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-rw-r--r--engines/agos/res.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/engines/agos/res.cpp b/engines/agos/res.cpp
index cb48e5e50b..5775e71a7a 100644
--- a/engines/agos/res.cpp
+++ b/engines/agos/res.cpp
@@ -35,8 +35,6 @@
#include "common/zlib.h"
-using Common::File;
-
namespace AGOS {
#ifdef ENABLE_AGOS2
@@ -67,7 +65,7 @@ uint32 AGOSEngine::readUint32Wrapper(const void *src) {
void AGOSEngine::decompressData(const char *srcName, byte *dst, uint32 offset, uint32 srcSize, uint32 dstSize) {
#ifdef USE_ZLIB
- File in;
+ Common::File in;
in.open(srcName);
if (in.isOpen() == false)
error("decompressData: Can't load %s", srcName);
@@ -548,7 +546,7 @@ uint fileReadItemID(Common::SeekableReadStream *in) {
}
void AGOSEngine::openGameFile() {
- _gameFile = new File();
+ _gameFile = new Common::File();
_gameFile->open(getFileName(GAME_GMEFILE));
if (!_gameFile->isOpen())
@@ -783,7 +781,7 @@ void AGOSEngine::loadVGABeardFile(uint16 id) {
uint32 offs, size;
if (getFeatures() & GF_OLD_BUNDLE) {
- File in;
+ Common::File in;
char filename[15];
if (id == 23)
id = 112;
@@ -824,7 +822,7 @@ void AGOSEngine::loadVGABeardFile(uint16 id) {
}
void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) {
- File in;
+ Common::File in;
char filename[15];
byte *dst;
uint32 file, offs, srcSize, dstSize;