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-rw-r--r--engines/agos/simon.cpp2292
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diff --git a/engines/agos/simon.cpp b/engines/agos/simon.cpp
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+++ b/engines/agos/simon.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "common/config-manager.h"
+#include "common/file.h"
+#include "common/fs.h"
+#include "common/system.h"
+
+#include "gui/about.h"
+
+#include "agos/debugger.h"
+#include "agos/intern.h"
+#include "agos/agos.h"
+#include "agos/vga.h"
+
+#include "sound/mididrv.h"
+
+#ifdef PALMOS_68K
+#include "globals.h"
+#endif
+
+using Common::File;
+
+namespace Simon {
+
+#ifdef PALMOS_68K
+#define PTR(a) a
+static const GameSpecificSettings *simon1_settings;
+static const GameSpecificSettings *simon2_settings;
+static const GameSpecificSettings *feeblefiles_settings;
+#else
+#define PTR(a) &a
+static const GameSpecificSettings simon1_settings = {
+ "EFFECTS", // effects_filename
+ "SIMON", // speech_filename
+};
+
+static const GameSpecificSettings simon2_settings = {
+ "", // effects_filename
+ "SIMON2", // speech_filename
+};
+
+static const GameSpecificSettings feeblefiles_settings = {
+ "", // effects_filename
+ "VOICES", // speech_filename
+};
+
+static const GameSpecificSettings puzzlepack_settings = {
+ "", // effects_filename
+ "MUSIC", // speech_filename
+};
+#endif
+
+SimonEngine::SimonEngine(OSystem *syst)
+ : Engine(syst), midi(syst) {
+ _vcPtr = 0;
+ _vc_get_out_of_code = 0;
+ _gameOffsetsPtr = 0;
+
+ _debugger = 0;
+ setupVgaOpcodes();
+
+ _keyPressed = 0;
+
+ _gameFile = 0;
+
+ _strippedTxtMem = 0;
+ _textMem = 0;
+ _textSize = 0;
+ _stringTabNum = 0;
+ _stringTabPos = 0;
+ _stringtab_numalloc = 0;
+ _stringTabPtr = 0;
+
+ _itemArrayPtr = 0;
+ _itemArraySize = 0;
+ _itemArrayInited = 0;
+
+ _itemHeapPtr = 0;
+ _itemHeapCurPos = 0;
+ _itemHeapSize = 0;
+
+ _iconFilePtr = 0;
+
+ _codePtr = 0;
+
+ _localStringtable = 0;
+ _stringIdLocalMin = 0;
+ _stringIdLocalMax = 0;
+
+ _roomsList = 0;
+
+ _xtblList = 0;
+ _xtablesHeapPtrOrg = 0;
+ _xtablesHeapCurPosOrg = 0;
+ _xsubroutineListOrg = 0;
+
+ _tblList = 0;
+ _tablesHeapPtr = 0;
+ _tablesHeapPtrOrg = 0;
+ _tablesheapPtrNew = 0;
+ _tablesHeapSize = 0;
+ _tablesHeapCurPos = 0;
+ _tablesHeapCurPosOrg = 0;
+ _tablesHeapCurPosNew = 0;
+ _subroutineListOrg = 0;
+
+ _subroutineList = 0;
+ _subroutine = 0;
+
+ _dxSurfacePitch = 0;
+
+ _recursionDepth = 0;
+
+ _lastVgaTick = 0;
+
+ _marks = 0;
+
+ _scriptVar2 = 0;
+ _runScriptReturn1 = 0;
+ _skipVgaWait = 0;
+ _noParentNotify = 0;
+ _beardLoaded = 0;
+ _hitarea_unk_3 = 0;
+ _mortalFlag = 0;
+ _updateScreen = false;
+ _usePaletteDelay = 0;
+ _syncFlag2 = 0;
+ _inCallBack = 0;
+ _cepeFlag = 0;
+ _copyPartialMode = 0;
+ _fastMode = 0;
+ _useBackGround = 0;
+
+ _debugMode = 0;
+ _startMainScript = false;
+ _continousMainScript = false;
+ _startVgaScript = false;
+ _continousVgaScript = false;
+ _drawImagesDebug = false;
+ _dumpImages = false;
+
+ _pause = false;
+ _speech = false;
+ _subtitles = false;
+
+ _animatePointer = 0;
+ _mouseCursor = 0;
+ _mouseAnim = 0;
+ _mouseAnimMax = 0;
+ _oldMouseCursor = 0;
+ _currentMouseCursor = 0;
+ _currentMouseAnim = 0;
+ _oldMouseAnimMax = 0;
+
+ _vgaVar9 = 0;
+ _chanceModifier = 0;
+ _restoreWindow6 = 0;
+ _scrollX = 0;
+ _scrollY = 0;
+ _scrollXMax = 0;
+ _scrollYMax = 0;
+ _scrollCount = 0;
+ _scrollFlag = 0;
+ _scrollHeight = 0;
+ _scrollWidth = 0;
+ _scrollImage = 0;
+ _boxStarHeight = 0;
+
+ _scriptVerb = 0;
+ _scriptNoun1 = 0;
+ _scriptNoun2 = 0;
+ _scriptAdj1 = 0;
+ _scriptAdj2 = 0;
+
+ _curWindow = 0;
+ _textWindow = 0;
+
+ _subjectItem = 0;
+ _objectItem = 0;
+ _currentPlayer = 0;
+
+ _currentBoxNumber = 0;
+ _iOverflow = 0;
+ _hitAreaObjectItem = 0;
+ _lastHitArea = 0;
+ _lastNameOn = 0;
+ _lastHitArea3 = 0;
+ _hitAreaSubjectItem = 0;
+ _currentVerbBox = 0;
+ _lastVerbOn = 0;
+ _needHitAreaRecalc = 0;
+ _verbHitArea = 0;
+ _defaultVerb = 0;
+ _mouseHideCount = 0;
+
+ _windowNum = 0;
+
+ _printCharCurPos = 0;
+ _printCharMaxPos = 0;
+ _printCharPixelCount = 0;
+ _numLettersToPrint = 0;
+
+ _numTextBoxes = 0;
+
+ _clockStopped = 0;
+ _gameStoppedClock = 0;
+ _lastTime = 0;
+
+ _firstTimeStruct = 0;
+ _pendingDeleteTimeEvent = 0;
+
+ _mouseX = 0;
+ _mouseY = 0;
+ _mouseXOld = 0;
+ _mouseYOld = 0;
+
+ _leftButtonDown = 0;
+ _rightButtonDown = 0;
+ _noRightClick = false;
+
+ _dummyItem1 = new Item();
+ _dummyItem2 = new Item();
+ _dummyItem3 = new Item();
+
+ _lockWord = 0;
+ _scrollUpHitArea = 0;
+ _scrollDownHitArea = 0;
+
+ _fastFadeInFlag = 0;
+
+ _noOverWrite = 0;
+ _rejectBlock = false;
+
+ _fastFadeOutFlag = 0;
+ _unkPalFlag = 0;
+ _exitCutscene = 0;
+ _paletteFlag = 0;
+
+ _soundFileId = 0;
+ _lastMusicPlayed = 0;
+ _nextMusicToPlay = 0;
+
+ _showPreposition = 0;
+ _showMessageFlag = 0;
+
+ _fastFadeCount = 0;
+
+ _vgaSpriteChanged = 0;
+
+ _vgaMemPtr = 0;
+ _vgaMemEnd = 0;
+ _vgaMemBase = 0;
+ _vgaFrozenBase = 0;
+ _vgaRealBase = 0;
+ _zoneBuffers = 0;
+
+ _curVgaFile1 = 0;
+ _curVgaFile2 = 0;
+ _curSfxFile = 0;
+
+ _syncCount = 0;
+ _timer5 = 0;
+ _timer4 = 0;
+
+ _frameRate = 0;
+
+ _zoneNumber = 0;
+
+ _vgaWaitFor = 0;
+ _lastVgaWaitFor = 0;
+
+ _vgaCurZoneNum = 0;
+ _vgaCurSpriteId = 0;
+ _vgaCurSpritePriority = 0;
+
+ _baseY = 0;
+ _scale = 0;
+
+ _feebleRect.left = 0;
+ _feebleRect.right = 0;
+ _feebleRect.top = 0;
+ _feebleRect.bottom = 0;
+
+ _scaleX = 0;
+ _scaleY = 0;
+ _scaleWidth = 0;
+ _scaleHeight = 0;
+
+ _nextVgaTimerToProcess = 0;
+
+ memset(_objectArray, 0, sizeof(_objectArray));
+ memset(_itemStore, 0, sizeof(_itemStore));
+
+ memset(_shortText, 0, sizeof(_shortText));
+ memset(_shortTextX, 0, sizeof(_shortText));
+ memset(_shortTextY, 0, sizeof(_shortText));
+ memset(_longText, 0, sizeof(_longText));
+ memset(_longSound, 0, sizeof(_longSound));
+
+ memset(_bitArray, 0, sizeof(_bitArray));
+ memset(_bitArrayTwo, 0, sizeof(_bitArrayTwo));
+ memset(_bitArrayThree, 0, sizeof(_bitArrayThree));
+
+ _variableArray = 0;
+ _variableArray2 = 0;
+ _variableArrayPtr = 0;
+
+ memset(_windowArray, 0, sizeof(_windowArray));
+
+ memset(_fcsData1, 0, sizeof(_fcsData1));
+ memset(_fcsData2, 0, sizeof(_fcsData2));
+
+ _freeStringSlot = 0;
+
+ memset(_stringReturnBuffer, 0, sizeof(_stringReturnBuffer));
+
+ memset(_pathFindArray, 0, sizeof(_pathFindArray));
+
+ memset(_pathValues, 0, sizeof(_pathValues));
+ _PVCount = 0;
+ _GPVCount = 0;
+
+ memset(_pathValues1, 0, sizeof(_pathValues1));
+ _PVCount1 = 0;
+ _GPVCount1 = 0;
+
+ memset(_currentPalette, 0, sizeof(_currentPalette));
+ memset(_displayPalette, 0, sizeof(_displayPalette));
+
+ memset(_videoBuf1, 0, sizeof(_videoBuf1));
+
+ _windowList = new WindowBlock[16];
+
+ memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf));
+
+ _vgaTickCounter = 0;
+
+ _moviePlay = 0;
+ _sound = 0;
+
+ _effectsPaused = false;
+ _ambientPaused = false;
+ _musicPaused = false;
