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-rw-r--r--engines/agos/script_ww.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/engines/agos/script_ww.cpp b/engines/agos/script_ww.cpp
index 09563df092..b544383841 100644
--- a/engines/agos/script_ww.cpp
+++ b/engines/agos/script_ww.cpp
@@ -49,21 +49,15 @@ void AGOSEngine::setupWaxworksOpcodes(OpcodeProc *op) {
op[66] = &AGOSEngine::o_setShortText;
op[67] = &AGOSEngine::o_setLongText;
op[70] = &AGOSEngine::o1_printLongText;
- op[73] = &AGOSEngine::oe2_pObj;
- op[74] = &AGOSEngine::oe1_pName;
- op[75] = &AGOSEngine::oe1_pcName;
op[83] = &AGOSEngine::o1_rescan;
op[85] = &AGOSEngine::oww_whereTo;
- op[89] = &AGOSEngine::oe2_loadUserGame;
+ op[89] = &AGOSEngine::oe1_loadGame;
op[94] = &AGOSEngine::oe1_findMaster;
op[95] = &AGOSEngine::oe1_nextMaster;
op[98] = &AGOSEngine::o1_animate;
op[99] = &AGOSEngine::o1_stopAnimate;
op[105] = &AGOSEngine::oww_menu;
op[106] = &AGOSEngine::oww_textMenu;
- op[113] = &AGOSEngine::oe2_drawItem;
- op[123] = &AGOSEngine::oe1_setTime;
- op[124] = &AGOSEngine::oe1_ifTime;
op[127] = &AGOSEngine::o1_playTune;
op[144] = &AGOSEngine::oe2_setDoorOpen;
op[145] = &AGOSEngine::oe2_setDoorClosed;