97].parameters = "vvv";
+ _opCodes[0x98].parameters = "vvv";
+ }
+ }
+
+ if (version >= 0x3000) {
+ // AGI3 adjustments
+ // 'unknown176' takes 1 arg for 3.002.086, not 0 args.
+ // 'unknown173' also takes 1 arg for 3.002.068, not 0 args.
+ // Is this actually used anywhere? -- dsymonds
+ if (version == 0x3086) {
+ _opCodes[0xb0].parameters = "n";
+ _opCodes[0xad].parameters = "n";
+ }
+ }
+
+ // TODO: This could be either turned into a game feature, or a version
+ // specific check, instead of a game version check
+ // The Apple IIGS versions of MH1 and Goldrush both have a parameter for
+ // show.mouse and hide.mouse. Fixes bugs #3577754 and #3426946.
+ if ((getGameID() == GID_MH1 || getGameID() == GID_GOLDRUSH) &&
+ getPlatform() == Common::kPlatformApple2GS) {
+ _opCodes[176].parameters = "n"; // hide.mouse
+ _opCodes[178].parameters = "n"; // show.mouse
+ }
+
+ // FIXME: Apply this fix to other games also that use 2 arguments for command 182.
+ // 'adj.ego.move.to.x.y' (i.e. command 182) takes 2 arguments for at least the
+ // Amiga Gold Rush! (v2.05 1989-03-09) using Amiga AGI 2.316. Amiga's Gold Rush
+ // has been set to use AGI 3.149 in ScummVM so that's why this initialization is
+ // here and not in setupV2Game.
+ if (getGameID() == GID_GOLDRUSH && getPlatform() == Common::kPlatformAmiga)
+ _opCodes[182].parameters = "vv";
+
+ // add invalid entries for every opcode, that is not defined at all
+ for (int opCodeNr = opCodesTableSize; opCodeNr < opCodesTableMaxSize; opCodeNr++) {
+ _opCodes[opCodeNr].name = "illegal";
+ _opCodes[opCodeNr].parameters = "";
+ _opCodes[opCodeNr].functionPtr = nullptr;
+ }
+
+ for (int opCodeNr = opCodesCondTableSize; opCodeNr < opCodesCondTableMaxSize; opCodeNr++) {
+ _opCodesCond[opCodeNr].name = "illegal";
+ _opCodesCond[opCodeNr].parameters = "";
+ _opCodesCond[opCodeNr].functionPtr = nullptr;
+ }
+
+ // calculate parameter size
+ for (int opCodeNr = 0; opCodeNr < opCodesTableSize; opCodeNr++) {
+ _opCodes[opCodeNr].parameterSize = strlen( _opCodes[opCodeNr].parameters);
+ }
+
+ for (int opCodeNr = 0; opCodeNr < opCodesCondTableSize; opCodeNr++) {
+ _opCodesCond[opCodeNr].parameterSize = strlen( _opCodesCond[opCodeNr].parameters);
+ }
}
+
+} // End of namespace Agi
diff --git a/engines/agi/opcodes.h b/engines/agi/opcodes.h
index d9644bdcda..63c922dc39 100644
--- a/engines/agi/opcodes.h
+++ b/engines/agi/opcodes.h
@@ -25,17 +25,6 @@
namespace Agi {
-struct AgiInstruction {
- const char *name;
- const char *args;
- AgiCommand func;
-
- int argumentsLength() { return strlen(args); }
-};
-
-extern AgiInstruction *logicNamesTest;
-extern AgiInstruction *logicNamesCmd;
-
void cmdIncrement(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdDecrement(AgiGame *state, AgiEngine *vm, uint8 *p);
void cmdAssignN(AgiGame *state, AgiEngine *vm, uint8 *p);