+
+ _saveLoadType = 0;
+ _saveLoadSlot = 0;
+ memset(_saveLoadName, 0, sizeof(_saveLoadName));
+
+ _saveLoadRowCurPos = 0;
+ _numSaveGameRows = 0;
+ _saveDialogFlag = false;
+ _saveOrLoad = false;
+ _saveLoadEdit = false;
+
+ _hyperLink = 0;
+ _interactY = 0;
+ _oracleMaxScrollY = 0;
+ _noOracleScroll = 0;
+
+ _sdlMouseX = 0;
+ _sdlMouseY = 0;
+
+ _backGroundBuf = 0;
+ _frontBuf = 0;
+ _backBuf = 0;
+ _scaleBuf = 0;
+
+ _vc10BasePtrOld = 0;
+ memcpy (_hebrewCharWidths,
+ "\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
+
+
+ // Add default file directories for Acorn version of
+ // Simon the Sorcerer 1
+ File::addDefaultDirectory(_gameDataPath + "execute");
+ File::addDefaultDirectory(_gameDataPath + "EXECUTE");
+
+ // Add default file directories for Amiga/Macintosh
+ // verisons of Simon the Sorcerer 2
+ File::addDefaultDirectory(_gameDataPath + "voices");
+ File::addDefaultDirectory(_gameDataPath + "VOICES");
+
+ // Add default file directories for Amiga & Macintosh
+ // versions of The Feeble Files
+ File::addDefaultDirectory(_gameDataPath + "gfx");
+ File::addDefaultDirectory(_gameDataPath + "GFX");
+ File::addDefaultDirectory(_gameDataPath + "movies");
+ File::addDefaultDirectory(_gameDataPath + "MOVIES");
+ File::addDefaultDirectory(_gameDataPath + "sfx");
+ File::addDefaultDirectory(_gameDataPath + "SFX");
+ File::addDefaultDirectory(_gameDataPath + "speech");
+ File::addDefaultDirectory(_gameDataPath + "SPEECH");
+}
+
+int SimonEngine::init() {
+ // Detect game
+ if (!initGame()) {
+ GUIErrorMessage("No valid games were found in the specified directory.");
+ return -1;
+ }
+
+ if (getGameId() == GID_DIMP) {
+ _screenWidth = 496;
+ _screenHeight = 400;
+ } else if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ _screenWidth = 640;
+ _screenHeight = 480;
+ } else {
+ _screenWidth = 320;
+ _screenHeight = 200;
+ }
+
+ _system->beginGFXTransaction();
+ initCommonGFX(getGameType() == GType_FF || getGameType() == GType_PP);
+ _system->initSize(_screenWidth, _screenHeight);
+ _system->endGFXTransaction();
+
+ // Setup mixer
+ if (!_mixer->isReady())
+ warning("Sound initialization failed. "
+ "Features of the game that depend on sound synchronization will most likely break");
+ set_volume(ConfMan.getInt("sfx_volume"));
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+
+ // Setup midi driver
+ MidiDriver *driver = 0;
+ if (getGameType() == GType_FF || getGameType() == GType_PP || getGameId() == GID_SIMON1CD32) {
+ driver = MidiDriver::createMidi(MD_NULL);
+ _native_mt32 = false;
+ } else {
+ int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI);
+ _native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
+ driver = MidiDriver::createMidi(midiDriver);
+ if (_native_mt32) {
+ driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
+ }
+ }
+
+ midi.mapMT32toGM (getGameType() == GType_SIMON1 && !_native_mt32);
+
+ midi.set_driver(driver);
+ int ret = midi.open();
+ if (ret)
+ warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
+ midi.set_volume(ConfMan.getInt("music_volume"));
+
+ if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1)
+ midi.pause(_musicPaused ^= 1);
+
+ // allocate buffers
+ _backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
+ _frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
+ _backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
+ if (getGameType() == GType_FF || getGameType() == GType_PP)
+ _scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
+
+ setupGame();
+
+ _debugger = new Debugger(this);
+ _moviePlay = new MoviePlayer(this, _mixer);
+ _sound = new Sound(this, gss, _mixer);
+
+ if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
+ if (getGameId() == GID_SIMON1DOS)
+ midi._enable_sfx ^= 1;
+ else
+ _sound->effectsPause(_effectsPaused ^= 1);
+ }
+
+ _language = Common::parseLanguage(ConfMan.get("language"));
+
+ if (getGameType() == GType_PP) {
+ _speech = true;
+ _subtitles = false;
+ } else if (getFeatures() & GF_TALKIE) {
+ _speech = !ConfMan.getBool("speech_mute");
+ _subtitles = ConfMan.getBool("subtitles");
+
+ if (getGameType() == GType_SIMON1) {
+ // English and German versions don't have full subtitles
+ if (_language == Common::EN_ANY || _language == Common::DE_DEU)
+ _subtitles = false;
+ // Other versions require speech to be enabled
+ else
+ _speech = true;
+ }
+
+ // Default to speech only, if both speech and subtitles disabled
+ if (!_speech && !_subtitles)
+ _speech = true;
+ } else {
+ _speech = false;
+ _subtitles = true;
+ }
+
+ _debugMode = (gDebugLevel >= 0);
+ if (gDebugLevel == 2)
+ _continousMainScript = true;
+ if (gDebugLevel == 3)
+ _continousVgaScript = true;
+ if (gDebugLevel == 4)
+ _startMainScript = true;
+ if (gDebugLevel == 5)
+ _startVgaScript = true;
+
+ return 0;
+}
+
+void SimonEngine::setupGame() {
+ if (getGameType() == GType_PP) {
+ gss = PTR(puzzlepack_settings);
+ _numTextBoxes = 40;
+ _numVideoOpcodes = 85;
+#ifndef PALMOS_68K
+ _vgaMemSize = 7000000;
+#else
+ _vgaMemSize = gVars->memory[kMemSimon2Games];
+#endif
+ _tableMemSize = 200000;
+ _vgaBaseDelay = 5;
+ _numVars = 2048;
+ } else if (getGameType() == GType_FF) {
+ gss = PTR(feeblefiles_settings);
+ _numTextBoxes = 40;
+ _numVideoOpcodes = 85;
+#ifndef PALMOS_68K
+ _vgaMemSize = 7000000;
+#else
+ _vgaMemSize = gVars->memory[kMemSimon2Games];
+#endif
+ _tableMemSize = 200000;
+ _vgaBaseDelay = 5;
+ _numVars = 256;
+ } else if (getGameType() == GType_SIMON2) {
+ gss = PTR(simon2_settings);
+ _tableIndexBase = 1580 / 4;
+ _textIndexBase = 1500 / 4;
+ _numTextBoxes = 20;
+ _numVideoOpcodes = 75;
+#ifndef PALMOS_68K
+ _vgaMemSize = 2000000;
+#else
+ _vgaMemSize = gVars->memory[kMemSimon2Games];
+#endif
+ _tableMemSize = 100000;
+ // Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
+ if ((getGameType() == GType_SIMON2) && _native_mt32)
+ _musicIndexBase = (1128 + 612) / 4;
+ else
+ _musicIndexBase = 1128 / 4;
+ _soundIndexBase = 1660 / 4;
+ _vgaBaseDelay = 1;
+ _numVars = 256;
+ } else {
+ gss = PTR(simon1_settings);
+ _tableIndexBase = 1576 / 4;
+ _textIndexBase = 1460 / 4;
+ _numTextBoxes = 20;
+ _numVideoOpcodes = 64;
+#ifndef PALMOS_68K
+ _vgaMemSize = 1000000;
+#else
+ _vgaMemSize = gVars->memory[kMemSimon1Games];
+#endif
+ _tableMemSize = 150000;
+ _musicIndexBase = 1316 / 4;
+ _soundIndexBase = 0;
+ _vgaBaseDelay = 1;
+ _numVars = 256;
+ }
+
+ allocItemHeap();
+ allocTablesHeap();
+
+ _variableArray = (int16 *)calloc(_numVars, sizeof(int16));
+ _variableArray2 = (int16 *)calloc(_numVars, sizeof(int16));
+
+ setupOpcodes();
+
+ setZoneBuffers();
+
+ _currentMouseCursor = 255;
+ _currentMouseAnim = 255;
+
+ _frameRate = 1;
+
+ _lastMusicPlayed = -1;
+ _nextMusicToPlay = -1;
+
+ _noOverWrite = 0xFFFF;
+
+ _stringIdLocalMin = 1;
+
+ _variableArrayPtr = _variableArray;
+}
+
+SimonEngine::~SimonEngine() {
+ delete _gameFile;
+
+ midi.close();
+
+ free(_itemHeapPtr - _itemHeapCurPos);
