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Diffstat (limited to 'engines/agos/input_pn.cpp')
-rw-r--r-- | engines/agos/input_pn.cpp | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/engines/agos/input_pn.cpp b/engines/agos/input_pn.cpp new file mode 100644 index 0000000000..9c35fbb3a2 --- /dev/null +++ b/engines/agos/input_pn.cpp @@ -0,0 +1,169 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + + + +#include "agos/agos.h" +#include "agos/intern.h" + +namespace AGOS { + +void AGOSEngine_PN::clearInputLine() { + _inputting = false; + _inputReady = false; + clearWindow(_windowArray[2]); +} + +void AGOSEngine_PN::handleKeyboard() { + if (!_inputReady) + return; + + if (_hitCalled != 0) { + mouseHit(); + } + + int16 chr = -1; + if (_mouseString) { + const char *strPtr = _mouseString; + while (*strPtr != 0 && *strPtr != 13) + addChar(*strPtr++); + _mouseString = 0; + + chr = *strPtr; + if (chr == 13) { + addChar(13); + } + } + if (_mouseString1 && chr != 13) { + const char *strPtr = _mouseString1; + while (*strPtr != 13) + addChar(*strPtr++); + _mouseString1 = 0; + + chr = *strPtr; + if (chr == 13) { + addChar(13); + } + } + if (chr == -1) { + if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_RETURN) { + chr = _keyPressed.keycode; + addChar(chr); + } else if (!(_videoLockOut & 0x10)) { + chr = _keyPressed.ascii; + if (chr >= 32) + addChar(chr); + } + } + + if (chr == 13) { + _mouseString = 0; + _mouseString1 = 0; + _mousePrintFG = 0; + _inputReady = false; + } + + _keyPressed.reset(); +} + +void AGOSEngine_PN::interact(char *buffer, uint8 size) { + if (!_inputting) { + memset(_keyboardBuffer, 0, sizeof(_keyboardBuffer)); + _intputCounter = 0; + _inputMax = size; + _inputWindow = _windowArray[_curWindow]; + windowPutChar(_inputWindow, 128); + windowPutChar(_inputWindow, 8); + _inputting = true; + _inputReady = true; + } + + while (!shouldQuit() && _inputReady) { + if (!_noScanFlag && _scanFlag) { + buffer[0] = 1; + buffer[1] = 0; + _scanFlag = 0; + break; + } + delay(1); + } + + if (!_inputReady) { + memcpy(buffer, _keyboardBuffer, size); + _inputting = false; + } +} + +void AGOSEngine_PN::addChar(uint8 chr) { + if (chr == 13) { + _keyboardBuffer[_intputCounter++] = chr; + windowPutChar(_inputWindow, 13); + } else if (chr == 8 && _intputCounter) { + clearCursor(_inputWindow); + windowPutChar(_inputWindow, 8); + windowPutChar(_inputWindow, 128); + windowPutChar(_inputWindow, 8); + + _keyboardBuffer[--_intputCounter] = 0; + } else if (chr >= 32 && _intputCounter < _inputMax) { + _keyboardBuffer[_intputCounter++] = chr; + + clearCursor(_inputWindow); + windowPutChar(_inputWindow, chr); + windowPutChar(_inputWindow, 128); + windowPutChar(_inputWindow, 8); + } +} + +void AGOSEngine_PN::clearCursor(WindowBlock *window) { + byte oldTextColor = window->textColor; + + window->textColor = window->fillColor; + windowPutChar(window, 128); + window->textColor = oldTextColor; + + windowPutChar(window, 8); +} + +bool AGOSEngine_PN::processSpecialKeys() { + if (shouldQuit()) + _exitCutscene = true; + + switch (_keyPressed.keycode) { + case Common::KEYCODE_ESCAPE: + _exitCutscene = true; + break; + case Common::KEYCODE_PAUSE: + pause(); + break; + default: + break; + } + + _keyPressed.reset(); + return false; +} + +} // End of namespace AGOS |