+ free(_tablesHeapPtr - _tablesHeapCurPos);
+
+ free(_gameOffsetsPtr);
+ free(_iconFilePtr);
+ free(_itemArrayPtr);
+ free(_stringTabPtr);
+ free(_strippedTxtMem);
+ free(_tblList);
+ free(_textMem);
+
+ free(_backGroundBuf);
+ free(_frontBuf);
+ free(_backBuf);
+ free(_scaleBuf);
+
+ delete _dummyItem1;
+ delete _dummyItem2;
+ delete _dummyItem3;
+
+ delete [] _windowList;
+
+ delete _debugger;
+ delete _moviePlay;
+ delete _sound;
+}
+
+GUI::Debugger *SimonEngine::getDebugger() {
+ return _debugger;
+}
+
+void SimonEngine::paletteFadeOut(byte *palPtr, uint num, uint size) {
+ byte *p = palPtr;
+
+ do {
+ if (p[0] >= size)
+ p[0] -= size;
+ else
+ p[0] = 0;
+ if (p[1] >= size)
+ p[1] -= size;
+ else
+ p[1] = 0;
+ if (p[2] >= size)
+ p[2] -= size;
+ else
+ p[2] = 0;
+ p += 4;
+ } while (--num);
+}
+
+byte *SimonEngine::allocateItem(uint size) {
+ byte *org = _itemHeapPtr;
+ size = (size + sizeof(void*) - 1) & ~(sizeof(void*) - 1);
+
+ _itemHeapPtr += size;
+ _itemHeapCurPos += size;
+
+ if (_itemHeapCurPos > _itemHeapSize)
+ error("allocateItem: Itemheap overflow");
+
+ return org;
+}
+
+void SimonEngine::setUserFlag(Item *item, int a, int b) {
+ SubUserFlag *subUserFlag;
+
+ subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
+ if (subUserFlag == NULL) {
+ subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag));
+ }
+
+ if (a >= 0 && a <= 3)
+ subUserFlag->userFlags[a] = b;
+}
+
+void SimonEngine::createPlayer() {
+ Child *child;
+
+ _currentPlayer = _itemArrayPtr[1];
+ _currentPlayer->adjective = -1;
+ _currentPlayer->noun = 10000;
+
+ child = (Child *)allocateChildBlock(_currentPlayer, 3, sizeof(Child));
+ if (child == NULL)
+ error("createPlayer: player create failure");
+
+ setUserFlag(_currentPlayer, 0, 0);
+}
+
+Child *SimonEngine::findChildOfType(Item *i, uint type) {
+ Child *child = i->children;
+ for (; child; child = child->next)
+ if (child->type == type)
+ return child;
+ return NULL;
+}
+
+bool SimonEngine::isRoom(Item *item) {
+ return findChildOfType(item, 1) != NULL;
+}
+
+bool SimonEngine::isObject(Item *item) {
+ return findChildOfType(item, 2) != NULL;
+}
+
+uint SimonEngine::getOffsetOfChild2Param(SubObject *child, uint prop) {
+ uint m = 1;
+ uint offset = 0;
+ while (m != prop) {
+ if (child->objectFlags & m)
+ offset++;
+ m *= 2;
+ }
+ return offset;
+}
+
+Child *SimonEngine::allocateChildBlock(Item *i, uint type, uint size) {
+ Child *child = (Child *)allocateItem(size);
+ child->next = i->children;
+ i->children = child;
+ child->type = type;
+ return child;
+}
+
+void SimonEngine::allocItemHeap() {
+ _itemHeapSize = 64000;
+ _itemHeapCurPos = 0;
+ _itemHeapPtr = (byte *)calloc(64000, 1);
+}
+
+void SimonEngine::allocTablesHeap() {
+ _tablesHeapSize = _tableMemSize;
+ _tablesHeapCurPos = 0;
+ _tablesHeapPtr = (byte *)calloc(_tableMemSize, 1);
+}
+
+void SimonEngine::setItemState(Item *item, int value) {
+ item->state = value;
+}
+
+byte SimonEngine::getByte() {
+ return *_codePtr++;
+}
+
+int SimonEngine::getNextWord() {
+ int16 a = (int16)READ_BE_UINT16(_codePtr);
+ _codePtr += 2;
+ return a;
+}
+
+uint SimonEngine::getNextStringID() {
+ return (uint16)getNextWord();
+}
+
+uint SimonEngine::getVarOrByte() {
+ uint a = *_codePtr++;
+ if (a != 255)
+ return a;
+ return readVariable(*_codePtr++);
+}
+
+uint SimonEngine::getVarOrWord() {
+ uint a = READ_BE_UINT16(_codePtr);
+ _codePtr += 2;
+ if (getGameType() == GType_PP) {
+ if (a >= 60000 && a < 62048) {
+ return readVariable(a - 60000);
+ }
+ } else {
+ if (a >= 30000 && a < 30512) {
+ return readVariable(a - 30000);
+ }
+ }
+ return a;
+}
+
+uint SimonEngine::getVarWrapper() {
+ if (getGameType() == GType_PP)
+ return getVarOrWord();
+ else
+ return getVarOrByte();
+}
+
+Item *SimonEngine::getNextItemPtr() {
+ int a = getNextWord();
+
+ switch (a) {
+ case -1:
+ return _subjectItem;
+ case -3:
+ return _objectItem;
+ case -5:
+ return me();
+ case -7:
+ return actor();
+ case -9:
+ return derefItem(me()->parent);
+ default:
+ return derefItem(a);
+ }
+}
+
+Item *SimonEngine::getNextItemPtrStrange() {
+ int a = getNextWord();
+ switch (a) {
+ case -1:
+ return _subjectItem;
+ case -3:
+ return _objectItem;
+ case -5:
+ return _dummyItem2;
+ case -7:
+ return NULL;
+ case -9:
+ return _dummyItem3;
+ default:
+ return derefItem(a);
+ }
+}
+
+uint SimonEngine::getNextItemID() {
+ int a = getNextWord();
+ switch (a) {
+ case -1:
+ return itemPtrToID(_subjectItem);
+ case -3:
+ return itemPtrToID(_objectItem);
+ case -5:
+ return getItem1ID();
+ case -7:
+ return 0;
+ case -9:
+ return me()->parent;
+ default:
+ return a;
+ }
+}
+
+Item *SimonEngine::me() {
+ if (_currentPlayer)
+ return _currentPlayer;
+ return _dummyItem1;
+}
+
+Item *SimonEngine::actor() {
+ error("actor: is this code ever used?");
+ //if (_actorPlayer)
+ // return _actorPlayer;
+ return _dummyItem1;
+}
+
+uint SimonEngine::getNextVarContents() {
+ return (uint16)readVariable(getVarWrapper());
+}
+
+uint SimonEngine::readVariable(uint variable) {
+ if (variable >= _numVars)
+ error("readVariable: Variable %d out of range", variable);
+
+ if (getGameType() == GType_PP) {
+ return (uint16)_variableArray[variable];
+ } else if (getGameType() == GType_FF) {
+ if (getBitFlag(83))
+ return (uint16)_variableArray2[variable];
+ else
+ return (uint16)_variableArray[variable];
+ } else {
+ return _variableArray[variable];
+ }
+}
+
+void SimonEngine::writeNextVarContents(uint16 contents) {
+ writeVariable(getVarWrapper(), contents);
+}
+
+void SimonEngine::writeVariable(uint variable, uint16 contents) {
+ if (variable >= _numVars)
+ error("writeVariable: Variable %d out of range", variable);
+
+ if (getGameType() == GType_FF && getBitFlag(83))
+ _variableArray2[variable] = contents;
+ else
+ _variableArray[variable] = contents;
+}
+
+void SimonEngine::setItemParent(Item *item, Item *parent) {
+ Item *old_parent = derefItem(item->parent);
+
+ if (item == parent)
+ error("setItemParent: Trying to set item as its own parent");
+
+ // unlink it if it has a parent
+ if (old_parent)
+ unlinkItem(item);
+ itemChildrenChanged(old_parent);
+ linkItem(item, parent);
+ itemChildrenChanged(parent);
+}
+
+void SimonEngine::itemChildrenChanged(Item *item) {
+ int i;
+ WindowBlock *window;
+
+ if (_noParentNotify)
+ return;
+
+ mouseOff();
+
+ for (i = 0; i != 8; i++) {
+ window = _windowArray[i];
+ if (window && window->iconPtr && window->iconPtr->itemRef == item) {
+ if (_fcsData1[i]) {
+ _fcsData2[i] = true;
+ } else {
+ _fcsData2[i] = false;
+ drawIconArray(i, item, window->iconPtr->line, window->iconPtr->classMask);
+ }
+ }
+ }
+
+ mouseOn();
+}
+
+void SimonEngine::unlinkItem(Item *item) {
+ Item *first, *parent, *next;
+
+ // can't unlink item without parent
+ if (item->parent == 0)
+ return;
+
+ // get parent and first child of parent
+ parent = derefItem(item->parent);
+ first = derefItem(parent->child);
+
+ // the node to remove is first in the parent's children?
+ if (first == item) {
+ parent->child = item->sibling;
+ item->parent = 0;
+ item->sibling = 0;
+ return;
+ }
+
+ for (;;) {
+ if (!first)
+ error("unlinkItem: parent empty");
+ if (first->sibling == 0) {
+ warning("unlinkItem: parent does not contain child");
+ return;
+ }
+
+ next = derefItem(first->sibling);
+ if (next == item) {
+ first->sibling = next->sibling;
+ item->parent = 0;
+ item->sibling = 0;
+ return;
+ }
+ first = next;
+ }
+}
+
+void SimonEngine::linkItem(Item *item, Item *parent) {
+ uint id;
+ // Don't allow that an item that is already linked is relinked
+ if (item->parent)
+ return;
+
+ id = itemPtrToID(parent);
+ item->parent = id;
+
+ if (parent != 0) {
+ item->sibling = parent->child;
+ parent->child = itemPtrToID(item);
+ } else {
+ item->sibling = 0;
+ }
+}
+
+void SimonEngine::setup_cond_c_helper() {
+ HitArea *last;
+ uint id;
+
+ _noRightClick = 1;
+
+ if (getGameType() == GType_FF) {
+ int cursor = 5;
+ int animMax = 16;
+
+ if (getBitFlag(200)) {
+ cursor = 11;
+ animMax = 5;
+ } else if (getBitFlag(201)) {
+ cursor = 12;
+ animMax = 5;
+ } else if (getBitFlag(202)) {
+ cursor = 13;
+ animMax = 5;
+ } else if (getBitFlag(203)) {
+ cursor = 14;
+ animMax = 9;
+ } else if (getBitFlag(205)) {
+ cursor = 17;
+ animMax = 11;
+ } else if (getBitFlag(206)) {
+ cursor = 16;
+ animMax = 2;
+ } else if (getBitFlag(208)) {
+ cursor = 26;
+ animMax = 2;
+ } else if (getBitFlag(209)) {
+ cursor = 27;
+ animMax = 9;
+ } else if (getBitFlag(210)) {
+ cursor = 28;
+ animMax = 9;
+ }
+
+ _animatePointer = 0;
+ _mouseCursor = cursor;
+ _mouseAnimMax = animMax;
+ _mouseAnim = 1;
+ _needHitAreaRecalc++;
+ }
+
+ if (getGameType() == GType_SIMON2) {
+ _mouseCursor = 0;
+ if (_defaultVerb != 999) {
+ _mouseCursor = 9;
+ _needHitAreaRecalc++;
+ _defaultVerb = 0;
+ }
+ }
+
+ _lastHitArea = 0;
+ _hitAreaObjectItem = NULL;
+
+ last = _lastNameOn;
+ clearName();
+ _lastNameOn = last;
+
+ for (;;) {
+ _lastHitArea = NULL;
+ _lastHitArea3 = 0;
+ _leftButtonDown = 0;
+
+ do {
+ if (_exitCutscene && getBitFlag(9)) {
+ endCutscene();
+ goto out_of_here;
+ }
+
+ if (getGameType() == GType_FF) {
+ if (_variableArray[254] == 63) {
+ hitarea_stuff_helper_2();
+ } else if (_variableArray[254] == 75) {
+ hitarea_stuff_helper_2();
+ _variableArray[60] = 9999;
+ goto out_of_here;
+ }
+ }
+
+ delay(100);
+ } while (_lastHitArea3 == (HitArea *) -1 || _lastHitArea3 == 0);
+
+ if (_lastHitArea == NULL) {
+ } else if (_lastHitArea->id == 0x7FFB) {
+ inventoryUp(_lastHitArea->window);
+ } else if (_lastHitArea->id == 0x7FFC) {
+ inventoryDown(_lastHitArea->window);
+ } else if (_lastHitArea->item_ptr != NULL) {
+ _hitAreaObjectItem = _lastHitArea->item_ptr;
+ id = 0xFFFF;
+ if (_lastHitArea->flags & kBFTextBox) {
+ if (getGameType() == GType_PP)
+ id = _lastHitArea->id;
+ else if (getGameType() == GType_FF && (_lastHitArea->flags & kBFHyperBox))
+ id = _lastHitArea->data;
+ else
+ id = _lastHitArea->flags / 256;
+ }
+ if (getGameType() == GType_PP)
+ _variableArray[199] = id;
+ else
+ _variableArray[60] = id;
+ break;
+ }
+ }
+
+out_of_here:
+ _lastHitArea3 = 0;
+ _lastHitArea = 0;
+ _lastNameOn = NULL;
+ _mouseCursor = 0;
+ _noRightClick = 0;
+}
+
+void SimonEngine::endCutscene() {
+ Subroutine *sub;
+
+ _sound->stopVoice();
+
+ sub = getSubroutineByID(170);
+ if (sub != NULL)
+ startSubroutineEx(sub);
+
+ _runScriptReturn1 = true;
+}
+
+bool SimonEngine::has_item_childflag_0x10(Item *item) {
+ SubObject *child = (SubObject *)findChildOfType(item, 2);
+ return child && (child->objectFlags & kOFIcon) != 0;
+}
+
+uint SimonEngine::itemGetIconNumber(Item *item) {
+ SubObject *child = (SubObject *)findChildOfType(item, 2);
+ uint offs;
+
+ if (child == NULL || !(child->objectFlags & kOFIcon))
+ return 0;
+
+ offs = getOffsetOfChild2Param(child, 0x10);
+ return child->objectFlagValue[offs];
+}
+
+void SimonEngine::hitarea_stuff() {
+ HitArea *ha;
+ uint id;
+
+ _leftButtonDown = 0;
+ _lastHitArea = 0;
+ _verbHitArea = 0;
+ _hitAreaSubjectItem = NULL;
+ _hitAreaObjectItem = NULL;
+
+ resetVerbs();
+
+startOver:
+ for (;;) {
+ _lastHitArea = NULL;
+ _lastHitArea3 = NULL;
+
+ for (;;) {
+ if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) && _keyPressed == 35)
+ displayBoxStars();
+ processSpecialKeys();
+ if (_lastHitArea3 == (HitArea *) -1)
+ goto startOver;
+ if (_lastHitArea3 != 0)
+ break;
+ hitarea_stuff_helper();
+ delay(100);
+ }
+
+ ha = _lastHitArea;
+
+ if (ha == NULL) {
+ } else if (ha->id == 0x7FFB) {
+ inventoryUp(ha->window);
+ } else if (ha->id == 0x7FFC) {
+ inventoryDown(ha->window);
+ } else if (ha->id >= 101 && ha->id < 113) {
+ _verbHitArea = ha->verb;
+ setVerb(ha);
+ _defaultVerb = 0;
+ } else {
+ if ((_verbHitArea != 0 || _hitAreaSubjectItem != ha->item_ptr && ha->flags & kBFBoxItem) &&
+ ha->item_ptr) {
+ if_1:;
+ _hitAreaSubjectItem = ha->item_ptr;
+ id = 0xFFFF;
+ if (ha->flags & kBFTextBox) {
+ if (getGameType() == GType_PP)
+ id = _lastHitArea->id;
+ else if (getGameType() == GType_FF && (ha->flags & kBFHyperBox))
+ id = ha->data;
+ else
+ id = ha->flags / 256;
+ }
+ if (getGameType() == GType_PP)
+ _variableArray[199] = id;
+ else
+ _variableArray[60] = id;
+ displayName(ha);
+ if (_verbHitArea != 0)
+ break;
+ } else {
+ // else 1
+ if (ha->verb == 0) {
+ if (ha->item_ptr)
+ goto if_1;
+ } else {
+ _verbHitArea = ha->verb & 0xBFFF;
+ if (ha->verb & 0x4000) {
+ _hitAreaSubjectItem = ha->item_ptr;
+ break;
+ }
+ if (_hitAreaSubjectItem != NULL)
+ break;
+ }
+ }
+ }
+ }
+
+ _needHitAreaRecalc++;
+}
+
+void SimonEngine::hitarea_stuff_helper() {
+ time_t cur_time;
+
+ if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
+ if (_variableArray[254] || _variableArray[249]) {
+ hitarea_stuff_helper_2();
+ }
+ } else {
+ uint subr_id = (uint16)_variableArray[254];
+ if (subr_id != 0) {
+ Subroutine *sub = getSubroutineByID(subr_id);
+ if (sub != NULL) {
+ startSubroutineEx(sub);
+ permitInput();
+ }
+ _variableArray[254] = 0;
+ _runScriptReturn1 = false;
+ }
+ }
+
+ time(&cur_time);
+ if ((uint) cur_time != _lastTime) {
+ _lastTime = cur_time;
+ if (kickoffTimeEvents())
+ permitInput();
+ }
+}
+
+void SimonEngine::hitarea_stuff_helper_2() {
+ uint subr_id;
+ Subroutine *sub;
+
+ subr_id = (uint16)_variableArray[249];
+ if (subr_id != 0) {
+ sub = getSubroutineByID(subr_id);
+ if (sub != NULL) {
+ _variableArray[249] = 0;
+ startSubroutineEx(sub);
+ permitInput();
+ }
+ _variableArray[249] = 0;
+ }
+
+ subr_id = (uint16)_variableArray[254];
+ if (subr_id != 0) {
+ sub = getSubroutineByID(subr_id);
+ if (sub != NULL) {
+ _variableArray[254] = 0;
+ startSubroutineEx(sub);
+ permitInput();
+ }
+ _variableArray[254] = 0;
+ }
+
+ _runScriptReturn1 = false;
+}
+
+void SimonEngine::permitInput() {
+ if (!_mortalFlag) {
+ _mortalFlag = true;
+ showmessage_print_char(0);
+ _curWindow = 0;
+ if (_windowArray[0] != 0) {
+ _textWindow = _windowArray[0];
+ if (getGameType() == GType_FF || getGameType() == GType_PP)
+ showmessage_helper_3(_textWindow->textColumn, _textWindow->width);
+ else
+ showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength);
+ }
+ _mortalFlag = false;
+ }
+}
+
+TextLocation *SimonEngine::getTextLocation(uint a) {
+ switch (a) {
+ case 1:
+ return &_textLocation1;
+ case 2:
+ return &_textLocation2;
+ case 101:
+ return &_textLocation3;
+ case 102:
+ return &_textLocation4;
+ default:
+ error("getTextLocation: Invalid text location %d", a);
+ }
+ return NULL;
+}
+
+void SimonEngine::loadZone(uint vga_res) {
+ VgaPointersEntry *vpe;
+ uint32 size;
+
+ CHECK_BOUNDS(vga_res, _vgaBufferPointers);
+
+ vpe = _vgaBufferPointers + vga_res;
+ if (vpe->vgaFile1 != NULL)
+ return;
+
+ vpe->vgaFile1 = loadVGAFile(vga_res * 2, 1, size);
+ vpe->vgaFile1End = vpe->vgaFile1 + size;
+
+ vpe->vgaFile2 = loadVGAFile(vga_res * 2 + 1, 2, size);
+ vpe->vgaFile2End = vpe->vgaFile2 + size;
+
+ vpe->sfxFile = NULL;
+ if (!(getFeatures() & GF_ZLIBCOMP)) {
+ vpe->sfxFile = loadVGAFile(vga_res * 2, 3, size);
+ vpe->sfxFileEnd = vpe->sfxFile + size;
+ }
+}
+
+void SimonEngine::setZoneBuffers() {
+ _zoneBuffers = (byte *)malloc(_vgaMemSize);
+
+ _vgaMemPtr = _zoneBuffers;
+ _vgaMemBase = _zoneBuffers;
+ _vgaFrozenBase = _zoneBuffers;
+ _vgaRealBase = _zoneBuffers;
+ _vgaMemEnd = _zoneBuffers + _vgaMemSize;
+}
+
+byte *SimonEngine::allocBlock(uint32 size) {
+ byte *block, *blockEnd;
+ uint i;
+
+ for (i = 0; i < _vgaMemSize / size; i++) {
+ block = _vgaMemPtr;
+ blockEnd = block + size;
+
+ if (blockEnd >= _vgaMemEnd) {
+ _vgaMemPtr = _vgaMemBase;
+ } else {
+ _rejectBlock = false;
+ checkNoOverWrite(blockEnd);
+ if (_rejectBlock)
+ continue;
+ checkRunningAnims(blockEnd);
+ if (_rejectBlock)
+ continue;
+ checkZonePtrs(blockEnd);
+ _vgaMemPtr = blockEnd;
+ return block;
+ }
+ }
+
+ error("allocBlock: Couldn't find free block");
+}
+
+void SimonEngine::checkNoOverWrite(byte *end) {
+ VgaPointersEntry *vpe;
+
+ if (_noOverWrite == 0xFFFF)
+ return;
+
+ vpe = &_vgaBufferPointers[_noOverWrite];
+
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ if (vpe->vgaFile1 < end && vpe->vgaFile1End > _vgaMemPtr) {
+ _rejectBlock = true;
+ _vgaMemPtr = vpe->vgaFile1End;
+ } else if (vpe->vgaFile2 < end && vpe->vgaFile2End > _vgaMemPtr) {
+ _rejectBlock = true;
+ _vgaMemPtr = vpe->vgaFile2End;
+ } else if (vpe->sfxFile && vpe->sfxFile < end && vpe->sfxFileEnd > _vgaMemPtr) {
+ _rejectBlock = true;
+ _vgaMemPtr = vpe->sfxFileEnd;
+ } else {
+ _rejectBlock = false;
+ }
+ } else {
+ if (_vgaMemPtr <= vpe->vgaFile1 && end >= vpe->vgaFile1 ||
+ _vgaMemPtr <= vpe->vgaFile2 && end >= vpe->vgaFile2) {
+ _rejectBlock = true;
+ _vgaMemPtr = vpe->vgaFile1 + 0x5000;
+ } else {
+ _rejectBlock = false;
+ }
+ }
+}
+
+void SimonEngine::checkRunningAnims(byte *end) {
+ VgaSprite *vsp;
+ if (getGameType() != GType_FF && getGameType() != GType_PP && (_lockWord & 0x20)) {
+ return;
+ }
+
+ for (vsp = _vgaSprites; vsp->id; vsp++) {
+ checkAnims(vsp->zoneNum, end);
+ if (_rejectBlock == true)
+ return;
+ }
+}
+
+void SimonEngine::checkAnims(uint a, byte *end) {
+ VgaPointersEntry *vpe;
+
+ vpe = &_vgaBufferPointers[a];
+
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ if (vpe->vgaFile1 < end && vpe->vgaFile1End > _vgaMemPtr) {
+ _rejectBlock = true;
+ _vgaMemPtr = vpe->vgaFile1End;
+ } else if (vpe->vgaFile2 < end && vpe->vgaFile2End > _vgaMemPtr) {
+ _rejectBlock = true;
+ _vgaMemPtr = vpe->vgaFile2End;
+ } else if (vpe->sfxFile && vpe->sfxFile < end && vpe->sfxFileEnd > _vgaMemPtr) {
+ _rejectBlock = true;
+ _vgaMemPtr = vpe->sfxFileEnd;
+ } else {
+ _rejectBlock = false;
+ }
+ } else {
+ if (_vgaMemPtr <= vpe->vgaFile1 && end >= vpe->vgaFile1 ||
+ _vgaMemPtr <= vpe->vgaFile2 && end >= vpe->vgaFile2) {
+ _rejectBlock = true;
+ _vgaMemPtr = vpe->vgaFile1 + 0x5000;
+ } else {
+ _rejectBlock = false;
+ }
+ }
+}
+
+void SimonEngine::checkZonePtrs(byte *end) {
+ uint count = ARRAYSIZE(_vgaBufferPointers);
+ VgaPointersEntry *vpe = _vgaBufferPointers;
+ do {
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ if (vpe->vgaFile1 < end && vpe->vgaFile1End > _vgaMemPtr ||
+ vpe->vgaFile2 < end && vpe->vgaFile2End > _vgaMemPtr ||
+ vpe->sfxFile < end && vpe->sfxFileEnd > _vgaMemPtr) {
+ vpe->vgaFile1 = NULL;
+ vpe->vgaFile1End = NULL;
+ vpe->vgaFile2 = NULL;
+ vpe->vgaFile2End = NULL;
+ vpe->sfxFile = NULL;
+ vpe->sfxFileEnd = NULL;
+ }
+ } else {
+ if (_vgaMemPtr <= vpe->vgaFile1 && end >= vpe->vgaFile1 ||
+ _vgaMemPtr <= vpe->vgaFile2 && end >= vpe->vgaFile2) {
+ vpe->vgaFile1 = NULL;
+ vpe->vgaFile2 = NULL;
+ }
+ }
+ } while (++vpe, --count);
+}
+
+void SimonEngine::set_video_mode_internal(uint16 mode, uint16 vga_res_id) {
+ uint num, num_lines;
+ VgaPointersEntry *vpe;
+ byte *bb, *b;
+ uint16 count;
+ const byte *vc_ptr_org;
+
+ _windowNum = mode;
+ _lockWord |= 0x20;
+
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ vc27_resetSprite();
+ }
+
+ if (vga_res_id == 0) {
+ if (getGameType() == GType_SIMON1) {
+ _unkPalFlag = true;
+ } else if (getGameType() == GType_SIMON2) {
+ _useBackGround = true;
+ _restoreWindow6 = true;
+ }
+ }
+
+ _zoneNumber = num = vga_res_id / 100;
+
+ for (;;) {
+ vpe = &_vgaBufferPointers[num];
+
+ _curVgaFile1 = vpe->vgaFile1;
+ _curVgaFile2 = vpe->vgaFile2;
+ _curSfxFile = vpe->sfxFile;
+
+ if (vpe->vgaFile1 != NULL)
+ break;
+
+ loadZone(num);
+ }
+
+ // ensure flipping complete
+
+ bb = _curVgaFile1;
+
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start);
+ count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount);
+ b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable);
+
+ while (count--) {
+ if (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == vga_res_id)
+ break;
+ b += sizeof(ImageHeader_Feeble);
+ }
+ assert(READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == vga_res_id);
+
+ } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
+ b = bb + READ_BE_UINT16(&((VgaFileHeader_Simon *) bb)->hdr2_start);
+ count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageCount);
+ b = bb + READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageTable);
+
+ while (count--) {
+ if (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == vga_res_id)
+ break;
+ b += sizeof(ImageHeader_Simon);
+ }
+ assert(READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == vga_res_id);
+ } else {
+ b = bb + READ_BE_UINT16(bb + 10);
+ b += 20;
+
+ count = READ_BE_UINT16(&((VgaFileHeader2_WW *) b)->imageCount);
+ b = bb + READ_BE_UINT16(&((VgaFileHeader2_WW *) b)->imageTable);
+
+ while (count--) {
+ if (READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == vga_res_id)
+ break;
+ b += sizeof(ImageHeader_WW);
+ }
+ assert(READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == vga_res_id);
+ }
+
+ if (getGameType() == GType_SIMON1) {
+ if (vga_res_id == 16300) {
+ clearBackFromTop(134);
+ _usePaletteDelay = true;
+ }
+ } else {
+ _scrollX = 0;
+ _scrollY = 0;
+ _scrollXMax = 0;
+ _scrollYMax = 0;
+ _scrollCount = 0;
+ _scrollFlag = 0;
+ _scrollHeight = 134;
+ _variableArrayPtr = _variableArray;
+ if (_variableArray[34] >= 0) {
+ if (getGameType() == GType_FF)
+ _variableArray[250] = 0;
+ _variableArray[251] = 0;
+ }
+ }
+
+ vc_ptr_org = _vcPtr;
+
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
+ } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
+ _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs);
+ } else {
+ _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_WW *) b)->scriptOffs);
+ }
+
+ //dump_vga_script(_vcPtr, num, vga_res_id);
+ runVgaScript();
+ _vcPtr = vc_ptr_org;
+
+
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ fillFrontFromBack(0, 0, _screenWidth, _screenHeight);
+ fillBackGroundFromBack(_screenHeight);
+ _syncFlag2 = 1;
+ } else if (getGameType() == GType_SIMON2) {
+ if (!_useBackGround) {
+ num_lines = _windowNum == 4 ? 134 : 200;
+ _boxStarHeight = num_lines;
+ fillFrontFromBack(0, 0, _screenWidth, num_lines);
+ fillBackGroundFromBack(num_lines);
+ _syncFlag2 = 1;
+ }
+ _useBackGround = false;
+ } else {
+ // Allow one section of Simon the Sorcerer 1 introduction to be displayed
+ // in lower half of screen
+ if (_subroutine == 2923 || _subroutine == 2926)
+ num_lines = 200;
+ else
+ num_lines = _windowNum == 4 ? 134 : 200;
+
+ fillFrontFromBack(0, 0, _screenWidth, num_lines);
+ fillBackGroundFromBack(num_lines);
+
+ _syncFlag2 = 1;
+ _timer5 = 0;
+ }
+
+ _lockWord &= ~0x20;
+
+ if (getGameType() == GType_SIMON1) {
+ if (_unkPalFlag) {
+ _unkPalFlag = false;
+ while (_fastFadeInFlag != 0) {
+ delay(10);
+ }
+ }
+ }
+}
+
+void SimonEngine::waitForSync(uint a) {
+ const uint maxCount = (getGameType() == GType_SIMON1) ? 500 : 1000;
+
+ if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE)) {
+ if (a != 200) {
+ uint16 tmp = _lastVgaWaitFor;
+ _lastVgaWaitFor = 0;
+ if (tmp == a)
+ return;
+ }
+ }
+
+ _vgaWaitFor = a;
+ _syncCount = 0;
+ _exitCutscene = false;
+ _rightButtonDown = false;
+
+ while (_vgaWaitFor != 0) {
+ if (_rightButtonDown) {
+ if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
+ skipSpeech();
+ break;
+ }
+ }
+ if (_exitCutscene) {
+ if (getBitFlag(9)) {
+ endCutscene();
+ break;
+ }
+ }
+ processSpecialKeys();
+
+ if (_syncCount >= maxCount) {
+ warning("waitForSync: wait timed out");
+ break;
+ }
+
+ delay(1);
+ }
+}
+
+void SimonEngine::skipSpeech() {
+ _sound->stopVoice();
+ if (!getBitFlag(28)) {
+ setBitFlag(14, true);
+ if (getGameType() == GType_FF) {
+ _variableArray[103] = 5;
+ loadSprite(4, 2, 13, 0, 0, 0);
+ waitForSync(213);
+ stopAnimateSimon2(2, 1);
+ } else if (getGameType() == GType_SIMON2) {
+ _variableArray[100] = 5;
+ loadSprite(4, 1, 30, 0, 0, 0);
+ waitForSync(130);
+ stopAnimateSimon2(2, 1);
+ } else {
+ _variableArray[100] = 15;
+ loadSprite(4, 1, 130, 0, 0, 0);
+ waitForSync(130);
+ stopAnimateSimon1(1);
+ }
+ }
+}
+
+Item *SimonEngine::derefItem(uint item) {
+ if (item >= _itemArraySize)
+ error("derefItem: invalid item %d", item);
+ return _itemArrayPtr[item];
+}
+
+uint SimonEngine::itemPtrToID(Item *id) {
+ uint i;
+ for (i = 0; i != _itemArraySize; i++)
+ if (_itemArrayPtr[i] == id)
+ return i;
+ error("itemPtrToID: not found");
+ return 0;
+}
+
+bool SimonEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) {
+ VgaSprite *vsp = _vgaSprites;
+ while (vsp->id) {
+ if (getGameType() == GType_SIMON1 || getGameType() == GType_WW) {
+ if (vsp->id == id)
+ return true;
+ } else {
+ if (vsp->id == id && vsp->zoneNum == zoneNum)
+ return true;
+ }
+ vsp++;
+ }
+ return false;
+}
+
+void SimonEngine::processSpecialKeys() {
+ switch (_keyPressed) {
+ case 27: // escape
+ _exitCutscene = true;
+ break;
+ case 59: // F1
+ if (getGameType() == GType_SIMON1) {
+ vcWriteVar(5, 40);
+ } else {
+ vcWriteVar(5, 50);
+ }
+ vcWriteVar(86, 0);
+ break;
+ case 60: // F2
+ if (getGameType() == GType_SIMON1) {
+ vcWriteVar(5, 60);
+ } else {
+ vcWriteVar(5, 75);
+ }
+ vcWriteVar(86, 1);
+ break;
+ case 61: // F3
+ if (getGameType() == GType_SIMON1) {
+ vcWriteVar(5, 100);
+ } else {
+ vcWriteVar(5, 125);
+ }
+ vcWriteVar(86, 2);
+ break;
+ case 63: // F5
+ if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
+ _exitCutscene = true;
+ break;
+ case 65: // F7
+ if (getGameType() == GType_FF && getBitFlag(76))
+ _variableArray[254] = 70;
+ break;
+ case 67: // F9
+ if (getGameType() == GType_FF)
+ setBitFlag(73, !getBitFlag(73));
+ break;
+ case 'p':
+ pause();
+ break;
+ case 't':
+ if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE)) ||
+ ((getFeatures() & GF_TALKIE) && _language != Common::EN_ANY && _language != Common::DE_DEU)) {
+ if (_speech)
+ _subtitles ^= 1;
+ }
+ break;
+ case 'v':
+ if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE))) {
+ if (_subtitles)
+ _speech ^= 1;
+ }
+ case '+':
+ midi.set_volume(midi.get_volume() + 16);
+ break;
+ case '-':
+ midi.set_volume(midi.get_volume() - 16);
+ break;
+ case 'm':
+ midi.pause(_musicPaused ^= 1);
+ break;
+ case 's':
+ if (getGameId() == GID_SIMON1DOS)
+ midi._enable_sfx ^= 1;
+ else
+ _sound->effectsPause(_effectsPaused ^= 1);
+ break;
+ case 'b':
+ _sound->ambientPause(_ambientPaused ^= 1);
+ break;
+ case 'r':
+ if (_debugMode)
+ _startMainScript ^= 1;
+ break;
+ case 'o':
+ if (_debugMode)
+ _continousMainScript ^= 1;
+ break;
+ case 'a':
+ if (_debugMode)
+ _startVgaScript ^= 1;
+ break;
+ case 'g':
+ if (_debugMode)
+ _continousVgaScript ^= 1;
+ break;
+ case 'i':
+ if (_debugMode)
+ _drawImagesDebug ^= 1;
+ break;
+ case 'd':
+ if (_debugMode)
+ _dumpImages ^=1;
+ break;
+ }
+
+ _keyPressed = 0;
+}
+
+void SimonEngine::pause() {
+ _keyPressed = 1;
+ _pause = 1;
+ bool ambient_status = _ambientPaused;
+ bool music_status = _musicPaused;
+
+ midi.pause(true);
+ _sound->ambientPause(true);
+ while (_pause) {
+ delay(1);
+ if (_keyPressed == 'p')
+ _pause = 0;
+ }
+ midi.pause(music_status);
+ _sound->ambientPause(ambient_status);
+
+}
+
+void SimonEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette) {
+ VgaSprite *vsp;
+ VgaPointersEntry *vpe;
+ byte *p, *pp;
+ uint count;
+
+ if (vgaSpriteId >= 400)
+ _lastVgaWaitFor = 0;
+
+ _lockWord |= 0x40;
+
+ if (isSpriteLoaded(vgaSpriteId, zoneNum)) {
+ _lockWord &= ~0x40;
+ return;
+ }
+
+ vsp = _vgaSprites;
+ while (vsp->id != 0)
+ vsp++;
+
+ vsp->windowNum = windowNum;
+ vsp->priority = 0;
+ vsp->flags = 0;
+
+ vsp->y = y;
+ vsp->x = x;
+ vsp->image = 0;
+ if (getGameType() == GType_WW)
+ vsp->palette = 0;
+ else
+ vsp->palette = palette;
+ vsp->id = vgaSpriteId;
+ if (getGameType() == GType_SIMON1 || getGameType() == GType_WW)
+ vsp->zoneNum = zoneNum = vgaSpriteId / 100;
+ else
+ vsp->zoneNum = zoneNum;
+
+
+ for (;;) {
+ vpe = &_vgaBufferPointers[zoneNum];
+ _zoneNumber = zoneNum;
+ _curVgaFile1 = vpe->vgaFile1;
+ if (vpe->vgaFile1 != NULL)
+ break;
+ loadZone(zoneNum);
+ }
+
+ pp = _curVgaFile1;
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start);
+ count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount);
+ p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable);
+ } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
+ p = pp + READ_BE_UINT16(&((VgaFileHeader_Simon *) pp)->hdr2_start);
+ count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationCount);
+ p = pp + READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationTable);
+ } else {
+ p = pp + READ_BE_UINT16(pp + 10);
+ p += 20;
+
+ count = READ_BE_UINT16(&((VgaFileHeader2_WW *) p)->animationCount);
+ p = pp + READ_BE_UINT16(&((VgaFileHeader2_WW *) p)->animationTable);
+ }
+
+ for (;;) {
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId) {
+ if (_startVgaScript)
+ dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId);
+
+ addVgaEvent(_vgaBaseDelay, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum);
+ break;
+ }
+ p += sizeof(AnimationHeader_Feeble);
+ } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
+ if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId) {
+ if (_startVgaScript)
+ dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), zoneNum, vgaSpriteId);
+
+ addVgaEvent(_vgaBaseDelay, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum);
+ break;
+ }
+ p += sizeof(AnimationHeader_Simon);
+ } else {
+ if (READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId) {
+ if (_startVgaScript)
+ dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_WW *)p)->scriptOffs), zoneNum, vgaSpriteId);
+
+ addVgaEvent(_vgaBaseDelay, pp + READ_BE_UINT16(&((AnimationHeader_WW *) p)->scriptOffs), vgaSpriteId, zoneNum);
+ break;
+ }
+ p += sizeof(AnimationHeader_WW);
+ }
+
+ if (!--count) {
+ vsp->id = 0;
+ break;
+ }
+ }
+
+ _lockWord &= ~0x40;
+}
+
+void SimonEngine::playSpeech(uint speech_id, uint vgaSpriteId) {
+ if (getGameType() == GType_SIMON1) {
+ if (speech_id == 9999) {
+ if (_subtitles)
+ return;
+ if (!getBitFlag(14) && !getBitFlag(28)) {
+ setBitFlag(14, true);
+ _variableArray[100] = 15;
+ loadSprite(4, 1, 130, 0, 0, 0);
+ waitForSync(130);
+ }
+ _skipVgaWait = true;
+ } else {
+ if (_subtitles && _scriptVar2) {
+ loadSprite(4, 2, 204, 0, 0, 0);
+ waitForSync(204);
+ stopAnimateSimon1(204);
+ }
+ stopAnimateSimon1(vgaSpriteId + 201);
+ loadVoice(speech_id);
+ loadSprite(4, 2, vgaSpriteId + 201, 0, 0, 0);
+ }
+ } else {
+ if (speech_id == 0xFFFF) {
+ if (_subtitles)
+ return;
+ if (!getBitFlag(14) && !getBitFlag(28)) {
+ setBitFlag(14, true);
+ _variableArray[100] = 5;
+ loadSprite(4, 1, 30, 0, 0, 0);
+ waitForSync(130);
+ }
+ _skipVgaWait = true;
+ } else {
+ if (getGameType() == GType_SIMON2 && _subtitles && _language != Common::HB_ISR) {
+ loadVoice(speech_id);
+ return;
+ }
+
+ if (_subtitles && _scriptVar2) {
+ loadSprite(4, 2, 5, 0, 0, 0);
+ waitForSync(205);
+ stopAnimateSimon2(2,5);
+ }
+
+ stopAnimateSimon2(2, vgaSpriteId + 2);
+ loadVoice(speech_id);
+ loadSprite(4, 2, vgaSpriteId + 2, 0, 0, 0);
+ }
+ }
+}
+
+int SimonEngine::go() {
+
+ loadGamePcFile();
+
+ addTimeEvent(0, 1);
+ openGameFile();
+
+ if (getGameType() == GType_FF)
+ loadIconData();
+ else if (getGameType() != GType_PP)
+ loadIconFile();
+
+ vc34_setMouseOff();
+
+ if ((getPlatform() == Common::kPlatformAmiga || getPlatform() == Common::kPlatformMacintosh) &&
+ getGameType() == GType_FF) {
+ _moviePlay->load((const char *)"epic.dxa");
+ _moviePlay->play();
+ }
+
+ runSubroutine101();
+ permitInput();
+
+ while (1) {
+ hitarea_stuff();
+ handleVerbClicked(_verbHitArea);
+ delay(100);
+ }
+
+ return 0;
+}
+
+void SimonEngine::shutdown() {
+ delete _gameFile;
+
+ midi.close();
+
+ free(_stringTabPtr);
+ free(_itemArrayPtr);
+ free(_itemHeapPtr - _itemHeapCurPos);
+ free(_tablesHeapPtr - _tablesHeapCurPos);
+ free(_tblList);
+ free(_zoneBuffers);
+ free(_iconFilePtr);
+ free(_gameOffsetsPtr);
+
+ _system->quit();
+}
+
+void SimonEngine::delay(uint amount) {
+ OSystem::Event event;
+
+ uint32 start = _system->getMillis();
+ uint32 cur = start;
+ uint this_delay, vga_period;
+
+ if (_debugger->isAttached())
+ _debugger->onFrame();
+
+ if (_fastMode)
+ vga_period = 10;
+ else if (getGameType() == GType_SIMON2)
+ vga_period = 45;
+ else
+ vga_period = 50;
+
+ _rnd.getRandomNumber(2);
+
+ do {
+ while (!_inCallBack && cur >= _lastVgaTick + vga_period && !_pause) {
+ _lastVgaTick += vga_period;
+
+ // don't get too many frames behind
+ if (cur >= _lastVgaTick + vga_period * 2)
+ _lastVgaTick = cur;
+
+ _inCallBack = true;
+ timer_callback();
+ _inCallBack = false;
+ }
+
+ while (_system->pollEvent(event)) {
+ switch (event.type) {
+ case OSystem::EVENT_KEYDOWN:
+ if (event.kbd.keycode >= '0' && event.kbd.keycode <='9'
+ && (event.kbd.flags == OSystem::KBD_ALT ||
+ event.kbd.flags == OSystem::KBD_CTRL)) {
+ _saveLoadSlot = event.kbd.keycode - '0';
+
+ // There is no save slot 0
+ if (_saveLoadSlot == 0)
+ _saveLoadSlot = 10;
+
+ sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
+ _saveLoadType = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2;
+
+ // We should only allow a load or save when it was possible in original
+ // This stops load/save during copy protection, conversations and cut scenes
+ if (!_mouseHideCount && !_showPreposition)
+ quickLoadOrSave();
+ } else if (event.kbd.flags == OSystem::KBD_CTRL) {
+ if (event.kbd.keycode == 'a') {
+ GUI::Dialog *_aboutDialog;
+ _aboutDialog = new GUI::AboutDialog();
+ _aboutDialog->runModal();
+ } else if (event.kbd.keycode == 'f')
+ _fastMode ^= 1;
+ else if (event.kbd.keycode == 'd')
+ _debugger->attach();
+ }
+ // Make sure backspace works right (this fixes a small issue on OS X)
+ if (event.kbd.keycode == 8)
+ _keyPressed = 8;
+ else
+ _keyPressed = (byte)event.kbd.ascii;
+ break;
+ case OSystem::EVENT_MOUSEMOVE:
+ _sdlMouseX = event.mouse.x;
+ _sdlMouseY = event.mouse.y;
+ break;
+ case OSystem::EVENT_LBUTTONDOWN:
+ if (getGameType() == GType_FF)
+ setBitFlag(89, true);
+ _leftButtonDown++;
+#if defined (_WIN32_WCE) || defined(PALMOS_MODE)
+ _sdlMouseX = event.mouse.x;
+ _sdlMouseY = event.mouse.y;
+#endif
+ break;
+ case OSystem::EVENT_LBUTTONUP:
+ if (getGameType() == GType_FF)
+ setBitFlag(89, false);
+ break;
+ case OSystem::EVENT_RBUTTONDOWN:
+ if (getGameType() == GType_FF)
+ setBitFlag(92, false);
+ _rightButtonDown++;
+ break;
+ case OSystem::EVENT_QUIT:
+ shutdown();
+ return;
+ default:
+ break;
+ }
+ }
+
+ _system->updateScreen();
+
+ if (amount == 0)
+ break;
+
+ this_delay = _fastMode ? 1 : 20;
+ if (this_delay > amount)
+ this_delay = amount;
+ _system->delayMillis(this_delay);
+
+ cur = _system->getMillis();
+ } while (cur < start + amount);
+}
+
+void SimonEngine::loadMusic(uint music) {
+ char buf[4];
+
+ if (getGameType() == GType_SIMON2) { // Simon 2 music
+ midi.stop();
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
+ _gameFile->read(buf, 4);
+ if (!memcmp(buf, "FORM", 4)) {
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
+ midi.loadXMIDI (_gameFile);
+ } else {
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
+ midi.loadMultipleSMF (_gameFile);
+ }
+
+ _lastMusicPlayed = music;
+ _nextMusicToPlay = -1;
+ } else if (getGameType() == GType_SIMON1) { // Simon 1 music
+ if (getPlatform() == Common::kPlatformAmiga) {
+ if (getFeatures() & GF_CRUNCHED) {
+ // TODO Add support for decruncher
+ debug(5,"loadMusic - Decrunch %dtune attempt", music);
+ }
+ // TODO Add Protracker support for simon1amiga/cd32
+ debug(5,"playMusic - Load %dtune attempt", music);
+ return;
+ }
+
+ midi.stop();
+ midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
+
+ if (getFeatures() & GF_TALKIE) {
+ // FIXME: The very last music resource, a cymbal crash for when the
+ // two demons crash into each other, should NOT be looped like the
+ // other music tracks. In simon1dos/talkie the GMF resource includes
+ // a loop override that acomplishes this, but there seems to be nothing
+ // for this in the SMF resources.
+ if (music == 35)
+ midi.setLoop (false);
+
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
+ _gameFile->read(buf, 4);
+ if (!memcmp(buf, "GMF\x1", 4)) {
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
+ midi.loadSMF (_gameFile, music);
+ } else {
+ _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
+ midi.loadMultipleSMF (_gameFile);
+ }
+
+ } else {
+ char filename[15];
+ File f;
+ sprintf(filename, "MOD%d.MUS", music);
+ f.open(filename);
+ if (f.isOpen() == false)
+ error("loadMusic: Can't load music from '%s'", filename);
+
+ if (getGameId() == GID_SIMON1DEMO)
+ midi.loadS1D (&f);
+ else
+ midi.loadSMF (&f, music);
+ }
+
+ midi.startTrack (0);
+ } else {
+ midi.stop();
+ midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
+
+ char filename[15];
+ File f;
+ sprintf(filename, "MOD%d.MUS", music);
+ f.open(filename);
+ if (f.isOpen() == false)
+ error("loadMusic: Can't load music from '%s'", filename);
+
+ midi.loadS1D (&f);
+ midi.startTrack (0);
+ }
+}
+
+void SimonEngine::playSting(uint a) {
+ if (!midi._enable_sfx)
+ return;
+
+ char filename[15];
+
+ File mus_file;
+ uint16 mus_offset;
+
+ sprintf(filename, "STINGS%i.MUS", _soundFileId);
+ mus_file.open(filename);
+ if (!mus_file.isOpen())
+ error("playSting: Can't load sound effect from '%s'", filename);
+
+ mus_file.seek(a * 2, SEEK_SET);
+ mus_offset = mus_file.readUint16LE();
+ if (mus_file.ioFailed())
+ error("playSting: Can't read sting %d offset", a);
+
+ mus_file.seek(mus_offset, SEEK_SET);
+ midi.loadSMF(&mus_file, a, true);
+ midi.startTrack(0);
+}
+
+void SimonEngine::set_volume(int volume) {
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
+}
+
+} // End of namespace Simon
+
+#ifdef PALMOS_68K
+#include "scumm_globals.h"
+
+_GINIT(AGOS_AGOS)
+_GSETPTR(Simon::simon1_settings, GBVARS_SIMON1SETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
+_GSETPTR(Simon::simon2_settings, GBVARS_SIMON2SETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
+_GSETPTR(Simon::feeblefiles_settings, GBVARS_FEEBLEFILESSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
+_GEND
+
+_GRELEASE(AGOS_AGOS)
+_GRELEASEPTR(GBVARS_SIMON1SETTINGS_INDEX, GBVARS_SIMON)
+_GRELEASEPTR(GBVARS_SIMON2SETTINGS_INDEX, GBVARS_SIMON)
+_GRELEASEPTR(GBVARS_FEEBLEFILESSETTINGS_INDEX, GBVARS_SIMON)
+_GEND
+
+#endif